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The number of dinosaurs caught by Dakbalbbangnim is 56!
You have some good skills!
But aren't the real experts faster?
I had fun
CONCUSSHION caught 88 dinosaurs!
Top Ranker Mode ON 👑
But you mustn't let your guard down!
What should I do? I can't even pull it out
Hello residents,
It's nine hectares!
After two rounds of 3.0 version testing, we are pleased to present version 3.1 to you!
Changes
Nicole's Implant Remodel
Nicole's implants were a great way to increase a player's specs, but they were difficult to differentiate from the gear they were wearing.
That's why we've released a patch that changes player behavior and adds new moves!
Players can choose to enhance their <Skeleton> to increase their existing evasion performance, or sacrifice some evasion performance in exchange for a faster dash.
Higher-grade dashes cost more stamina, but provide additional benefits, such as damaging nearby enemies or leaving behind a toxic swamp in your wake.
Added ability to change resident costumes
You can change the costumes of the residents!
There have been a number of technical issues along the way, but now all residents can reliably change their outfits!
(The occasional strange behavior of residents is still being improved)
Improved controls and interface
Meanwhile, the interface of Gray Paradise had many issues with consistency and inconveniences when operating the pad.
That's why we've made significant improvements to convenience in various areas, including crafting, trading, and interaction, in this 3.1 patch, and the main changes are as follows:
Gray Paradise was created when we were still immature and had many technical and design problems.
That's why we're constantly improving it, and we'll continue to listen to your feedback and improve the controls in the future!
Battle Balance Adjustments
As a large-scale patch is implemented in Gray Paradise, the existing balance has also been significantly changed.
Normal difficulty has become relatively easier, while hard difficulty has become more difficult.
Food items restore a portion of the player's maximum health. Active skills are activated using the player's 'current health' Monsters' health has been adjusted. Stamina has decreased somewhat, but attack power has increased. Improved the patterns of some boss monstersWe had many bugs due to our lack of experience and technical skills compared to our ambitions.
With the accumulation of experience from artificial intelligence and developers, we have created a more stable development environment!
(Thank you GPT!)
Bugs Fixed
We have done our best to fix it, but due to technical and time constraints, some issues are still not resolved.
Here are the issues we will be fixing in the future:
Unable to control the sound output to the timeline (supposed to be a bug in the Unity engine itself) If you spend a long time in town, you will experience frame drops. When killing some monsters, such as Vipers and Warlords, the animation does not display properly. If you hold down the attack button and move the analog stick, an attack will occur.Next development schedule
Here are some contents we are preparing!
We are working on a Gray Paradise DLC, a cooperative multiplayer game, and a strategy game this summer! (Mobile game has been canceled)
We will continue to reward you with fun and creative games.
thank you
Title of the work: My pet girl (DEMO) Genre: Visual Novel Playing time: 40 minutes
Among the upcoming visual novels, this one was one I remembered because I liked the art style. My pet girl started funding and uploaded a demo version, so I played it.
Since it was a drawing style that I liked, I also got a lot of good feelings from it in-game.
I also like this illustration.
Webtoon-style SD illustration? Hmm... This is about the extent of the words I can use to describe it with my art knowledge.
And it reaches its peak in the demo version..
I think the story is light, but as it progresses it feels like it gets heavier.
The reason is
1. The protagonist's father died in a car accident because he was trying to avoid a stray cat.
By the way, a cat named Haru appears in the work. This part is unlikely to be a coincidence.
2. At the very beginning, there is a scene where the main character monologues about killing a dead animal and burying it as if he had killed it.
This made me think of a dog, a commonly raised animal, and I wondered if Momo, the dog that fits this description, might be the one.
Momo currently has no memory, but the protagonist's belongings and actions. Won't she find her lost memories in these parts?
Something like this occurred to me.
There is still a lot of time left until release, but I hope it will be polished well and seen as a good work.
『The only downside is that the game name is hard to remember 』
💎 First impressions of the game
Do you often buy games from the Stove Store?
I still buy them often. I usually buy games in the 10,000 to 30,000 won price range with a discount.
In fact, the genre that Stove mainly focuses on is usually called bishoujo dating simulation, or MIYEONSHI.
They provide a lot of support to developers, and they often come out as Stove Only.
But I still try to buy games from other genres whenever possible .
Even though the Stove Store has a wide variety of games, it's not uncommon for them to go unnoticed.
(Actually, it may just be me who thinks this way... but it's sad to see that there aren't many reviews.)
So I had quite high expectations for the game I'm reviewing today.
This is because it is a game that has received high ratings not only on Stove but also on domestic and international gaming webzines.
So, starting with this game, I expected that various AAA level games would enter the Stove as well.
And that anticipation looks set to continue for some time.
The game I'm reviewing today is a masterpiece RPG game made in France, <Claire Obscure: Expedition 33> .
※ Due to the nature of the review, some spoilers from the early part of the game may be included.
⌚ Gameplay
『 Artistry and immersion in the optimal ratio 』
<I had forgotten for a moment, but France is a country famous for revolutionary art>
Actually, I didn't pay much attention to this game until it was released.
The term "responsive turn-based combat" as described on the store page didn't really make a difference.
First of all, I prefer the so-called 'animation-style' subcultural design rather than photorealistic graphics.
So, to be honest, I wasn't really drawn to the design that showed off a French artistic sensibility.
<If you think about it, the combination of "real-time action" and "turn-based" are quite contradictory concepts>
But there were a few catchy catchphrases on the game's store page.
It was explained that despite being a JRPG-style turn-based RPG, the real-time action enhances the fun of turn-based battles .
If you've enjoyed traditional turn-based RPGs, this explanation might seem quite foreign to you.
It's turn-based, but there are real-time elements? You might think, "Isn't this just a side system added for promotional purposes?"
Of course, it is quite difficult to mix these combinations well.
But, this game makes it that difficult. And it does it in a pretty tasty way.
This part related to this combination is a pretty important point, so let's talk about it in a little more detail later.
<The difference in graphics between in-game and cinematic is barely noticeable>
The first thing that catches your eye when you start playing the game is the graphics.
After a simple cinematic graphic appears, you can immediately control the character.
As the game was developed with Unreal 5, you can fully enjoy the visual pleasure from the start.
However, I was still concerned that there might be some difference between the cinematic and in-game scenes.
In my experience actually playing the game, I liked how the in-game customization was actively reflected in the cinematics.
In effect, the in-game is cinematic.
Even taking my personal tastes into account, I found it quite appealing.
<Basically turn-based, but there are elements that require timing>
<You can attack more efficiently by utilizing a system called QTE>
Now let's talk about the combat style.
As I mentioned before, this game follows the JRPG style of turn-based combat .
This method has the characteristic that things to do during my turn and my opponent's turn are determined separately, and progress is made unilaterally during each person's turn.
But in this game, there is a way to respond to your opponent's turn.
On the other hand, there are additional ways to do something other than simply choosing an action during my turn.
This part is implemented as a real-time system using 'timing', which is called QTE.
Even when attacking, if you press the button at the optimal timing, you can perform a much more powerful attack.
<High risk, high return betting system>
You can respond even when your opponent attacks by parrying and evading.
Evasion is simply avoiding an enemy's attack , while parrying is the equivalent of parrying in other games .
If you are quick-witted, you may have noticed that it is much more difficult to use because the timing for parrying is tighter than for evading.
If you succeed in striking, the reward is certain because you can inflict great damage to your opponent.
Although it carries a high level of risk, the corresponding high damage is attractive.
"
Avoiding low risk and low return
High risk high return betting
"
However, the timing of the strike is not as easy as you might think.
I also tried it a few times during the first combat tutorial and felt like it wasn't working, so I made evasion my main skill.
However, if you gradually gain courage and get used to the timing of your strikes, the battle itself becomes more fun.
It's really amazing how, even when you fail, you end up actively using the kicking system in a strange and natural way.
Depending on the difficulty level, it's also fun to decide which method you want to get used to .
<Faithfully follows the JRPG growth system>
Finally, let's take a look at the growth system.
As I was playing the game, I felt that the unique French sensibility and atmosphere was very alive, so I thought that there might be something unique about the growth system as well.
But despite such concerns, the game system itself follows the JRPG principles very well.
From the part where you acquire skills using skill points, to the ability score system commonly called 'stats'.
From weapon customization to proficiency systems that match your stats... It's a composition that will be satisfying enough for those who like RPGs.
In addition, there are special effects called Pictos and a lasting effect system called Luminar .
It's fun to learn about each thing while playing the game, so I recommend experiencing it yourself.
📌 Game Review
『Surprisingly, it's not Japan
A masterpiece JRPG from a new French game company .
While playing this game, I could fully experience why it was described as a newly evolved JRPG.
Beyond the simple turn-based RPG style, defense and attack are strengthened according to timing.
And the balance between the game's difficulty and the carefully tuned difficulty to fit this system is awesome.
And the game that often comes to mind while playing this game is the Final Fantasy series.
Among them, the Papan 10 and Papan 15 series came to mind a lot.
I think it was because it was the series that best utilized the traditional JRPG style among existing games and was successful.
So, I thought that a turn-based system that could increase the user's playing experience would appear in Japanese game companies, but
It was a refreshing shock that it could come from a French game company, and a new one at that.
Many new attempts are often blocked by censorship, capital, or other circumstances.
I hope that many games that provide good experiences like this will be released in the future.
This is a JRPG that is like a work of art, painstakingly created by French craftsmen, “Claire Obscur: Expedition 33” !
▶ Go to store
A flake event prepared for those who read this review to the end!
Among those who leave comments below by Wednesday, May 7th, we will select 10 people and give them 🎁 1,000 Flakes🎁 .
Thank you for your many comments!
thank you
PS: Also, check out the <Claire Obscure: 33 Expedition> event currently in progress on the official Stove community.
I ask for your great support!
Flakes and coupons are pouring in until ~5/7!
▶ Go to the event
🙇🏻♀️ Hello🙇🏻♀️
This is Stove Crew 1st Generation ' Han Yu-young'😊
Following the last 'Riddle Joker '
♡I'm back with another preview♡
The game I will be reviewing this time is~~!!
"Sisters: Last Day of Summer "
The reason why I chose 'Sisters: Last Day of Summer' this time is'Full animated visual novel'
It was also
Because the previous 'Riddle Joker' was not suitable for minors
This game Ages 15 and up This is also
I chose it because I wanted to heal by watching anime comfortably!
…
but
Without the R18 patch, the story
Because it feels empty
…
I can't help it... yes...
first
“Sisters: The End of Summer”
Now onto the full review!
<Plot>
The main character was riding a bicycle
You will get into a car accident.
When I opened my eyes, I was in an unfamiliar house..?
I don't even remember..
A woman and her two daughters live in that house.
How will the protagonist live with these women in the future?!
And will he be able to find his memories ?!
<Characters>
[Akiko]
-Mother of two daughters
-Elegance~feeling
[Haruka]
-Sister
-Personality: Calm, mature
[Chika]
-younger brother
-Personality: Bright
'Sisters: Last Day of Summer' too
Because it is a romantic adventure genre
The operation method is not very difficult!
-Main Screen-
(If the R18 patch is not installed, [Bonus] appears to be missing)
It feels like a really old game, right?
Yes, it's been quite some time since it was released.
(Released in 2011)
The main screen is as you can see.
Skip the description!
When you play
An icon bar appears
I don't know what's what
I kept going in and out.
So I prepared.
Ta-da~ For those who are playing, please take note!!
Before playing
As I said before
The original Sisters: Last Day of Summer was rated R-rated!
The stove was censored and released with an age limit of 15.
It's okay, everyone
(Click to move)
There is an R18 patch..!Please refer to hashiruka48's post
Those who want to download, go!!
As seen in the trailer
It's a full animation game
I think it was so different
Thanks to that, the 'summer' season was well captured.
The H-scene is too racy.
It's not even high, it's magnificent... I was magnificent
There is no mosaic at all…
(pressed storm spacebar)
...
'Sisters' (it's too long so I'll just call it Sisters..)
There is only one ending!
(Play time: approximately 5 to 6 hours)
Story
Day 1~15
As you progress through the story, you will be presented with choices.
Your choices do not affect the ending.
I hope you go the path you want to choose~
The story is also very short
You can see the ending soon
And the save is
Please do it from time to time!
(Sometimes errors occur when H-scenes appear, perhaps because of the R18 patch)
🚨🚨🚨 WARNING 🚨🚨🚨
-Contains spoilers for the ending-
I was so shocked by the ending
Of course, the whole story of Keisuke's (the main character) accident
I only remember the memories of 13 days
It's a shame to lose your memories after that
No, Keisuke, Akiko, and Chika are half-siblings
If you've seen the ending, you all probably know, right?!
These are from before I even lost my memory
Keisuke and Akiko were dating... and you knew they were half-siblings ...?
I'm just amazed..
Actually, even after I saw the ending
I couldn't believe itNo, I didn't want to believe it
How are these the same person?
Does your hair color change after an accident?
(He said he cut his hair before the accident...)
But there is also a story that the reason Keisuke changed is because the production writer just uploaded it.but
I still don't believe it.
<Story/Immersion>
♥ ♥ ♡ ♡ ♡
I have questions about the main character
There are many things that are not resolved
The immersion is okay!
But more than the story
I can feel the effort put into the H scene
<Interaction>
♥ ♥ ♡ ♡ ♡
Because it's a story-based game
There is no interaction though
H-scene covers it all
no
There are too many
<Thrill Point>
♥♥ ♡ ♡ ♡
Only in the confession scene
I'm a little excited
<Direction/Atmosphere>
♥ ♥♥ ♥ ♥
The feeling of the 'summer' season
Looks like it's well packed
With the sound of cicadas
Because the character is hot
I feel hot for no reason....
And 'guitar and flute' appear in the story
There are performances here and there
well!
(Healing me from the H-scene..)
<Character Attractiveness>
♥ ♥♥ ♡ ♡
I think she should be considered the main heroine
Haruka and Chika's charm is enough
Akiko is not the heroine
The initial impact is strong
It is said to be popular
Looking at this point
Attractiveness is okay!
<water level>
♥ ♥♥♥♥
too
It's high
Because it's animation
More more
It's high...
(embarrassingly)
<One-liner>
Is it a game or an animation?
It's a game…
It's an animation!!
again
Is it a game or an animation?
It's animation…
It's a game!!
Because the game is so short
This time I'll end with a rather short review!
🫶🏻 Sisters: Watching the last day of summer🫶🏻🫶🏻Sneak a peek at the Riddle Joker review 🫶🏻
Thank you so much for watching till the end!!🙇🏻♀️🙇🏻♀️
Please look forward to the next review ♥
This was Stove Crew's 'Han Yu-young' !
Should I buy it with this discount coupon?
진짜로오오오ㅗ오ㅗ오오
스마게 어디까지 좋을거냐구