sinisters
1hr ago
04.30.25 12:53 -00:00
0 °C

cc

닭발뺙
1hr ago
04.30.25 12:28 -00:00
0 °C

The number of dinosaurs caught by Dakbalbbangnim is 56!
You have some good skills!
But aren't the real experts faster?

Play Review
baronbust
1hr ago
04.30.25 12:20 -00:00
0 °C
Played 3hr 1min

I had fun

CONCUSSHION
2hr ago
04.30.25 11:58 -00:00
0 °C

CONCUSSHION caught 88 dinosaurs!
Top Ranker Mode ON 👑
But you mustn't let your guard down!

S1725608536249511
2hr ago
04.30.25 11:32 -00:00
60 °C

What should I do? I can't even pull it out

부정행위
2hr ago
04.30.25 11:59 -00:00
맞아요 저도 많이 남았는대 ...
GMNINEHECTARE
4hr ago
04.30.25 10:05 -00:00
81 °C

Hello residents,
It's nine hectares!

After two rounds of 3.0 version testing, we are pleased to present version 3.1 to you!

Changes

Nicole's Implant Remodel

Nicole's implants were a great way to increase a player's specs, but they were difficult to differentiate from the gear they were wearing.

That's why we've released a patch that changes player behavior and adds new moves!

Players can choose to enhance their <Skeleton> to increase their existing evasion performance, or sacrifice some evasion performance in exchange for a faster dash.

Higher-grade dashes cost more stamina, but provide additional benefits, such as damaging nearby enemies or leaving behind a toxic swamp in your wake.

Added ability to change resident costumes


You can change the costumes of the residents!
There have been a number of technical issues along the way, but now all residents can reliably change their outfits!

(The occasional strange behavior of residents is still being improved)

Improved controls and interface

Meanwhile, the interface of Gray Paradise had many issues with consistency and inconveniences when operating the pad.
That's why we've made significant improvements to convenience in various areas, including crafting, trading, and interaction, in this 3.1 patch, and the main changes are as follows:

When trading, sales are selected from the maximum quantity, and purchases are selected from 1. When specifying quantities with the pad, you can use the analog stick for quick selection and the cross button for precise adjustment. The production button has been unified to the west button of the pad (X for Xbox). The issue of tab movement not working when the center panel is open has been improved. Moved the selection button to the left panel instead of the center. Added a 'Craft All' button when crafting.

Gray Paradise was created when we were still immature and had many technical and design problems.

That's why we're constantly improving it, and we'll continue to listen to your feedback and improve the controls in the future!
Battle Balance Adjustments

As a large-scale patch is implemented in Gray Paradise, the existing balance has also been significantly changed.

Normal difficulty has become relatively easier, while hard difficulty has become more difficult.

Food items restore a portion of the player's maximum health. Active skills are activated using the player's 'current health' Monsters' health has been adjusted. Stamina has decreased somewhat, but attack power has increased. Improved the patterns of some boss monsters
Bug Fixes

We had many bugs due to our lack of experience and technical skills compared to our ambitions.

With the accumulation of experience from artificial intelligence and developers, we have created a more stable development environment!

(Thank you GPT!)
Bugs Fixed

Fixed an issue where some boss monsters would not attack players Fixed an issue where some timelines were not working properly Fixed an issue where player buff values were displayed abnormally in the interface. Fixed an issue where the interface could not be controlled when operating with the keyboard. Fixed the issue where Agnes' illustration would appear briefly after loading the game. We have fixed the issue where stamina would be reduced repeatedly when the effect was removed after using a stamina increasing item. Fixed some characters moving without objects or having unnecessary objects appear Fixed an issue where some romance cutscenes would appear to have low resolution Fixed an issue where zooming was not possible when playing with a pad Fixed an issue where the subquest window would disappear while completing some quests Fixed an issue where previous saves could not be loaded
Next improvement goal

We have done our best to fix it, but due to technical and time constraints, some issues are still not resolved.

Here are the issues we will be fixing in the future:

Unable to control the sound output to the timeline (supposed to be a bug in the Unity engine itself) If you spend a long time in town, you will experience frame drops. When killing some monsters, such as Vipers and Warlords, the animation does not display properly. If you hold down the attack button and move the analog stick, an attack will occur.

Next development schedule

Here are some contents we are preparing!
We are working on a Gray Paradise DLC, a cooperative multiplayer game, and a strategy game this summer! (Mobile game has been canceled)

Gray Paradise DLC | Coming in Q2, 6 villager costume packs, soundtrack + artbook (artbook owners will automatically upgrade!) Paradise Fall | Co-op battle game scheduled for release in Q2-Q3 Standing on the Edge of the Sword | A turn-based strategy game scheduled for release in Q3-Q4
The above roadmap is subject to change and is for reference only.
It is thanks to your support that we have been able to continue developing the game!

We will continue to reward you with fun and creative games.
thank you

1 / 4
단풍접고로아하러왔어요
7hr ago
04.30.25 07:03 -00:00
191 °C

Title of the work: My pet girl (DEMO) Genre: Visual Novel Playing time: 40 minutes

Among the upcoming visual novels, this one was one I remembered because I liked the art style. My pet girl started funding and uploaded a demo version, so I played it.

Since it was a drawing style that I liked, I also got a lot of good feelings from it in-game.

I also like this illustration.

Webtoon-style SD illustration? Hmm... This is about the extent of the words I can use to describe it with my art knowledge.

And it reaches its peak in the demo version..

I think the story is light, but as it progresses it feels like it gets heavier.

The reason is

1. The protagonist's father died in a car accident because he was trying to avoid a stray cat.

By the way, a cat named Haru appears in the work. This part is unlikely to be a coincidence.

2. At the very beginning, there is a scene where the main character monologues about killing a dead animal and burying it as if he had killed it.

This made me think of a dog, a commonly raised animal, and I wondered if Momo, the dog that fits this description, might be the one.

Momo currently has no memory, but the protagonist's belongings and actions. Won't she find her lost memories in these parts?

Something like this occurred to me.

There is still a lot of time left until release, but I hope it will be polished well and seen as a good work.

1 / 5
GM지혈이
5hr ago
04.30.25 08:16 -00:00
안녕하세요! 단풍접고로아하러왔어요님!팀 냠냠게임즈입니다!소중한 리뷰 너무 잘 읽었습니다!데모 출시전부터 항상 응원해주시고 글도 먼저 개시해주시고 여러모로 감사드립니다 ㅠㅠ정식 출시까지는 아직 시간이 많이 남았지만, 더 열심히 개발해서 꼭 기대에 보답드리겠습니다! 앞으로의 여정도 저희와 함께해주시면 더욱 감사드리겠습니다!잘 부탁드릴게요!
OFFICIALCM Flint
7hr ago
04.30.25 07:00 -00:00
590 °C

『The only downside is that the game name is hard to remember 』

💎 First impressions of the game

Do you often buy games from the Stove Store?

I still buy them often. I usually buy games in the 10,000 to 30,000 won price range with a discount.

In fact, the genre that Stove mainly focuses on is usually called bishoujo dating simulation, or MIYEONSHI.

They provide a lot of support to developers, and they often come out as Stove Only.

But I still try to buy games from other genres whenever possible .

Even though the Stove Store has a wide variety of games, it's not uncommon for them to go unnoticed.

(Actually, it may just be me who thinks this way... but it's sad to see that there aren't many reviews.)

So I had quite high expectations for the game I'm reviewing today.

This is because it is a game that has received high ratings not only on Stove but also on domestic and international gaming webzines.

So, starting with this game, I expected that various AAA level games would enter the Stove as well.

And that anticipation looks set to continue for some time.

The game I'm reviewing today is a masterpiece RPG game made in France, <Claire Obscure: Expedition 33> .

※ Due to the nature of the review, some spoilers from the early part of the game may be included.

⌚ Gameplay

『 Artistry and immersion in the optimal ratio 』

<I had forgotten for a moment, but France is a country famous for revolutionary art>

Actually, I didn't pay much attention to this game until it was released.

The term "responsive turn-based combat" as described on the store page didn't really make a difference.

First of all, I prefer the so-called 'animation-style' subcultural design rather than photorealistic graphics.

So, to be honest, I wasn't really drawn to the design that showed off a French artistic sensibility.

<If you think about it, the combination of "real-time action" and "turn-based" are quite contradictory concepts>

But there were a few catchy catchphrases on the game's store page.

It was explained that despite being a JRPG-style turn-based RPG, the real-time action enhances the fun of turn-based battles .

If you've enjoyed traditional turn-based RPGs, this explanation might seem quite foreign to you.

It's turn-based, but there are real-time elements? You might think, "Isn't this just a side system added for promotional purposes?"

Of course, it is quite difficult to mix these combinations well.

But, this game makes it that difficult. And it does it in a pretty tasty way.

This part related to this combination is a pretty important point, so let's talk about it in a little more detail later.

<The difference in graphics between in-game and cinematic is barely noticeable>

The first thing that catches your eye when you start playing the game is the graphics.

After a simple cinematic graphic appears, you can immediately control the character.

As the game was developed with Unreal 5, you can fully enjoy the visual pleasure from the start.

However, I was still concerned that there might be some difference between the cinematic and in-game scenes.

In my experience actually playing the game, I liked how the in-game customization was actively reflected in the cinematics.

In effect, the in-game is cinematic.

Even taking my personal tastes into account, I found it quite appealing.

<Basically turn-based, but there are elements that require timing>

<You can attack more efficiently by utilizing a system called QTE>

Now let's talk about the combat style.

As I mentioned before, this game follows the JRPG style of turn-based combat .

This method has the characteristic that things to do during my turn and my opponent's turn are determined separately, and progress is made unilaterally during each person's turn.

But in this game, there is a way to respond to your opponent's turn.

On the other hand, there are additional ways to do something other than simply choosing an action during my turn.

This part is implemented as a real-time system using 'timing', which is called QTE.

Even when attacking, if you press the button at the optimal timing, you can perform a much more powerful attack.

<High risk, high return betting system>

You can respond even when your opponent attacks by parrying and evading.

Evasion is simply avoiding an enemy's attack , while parrying is the equivalent of parrying in other games .

If you are quick-witted, you may have noticed that it is much more difficult to use because the timing for parrying is tighter than for evading.

If you succeed in striking, the reward is certain because you can inflict great damage to your opponent.

Although it carries a high level of risk, the corresponding high damage is attractive.

"

Avoiding low risk and low return

High risk high return betting

"

However, the timing of the strike is not as easy as you might think.

I also tried it a few times during the first combat tutorial and felt like it wasn't working, so I made evasion my main skill.

However, if you gradually gain courage and get used to the timing of your strikes, the battle itself becomes more fun.

It's really amazing how, even when you fail, you end up actively using the kicking system in a strange and natural way.

Depending on the difficulty level, it's also fun to decide which method you want to get used to .

<Faithfully follows the JRPG growth system>

Finally, let's take a look at the growth system.

As I was playing the game, I felt that the unique French sensibility and atmosphere was very alive, so I thought that there might be something unique about the growth system as well.

But despite such concerns, the game system itself follows the JRPG principles very well.

From the part where you acquire skills using skill points, to the ability score system commonly called 'stats'.

From weapon customization to proficiency systems that match your stats... It's a composition that will be satisfying enough for those who like RPGs.

In addition, there are special effects called Pictos and a lasting effect system called Luminar .

It's fun to learn about each thing while playing the game, so I recommend experiencing it yourself.

📌 Game Review

『Surprisingly, it's not Japan

A masterpiece JRPG from a new French game company .

While playing this game, I could fully experience why it was described as a newly evolved JRPG.

Beyond the simple turn-based RPG style, defense and attack are strengthened according to timing.

And the balance between the game's difficulty and the carefully tuned difficulty to fit this system is awesome.

And the game that often comes to mind while playing this game is the Final Fantasy series.

Among them, the Papan 10 and Papan 15 series came to mind a lot.

I think it was because it was the series that best utilized the traditional JRPG style among existing games and was successful.

So, I thought that a turn-based system that could increase the user's playing experience would appear in Japanese game companies, but

It was a refreshing shock that it could come from a French game company, and a new one at that.

Many new attempts are often blocked by censorship, capital, or other circumstances.

I hope that many games that provide good experiences like this will be released in the future.

This is a JRPG that is like a work of art, painstakingly created by French craftsmen, “Claire Obscur: Expedition 33” !

▶ Go to store

A flake event prepared for those who read this review to the end!

Among those who leave comments below by Wednesday, May 7th, we will select 10 people and give them 🎁 1,000 Flakes🎁 .

Thank you for your many comments!

thank you

PS: Also, check out the <Claire Obscure: 33 Expedition> event currently in progress on the official Stove community.

I ask for your great support!

Flakes and coupons are pouring in until ~5/7!

▶ Go to the event

1 / 12
덤비면문다고
6hr ago
04.30.25 07:27 -00:00
단순 턴제 JRPG가 아닌 패링이나 회피 시스템을 넣어 액션 요소가 있다는 점이 흥미로운 것 같습니다
새우너겟
8min ago
04.30.25 13:33 -00:00
오래전부터 찜해놨었는데 드디어 출시했었네요ㅎㅎ 당장 하러갑니다~
크루 한유영
1hr ago
04.30.25 12:54 -00:00
4 °C

🙇🏻‍♀️ Hello🙇🏻‍♀️

This is Stove Crew 1st Generation ' Han Yu-young'😊

Following the last 'Riddle Joker '

♡I'm back with another preview♡

The game I will be reviewing this time is~~!!

"Sisters: Last Day of Summer "

The reason why I chose 'Sisters: Last Day of Summer' this time is

'Full animated visual novel'

It was also

Because the previous 'Riddle Joker' was not suitable for minors

This game Ages 15 and up This is also

I chose it because I wanted to heal by watching anime comfortably!

but

Without the R18 patch, the story

Because it feels empty

I can't help it... yes...

first

“Sisters: The End of Summer”

Now onto the full review!

<Plot>

The main character was riding a bicycle

You will get into a car accident.

When I opened my eyes, I was in an unfamiliar house..?

I don't even remember..

A woman and her two daughters live in that house.

How will the protagonist live with these women in the future?!

And will he be able to find his memories ?!

<Characters>

[Akiko]

-Mother of two daughters

-Elegance~feeling

[Haruka]

-Sister

-Personality: Calm, mature

[Chika]

-younger brother

-Personality: Bright

'Sisters: Last Day of Summer' too

Because it is a romantic adventure genre

The operation method is not very difficult!

-Main Screen-

(If the R18 patch is not installed, [Bonus] appears to be missing)

It feels like a really old game, right?

Yes, it's been quite some time since it was released.

(Released in 2011)

The main screen is as you can see.

Skip the description!

When you play

An icon bar appears

I don't know what's what

I kept going in and out.

So I prepared.

Ta-da~ For those who are playing, please take note!!

Before playing

As I said before

The original Sisters: Last Day of Summer was rated R-rated!

The stove was censored and released with an age limit of 15.

It's okay, everyone

(Click to move)

There is an R18 patch..!

Please refer to hashiruka48's post

Those who want to download, go!!

As seen in the trailer

It's a full animation game

I think it was so different

Thanks to that, the 'summer' season was well captured.

The H-scene is too racy.

It's not even high, it's magnificent... I was magnificent

There is no mosaic at all…

(pressed storm spacebar)

...

'Sisters' (it's too long so I'll just call it Sisters..)

There is only one ending!

(Play time: approximately 5 to 6 hours)

Story

Day 1~15

As you progress through the story, you will be presented with choices.

Your choices do not affect the ending.

I hope you go the path you want to choose~

The story is also very short

You can see the ending soon

And the save is

Please do it from time to time!

(Sometimes errors occur when H-scenes appear, perhaps because of the R18 patch)

🚨🚨🚨 WARNING 🚨🚨🚨

-Contains spoilers for the ending-

I was so shocked by the ending

Of course, the whole story of Keisuke's (the main character) accident

I only remember the memories of 13 days

It's a shame to lose your memories after that

No, Keisuke, Akiko, and Chika are half-siblings

If you've seen the ending, you all probably know, right?!

These are from before I even lost my memory

Keisuke and Akiko were dating... and you knew they were half-siblings ...?

I'm just amazed..

Actually, even after I saw the ending

I couldn't believe it

No, I didn't want to believe it

How are these the same person?

Does your hair color change after an accident?

(He said he cut his hair before the accident...)

But there is also a story that the reason Keisuke changed is because the production writer just uploaded it.

but

I still don't believe it.

<Story/Immersion>

♥ ♥ ♡ ♡ ♡

I have questions about the main character

There are many things that are not resolved

The immersion is okay!

But more than the story

I can feel the effort put into the H scene

<Interaction>

♥ ♥ ♡ ♡ ♡

Because it's a story-based game

There is no interaction though

H-scene covers it all

no

There are too many

<Thrill Point>

♥♥ ♡ ♡ ♡

Only in the confession scene

I'm a little excited

<Direction/Atmosphere>

♥ ♥♥ ♥ ♥

The feeling of the 'summer' season

Looks like it's well packed

With the sound of cicadas

Because the character is hot

I feel hot for no reason....

And 'guitar and flute' appear in the story

There are performances here and there

well!

(Healing me from the H-scene..)

<Character Attractiveness>

♥ ♥♥ ♡ ♡

I think she should be considered the main heroine

Haruka and Chika's charm is enough

Akiko is not the heroine

The initial impact is strong

It is said to be popular

Looking at this point

Attractiveness is okay!

<water level>

♥ ♥♥♥♥

too

It's high

Because it's animation

More more

It's high...

(embarrassingly)

<One-liner>

Is it a game or an animation?

It's a game…

It's an animation!!

again

Is it a game or an animation?

It's animation…

It's a game!!

Because the game is so short

This time I'll end with a rather short review!

🫶🏻 Sisters: Watching the last day of summer🫶🏻
🫶🏻Peek at the Parque review 🫶🏻

🫶🏻Sneak a peek at the Riddle Joker review 🫶🏻

Thank you so much for watching till the end!!🙇🏻‍♀️🙇🏻‍♀️

Please look forward to the next review ♥  

This was Stove Crew's 'Han Yu-young' !

1 / 18
STOVE169030394534311
04.26.25
04.26.25 14:49 -00:00
181 °C

Should I buy it with this discount coupon?

장정우입니다
08.11.21
08.11.21 04:36 -00:00
73 °C
이벤트 너무 달달합니다 선생님들

진짜로오오오ㅗ오ㅗ오오


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꾸깃꾸
08.11.21
08.11.21 04:37 -00:00

스마게 어디까지 좋을거냐구