
Hello, this is Midnight Snack, fighting a cold.
Did everyone go to the recent Beaver Rocks? I'm glad I could at least be vicariously satisfied with the reviews from the crew..
Actually, I was thinking of skipping this week's review because I'm sick, but since I'm going to play the game even if I'm sick, I thought I'd just record it and ended up writing the review anyway, lol.
The game I brought this time is a pixel graphic action roguelike game. It's a game that's easy to enjoy with a fairly easy difficulty thanks to a special feature.
Let's start the Time Snatcher Handy review.
Game Information
Title - Time Snatcher HandyTime Snatcher Handy is an action roguelike game where you steal a weapon with strange abilities, the hands of a clock, from a museum and aim to escape the museum.
Taking advantage of the characteristic of clock hands, the basic attack is a stab, and if you hold the left click, the surrounding time stops, so it has a strange system that allows you to avoid attacks or move to a favorable position.
Because of this, automatic attacks are not possible and it is often quite difficult to avoid bullet hell patterns, but it was fun to clear the stage while using cheat abilities alone.
However, the fact that health is money and only time is consumedis very simple but also a considerable restriction, requiring strategic play, making it a more difficult game than expected.
Handy, who was bound by time rather than stealing it, but can he safely escape by borrowing (?) various tools from the clock hands and the museum, which are such fraudulent weapons?
Key points of the game
The fun of roguelike is matching your own build with a combination of random abilities and items.
In this game, you can also purchase items using time at a store called the Time Vending Machine.
Always be aware that time is money and life, and it is important to purchase only the necessary items rather than overspending.
In particular, the item abilities of the Time Vending Machine sometimes contain traps, so be sure to read the descriptions.
Items can be replaced later, and you can't return them after looking at their performance once, so be careful when choosing traps.
I thought I could look at the performance and replace it again, but it wasn't... Thanks to that, that run was ruined.
There are maps where you simply defeat enemies in the battle map, but there were also various maps with special gimmicks.
Even in rooms where you simply defeat enemies, there are patterns where you can overcome bullet hell with time abilities, so it was a very fun experience because the battle was not boring.
Of course, people with good physical skills can clear the stage without using time abilities?
The pink pieces that drop when you defeat enemies in battle recharge Handy's time, so eat them right away unless your time is full.
Unless you use museum items, the pieces will disappear over time.
No matter how much you mix it up with various builds and controls, if you run out of time and the game is over, more items will be unlocked depending on the progress after the settlement.
Because of this, you can try a different build with the newly unlocked items and play the game again.
When you start the game for the first time, you start with normal difficulty, but you can increase the difficulty in later tries, so if you are confident, you can try a higher difficulty.
In particular, the title's encyclopedia contains explanations of the museum staff who appear as enemies, as well as the items you have acquired, so I think it's an element that people who like encyclopedias will like.
However, unlike the explanations of ordinary employees, the stories of the boss employees are long, so it would be nice to have a slight readability patch. For example, if you click, a separate post-it-like UI is added?
As another collection element, you can unlock achievements to acquire various Handy costumes.
Except for the very last costume, you can check what the challenge is, so if you keep headbutting it, you'll eventually get it.
But since I haven't gotten all the costumes yet, I still like the basic costume the most.
It was a fun game that seemed difficult? Not really?
In particular, I think the various gimmick solutions that bring the characteristics of a puzzle game while being an action roguelike were also an attractive point.
In particular, I was even more impressed by the fact that the stories that briefly appear when encountering bosses and the settings of the enemies in the encyclopedia were small details.
Since it's a game that hasn't been released for very long, it's currently on sale for 9,900 won, so if you like pixel graphic action roguelikes, I recommend it.
✅[Time Snatcher Handy Store Page]



#스토브게임순위툰 #매드프록 #프라이멀슬라이디DX #기가배시 #펠씰
#CHAPAGO #노른자용사 #yolkheroes #트라인 #던전드래프터 #건도그
#나의별난스트리머 #테라포머스 #언더더블루호라이즌아쿠아리움 #골목길귀혼


※This review contains some spoilers.
Another domestic visual novel new release that fits the trend has been released.
It is <My Unique Streamer!>, which is about internet broadcasting.
To briefly explain the synopsis of the game,
It depicts the story of a job seeker protagonist who actually meets a small-time VTuber he enjoys watching.In the process, the protagonist meets other internet broadcasters, and each of their circumstances are gradually revealed.
그 과정에서 주인공은 다른 인터넷 방송인들과도 만남을 가지게 되고 각자의 속사정이 점점 드러나게 됩니다.
I played the game with the cheeky imagination of what the realistic appearance of my favorite streamer outside of broadcasting might be like, something I might have imagined at least once,
and a secret relationship between me and the streamer that viewers don't know about.
The visuals are a pass!
Basically, the Live2D (Spine animation) effect makes it feel lively, which was good.
I especially liked that the effect was applied not only to general standing illustrations but also to CGs.
It was easy to immerse myself in the game because the characters' expressions, gestures, and outfits were diverse and changed to suit the situation.
And personally, what impressed me was that the production is unique.The point is.
The above is a scene from an episode in the game where the streamer female lead participates in a large Minecraft server.
It was nice that the actual background was filmed directly in Minecraft and inserted into the game, making it look like you were watching a real game being played.
I liked that even the mini-games were designed with the screen configured to match the concept of each game.
On the other hand, while most existing visual novel games tend to consist of point-and-click mini-games,
this game was fun because of its active nature, where users can directly control the character and play.
In addition, I liked the details such as decorating the main screen like a computer wallpaper and the chat going up like a broadcast screen when the characters appear to be broadcasting.
But the most important story...
*From here on out, there will be direct spoilers about the story, so if you haven't played it yet, we recommend going back.
To put it bluntly, the story is very, very disappointing.
I'll break down the reasons into three main categories.
1. Incomplete stories of each character
First, let's summarize the background of each character.
Protagonist - Job seeker, succeeds in getting a job in the middle of the story, but is worried because people in the department ostracize him
Ha Eun-bi - Small-time VTuber, started broadcasting to practice conversation due to her timid personality
Cha Eun - Streamer who used to be successful in the past, on indefinite hiatus due to some incident
In this situation, if you think about the story development or ending of these characters, which is obvious but generally expected,
Protagonist - Overcomes the ostracism of people in the department, shows his skills, is recognized, and succeeds, or moves to another company and does even better
Ha Eun-bi - The number of viewers skyrockets due to participation in a large server, and gradually trends upward, and her conversation skills improve.
Cha Eun - It is revealed that the incident was unfair, and interest in the comeback broadcast increases, and then maintains hot popularity
That's the standard and neat way to go, but when you actually play this game,
Protagonist - Romance ending with no mention of the company story at some point
Ha Eun-bi - Romance ending without any broadcasting narrative following participation in a large server
Cha Eun - Even though it's been a long time since she's been on the air, she broadcasts as naturally as if she's been broadcasting all the time, and the incident is resolved like a happening, and then a romance ending
Because of this, I felt strongly that each of their stories felt incomplete, the ending of the story was not clean, and only questions lingered.
2. Sudden romance narrative
Of course, if you look at the beginning and middle of the story, you can see that there are many situations where the protagonist and the female lead accidentally have skinship, which lays the groundwork to some extent,
but as the story progresses, there are more blatant skinship situations or a sudden expression of affection for each other, which felt rushed.
The titles and honorifics for each other were also described as changing like lovers at some point.
Especially in Eun-bi's ending, there were episodes and CGs that were too focused on that, which made me feel repulsed.
Overall, it felt like they became lovers without the common stage of flirting, so I think this part needs to be supplemented.
3. Some skipped settings
While playing the game, I strongly felt that some story-important parts were skipped or missing.
Even though I didn't skip the story while playing, there was a line that the protagonist was suddenly caught faking a headache,
or you could find out on the in-game SNS that the protagonist's workplace went on strike,
or Cha Eun suddenly reveals why she left the broadcasting industry at an unexpected time, etc.
I wondered if I had missed something in the story, and there were many parts that made me wonder.
On the other hand, Cha Eun's conflict episode was an incident that caused her to take a break from broadcasting for several years,
but she happened to meet the perpetrator in the game and fought, and another broadcaster broadcasted it, causing the other person to fall from grace and resolve... well,
I think the conflict appeared and was resolved too weakly.
As such, regardless of whether the story is good or bad overall, I got the impression that many parts were empty, and as a result, I felt that the completeness was very lacking.
And to add one more thing, the story in the large Minecraft server was the main focus in the mid-to-late part, and the pace was long, which made it boring.
Conclusion
"If it's a visual novel but the novel is disappointing, hmm..."
The visual aspects were really good, but I was disappointed that the story became disorganized and unfinished as it went on.
The developer has announced that the story before the ending is being supplemented,
and I think the evaluation will change depending on whether the story is completed to some extent when I play it again at that time.



<If you enter the building south of the tavern>
<Boris gives you a quest.>
<It's about getting a package from Asmus in Nemetone>
<Be sure to buy the Red Mushroom Liquor recipe. It will be useful in the future.>
<I also met the colleagues who were kidnapped and rescued.>
<They say I can't just go in this time either>
<But this time, they're assigning someone to guide me right away.>
[Georg Farm]
<If you go to Georg Farm, they tell you to meet Delaney.>
<Delaney tells you to bring the farmer's meal.>
<Two are working in the wheat field>
<Two are working near the bridge>
<They say two are working in the barn to the east.>
<Note: Only bring enough to make 7 servings>
<35 wheat, 21 mushrooms, 14 eggs.>
<If you bring it to the two people working in the wheat field>
<Yerji asks you to get 6 pieces of swamp iron.>
<Swamp iron is in the wheat field, but it's hard to see.>
<If you bring it, the quest is complete.>
<Yurek gives you a hat if you give him beer.>
<Two people repairing the bridge>
<They say a monster stole a shoe.>
<Let's bring the food first and go find the shoes.>
<Roughly at this location on the map>
<There is a cave.>
<Defeat the foxes in the cave and take the shoes.>
<If you bring the shoes, the quest is complete.>
<Finally, if you give it to the two people working in the barn>
<They give you a reward.>
<As an additional request, they ask you to deliver a letter.>
<If you complete a total of 3 quests, including the additional quest you received>
<They will let you enter Nemetone.>
<There is another way, if you go to this location>
<The merchant says he lost his bag.>
<Roughly at this location on the map>
<There is the bag the merchant lost and enemies.>
If you take more materials when working at Georg's farm, or if you farm additional materials in the field and make more than 7 farmer's meals, they will think you stole the materials and will not give you a reward. And please note that they will not give you additional requests.
If you make red mushroom liquor with the Kala mushrooms and herbs you get here, recovery will be much easier, so there is no need to make extra farmer's meals, so we recommend that you be satisfied with one until the quest is completed.
And Georg's farm gives an additional request to destroy the bloodsucking fly nest, but I thought it wasn't necessary to write it down, so I omitted it.




Dear Heirs of the Covenant!
I'm Editor Kaka!
The 《Epic Seven》 website will undergo temporary maintenance. Please refer to the information below.
You can still play the game normally during the website's temporary maintenance,
but some services will be temporarily unavailable. We apologize for any inconvenience.
Please check the following for more details.
■ 12/10 (Wed) Temporary Website Maintenance Information
1. Date: 12/10 (Wed) 08:00 ~ 11:30 (Taiwan Time)
2. Details: Maintenance to improve website server stability
3. Impact: The following websites will be inaccessible during the maintenance period
- 《Epic Seven》 Official Brand Website
- Serial Number Input Page
- STOVE Strategy & Tips 《Epic Seven》 Knowledge Base Page
- Equipment Set Application Status and Artifact Wear Status Page
- Check Battle Records Website
※ Please Note
- The maintenance time and details are subject to change depending on the situation. If there are any changes, we will notify you again through this announcement.
We sincerely apologize for any inconvenience caused to your gaming experience.
We will do our best to repay everyone with better service in the future.
Thank you.




Recruiting boyfriends starting today!
My favorite is looking for a boyfriend on SNS?! (Running to the interview)
But why are there three of you..?
<My Favorite Person in Thirds> 10% off STOVE release
👉 https://store.onstove.com/ko/games/102465
If you write a review after playing, you'll get a voice actor's signed poster and acrylic goods?!
-----
The tedious supervisor is finally gone!
The first summer vacation has finally arrived!
You, a hardcore fan of the popular web novel writer 'Na Seong-han'
discover a strange post on SNS.
[Boyfriend. Recruiting.]
The writer was a woman?
No. But why are you looking for a boyfriend on SNS?
And why did I come to see a boyfriend interview...
Why are there three of you?!?!?!?
A dopamine-fueled romantic comedy visual novel where you can't predict what's next!
Starting now!


This is the first time I've experienced such vividness, other than playing Beat Saber in VR...


Is this a game or a 19+ trash game?




fr real legend class...


12/8
10*19 = 190
100*6 = 500
1000*2 = 2000
3000*2 = 6000
5000*1 = 5000
13690-3000 = 10690

