
When those called promos barge in, they plant spies and run away, avoiding conflict
They let those called promos trade characters
So ordinary people spend money and pay for promos
They block promo characters from transferring, preventing conflict
Why give promos at all? Do Woore, Gilmong, and Somin deserve to be promos?
Because of your **-like management, so many ordinary people spend money and quit
Smilegate is really **


As spring gradually approaches, it is time to prepare for picnics in open fields with lush greenery and diverse colors. After touching some grass, a session of BTS Cooking On STOVE would hit the perfect spot.




Why did I get one less copy card? I converted and removed one, and deleted two, but if I copy and combine three, it should be 160pt.If the result is like this, I won't give this game a penny!!!!




is this bug all characters dont move thier upper body like bending down like they used to be
Thanks for your services hopefully it fix as soon as possible



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Hello!
After a long day of work, today finally comes to an end, which by the way, is "Tuesday the 13th", supposedly an unlucky day in some parts of Europe, since Americans tend to prefer Friday as an unlucky day, like in horror movies... Haha...
As for me, I'm starting to doubt that it's really as bad as some say, at least, when after working you can spend time playing your favorite games, it may not be so bad. Although the quote invites you to want to watch a horror movie or play one of those scary games from our collection, I don't think it's so unfortunate, even though we've had a complicated day.
For the superstitious, I hope you've had a great day, and if in any case it's not over yet, may it turn out to be good and that you've been equipped with your lucky charms to ward off misfortune. In any case, have a happy day and try not to cross paths with a black cat, not go under a ladder or spill salt, and that kind of thing.
I send you all the positive energy you need and I appreciate the comments and likes of those who read me here. Thank you!


Originally, when I played the mini-game, if I had over 1,000 Playke, I would post it through the sharing function.
There are a total of 4 mini-games, so 24 times a day.
Until January 9th, I think I got over 1,000 Playke at least 2-3 times.
Even if it was less than that, the ratio of 200 Playke wasn't this high.
But since January 10th, I've been feeling like 'only 200 Playke is showing up...?' and as of January 13th, I haven't gotten over 1,000 Playke at all for 4 days.
Looking at the mini-game rewards now, about 70-80% of the Playke feels like 200 Playke.
There was talk about adjusting the roulette odds in the past, and in addition to that, the amount of Playke acquisition continues to decrease.
This time, with the removal of community activity and evaluation coupons, and the adjustment of mini-game Playke odds.
I don't think it's a good idea to have high expectations for the content that will be reorganized.
Personally, I think that among the remaining major Playke and coupon sources, the deletion of Mahjong Ichibangai attendance, the deletion of store attendance, and other coupons distributed through events will increase the number of non-duplicable coupons, and even if duplication is possible, they will be designed to have short or non-overlapping periods.




Lady dallia



We've added a new feature to the Stove Library Analyzer.
You can see <Get Game List> added at the bottom.
This list is a list of only official games, and includes the developer and release date to prevent searching for games with the same name.
How do you use this?
Give it a CSV file and say, "Based on the characteristics of this game library, imagine the owner's appearance and create a photo."
Of course, you can add a little spice if you want.
"I'm a cold city man, but to my woman..."
If you ask it to create a photo and the reason for thinking that way, the AI will analyze my game list and give you its own analysis.
The simple analysis I put in is almost a pattern, so it's not fun. But this is fun.
If you are using an AI plan, you can also create a report with the deep research function.
It feels a bit over the top, but it analyzes it diligently.
I'll be back with more fun news~


the log-in system is kinda annoying pls fix it i can't log-in the cache box is too large!! pls fix it





소드와 라이플로 한번 클리어 했고, 글들을 보다보니 다른 무기들이 있다고 해서 헤비웨폰과 창으로 다시 한번 해보았습니다. 무기 교체 창 찾는거에도 시간이 좀 걸렸습니다.
무기중에서는 라이플이 가장 좋았고, 헤비웨폰이 일반공격이 힘들어서 어려웠습니다. 라이플은 마나수급에도 매우 좋은 성능을 보여 게임을 진행하기 위해 꼭 필요한 요소가 되었습니다. 다른 무기들의 마나 회복량을 늘리는것이 어떨까 생각해봅니다.
창 스킬 중 E 스킬이 꾹 누르면 추가타가 나가는 것이 마음에 들었습니다. 좋아하는 공격이기도 합니다.
다만, 스킬에 대한 설명이 필요해 보입니다. 어떻게 누르다가 발견한 것이라 운이 좋았을 뿐, 많이 모르실꺼 같습니다.
스킬 사용을 위한 마나의 부족을 확실하게 보여주시면 좋을듯 합니다. 마나가 없어도 아무 반응이 없어서 스킬이 왜 안나가지 하는 생각이 들었습니다.
처음 시작할 때 게임 소리가 커서 놀랬습니다. 매인 화면부터 게임 소리를 조절할 수 있는 설정이 있으면 좋겠습니다.
이동 속도가 매우 빨라서 불편하다는 생각이 들기도 했는데,,, 이건 하나보니 괜찮더라고요.. 그래도 조금 줄이는게 어떨까 생각이 듭니다.
재미있게 플레이 했습니다. 감사합니다.


안녕하세요 개구리밥님 이렇게 세르케를 여러번 플레이 해주셔서 정말 감사합니다.
개구리밥님이 말씀하시는 설명이 부족한 부분에 대해서는 저희도 뼈저리게 느끼고 있어, 현재 작업중에 있습니다.
게임의 벨런스 적인 부분 역시 저희가 조금씩이나마 의논하여 수정을 하고 있으며, 헤비웨폰 일반공격의 경우 좀더 수월한 공격을 위해 약간의 변화가 있을 예정입니다.
그리고 헬버드 E스킬의 모으기 공격의 경우 리스크가 큰편이지만 그 만큼 리턴이 크게 돌아온다 생각하기에 저 역시 굉장히 선호 하는 편입니다.
기타 좋은 의견들에 대해서는 저희가 참고하여 좋은 방향으로 수정 할 수 있도록 노력하겠습니다.