
The new weapon 'Wardrum' is scheduled to be released in June,
and I'm really looking forward to it as a melee supporter position. 🤔
But looking at the current system structure of Road Nine,
I don't think there will be many users who will newly raise Wardrum on the existing server.
The reason is the PvP damage compensation system based on the mastery level that is currently applied.
Even now, there is a difference in the amount of damage received in PvP due to the difference in mastery level, so existing users are in a situation where it is difficult to even think about switching to other weapon masteries.
One of the great advantages of Road Nine is
I think it's the freedom to play by changing various weapon masteries, but in the current level compensation structure, you will suffer a great loss in PvP the moment you change weapons,
As a result, this advantage has disappeared systematically.
So, even if the new weapon Wardrum is released with good performance, there is a high possibility that many users will not even try it on the existing server.
Personally, I think it is necessary to change the mastery compensation standard to a 'total experience-based integrated compensation method' that the character has acquired, rather than the 'individual mastery level' before the new weapon is released.
캐릭터가 획득한 ‘총 경험치량 기반 통합 보정 방식’으로 변경하는 것이 필요하다고 생각함.
If this happens,
the character's growth will be maintained no matter what weapon is changed,
weapon changes will be free, and the advantage of Road Nine's weapon diversity will be revived.
This is a must-change item in order for the new weapon Wardrum to successfully establish itself.
Just release Wardrum without changing the compensation standard?
You have no wrinkles on your brain. Patch it quickly.



.


I calculated the worst possible grades I can receive for my classes based on how well I do on the final exam, and I was pleased to find out that even if I bomb two of my finals, I am still guaranteed to pass with either a 2.0 or 2.5 GPA for either class. That leaves one class that I really need to focus on studying up for.


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👉 Drop the first word that comes to your mind in the comments!
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🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476



I ACTUALLY WON THAT RAAAAAAAAH!!!


I can't access my password and email anymore, how can I retrieve it but I know q and a




Even so, a cold loss...



Mahjong Ichibangai version update will proceed!
1. 『Mahjong Ichibangai』 × 『Date A Live V』 Collaboration Event 「Date A Riichi」 Open!
2. 『Mahjong Ichibangai』 × 『Date A Live V』 Collaboration Composer Appears!
3. Limited-time sale of collaboration additional costume sets!
▼ 「Night's Forbidden Fruit」 Set
▼ 「Aegis of Judgment」 Set
▼ 「Glass Prison」 Set
▼ 「Red Cherry Blossom Shoal」 Set
4. 2.5th Anniversary Limited Composer 「Kisaragi Lisa」 Reprint!
5. Limited-time sale of additional costume sets!
▼ 「Layers of Self (SP)」 Set
6. Increased recruitment probability for composers 「Kazama Shizuku」 and 「Shirahane Asuka」!
◆ Reprint Additional Costume Set:
▼ 「Escape in the Rain (SP)」 Set
▼ 「Shadow of the Sea Goddess (SP)」 Set
7. 「Waiting for Spring」 Ornament Pack Reprint!
8. 「Fox's Whisper」 Viewing Item Set Reprint!
9. 「Yangchun」 Viewing Item Set Reprint!
10. Up to 45% Discount Event on Composer Rights Pack!
11. Other bug fixes and feature improvements will also be applied.
▼https://riichicity.onstove.com/news/detail/ekK4T38AlNg1DhjzjddyTw1vKY7MeO43
#마작일번가Ichibangai


About two years ago, when I was a senior in high school, I happened to browse the visual novel list on Steam and came across 52Hz.
The unique title '52hz', which seemed to hide a story, and the blue and dreamy feeling in the thumbnail, along with the aquarium illustration... It was enough to open my curiosity and wallet, and I remember sharing my screen with a friend on Discord until dawn that day and binge-watching it until the end. (The aquarium illustration with a dreamy feeling often came to my mind during training, so I used it as my profile picture ㅋㅎㅋㅎ)
The protagonist who tries to end his life by giving up his dream for realistic reasons, and Yeonhee who hires such a protagonist.
At first, I thought it was a romance, but after the middle, the direction turned into a suspenseful development, and I became more and more immersed in the story. And the story device of Yeonhee's secret being revealed near the end... I thought, "Ah, this is a really well-made visual novel." The OST that flowed at the end also remained in my memory for quite a long time.
(I think I contributed about 1,000 views..)
Now, two years later, the DLC has been released, but I am also serving in the military for realistic reasons, so it was difficult to play it myself.. Nevertheless, I wanted to see the After Story so much that I borrowed an account from a friend who went on vacation and asked him to share the screen. Fortunately, my friend readily agreed, and I was able to watch the ending of the After Story over two days.
The After Story, which I saw with difficulty, was a work that exceeded expectations. In the work, there is a callback to the main story, "What are you thinking that you are looking at the gift with those eyes?", even the intonation and accent of the voice actor... It was almost the same as the line that came out when I first met Yeonhee in the main story, so I was so happy as soon as I heard it. As a fan, I really like these moments..
(Callback to the main story) I like this so much..
(I was watching the screen and was so happy to see the callback that I immediately told my friend.. It's a callback, not an homage.. Please forgive my ignorance)
Yeonhee and the protagonist's tiki-taka and chemistry were also good. I think it prevented the boredom in the beginning part that could have been boring. I'm sure she's an older sister, but at some point, I was watching with a happy dad smile..
Also, I usually thought that After Story would be a short episode, but this DLC was similar in length to the main story, so it felt like watching another work. Above all, the writer's unique suspenseful development and writing skills were so good that I never lost my immersion while playing, except when my senior talked to me.
I remember seeing the atmosphere change drastically in 3 seconds when the protagonist's condition deteriorated..
In the work, the protagonist shows a blind sacrifice for love and does not bend his will that he is right. However, the self-destructive sacrifice makes us wonder, is the remaining person happy? and it was unique to use his younger self as a medium to awaken this. The only thing that fits the medium that needs to know the protagonist's situation so well and tell the protagonist that he is wrong from an objective point of view is the protagonist himself in another timeline..
Through his own words in the car 2 years ago, he realizes "I only need you!" instead of self-destructive sacrifice.
However, the protagonist's self-destructive sacrifice was not reckless as a result, and through the process of treating the protagonist with Yeonhee's treated cells, the protagonist and Yeonhee once again completed the narrative of salvation for each other. (In the main story, Yeonhee saved the protagonist who lost the meaning of life and was dying, and in After, Yeonhee saved the protagonist who was trying to save Yeonhee who was dying..?)
The process of unraveling the story of the protagonist's dream, which was not covered in the main story, as it progressed to the climax of the story was also impressive. It could have been a somewhat boring development, but I think I was naturally immersed in it because of the expectation of how we would overcome this seemingly impossible situation together while maintaining plausibility.
(I also wondered if I had extinguished the fire of my dream with laziness and realistic rationalization, and I had time to reflect on myself.)
I was happy to hear the ost again in the highlight part of the story. Personally, I wanted it to come out one more time.. I think they saved it for this moment, which will shine the most in After Story, rather than sending it out at the end like the main story.
(I remember being very immersed because I was watching it lying on my bed in the living quarters, so it was similar to the protagonist's point of view ㅋㅎㅋㅎ)
The main story ended with the subtitle 'True Ending' as an open ending, but in the last of After Story, the subtitle 'Happy Ending' finally put an end to the story.. Personally, I really liked this directing.
(Main story true ending)
(After Story Happy Ending)
When I play visual novels, there are often works that leave something to be desired compared to expectations, but 52hz was more than expected from the main story to the after story. It has been a great vitality during my military life, and thanks to it, I have enjoyed playing as a fan and as a user, and I think it will be a work that will remain in my memory for a long time ㅎㅎ
It was a work that made me think a lot. Self-destructive sacrifice for love and the unhappiness of the remaining person.. His own dream lost in between.. Thank you for reading my disorganized writing because I don't have the talent to write..
Thank you for making such a great work.
I will always support the Red Book team!
(\_/)
( •.• )
/< ❤️



PLAY THE ANIMATION! EpicSeven!
Hello, this is GM Sez.
The survival content, “Monolith Showdown: Reaching for Godhood,” set in Notos’s domain, has arrived for the Heirs!
Share your own tips using Battlefield Effects, Battle Effects, and Support Heroes unique to Monolith Showdown!
Create a video to share your tips for an even higher chance to win!
Heirs who submit their tips will receive “Skystone” as a reward!
■ Monolith Showdown
[Event Schedule]
3/13 (Fri) - 3/20 (Fri) 14:59 UTC
[How to Participate]
① Please post your tips for “Monolith Showdown: Reaching for Godhood” in the [Monolith ShowdownTips (Link)] board.
② Leave your post following the format below!
ㄴ Title Format: Nickname/Server/Title
* Please note that you will not be able to receive rewards if you do not provide your nickname or server.
* Tips using Support Heroes will have a higher chance of being selected.
* Tips that include a video will have a higher chance of being selected.
[Event Rewards and Winners Announcement]
- Event Rewards: Skystone x1,000
- Number of Winners: 20 Heirs
- Winners Announcement: 3/23 (Mon)
* The rewards will be sent to your in-game mailbox on 3/23 (Mon). (Storage Period: 7 Days)
[Please Note]
- Only the posts uploaded on the Epic Seven STOVE community's [Monolith ShowdownTips (Link)] board during the event period will count toward event participation.
- Make sure to write down your correct nickname and server info in order to claim your rewards.
- The posts provided may be utilized or shared within the official community to assist Heirs with their gameplay experience.
- Plagiarized entries will be disqualified.
- Any unrelated posts that are posted on the board will be deleted or moved without any prior notice and will not be accepted to the event.
- Players who delete their post before the reward distribution will not be able to receive rewards, and their participation will be canceled.
- Event participation will be based on the in-game nickname you provided.
* Rewards may not be given out correctly if you change your nickname.
- Duplicate entries are allowed, but winners cannot win more than once.
- Participants can only win one event prize per account and duplicate entries will be exempt from receiving rewards
(You cannot participate in the same event on other STOVE communities with different languages.)
- If it is confirmed that your participation involved any other fraudulent means, your prize may be canceled without further notice.
- For more details about our event policy, please visit our [Event Regulations] page.
Thank you.


SPECIAL EVENT_1
옥냥이 & 플러리 라이브 방송 2,000원 할인 쿠폰 이벤트
🎁2,000원 쿠폰 사용방법🎁 1. 스트리머의 유카-레일리 방송에서 쿠폰코드 확인 [옥냥이 유튜브] [플러리 유튜브] 2. 스토브인디 로그인 후 우상단 아이콘 클릭 > 내정보 > 쿠폰함 > STOVE 인디 선택 > 쿠폰번호 입력! 3. 쿠폰 등록 후 장바구니에서 쿠폰 선택하여 사용! (~7/31까지) 스토브인디 2,000원 이상 모든 게임 구매 시 / 쿠폰 중복사용 불가 / ~7/31까지 |
SPECIAL EVENT_2
스트리머 라이브 시청 댓글 인증 이벤트 [종료]
귀여운 카멜레온 유카와 박쥐 레일리가 알록달록 세상에서 벌이는 유쾌한 모험!
반조-카주이, 동키콩 개발진이 만드는 정통 플랫포머 시리즈의 계보를 잇는 작품
유카 레일리 시리즈 STOVE인디 정식 출시
출시 기념 최대 80% 할인! (~7/28)
유카-레일리 시리즈는 총 2편으로 이루어져 있습니다!
✔ 첫번째 편인 "유카-레일리(Yooka-Laylee)"
✔ 후속작인 "유카-레일리와 불가능의 소굴(Yooka-Laylee and The Impossible Lair)"
지금, 런칭 기념 특별 할인가로 즐기세요!
1.
시리즈의 1편인 유카-레일리는
3D 플랫포머 게임으로
오픈월드 스타일이 혼합되어 있어,
아름다운 풍경으로 가득한 스테이지를
자유롭게 돌아다니며 세계를 여행할 수 있어요!
다양한 퍼즐과 미니 아케이드 게임,
수집의 재미 등이 갖춰져 있어
언제 플레이하든 질리지 않고 즐길 수 있는
웰-메이드 플랫포머 랍니다!
시리즈의 시작을 알린 수작을 80% 할인 가격에 만나보실 수 있습니다!
지금 바로 유카 시리즈의 매력에 빠져보세요!
정가 43,000원 -> 80%할인 8,600원!
(~7/28까지)
2.
(Yooka-Laylee and The Impossible Lair)
유카-레일리 시리즈의 후속작! 유카-레일리와 불가능의 소굴
횡스크롤 플랫포머 본연의 재미를 제대로 살린 수작!
이번에는 정통 2D 플랫포머입니다.
게다가 스토브인디 공식 한글화!
기존에 유카-레일리를 플레이하셨던 분들도
공식 한글화 버전으로
보다 몰입감 있는 플레이와 유카-레일리의 티키타카(!)를 즐길 수 있어요!
매력1🎈
각 각의 스테이지를 플레이하는 재미는 물론,
맵 이동 시 3D로 구성된 또 하나의 게임 '오버월드'에서
퍼즐을 풀고 더 많은 스테이지를 개방 할 수 있어요!
매력2🎈
오버월드에서 스테이지 설정을 바꾸면
원래 깼던 스테이지와 전혀 다른 배경과 기믹으로
새로운 플레이가 가능하다는 사실!
매력3🎈
보스 스테이지격인 [불가능의 소굴] 도전을 위해서는
스테이지마다 숨겨져 있는 [수집품]을 획득하고
여왕의 꿀벌 군대를 구출하여 도움 받는 것도 잊지 마세요!
유카와 레일리는 과연
캐피탈 B의 음모를 파헤치고 불가능의 소굴을 클리어할 수 있을까요?
유카-레일리 : 불가능의 소굴은
오직 STOVE인디에서만 한글판으로 즐길 수 있습니다!
정가 31,000원 -> 60%할인 12,400원!
(~7/28까지)
#유카레일리 #불가능의소굴 #STOVE한글화 #출시할인 #유카레일리시리즈 #유카레일리와불가능의소굴 #옥냥이 #플러리 #트위치생방송이벤트


게임 자체 목적성도 없고 번역기 자막에다 조작감도가 매우 불쾌함

인증합니당

옥냥이 님 방송 시청 인증합니다!


멍때리고 보다가 끝나기 직전에 캡쳐

잘보고있습니다 ㅋㅋㅋ
ㅋㅋㅋㅋ

재밌어 보여서 사서 해볼려고요

옥냥이 방송 잘 보고 있습니다


본방 사수 중입니다 :)

옥냥이님 방송 중!


방송인증이요

옥냥이팬 인증샷

인증도 옥냥이 시청자가 먼저했구연

재밌어보여요 ㅇㅅㅇ/
옥냥이님 인증이요!
옥냥이!옥냥이!
스토브 인디 잘 이용하고 있슴돠
옥냥이 방송
훌렁이! 옥냥이! 훌렁이! 옥냥이!
플러리 방송 인증!
지금 플러리님 방송 보는 중인데 이따 옥냥이님 방송도 ㄱㄱ
플러리님 방송 보고 왔어요 꿀잼
오랜만에 정통 플랫포머 게임이네요 재밌어 보입니다
플러리님 방송 보고 왔어요~~
본방사수 하는 중!