
Stove attendance today too



I came to work to play Epic Seven, but it was a vain delusion
Going home
It's so cold I can't feel my feet


I need to program the game “Absurdle” in Java for a class I’m taking. It’s Wordle, but the game actively chooses the target word to match your guess as little as possible.


5000 Flake as a login bonus


Thank you for the Valentine's Flake gift.
Also, I exchanged the accumulated Flakes for "Calice" at the FlakeShop.
I also accumulated Tickets, so I exchanged them for "JumpToCatch."


This is a development log that is not numbered. Development digging stories are also fun.... I am leaving this post to collect scattered records in one place.
🤖 Boss Design
Concept: A high-tech robot operated by the police organization.
Features:
1. Boarding type structure – Designed for the operator to directly enter and operate.
2. Weapon System – Equipped with machine guns, missiles, and high-speed dash functions to exert overwhelming firepower in battle.
3. Reverse Joint Design – Adopts a unique leg structure to express both agility and intimidation.
It was designed with a concept, and a reverse joint robot was adopted.
📸 Development History
1. Renderer Image
2. Texture Mapping
3. Unwrapping
4. Modeling
5. Final Design
6. Failed Design
🎮 In-Game Guide Development Story: "Can't the guide be part of the game?"
I had many concerns about how to deliver the guide naturally without interrupting the flow of play in the game.
Thankfully, I was able to clearly grasp the direction thanks to the valuable feedback from 'Inditer' and 'Indieple' members.
✅ 5 Key Conclusions Drawn from the Survey
1. Integration into UI: Naturally integrate guide content into the in-game UI
2. Giving Character: Guide like a conversation?
3. Seamless Production: Automatic output without separate interactions such as clicks
4. Timing Optimization: Exposure in specific areas that do not impair immersion, such as before and after battles or during movement
5. Embodiment of Experience: Level design that allows you to immediately utilize the function after the guide
(Example: Breaking through traps after the dash invincibility guide)
Conclusion...
Current Progress: Items 1 to 4 have been implemented, and item 5 will be fully applied during the map design stage later.
💬 Judy and Zero Robot's 'Tiki Taka' Character Building
For example...
Judy (Eccentric Hardware Developer):
When absurd: "It's hopeless, really."
When bragging: "Slightly boosted specs, right?"
Zero Robot (Growing Newbie):
Answers mainly consist of curiosity-filled questions from a learning perspective
Through the 'tiki-taka' exchanged between these two characters, users obtain information and naturally become immersed in the game's narrative.
📸 Development History
1. Complete Version: Provides even the experience of the guide, the current final product.
2. Beta Version: Full of bugs...
3. Prototype: The stage of considering the initial delivery method.
4. UI Guide: Developed separately for the survey, and the survey was conducted with numbers 4 and 5.
5. In-Environment Guide: Inspired by the game 'Portal', I tried outputting the guide on the road (floor), but there was a problem with readability...
To all the developers who are dedicated to game development today, fighting!
🔥NEVER GIVE UP! NEVER SURRENDER!🔥
🔗http://s.team/a/3715770
🔗https://www.youtube.com/@GarageArts-Studio
🔗https://x.com/GarageArts_Max




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I'm still alive
Time flies so fast
Already the 170th day
The times I've spent with Shyuk...
I'm slowly getting burnt out of Erinn
Is there anything big coming?




Wait, suddenly!?
I knew Humanitz was coming, but I didn't expect Menace and Manor Lords to be released as well!
Humanitz is a game distributed by indie.io publisher, which has a lot of games on Stove.
Menace and Manor Lords are distributed by publisher Hooded Horse.
Hooded Horse games have come to Stove quite a bit.
Whiskerwood, Old World, Super Fantasy Kingdom, and Cata Clismog are those games.
I want to buy all three right away, but I bought Menace first because I'm running out of coupons. ㅜㅜ
I'm going to buy Manor Lords first with a 25% coupon that I can use until the end of February and Playcrow, and I'm going to save up Playcrow again to buy Humanitz at the next sale.
Menace is a game I've been waiting for a long time, and it's right on Stove!
For reference, In Menace is the developer of the indie strategy masterpiece Battle Brothers.
After Menace is released, will Battle Brothers also come to Stove?
Hooded Horse is famous for supporting indie games that pursue maniacal fun.
Almost all of this publisher's games are excellent in terms of gameplay and have a reputation for consistent after-sales support.
There are some maniacal games with quite high entry difficulty. A representative example would be Terra Invicta.
Among the games distributed here, popular picks include Against the Storm, Workers & Resources, Endless Legend 2, and...
I'd like to pick Nine Kings, Shadow Gambit, Blacksmith Master, and Rebel inc.
The fun and difficulty are appropriate, so it would be great if it came to Stove.
Blacksmith Master.
I tried a blacksmith game at Stove Slde recently
I found this game while looking for a similar game because it was so fun.
I'm happy that there's a slight chance that this game will be released on Stove. ^ ^
I got Rebel inc. as a bundle and tried it without much thought, but it was more fun than I thought, so I didn't realize how much time had passed. I played it for about 52 hours. When you play the game, you can feel why the US military had no choice but to withdraw from Afghanistan. It's easy if you play on an easy difficulty, but it's not as easy as you think if you play on a higher difficulty. It would be great if it was released on Stove.
I've also been keeping an eye on the turn-based strategy 'Mars Tactics' and the open-world sandbox strategy RPG 'Pathbreaker'.
These are games that satisfy fun, popular preference, and genre familiarity, so it seems likely that they will be released on Stove.
There are many other anticipated new releases.
Hooded Horse's Victoria 3? Gilded Destiny, an industrial era grand strategy game.
This genre has a very high entry difficulty, so I don't think it'll be a good fit for Stove users...
Substructure, which may become Stove's Factorio.
Heroes of Might and Magic Olden Era, which has many classic game fans!
I think Stove chose this Hima Mae Olden Era as a popular IP game they're aiming for after the 33 Expedition.
I predict that Olden Era will be released.
Darkwood 2, which is considered an indie masterpiece, is also anticipated.
Heroes Hour 2 is in development, and the first one is already on Stove.
I have fond memories of enjoying turn-based strategy lightly..
Hooded Horse, full of indie masterpieces.
Seeing Menace and Manor Lords being released makes me look forward to the release of other popular titles in the future.
I have about 8,000 won left in coupons and 320,000 Playcrow, so it's ambiguous.
It's fortunate that Hooded Horse games aren't too expensive.
I was surprised by the surprise release of the new game,
But I'm so happy that the games from my favorite publisher that I was looking forward to are on Stove. ^ ^
I'll be back with more good news next time.
Have a nice weekend.




Road Nine is a god-tier game~
Rincl is shit There are no mobs lol. Moving around is so frustrating
Road Nine is a god-tier game
(Hyojae hyung, please give me one legendary avatar shit, at this rate I'll have a full collection of hero avatars)



일단 오래하지는 않았다..
대략 30분정도 해봤는데
전체적으로는 일종의 퀴즈형 점프게임이라고 볼수 있을듯한데
일종의 우리나라의 옛날 설화(?)들을 기본으로 간단한 기믹을 풀어가면서 전진하는게임인듯하다.
일단 첫번째 기믹이 까치와 뱀 설화 같구..(뱀을 잡으면 까치가 길을 만들어준다.)
두번째가 호랑이랑 곶감 (곶감을 떼서 호랑이를 주면 전진할수 있다.)
세번째는 도깨비 방망이 (이건 그냥 도깨비 방망이 찾는 아주 간단한 기믹..)
등으로 이루어져있다.
솔직히 엄청 참신한거 같진 않구 간단하면서 걍 시간때우기용겜인듯하다..
가장 기억에 남는건 죽을때여주가 남기는 비명이 아주 기가 막혔다고 할수 있다.
그래픽적으로는 5점 만점에 2점
사운드면에서는 5점 만점에 3.5점
내용면에서는 5점 만점에 3점
줄거 같다. 개인적으로 죽을때마다 다시 첨으로 돌아가서 똑같은 기믹을 계속 반복하게 하는건 조금 수정하면 좋지 않을까 싶다.
어쨌든 나름 구태의연한 참신성이 느껴지는겜이었다.


후기 잘 봤습니다.