



Stove attendance today







I'm begging you
I like bare hands so much that the balance is off
Please nerf them more than now~~



📢 Inquisitor Shepherd June Development Log
Hello.
This is Narrow Deep, the developer of Inquisitor Shepherd.
In the June development log, we share news about the expansion of global publishing collaborations, the rebuilding of the demo version, preparations for Japanese voice dubbing, and participation in domestic and international events that took place in May.
Last May was a month where, alongside the ongoing development of Chapter 2, preparations to introduce Inquisitor Shepherd to more global users officially began.
In this development log, we will share news about the expansion of global publishing collaborations, the status of the demo version rebuilding, preparations for Japanese voice dubbing, the status of Chapter 2 development, and news about event participation and selections.
🔔 June Key Development Status Summary
🎮 Detailed Development Progress
1. Expansion of Global Publishing Collaborations
Previously, we had signed a co-publishing agreement limited to Asia, focusing on Chinese-speaking regions and Japan, with Neverland Entertainment.
Through subsequent discussions, we have decided to expand the scope of collaboration to global publishing for Inquisitor Shepherd.
Accordingly, we are preparing various tasks to better introduce Inquisitor Shepherd to overseas users, going beyond simply adding languages.
The main tasks currently being prepared include demo version rebuilding, Japanese and Chinese localization, Japanese voice dubbing for the demo version, new trailer production, new key visual production, and participation in overseas events .
These efforts are preparations to more clearly convey what kind of game Inquisitor Shepherd is to global users.
We plan to continue preparing localization, promotion, and event participation step by step with Neverland Entertainment.
2. Demo Version Rebuilding Underway
We are proceeding with the demo version rebuilding based on the currently available demo.
This rebuilding is an effort to launch a new demo version with Japanese voice dubbing and introduce Inquisitor Shepherd to more global users.
As Japanese voice dubbing is being added, we are refining the existing demo to be more immersive and complete accordingly.
We are adjusting some of the configurations so that the flow of evidence submission and judgment, which fully appears in the latter half of the existing demo, can also be experienced in the early part.
Additionally, we are organizing the flow of the initial story and key dialogue scenes, and adding the Codex system and evidence collection mechanics.
Hidden evidence can be found and acquired in the investigation sections, and acquired evidence can be checked in the Codex.
We are also improving the movement method and UI feedback in the investigation sections. We are modifying it so that players can move by directly clicking on locations on the screen, and visual feedback is provided on the phone UI when evidence, information, or evidence is acquired.
The 'Integrity/Rift' system, introduced in the April development log, is also scheduled to make an appearance during the demo rebuilding process.
Although it will not be fully functional in the demo version yet, it is being applied in a way that shows that the player's choices and judgments can influence Shepherd's future direction.
Through this rebuilding, we expect the demo version to become more immersive and add more gameplay elements than before.
3. Preparations for Japanese Voice Dubbing
We are also preparing Japanese voice dubbing for the demo version.
Since Inquisitor Shepherd is a game where dialogue and atmosphere are important, we believe voice acting greatly influences the character's impression and the scene's immersion.
This Japanese voice dubbing is not just about adding voiceovers, but is being done in conjunction with the demo version rebuilding to reintroduce the game to global users.
While we cannot reveal all the details yet, we are preparing the Japanese voice dubbing in a direction suitable for the demo version with Neverland Entertainment.
We will proceed carefully to ensure that the atmosphere of Shepherd and Hoshi Village is well conveyed to Japanese users as well.
4. Chapter 2 Development Status
Chapter 2 development, which was ongoing, was also proceeding smoothly.
However, due to the current need to prioritize preparations for the global relaunch, demo rebuilding, and new trailer production, the full-scale development of Chapter 2 is temporarily on hold.
Chapter 2 is a section where the world and main systems of Inquisitor Shepherd are greatly expanded in the official version.
The content currently being worked on is also directly connected to the core story, so we ask for your understanding that we cannot disclose detailed information yet.
Instead, we are sharing some of the Chapter 2 illustrations that were in development with this development log.
While we cannot reveal much yet, Chapter 2 is also being prepared step by step.
✨ Event Participation and Award News
- Participated in PlayX4, Game AiCON Seoul, BitSummit
In May, we participated in PlayX4 and Game AiCON Seoul.
At the events, we were able to directly introduce Inquisitor Shepherd to many people and hear their actual gameplay reactions and feedback.
In particular, we were able to reconfirm the flow of the demo version and the method of conveying the early part, which was very helpful in organizing the direction for the subsequent demo rebuilding.
We also participated in BitSummit, held in Kyoto, Japan.
BitSummit was an important opportunity to introduce Inquisitor Shepherd to Japanese users.
Based on the reactions and feedback received at the event, we will continue to meticulously prepare for future localization and global relaunch.
- Selected for PlayX4 Indie Award TOP5
Inquisitor Shepherd was selected for the PlayX4 Indie Award TOP5.
We are very grateful to have received such a positive evaluation among many excellent indie games.
This award has been a great encouragement to us and a catalyst for continuing our development with more determination.
This award has also opened up opportunities to participate in future overseas exhibitions and various support programs.
We will strive to leverage this opportunity to introduce Inquisitor Shepherd to even more users.
- Selected for Tiny Teams 2026
Inquisitor Shepherd has been selected for Tiny Teams 2026.
Tiny Teams is a global Steam online festival hosted by Yogscast Games, highlighting indie games developed by small teams and solo developers.
Among the diverse indie games submitted each year, selected games are introduced to overseas users and creators through Steam, Twitch, and YouTube.
While not yet widely known in Korea, we believe this is a meaningful opportunity to showcase games made by small teams to overseas users.
As Inquisitor Shepherd is a game developed by Narrow Deep, a two-person development team, this selection feels particularly significant. We will continue to leverage this opportunity to introduce Inquisitor Shepherd to more users.
✨ In Conclusion
May was a month where Inquisitor Shepherd began its full-scale preparations for global expansion, introducing the game to more users.
Concurrently, we are undertaking rebuilding work to present a new demo version along with Japanese voice dubbing.
As event participation, publishing, and localization preparations have increased, the development process has become more complex. However, we believe the most important thing is the quality of the game itself.
In June, we are also scheduled to participate in the Pan: PLAY — Gyeonggi Contents Korea Lab × IGGK × Gyeonggi Global Game Center Indie Game Exhibition. The exhibition will run from Monday, June 15th to Friday, June 26th.
Additionally, participation in BilibiliWorld is planned for later, and we will continue to prepare to introduce Inquisitor Shepherd to even more users.
We will do our best with the rebuilding demo and global relaunch preparations to repay the users who are waiting with a better product.
Thank you sincerely for your unwavering support.
Sincerely, Narrow Deep
X: https://x.com/narrowdeepgames
DISCORD: discord.gg/2r9cpBBZjg

Phew... Compared to Steam
STOVE developer registration is really easy and well made. Phew...
I struggled more than I thought with strange obstacles while translating and applying, but it seems almost done.
Everyone, fighting next week? This week?!!



Please listen to the voices of bare-handed users.













부리
켄시의 흔한 야생동물 중 하나다
한글 번역을 누가 했는지 모르지만 사람들을 방심하게 하고 열받게 할 목적으로 부리라는 귀여운 이름을 붙였다면 대성공이다.
부리라는 친구는 생긴거만 보면 아주 귀엽고 만만해보인다.

기린인지 타조인지 모를 애매한 생김새에
눈은 없고
목은 휘청거리고
이상하게 뛰어다닌다.
그래서 동료를 모으고, 어느정도 돈을 벌어서 초반 장비를 갖춘 상태로 세상을 돌아다니다가 부리를 처음 만나는 사람들은
잠시 켄시 세상의 무서움을 망각한채 부리에게 덤벼들곤 한다.

그 결과는 대부분 비슷하다.
6~7명의 파티원 중 대부분은 쪼기 한 방에 의식을 잃고
산 채로 뜯어먹히거나 의식 불명 상태에서 과다출혈로 사망한다.
진짜 열받는건
이 빌어먹을 녀석은 죽을때까지 먹지도 않는다.
맛있는 부위만 먹고는 바로 옆으로 이동한다.
이미 먹힌 캐릭터가 먹히고 있는 캐릭터를 보면서 무슨 생각을 할지 상상도 못하겠다.

동료가 먹히는 모습을 보며 쓸쓸히 죽어간 더트에게 애도를.
거기다가 부리는 더럽게 빠르고 세다.
엥간한 육상 능력으로는 화면 스크롤이 생기기도 전에 뒤통수를 찍혀 비명횡사한다.
부리에게 덤벼서 이기는건 웬만한 도적 캠프를 쓸어버릴 만한 병력을 가지고도 어렵다.
하지만 복수심에 불타는 우리는 언제나 방법을 찾아낸다.
부리가 아무리 강력하다 해도 목숨걸고 마을을 지키는 경비의 각오에 비할 수는 없다.
그 부분을 이용해 부리를 마을로 유인하면

화면이 어두워서 잘 안보이는데 이렇게 경비들이 달려와서 부리를 때려준다.
괜히 거들어보겠다고 공격하지 말자. 부리는 약한 놈부터 공격하는데, 대부분은 플레이어 캐릭터다.
경비 형님들이 처치할 때까지 팝콘이나 뜯으면서 직관하자.

형님들이 부리를 쓰러뜨리면 이제부터 복수의 시간이다.
일단 근처에 집을 짓고
침낭을 하나 깔아둬라.

그 다음 기절한 부리의 목을 잡고 질질 끌고 와라.
여기서 중요한 점이 있는데,
가죽이나 고기를 뜯어내면 부리가 죽어버린다.
이렇게 쉽게 죽일 수는 없다. 그동안 쌓인 분노가 풀리지 않는다.

이걸 가져가면 부리가 죽는다. 절대 손대지 마라.
눈앞의 작은 이득에 집착해 큰 이득을 잃는건 소인배나 하는 짓이다.
쓰러진 부리를 짊어지고 건물까지 이동하자.

모가지를 잡고 질질 끌고가는 것 만으로도 기분이 좋아진다.
물론 이렇게 계속 끌고다니면서 조리돌림 하는 것도 재밌지만
더 좋은 사용처가 있다.

부리를 미리 준비한 침대에 눕히고
게임을 저장했다가 불러오면
이렇게 침대에 갇힌 채로 아무것도 못하는 상태가 된다.
한마디로 肉 샌드백이다.

이상태에서 응급처치로 부리를 치료하면 정신을 차린다.
이제부터 뭘 하면 되냐고?
분이 풀릴 때까지 때리고, 쓰러지면 다시 치료해서 일으켜 세우고, 일어나면 다시 때려라.
플레이어와 부리의 능력치 차가 꽤 커서 전투 능력치가 빨리 오른다.

여러 마리를 잡아다가 쭉 나열해놓고
돌아가며 때리고 치료하면 쏠쏠하게 능력치를 올릴 수 있다.
저는 '모른'에 있는 고릴로를 샌드백으로 사용합니다 ㅎ 예전엔 은신처에서 뛰쳐나왔는데 요즘은 자기 은신처에서 절대 나오지 않더군요.
그래서 석궁으로 때려눕히고 샌드백 시켜버렸어용 ㅋㅋㅋ
ㅋㅋㅋ 부리샌드백이군요 혹시 동영상은 어떤거로 찍으셨는지 알려주실수 있나요? 저는 오캠으로 사용하는데 찍을때는 몰라도 커뮤니티에 올릴때 화질이 매우 낮아지더라구요 ㅜ
녹화는 라데온 프로그램, 움짤은 팟플에서 따고 있습니다 ㅎㅎ
아항.. 검색해보니 amd라고 cpu같은게 맞아야 하나보군용 ㅠ 감사합니다~
라데온 그래픽카드를 쓰고계시면 쓸 수 있고요, 지포스 그래픽카드를 쓰고계시면 쉐도우플레이?라고 라데온꺼보다 더 좋은 프로그램이 있습니다.