S1788118985127800
06/09/2026
06/09/2026 10:08 AM (+09:00)
301 °C

I currently have 9,328 diamonds because I've been using them to buy stamina, and I have over 1,000 summon tickets.

I've just entered Episode 6 in the story, but I've paused it for a bit and am focusing on raids.

I have no idea how to build my heroes right now, so I'd really appreciate some advice..

There are so many that newbies like me don't know what to use and what to discard...


1 / 9
shanoaSLife
06/09/2026
06/09/2026 02:38 PM (+09:00)
pve맨인 저의 기준물 성좌 - 에르발렌, 찰스, 로앤나 + 레이 추천리나크 - 그냥 좋음 아마 템도 받으셨을것달토끼 도미 - 아레나 컴까기 용(추가턴 기믹)빛 성좌 - 완다(전직) 필리스 (전직) 수속 원정대  - 헬가 (전직), 릴카,  리치 원정대  - 세실리아, 바알세잔 + @(타마? 메르? 테네? 카논(혈옥수)?)- 스샷에 있는 영웅만 언급함갠적으론 pve에서 기본 보상은 챙길 수 있는 조합의 캐릭을 목표로 키우면서 일반 아레나 챌 이상(챔이면 더 좋음) 유지 (주간 하늘석 보상 600~800이상)할 수 있는 영웅을 키우는걸 추천드림.그렇다면 헤이즐(전직), 제뉴아, 릴리벳, 셀린, 벨리안, 지오, 영겁루트비히, 로리나(전직), 근부(전직)정도를 더 추천 드림. 한정 영웅 중에 은화영이랑 아람, 헤카테 없으면 일반 아레나나 기사단전은 조금 힘들수 있는데 흠.. 그럼 당분간 pve에 집중하면서 pvp는 드래프트나 혼돈같은거 즐기시면 될 듯. 
캡틴봉춘
06/09/2026
06/09/2026 11:58 AM (+09:00)
월광5성 »ㆍ집빌ㆍ루엘ㆍ벨리안ㆍ지오ㆍ영표(후순위)5성(PvP) » ㆍ설화ㆍ한플랑ㆍ모르트ㆍ제뉴아5성(PvE) »ㆍ브리그ㆍ페네ㆍ타마린느ㆍ랑디ㆍ벨로나ㆍ비비안ㆍ세크레트5성(범용) »ㆍ로앤나4성 »ㆍ달토끼ㆍ홍아밍ㆍ아카테스3성 »ㆍ모라스(전직/ PvPㆍPvE)ㆍ크리스티(전직/ PvP)ㆍ헬가(전직/ PvE)ㆍ도끼대장군(전직/ PvP)ㆍ수몽모(전직 /PvPㆍPvE)ㆍ타라노르근위부대원(PvE)
Extinct
10/09/2026
11/09/2026 07:22 AM (+09:00)
60 °C

Buy The Season is a popular multi-vendor marketplace located in Salem, Virginia. It functions as a large artisan and antique mall featuring over 150 unique vendors. Since extreme heat waves are currently ongoing in the Indo-Pacific region, it would be wiser to sit back at home and play BTS Cooking On STOVE instead.

카오스 제로 나이트메어Badge Icon
09/09/2026
09/09/2026 11:30 AM (+09:00)
181 °C

She affirms every action and word of Olga and offers absolute loyalty to her master,

introducing the psionic partner "Emily".

33등록중
4hr ago
13/09/2026 01:28 AM (+09:00)
cc
루카리엘
11/09/2026
11/09/2026 11:46 PM (+09:00)
212 °C

Seriously, what kind of game is this 

On the first day, they kept doing infinite maintenance and made us nervous 

On the second day, they've had the exchange blocked all day long 

What are these guys doing??? 

At least put out a notice saying you're fixing it and to wait a bit, you jerks 

Ugh, the gameplay feels like Rona so I want to play it, but why is the management so frustrating 

Do they want to disappear like this 

흐구구구
11/09/2026
11/09/2026 11:49 PM (+09:00)
ㅋㅋ... 하루종일 거래소 막기 ㄹㅈㄷ 주말에는 열어줄까요ㅠㅠ;;;
크루 원정재
07/09/2026
07/09/2026 07:37 PM (+09:00)
395 °C

안녕하세요!

스토브크루 3기 원정재입니다.

최근 비주얼 노벨만 플레이해서

새로운 장르의 게임을 찾던 중

미소녀를 발견해버리고 말았습니다.

미소녀를 좋아하는 제가 이번에 소개할 게임은

[백신소녀]입니다!

장르: 디펜스, 슈팅, 전략

가격: 8,700원 6,520원 (9월 17일 09시까지!)

인터넷이 일상이 된 세계에서

개인 정보를 보호하기 위해

반드시 필요한 것이 바로 백신!

이 게임은 컴퓨터 백신이

사실은 미소녀였다는 것에서 출발합니다. 

 미소녀와 시스템의 연결 

인상 깊었던 점은 미소녀와 게임 시스템을

유기적으로 연결한 것이었습니다.

서브컬처 게임에서 그러하듯,

미소녀는 그 자체로 게임을 즐기게 만들지만

미소녀 캐릭터와 교감하고, 성장 시키는 과정 속에서

게임을 클리어 게 만드는 것이 중요합니다.

우선 초반 스테이지를 클리어하면,

서로 다른 역할을 수행하는

미소녀 캐릭터가 합류하게 됩니다.

이때 합류하는 캐릭터들은

실제 백신이 그러하듯 각자의 역할을 수행합니다.

플레이어 캐릭터인 레타,

파일을 스캔하는 키아나, 

악성 파일을 정리하는 리나,

파일을 분석하는 라이자.

미소녀 캐릭터의 역할을

콘셉과 일치시켜 캐릭터의 등장부터,

실제 전투에서의 역할까지

자연스럽게 인식할 수 있도록 만들었습니다.

그 때문에 새로운 캐릭터가

연속적으로 등장해도

어색하게 느껴지지 않았고,

캐릭터 역할에 대한 튜토리얼 설명도

더욱 쉽게 느껴졌습니다.

특히 플레이어 캐릭터인 레타의 경우

진행 단계에 따라 무기가 해금되고,

해당 무기를 강화시키는 등의 방법으로

스테이지를 더욱 쉽게 클리어할 수 있었습니다.

단순히 "백신을 미소녀로 만들면 어떨까?"에서 끝난

게임이 아니었습니다.

미소녀가 등장하는 스토리,

미소녀와의 상호작용,

미소녀를 성장시키는 과정.

게임 클리어와 미소녀가 직접적으로 연결되는

기존 서브컬처 게임의 문법을

<백신>을 소재로 사용한 것이 

꽤 신선하게 다가왔습니다.

굳이 플레이어가 직접 조작할 수 있는

맵의 형태로 백신 내부를 구현해 놓고,

각 미소녀 캐릭터의 성격과 특성에 맞게

환경을 구성한 것도 미소녀를 시스템에 녹여내기 위한

노력 중 하나라고 생각했습니다.

그렇지 않다면 UI 클릭으로 능력 강화를 해도 될 것을

굳이 조작이 가능한 3D 맵으로

구현할 이유가 없지 않을까 생각합니다.

그만큼 이 게임의 핵심 요소 중 하나가

'미소녀'이지 않을까! 하고 재미를 느낀 부분입니다.

 유동적인 전략이 요구되는 디펜스와 슈팅 조작의 결합 

전략 디펜스 장르인만큼

적들을 막기 위한 타워의 배치와 종류가

매우 중요합니다.

정해진 코스트로 타워를 배치하고,

상황에 맞게 서로 다른 종류의 타워로 강화시켜 나갑니다.

적들이 어디서 등장할지 미리 알려주기 때문에

쉬워 보일 수 있지만 생각보다 난이도가 있습니다.

일단 등장하는 몬스터인 <파일>이

악성 파일인지 아닌지 스캔하는 과정이 필요합니다.

스캔이 완료되기 이전에는

일반적으로 공격이 먹히지 않기 때문에

물리적인 시간을 요구합니다.

그렇기에 다른 디펜스 게임보다

타워의 배치를 신경써야 합니다!

그래서 플레이어 캐릭터인 레타를 조작하여

타워의 스캔과 공격을 보조하고,

레타의 무기를 강화-선택하여

플레이에 변수를 만들어 낼 수 있습니다.

각 라운드마다 적이 등장하는

장소가 달라지기 때문에

기존에 배치한 타워를 재배치하는

유동적인 전략의 변화도 요구됩니다.

난이도가 높은 보스 몬스터도 등장하는데,

보스 몬스터는 악성 파일들을 소환하기 때문에

타워를 믿고 보스 몬스터에 집중할 것인지,

보스 몬스터가 쏟아내는 악성 파일들을

우선적으로 대처할 것인지,

상황에 맞게 유동적으로 대응할 필요가 있었습니다.

플레이어 캐릭터인 레타의 체력이

완전히 소모되어도 일정 시간 이후

이어서 플레이 할 수 있지만, 카운트 동안에도

적들은 멈추지 않기에 신중하게 플레이 해야 합니다.

앞서 말했던 요소들로 인해

게임 자체의 난이도는 조금 높다고 느껴지기도 했습니다.

실제로 첫 보스임에도 3번째 도전에서

겨우 클리어가 가능했습니다.

하지만 유동적인 디펜스 전략 변화와

플레이어의 슈팅 액션 조작이 요구되는 만큼

게임의 몰입도 자체는 엄청 높아서

어느새 몇 시간이 지나 있기도 했습니다!

저도 디펜스 게임은 거의 해보지 않아 걱정했었는데,

오히려 전략 디펜스에

재미를 붙이는 계기가 되지 않을까 생각합니다. 

미소녀들이 일하는 백신은 아래 링크에서 설치할 수 있습니다!

https://store.onstove.com/ko/games/105283

언제나 컴퓨터를 안전하게 사용할 수 있도록 노력해주는 미소녀 백신들.

파일을 다운 받을 때 다시 한번 살펴본다면, 미소녀 백신들이 조금 덜 고생하지 않을까요?

[백신소녀]가 가진 재미의 아크: 미소녀와 시스템의 결합, 전략 디펜스와 액션 슈팅 조작의 결합

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알카서스Badge Icon
10/09/2026
10/09/2026 06:00 PM (+09:00)
601 °C

PLAY THE ANIMATION! Epic Seven!

Hello. Arky is here~! This is GM Arky.

On August 29th, the Eternal Inheritance Festival concluded successfully amidst the passionate interest and support of our Heirs.

We sincerely thank all the Heirs who visited the venue and joined us!

At the Eternal Inheritance Festival, we were able to create special and joyful memories, from various events to the 'Call of Chaos' session with the developers.

Among them, we have gathered the honest and candid answers given by the developers to the various questions sent by our Heirs in one place for you to see in this Q&A !

We have also prepared answers to questions that we couldn't get to due to the limited time at the venue, so please check the details below!

Q. Are there any plans for reruns of collaboration heroes?

Tak Gwang-jin PD : We really wanted to proceed with it because you loved the previous collaboration so much, but unfortunately, due to a mismatch in timing between the IP holder and us, we have confirmed that it is not possible until 2027.

Even so, it feels like you would prefer a new collaboration over a rerun after 2028, so we are still discussing whether to proceed.

We don't want to give you false hope, so for now, we will say there are no plans for a rerun. 

Q. New and returning users have no way to obtain collaboration heroes, which makes it daunting to start. Are there any plans to release alternative heroes with the same performance or provide a permanent acquisition path? 

Tak Gwang-jin PD : Unfortunately, it is impossible to provide a permanent acquisition path due to the collaboration contract.

While it is positive to provide heroes in the same way as replacing collaboration artifacts with job-specific artifacts recently, we cannot confirm when or how they will be released. We will let you know as soon as a release is decided.

Q. Are you preparing a roadmap for external IP collaborations after this Kazena collaboration?

Heo Dae-gyun DD : We are constantly looking for external IP collaborations, and we are currently preparing for confirmed collaborations. 

We want to present them at a time when our Heirs will be happiest, but there are many situations to consider, so we are carefully adjusting the schedule.

We will share news about future collaborations with our Heirs without too much delay.

Q. The inventory has been increased to 1,100 slots, but the equipment storage is still at 700 slots, making equipment management difficult. Are there any plans to improve the storage method itself? 

Tak Gwang-jin PD : Since the inventory puts a burden on the DB, we are expanding it slowly while watching the trends rather than increasing it all at once. First, we plan to add another 100 slots in the next update, and we will continue to expand it as long as it does not affect game play due to DB load.

If there are any inconveniences in using the storage, we will prepare improvements.

Q. Are there any plans to adjust the speed of adding new sets and to integrate set change tickets and conversion stones by option? 

Tak Gwang-jin PD : Looking back after releasing new sets in June of this year, I think the interval between new set releases was short. Therefore, we plan to increase the interval between new set releases.

There are no immediate plans for the next set release, but we are thinking of the end of this year at the earliest, or early next year at the latest.

We are not considering set change tickets. If set change tickets were released, we think inventory space would be insufficient because you would have to keep many pieces of equipment in consideration of changing sets, so we will say that we have no plans to release set change tickets.

We haven't considered integrating conversion stones by option, but after receiving the question, I also thought there were too many types of conversion stones and sources. I will personally say that we will proceed with this.

Q. I am curious about the balancing philosophy to mitigate power inflation centered on turn-one and the gap between new and old characters.

Tak Gwang-jin PD : New heroes feel the same weight to us as releasing new content.

When analyzing the various gameplay indicators shown by our Heirs so far, we could see that the usability of heroes and the play tension of our Heirs were proportional.

When a powerful hero is released, there is high play tension, whereas when a hero that is not sufficiently satisfying is released, there is low play tension, meaning we have seen Heirs not finding the game fun,

So we are always balancing while worrying about the gap between our Heirs' play tension and hero inflation.

Some of you have mentioned nerfs, but we consider nerfs as the very last resort, so we are approaching them as carefully as possible.

And for old heroes with outdated performance to be used in the current meta, they need drastic buffs and improvements, and I think this brings about another kind of inflation, such as the release of even more powerful new heroes to keep the buffed old heroes in check.

In particular, we would love to reward the Heirs who have been playing Epic Seven for 8 years and love the old heroes, but we apologize for not being able to give a satisfactory answer due to various situations.

Even while writing this answer, I think the problem you mentioned is a very difficult one.

It may not be a satisfactory answer, but I would like to say that we are making balance issues with the utmost caution, and we will continue to listen to the opinions of our Heirs and operate todo our best.

Q. It's been almost 2 years since the last Specialty Change hero was released, are there any plans for new 3-star Specialty Change heroes? 

We see 3-star heroes on the same line as inflation caused by old hero buffs.

For 3-star heroes to be used in the current meta, they need really drastic upgrades such as rune effects, so while it is important for our Heirs to experience growing heroes, there are concerns about inflation.

First, we will try to prepare a Specialty Change sometime next year.

Q. Moonlight Coins pile up well, but the number of heroes in the shop rotation is small, and the selection range is still stuck at Heir Tae-yu. Are there any plans to expand the rotation width and selection range? 

Tak Gwang-jin PD : We have thought about this issue and looked at the data, and most of those who have many Moonlight Coins already owned all the heroes.

Therefore, we would like to provide benefits in terms of equipment or other areas rather than providing heroes through rotation and selection improvements.

The expansion of the selection hero pool that can be purchased through Moonlight Coins is scheduled to be updated about every 6 months along with the Moonlight Summon pool, and is scheduled to be expanded around the 8.6 or 8.7 version update.

Q. Are there any plans to expand the sources of Mystic Medals and ease the Mystic Summon BM? 

Tak Gwang-jin PD : To be very honest, I am very cautious about touching the BM.

Nevertheless, we fully agree that the Mystic Summon BM is expensive, so we tried to ease the burden slightly with the 30-pull discount feature,

Actually, I think Epic Seven has a somewhat high burden for 'obtaining' Moonlight heroes, but a relatively low burden in the breakthrough area. Still, I hope that by reducing the acquisition cost, more people will acquire heroes and have affection for them, but since BM reorganization cannot be undone once it is done, I apologize, but we will approach it carefully and try various attempts to ease the burden.

Q. When can we meet the unreleased Moonlight heroes Yuna and Tamarinne?

Heo Dae-gyun DD: Despite the long-standing popularity of Yuna and Tamarinne, most existing Moonlight heroes were released in connection with the Moonlight Theater, so there was no way to provide them as Moonlight heroes,

Recently, Moonlight heroes are being released as part of a way to further amplify the narrative of the episode, so we are thinking about when and through what content we should release them to have a dramatic effect.

After laying the foundation for existing heroes to fit into the world we are newly preparing, we will prepare to quench the thirst for heroes who have received high affection from our Heirs.

Q. When will we be able to know the conclusion of the Moonlight Theater and the whereabouts of the heroes who disappeared after the episode? 

Heo Dae-gyun DD : Runway Fighter and Days of Frost are preparing for a conclusion, and the stories of Conqueror of the Ocean and the Last Witch are still in progress.

We plan to focus on the episode progress first, and in the case of Moonlight Theater, we plan to proceed relatively gradually from the first half of next year.

In the case of heroes who disappeared in the episode... A lot of time has passed, and the person in charge of the story has changed. Therefore, it seems that the process of naturally incorporating the stories of existing heroes into the narratives of the heroes currently being developed is not easy. 

As many Heirs love the existing heroes, the scenario team is continuing to work hard so that all heroes can blend in well, and you will be able to meet some of the heroes who have disappeared through the second half of Episode 6 soon.

Q. Can you reorganize the filter so that it is possible to search and sort by gimmick or effect in the journal and hero list?

Tak Gwang-jin PD : The journal area is the one we haven't reorganized since the release of Epic Seven. We are currently preparing to renew the journal, and we plan to apply it around the second half of this year by upgrading the search and filter so that you can use them more comfortably.

Q. What criteria were used to design the play time and fatigue of the new roguelike 'Dimension Exploration'? 

Tak Gwang-jin PD : Since Dimension Exploration was created as a pure PvE content for challenge purposes, we do not plan to force you to play it every week like homework. You can play freely whenever you want, but since the roguelike content requires a build-up process, it will take about 30 to 40 minutes.

This is the first time we are introducing content with such a long play time as this Dimension Exploration, if you leave many opinions such as the feeling of playing, we will listen to all of them and make it content that you can enjoy playing. 

Q. Are there any plans to reorganize the Labyrinth, which has lost its use, in addition to adding higher floors to the Abyss or Automaton Tower?

Tak Gwang-jin PD : We plan to add higher floors to the Abyss. We planned to push forward with it from the beginning of this year, but since we were releasing other new battle content, there is no content currently in progress regarding the higher floors of the Abyss. However, we will definitely add them.

In the case of the Labyrinth, since it was content provided at the time of Epic Seven's release, it is better to create new content than to reorganize it, so there are no plans to reorganize it.

Q. I am curious about the development status of the long-term roadmap such as the Eastern Continent mentioned in the past.

Tak Gwang-jin PD : There are contents that we guided in the past, such as the Eastern Trade Ship or Guardian content, and that many users were looking forward to, but we would like to take this opportunity to inform you that although we proceeded to the planning stage, it was unfortunately canceled.

We should have informed you sooner, and we are very sorry that we are informing you only now, instead, we will repay you with more fun new content with this sorry heart.

Q. It is difficult to obtain friendship artifacts. Are there any plans to redistribute friendship/experience artifacts, which are essential for growth, or provide a permanent acquisition source? 

Tak Gwang-jin PD : Friendship or experience artifacts seem to have been distributed every anniversary, but since possessing those artifacts is like a symbol that you played during that anniversary, we do not plan to redistribute them.

We distributed friendship artifacts through this 8th anniversary event, and we will try to provide them more often in the future.

Q. Are you aware of the structure where the Emperor finish depends on match luck and abusing, and are there any sanction criteria?

Tak Gwang-jin PD : We are naturally aware of the content you mentioned. 

First of all, since the Emperor range is the top 100 guilds, we think some problems are emerging, so for the next Guild War season, we will increase the Emperor section to 300th place and then check and respond to the trends of inappropriate play patterns such as abusing.

Q. Are you planning to increase the Guild War closing rewards?

Tak Gwang-jin PD : We recently increased the closing rewards by adding Guild War season rewards, but there were opinions that competition overheated due to these rewards, increasing the fatigue of Guild War, so we do not plan to increase the rewards for now.

As I said, we plan to improve it by widening the Emperor section range to ease the burden of achieving the grade, and then continue to look at the opinions of our Heirs.

Q. Are there any plans for a 10-time batch fast battle for Arena NPC battles? 

Tak Gwang-jin PD : Since our Heirs want to play the regular Arena rather than NPC battles, unfortunately, there are no plans to add NPC battle batch fast battles.

Q. Are there any plans to expand the real-time Arena ban slots to 3? 

Heo Dae-gyun DD : As the number of heroes increases, we can consider expanding the ban slots. However, expanding the ban slot by one can drastically change the play pattern from before, and above all, for new Heirs who have relatively few heroes, the burden of playing real-time Arena increases, so we want to approach it very carefully.

Tak Gwang-jin PD : As you know, we tried some changes with Vanguard and opening rules, but we plan to go through various test processes through the pre-season to see if there is a better way, so we hope our Heirs will leave many opinions.

Q. Are there any measures being considered so that new users do not leave and can settle down well?

Heo Dae-gyun DD : A lot of new Heirs found Epic Seven during the last New ERA update and this 8th anniversary update, we are regularly looking at where new Heirs experience inconvenience in Epic Seven and where they lose interest. Through this, we are improving so that you can enjoy playing Epic Seven more, such as supporting settlement with rewards in specific sections or adjusting content flow.

Since Epic Seven has been in service for 8 years, there are difficulties in catching up with the growth gap between existing Heirs and new Heirs, we are focusing on balanced improvements such as equipment farming improvements so that new Heirs can grow quickly and narrow the gap without making existing Heirs feel deprived. 

Q. 8During the anniversary, only three Moonlight male hero skins were released. I am curious about the plans for releasing male hero skins and the release schedule for hero skins.

Heo Dae-gyun DD : In the case of male heroes, I think they must be really cool or the hero itself must be stylish to be loved by many Heirs, so we are more cautious in selecting skin production.

In the case of Epic Seven's hero skins, the skill cut-in and in-game model production process take almost the same amount of effort as the new hero production process, so we are calculating the schedule in consideration of the new hero production schedule. Therefore, the production of hero skins is relatively lower in priority than the production of new heroes.

I also agree with the purpose of the opinion you delivered, and we will review it from various aspects so that we can satisfy the diverse demands of our Heirs.

Q. 2How are you setting the direction for supporting the secondary creation ecosystem?

Heo Dae-gyun DD : Secondary creation is not an area that can be formed just because we want it, so we are creating an environment where those who truly love Epic Seven can be active. There are flea markets at the Eternal Inheritance Festival and the upcoming Illustar Fes Petit, etc., however, since the environment for global Heirs has many restrictions, we are continuously holding contests to support their activities.

We are always grateful and cherish the works created by talented people, and we will explore other ways besides contests so that more users can see, enjoy, and participate together.

Once again, we sincerely thank all the Heirs who have been with Epic Seven for the past 8 years and have sent us unchanging interest and affection.

The equipment produced through the Eternal Inheritance Festival ‘Equipment Crafting Showdown’ will be distributed to our Heirs after the 9/17 (Thu) maintenance, so please wait a little longer!

We will continue to work hard to create more stories and joyful memories with our Heirs.

We ask for your continued interest and support for the upcoming journey of Epic Seven.

Thank you.

 


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https://www.youtube.com/@%EA%BB%A8%ED%99%80%EB%A6%AD
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Hello, this is STOVE Store. 

We are currently working on a fix for an issue where playtime for store games is intermittently not being recorded. 

We will provide an update through this notice as soon as the fix is complete.

We apologize for any inconvenience this may cause in using our service.

Thank you. 

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