STOVE CreatorsBadge Icon
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KureiHakuBadge Icon
Creator of this content
마작일번가
09/02/2026
09/02/2026 07:42 PM (+09:00)
1,243 °C

Mahjong Ichibangai version update will be carried out!

1. Limited-time revival of "Additional Costume Gacha" Tiger Ear Bunny (Natsumi Marin)!

2. Limited-time revival of "Additional Costume Gacha" Maple Leaf Cut (Hara Michiyuki)!

3. Increased recruitment probability for the writers "Hara Michiyuki" and "Natsumi Marin"!

4. "Mahjong Academy" optimization!

5. "Mahjong Terminology" term update!

6. Other bug fixes and feature improvements will also be applied.

▼ Please check the official website and in-game announcements for detailed update information.

https://riichicity.onstove.com/news/detail/AlmS2s7THOBoM8MUENZ5Ng39qCiHc7Yp

#마작일번가Ichibangai

이콘클
1hr ago
12/02/2026 08:46 AM (+09:00)
Nice!
GM JubarBadge Icon
20hr ago
11/02/2026 01:36 PM (+09:00)
665 °C

ALL CLASS MMORPG Lord Nine

 

Hello. This is GM Yubar.

 

A special bounty event is being held in Elsera~!

During the event period, a bounty event icon will be created on the right side of the minimap.

You can click the icon to check the event-only menu.

You can check the list of items with bounties in detail in the menu,

and acquire the items to exchange them for various 'Special Rewards'.You can exchange them for 'Special Rewards'.

Tonight at 8 PM! 🕗 Limited quantity of bounty items will be exchanged on a first-come, first-served basis 🔥 Don't miss out! 

[Lunar New Year Bounty Event]

■ Event Period: February 11, 2026 (Wed) 20:00 ~ February 18, 2026 (Wed) 04:00  

※ The bounty event will start on February 11 (Wed) at 20:00 so that Lords can participate more smoothly. 

■ Event Details: Please check the event details in the game. 

※ Notes

- The event period and rewards are subject to change, and we will notify you through an announcement when changes occur. 

- Once all bounty exchange quantities are exhausted, you will no longer be able to exchange the item. 

- The bounty event icon cannot be found in the World Continent (Kransia). 

- If the bounty event icon is not visible in the Elsera continent, you may need to reconnect to the game. 

- Each bounty item can only be exchanged for a reward once per character per server.
ㄴ Even if there is remaining exchange quantity, you can only exchange it once.
ㄴ Please make sure to exchange with the character you want to receive the reward with. 

- This event is subject to the Smilegate Event Terms.에 따릅니다.

S1744732366165011
12hr ago
11/02/2026 09:07 PM (+09:00)
그럼 열심히 접해서 산사람들은 뭐가되나? 누가 못사래? 맨날 화내면 또 더 주겠지란 안일한 생각 고쳐라
귀한타고
10hr ago
11/02/2026 11:32 PM (+09:00)
go
卡卡小編Badge Icon
15hr ago
11/02/2026 06:00 PM (+09:00)
1 °C

親愛的聖約繼承者們!

我是卡卡小編!

 

適合對抗以使用單一攻擊為主的敵人的自然屬性騎士-「律荷」!以及戰鬥開始時使自己產生防護罩,且若自己處於防護罩狀態時會增加傷害量的騎士專用神器-「嗜虐之球」!現在就試著在召喚機率UP!中遇見他們吧!

 

■ 召喚機率UP活動相關說明

1) 期間:台灣時間2/12(週四)11:00~2/19(週四)10:59

2) 內容:5★英雄「律荷」及5★神器「嗜虐之球」召喚機率增加。

 

■ 保證召喚系統

1) 標示為保證召喚的英雄在每次召喚時,保證召喚次數會扣除1次(最多120次)。

2) 若保證召喚次數全部扣除時,將會有100%的機率在下一次的召喚中獲得此英雄。

3) 若召喚到保證召喚英雄時,保證召喚的次數將被重置。

 

■ 召喚機率

英雄

神器

46.75%

53.25%

5★【律荷】

1%

5★【嗜虐之球】

1.05%

5★神器

0.7%

4★英雄

4.5%

4★神器

6.5%

3★英雄

41.25%

3★神器

45%

※ 詳細召喚機率請在遊戲中的【召喚 > 「律荷」&「嗜虐之球」召喚機率UP!】中確認。

 

※ 請務必注意以下事項!

- 只有在活動期間內,才會適用召喚機率UP。 

  各位繼承者們可自由使用原有的聖約召喚或選擇進行當前的召喚機率UP活動。

- 召喚機率UP不會出現月光英雄。

- 5★英雄「律荷」的登場機率增加為1%,且其他5★英雄不會登場。

 

■ 英雄介紹

 

■ 神器介紹

 

謝謝。


1 / 4

How do I climb the individual rankings on this website? What should I do to get the highest ranking? There is no explanation on how to get the points. Can you please explain?

MichelAnge
10/02/2026
10/02/2026 09:28 PM (+09:00)
518 °C

Hi,

It's me again. Since I'm on a roll with suggestions, here's another one: Review the activation priority order of some of the "At the start of the turn..." effects.

Context: interaction between the "Liberated Essence" accessory and the last level of Hew (level 3 or 5, possibly with Extreme Epiphany which creates a new Hew at the start of the turn).

Currently, the priority order of the accessory Liberated Essence is higher than that of the last level of Hew, resulting in the following:

Liberated Essence activates before the second effect of Hew (which creates a new Hew at the start of the turn) activates. Therefore, if no exhaust card is in hand at that moment, Liberated Essence is lost, and then the new Hew is created and thus not reduced in cost by the accessory.

Solution: review the priority order and lower the priority order for Liberated Essence and/or raise the priority order for Hew, thus ensuring that it activates after Hew is created.

More generally, review all the priority orders of "At the start of the turn," and "At the end of the turn,..." while you're at it. I don't have a list of the effects in question, but there must be other similar cases.

Two screenshots to confirm what I'm saying: I did equip the Liberated Essence accessory.

On turn 4, it activates because I have an exhaust card in hand at the start of the turn—in this case, a level 2 Hew.

And on turn 5, Liberated Essence doesn't activate because the Hew hasn't been created yet (due to a higher priority order), and I don't have another exhaust card with a cost, so the effect is lost. Then the Hew is created and therefore its cost isn't reduced.

Edit 1 @Lilianda : Here's another screenshot that clearly shows there's a default activation/resolution order:

As you can see in the screenshot, at the start of the turn I have four card effects that need to resolve:
- a Distortion debuff that creates a Bleed at the start of the turn

-a Hew created at the start of the turn

- Liberated Essence, which reduces the cost of an Exhaust card

- and Bound at Dusk, which reduces the cost of two cards by 1

And as you can see, the Bleed is created BEFORE Liberated Essence activates. This means that when Liberated Essence activates, I have an Exhaust card in hand, and therefore it does reduce the cost of a card created at the start of the turn. The same activation condition/phase applies to the Hew, and only then is the Hew created.
If the Hew had a higher priority order, then it would be created before Liberated Essence activates, like the Bleed here, and therefore could be reduced in cost by Liberated Essence.

1 / 5
MichelAnge
10/02/2026
10/02/2026 10:07 PM (+09:00)
Author
@Lilianda  Because at the rate things are going, and with the increasing number of mechanics in the game, if the game doesn't establish a "clean" activation/resolution chain (and a better translation btw), the more different mechanics they add, the more of a mess it's going to become for players trying to figure out whether a certain effect activates before or after another effect, etc. (or if it even has one, it needs to be reworked). The game's translation already REALLY doesn't help theorycrafting; if we also end up having to test every interaction to know if it works or not, we're in for a long haul!
Gllty
10/02/2026
10/02/2026 11:16 PM (+09:00)
honestly, i think they should have some time to do prior testing and debug, okay, the team works fast on that, but every single update comes with a lot of problems and roundabouts, maybe put some event with minor rewards or rerun a past/release banner
DominielBadge Icon
15hr ago
11/02/2026 06:00 PM (+09:00)
303 °C

Hello Heirs. This is GM Dominiel.

 

Luluca has prepared a surprise 7-Day Check-In Event to celebrate Valentine's Day! 

It's a chance to earn various rewards! Don't miss out and make sure to participate!

 

Please see below for more details about the event.

 

■ Luluca's Surprise 7-Day Check-In Event

1. Schedule: 2/12 (Thu) 03:00 – 2/19 (Thu) 02:59 UTC

2. Details: Log into Epic Seven for 7 days during the event period to receive your daily rewards. 

* You can enter the event by going to [Lobby > Event > Sweet Chocolate Event].

3. Check-In Rewards

Day

Rank Requirement

Item

Quantity

Day 1

5

Gold

1,000,000

Day 2

9

Leif

10

Day 3

12

Epic Equipment Charm

5

Day 4

15

Epic Accessory Charm

5

Day 5

18

Covenant Bookmark

20

Day 6

21

MolaGora

2

Day 7

24

5★ Artifact Summon Ticket

1

 

* Please Note

- Each check-in reward has a rank requirement, and players who do not meet the condition will not be eligible to claim the reward, regardless of their check-in status. 

- The check-in rewards are reset daily at each server's reset time.

- The event will last for 7 check-ins starting from the first log-in day during the event period. However, the event will end on the event end date regardless of any remaining check-in days. 

* If your first login is on 2/18 (Wed), you will only be able to claim up to the Day 2 reward before the event ends, and any remaining rewards will not be available.

 

Thank you.


1 / 3
STOVE85175397
15hr ago
11/02/2026 06:13 PM (+09:00)
thank youuuuu so much for this event
STOVE CreatorsBadge Icon
0 °C

ShzukiraBadge Icon
Creator of this content

RewardCheck-inBonus❄️ 1,500 Flakes
STOVE Store Check-in🏷️ 10% Stackable Coupon
❄️ 1,000 Flakes
Riichi City Check-in
🏷️ Riichi City 3,000 KRW Coupon
🧧 10 Intermediate Upgrade Scroll
LORDNINE: Infinite Class Check-in
🧧 2 Rare Accessory Enhancement Stone

🔗 Love Too Easily

⏰ Available until Feb 18 14:59 UTC

1 / 2
captainwi
7hr ago
12/02/2026 02:38 AM (+09:00)
아니!?
Sitou
1min ago
12/02/2026 09:49 AM (-NaN:NaN)
굿굿~
헬게이머
19/07/2021
19/07/2021 10:24 PM (+09:00)
163 °C
클리어 인증 및 간단 후기



 

전설 대검과 채찍으로 2회 클리어했습니다

초보자도 재밌게 할 수 있는 비교적 쉬운 로그라이크 액션 게임이었습니다
처음엔 다소 헤매긴 했는데 괜찮은 무기랑 좋은 연계 스킬을 사용하니 쉽게 즐기면서 할 수 있었네요

이 게임의 장점은 특징이 확실한 여러 종류의 무기와 스킬 간의 연계가 있었습니다
이 외에도 다음 맵을 어느정도 플레이어가 예측하고 고를 수 있단 점과
스킬을 3가지 중에 원하는 걸 선택할 수 있기 때문에 로그라이크에 약한 게이머도 어렵지 않게 게임을 즐길 수 있도록 도와주네요
보스들도 다양한 디자인이 존재하더군요

다만 단점으론 화려한 이펙트에 비해 대검 등의 타격감이 너무 붕 뜨고 가벼운 느낌이 든단 것과
강력한 스킬 연계(특히 상태이상)와 스킬 선택지가 3개이기 때문에 스킬 조합을 맞추기 쉽단 게 합쳐져 하드코어 유저들에겐 너무 쉬울 수 있단 점이 있네요
이 부분은 어려운 난이도에선 스킬 선택에서 보기 갯수를 줄이던가 하는 식의 조절이 필요해보입니다


그리고 이 아래로는 개인적으로 아쉬웠던 건데

외형의 경우 파츠 별로 나눠서 더 다양하게 꾸밀 수 있으면 좋겠네요

그리고 주인공이 회피 등 빠르게 위치가 변할 때 시점이 약간 늦게 주인공을 따라가는데 화면이 좀 심하게 요동치는 느낌입니다(특히 앞뒤 이동)


개인적으로 재밌게 플레이한만큼 이후 많은 발전을 통해 많은 분들에게 사랑받는 게임이 되었으면 합니다




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