RewardCheck-in🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
❄️ 1,000 FlakesRiichi City Check-in
🏷️ 100 KRW Super Stackable Coupon\
🧧 2 GP Item Property ScrollGrandChase Classic Check-in

It's afternoon tea time! Would you like a slice of strawberry cake?
✨New SP Skin Arrives!
Captain, guess the identity of the mysterious Riichi player!
🎁How to participate and rewards:
Retweet this post or leave a comment with your UID + the answer
We will draw 10 Captains who guessed correctly to receive a 【Riichi Ticket x1】 as a gift!
⏰Event end date: July 22nd (Wed), 2026 at 23:59
The full illustration will be revealed soon,
so please look forward to it~
#마작일번가Soul #마작




Stove attendance today as well




7/19
10*13 = 130
100*12 = 1200
1000*2 = 2000
5000*3 = 15000
18330-3000 = 15330


https://page.onstove.com/epicseven/kr/list/1009?direction=LATEST&page=1
Game Guide Board
If you click Home on the left tab, there is a guide post called Stove Creator in the middle.
https://page.onstove.com/epicseven/kr/list/146103?direction=LATEST
I'm seeing this for the first time.


It would be a miracle if these idiots knew how to balance anything. The save data from Season S3 has become completely useless, and character enhancements are just a drop in the bucket, failing to impact any key progression points at all. Theresa, in particular, is pure trash. They keep pumping out constellation upgrades as if they're desperate for everyone to know their shady intentions, and then they turn around and nerf the nun's damage-boosting ability. By nerfing a 5-star character, they've set a precedent, and it's easy to foresee them doing the same to others later. Giving us ten standard banner pulls as compensation is a joke—it's just laughable. How did they compensate us in S1, and what is it like now? The effort players put in has been treated like garbage to be tossed aside. I've stuck with this for over half a year, and this is the steaming pile of crap they serve up? It's truly disgusting.
I really like what a friend on the neighboring forum said:
We believe that if this process repeats, the value of every Navigator's save data will depreciate sharply as seasons change, and the fatigue from re-farming gear will continue to increase—therefore, we have made the decision to adjust things so that every Navigator's save data depreciates immediately on the spot, directly driving you away to avoid that fatigue.







This snorkel is so cute that I dressed them in every color
I want to buy the Nature set for Valkyrie, but I'll charge up and buy it for you next month, Valkyrie ㅠㅠ
A shot with the newly created Dimensionist as well








Complete daily flake mission tasks. Site: https://reward.onstove.com/en
Get random flakes from the 'draw' tab. Site: https://reward.onstove.com/en/event
Buy games using flakes. Site: https://reward.onstove.com/en/shop




컨트롤이 좋지 못해 난이도가 있는 게임을 굉장히 꺼려하는편인데 다른 로그라이크에 비해 가볍다는 느낌을 많이 받았습니다.
재미는 있었으나 몇가지 불편한 점을 꼽자면 적의 공격과 나의 공격이 구분이 잘 되지 않았습니다. 이펙트가 너무 화려하기도 하고
다양한 색상을 활용하다보니 생기는 문제라고 생각을 하는데 드론같은경우 눈깔괴물과 완전히 똑같은 이펙트에 중간보스가 쓰는 공격과
똑같은 기능을 가진 아이템을 얻게되면 그 공격이 적의 공격인지 내 공격인지 굉장히 헷갈렸습니다. 그 다음으로는 튜토리얼이 없다는 점이
불편했습니다. 튜토리얼은 그냥 따로 떼서 만들어도 될것같은데 굳이 알아가라는 방식으로 만들 필요가 있었나 싶은 생각이 듭니다.
그리고 모든 보스가 상태이상에 걸리는 것이 좀 의아했습니다. 그것이 난이도를 굉장히 낮춰주었지만 상태이상 스킬로 둘둘 말아서 가면
그냥 쿨타임만 기다렸다가 상태이상 + 딜스킬의 반복으로도 보스를 클리어 할 수 있었습니다. 특정 패턴에서 보스가 상태이상 면역을 가지던지
상태이상을 일정 횟수 이상 넣게되면 보스가 면역을 갖게 된다던지 패널티가 조금 필요한 부분이 아닌가 하는 생각이 들었습니다.
그리고 시점에 대한 불만이 있었는데 특히 정면방향을 공격하는게 굉장히 힘들었습니다. 시점의 조절을 몇몇 맵 전체에 뿌리는 탄막 이외에는 사용자가 마우스 휠로 조정할 수 있는게 더 좋지 않나 하는 생각이 듭니다.
게임 자체는 재미있었고 가볍게 잘 즐겼습니다. 감사합니다.