
*This is a review from a beginner who has never played horror/mystery games before, so please read with caution.*
(Ending shot)
📌One-line summary: A decent game for horror game enthusiasts.
<The Kindergarten of Half-Half: The more fun the game is, the longer the nose gets. Ttwa's overall review>
Nose length: 3.0cm / 5.0cm
Despite being a complete scaredy-cat, the reason I started this game was because the clumsy monsters, which looked like they were made of clay by a child, blended well with the kindergarten atmosphere. It turns out it was already a well-known game, with millions of views on YouTube.
🎮 Controls & Puzzles: As an introductory game lighter than the homage work 'Poppy Playtime', Poppy requires complex movements with both hands, whereas this game uses drone control to press buttons, making it feel much simpler. The drone synchronization time can be a bit slow and boring, but the barrier to entry is low for beginners, so I didn't feel like 'this is too difficult'. However, for a beginner in escape rooms, the puzzles sometimes lacked intuitiveness, requiring frequent use of guides. Also, unlike the first game, the second game has repetitive mini-games, which made it somewhat dull, a bit of a letdown.(Drone screenshot from Part 1)
👁Story & Horror Elements:
*Spoiler Warning*
Instead of frequent jump scares, there are many scenes where the monsters leave traces as they pass by. Therefore, the psychological pressure when walking through dark spaces was much greater than when encountering the monsters. However, the yellow eyes of the pink bird (Ophila Bird), which appeared following the first game, were so scary that I turned off the game for a bit when it appeared.
🏁 Conclusion: While the charming character design and tension are excellent, from my perspective accustomed to AAA-level large-scale games, I gave it a 3.0 due to the somewhat unfriendly guidance for beginners, the slow drone controls, and the boredom from repetitive content.
🎯 Recommended for:
- Those who like grotesque and unique character designs
- Those whose taste is following the interesting stories unique to indie games
Not recommended for these people!
- Those who dislike the psychological pressure from dark spaces
This concludes my post, with screenshots I've adjusted because I was scared for you.

Hello, Stove members! This is Mojo Games.
With AI, the beautiful hero illustrations of Flower Survivors
I was making various things.
As I generated them one by one, the number became quite large, so I've gathered the ones that turned out well
and am uploading them!
%The illustrations below were created with an AI generative program.%


Go to purchase 《HOME: Going Home》 game
https://store.onstove.com/ko/games/102272
Content Review
Q. Why did you write "Developer's First Full Album"?
While playing the game, I heard several songs for the first time, and it felt like watching a movie.
The album has many tracks, and I liked how the developer placed those tracks appropriately in the game and directed them immersively, making it feel like watching a music video for a movie.
That's why I described this game as an album.
(Personally Recommended Track)
Q. What was your first impression of this game?
I first encountered this game at the Indie Boost Lab.
What impressed me the most at that time was the music.
So I thought this game would definitely gain attention for its music, and
I tried to find the music composed by the developer, but I was disappointed that the soundtrack was not released until the official launch.
Still, I'm glad I can listen to the songs now that it's officially released.
The music quality is high, so it's a game I can strongly recommend to those who want to immerse themselves in the game's story.
(If you want to listen to the songs, you can find them on the developer's YouTube channel)
https://www.youtube.com/playlist?list=PLLlun9IYuQpmvcgOWo7n4otr21hhuLHDE
Q. Were there any disappointing aspects?
- The repetitive direction was disappointing.
The music heard during the busking scene was replayed, seemingly designed to feel like the end of the day, but it felt more boring than new.
It would have been better if they were different songs, but it seems like they prioritized efficiency due to limited resources.
- The mini-game during the chase scene was a bit difficult.
Even if you fail all of them, it doesn't affect the story, but it was a bit disappointing that the difficulty was designed to stimulate the desire to challenge.
The changing position of the timing bar and the need to carefully press left and right notes made it difficult to focus on the chase scene direction.
The mini-game during the chase scene might be a bit difficult, but it doesn't significantly affect the story!
The existing music-related direction was designed to be casual and focused on listening rather than input interaction, so I think the consistency is somewhat lacking in this area.
It would have been better if it was designed to match the atmospheric mood, leaving a sense of regret.
Q. How would you like to introduce this game?
I would say it's a game worth trying if you want a game that focuses on the story.
While gameplay is often prioritized in games, immersing oneself in the story and interacting is also part of the game.
It's a well-designed game as a story immersion genre, and for those who want to watch a movie with great music,《HOME: Going Home》I recommend it.
Finally, I'll leave you with the developer's Q&A.
There's information on how the developer came to make this game and about their next project, so please take a look!
This concludes the review of 《HOME: Going Home》.
I'll be back with another great game in my next review.
Thank you!
▼《HOME: Going Home》Go to purchase game▼
https://store.onstove.com/ko/games/102272




Please refer to this.


Linak is easy?




Hello. This is Stove.
Thank you to all members who participated in the 2026 Flake Lucky Get! Prize Event.
We are announcing the winners of the May prize entry event below. Please check your winning status and important notices.
[
Event Winner Announcement Notice]
Please check by searching your STOVE nickname's first 1-2 characters with Ctrl+F.
Part of the STOVE nickname will be disclosed in accordance with the Personal Information Processing Policy.
■ Winner List
Apple Watch SE 3 GPS, 40mm (1 person)
q****
AirPods 4 (1 person)
Ji**
Stove Points 30,000 (2 people)
Ma****yeopda, A****12985
Stove Points 5,000 (16 people)
Shin****, Jjo**, Ram****raji, To**, Se****, Seol**, S********76573, Dong***, Reom**, m****ma1597, Eun**, Bal**, Chong****yeomlagyeoteuro, Chi**, Rep*, S********95293400
Google Gift 10,000 (10 people)
S********70790291700, s****ugi2, S********91381811, S********81386572712, S********60192300612, g****4gg, S********04816812, m****648, Dun***, P****a
Naver Points 5,000 (15 people)
S********83169712, D********273910, Un**, Ba*, Nin****TR, Mi***, O**, Han**, No****yanggalrae, t****ck, Seng****iji, Di****, h****46, Tae***,
S********33951812
Lost Ark Mokoko Camping Chair (10 people)
Oh****Jjajang, Geu****, A****, Shin****, Am***, Ba***, Sal****ilgayo, Haeng****bi, Gu***, H****
Epic Seven Desk Mat (Nalathon Academy Season 3) (5 people)
Gu**, Con*, S********23397, Ep****, O****
■ Winner Checklist
- You can check if you have won by clicking the 'Notification' message in the top right corner.
- If you have won, please enter the prize reception information through the provided notification.
- If there are any matters requiring confirmation regarding prize reception information, we will notify you individually via message.
- The personal information entry period is until June 19, 2026 (Fri). If you do not enter within the period, your prize will be automatically canceled.
- For physical goods, shipping will proceed sequentially after the personal information entry deadline, so please allow ample time for confirmation.
※ Notes
- If there are any matters requiring confirmation regarding prize reception information, we will notify you individually via message, and
if there is no response within the personal information entry period, the prize will be automatically canceled.
- Since shipping will proceed sequentially, please allow ample time for confirmation.
- Points or Flakes will be awarded within the next business day after the winner announcement.
- You can check the point amount and whether it has been credited by logging into Stove and going to My Info > Points section.
- You can check whether Flakes have been credited by logging into Stove and going to My Info > Flakes section.
We ask for the generous understanding of members who participated in this event but were unfortunately not selected as winners,
and we sincerely thank all Stove members who participated once again.
Entry events will continue to be held, so we ask for your continued participation.
We will provide further notice through this announcement if there are any changes.
Stove will continue to provide various events.
Thank you.


Is there a bug in the PC app? When I auto play this hard mode I keep getting this error and it would stop auto playing.

There's no side in my inventory, seriously lol
Don't just squeeze the remaining users for blood, do it moderately.
It feels like all content involving probability has been unreasonably nerfed to the point where it's noticeable. Stop the abnormal behavior.
I was so angry that I tried to enhance my cloak option to +15 with 3 options, but it flew away without even a breath, damn it.



I was just doing a 1st Boss Clear to get easy Currency for Save Data, when i got Nine's Hew (Massacre) Divine Epiphany - Incinerate: 50% to "Move to Hand".
I experiment it on how the hell it works 'cuz like, it's already has "Incinerate" in it. Then, hold & behold... It COPIES THE SAME HEW!?
So, with this in mind... I found 3 Pros it does. While 3 Cons.
Pros:
1.) It can open some new possibilities in Sortie.
2.) It's great for clearing all the way to the final Boss.
3.) When you have more than 1 "Fighting Spirit" Card of Nine, you can hypothetically have 3 Hews in Turn 2.
Cons:
1.) If your Deck has more Hew, it also makes your Hand Restrictive. 'Cuz imagine that your Hand only contains Hew (10 Hews).
2.) SP Economy is close to impossible to manage (Except you have more than 6 SP every Turn), it bricks your strategy to do DMG, Shield or Heal.
3.) Draw, Move &/or Discard becomes almost useless 'cuz you'll likely only draw Nine's Hews.
That's my conclusion as of right now. If you tried it yourself, please let me know or spread the word about Nine's Mechanics!
That's all for now.






