
I always gacha with 100 Flake, so I only get about 3,000 or 5,000 Flake, but I got 10,000 Flake for once!! Lucky



Stove attendance today too



It's still not coming out ㅠㅠ
I'm trying to do it with the nerfed (changed) Cassius 0 Research Lab
It hasn't come out in 15 tries
All the changed characters after the patch are medium difficulty ㅠㅠ I can't do what I'm planning in my head
(I can't do characters that I don't have)




I think the balance patch will be applied this week as I expected..
Well, maybe not..
But.. it will, right.. definitely..
I wonder.. who will laugh and who will cry..
Who will get the structure improvement..
Will my Bard be saved.. sob sob..
Please take away the attack power reduction and please rework Bard!
Bard is also an OBT character, so the structure is a mess, sob sob..
Anyway..
Balance patch.. looking forward to it!
[Please buff]



I really suffered a lot trying to match the Cele Shin-ddeuk with 16 tiers, and finally got the Weak Flash and Weak equipment..ㅠㅠ
Except for the critical error of deleting the normal attack in the last save, thank you so so much



Ice candy farm




Bo-seria is pretty

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👉 Drop the first word that comes to your mind in the comments!
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🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476


I wrote it carefully and the moment I tried to press submit, it turned 12:00..
It's my fault though ㅠㅠ



I was wondering what happened to the badges after the Sparkle system ended, but the existing gold, silver, and bronze badges have also disappeared.
I wonder if all the special badges that were given out in the past for achieving certain game rankings have disappeared.
Quarterly review evaluation 2x event, weekly/monthly strategy king/review king lucky draw, various store events > 2x event ended, consolidated into Sparkle, store event only held at the beginning of the month > currently all down
The community home has also become quite modest, and I wonder what will happen in the future.



스테이지 3까지 재밌게 즐겼습니다만
데모 기준으로 강화 요소가 보드와 칩셋을 통한 스탯 상승 정도다 보니 스테이지가 많아질 수록
플레이가 단조로운 느낌이 들지 않을까 걱정되네요.
난이도를 추가한다거나 무기 별 스킬을 추가하고 로비에서 전환 가능한 식으로 전략을 다양하게 만드는 게 좋지 않을까 생각합니다.


안녕하세요 헬게이머님 세르케를 재미있게 즐겨주셔서 감사합니다.
데모버전에서는 저희가 가장 기본이 되는 부분만 만들어 둔 상태입니다.
스테이지가 많아짐에 따라 스킬이 늘어나는것은 당연하겠지만 그 외,
스킬에 붙는 부가효과라던지, 특수 모듈, 변신같은 다양한 컨텐츠등을 구상하고 있습니다.
걱정해주시는 만큼 저희게임을 좋아해주신다 생각하고, 단조롭지 않은 게임이 되도록 열심히 개발하겠습니다.
많은 응원 부탁드립니다.
감사합니다.