주먹왕살골
13/12/2025
13/12/2025 10:13 PM (+09:00)
271 °C

1. The Gauntlet is not just a balance issue, but a state where the 'class function has collapsed'

The Gauntlet currently has the following fundamental problems.

-Low basic attack power and low combat power compared to equivalent weapons

-Skill structure that makes it difficult to perform the role of supporter in large-scale battles (small increase in attack power/defense power, short-duration shields, etc. have low contribution to battles)

-Inferior in all aspects of motion, judgment, and hunting speed

-In-game weapon appearance not implemented

These problems have already exceeded the level that can be solved by simple numerical adjustments.

Even though there is a class with such serious accumulated problems, the development team has not yet expressed any official intention to respond in any form.

---

2. Announcing the development of new weapons while existing classes are neglected is inappropriate

The release of new weapons itself can be positive in terms of game expansion.

However, in the following situations, it rather becomes poison to user trust.

-Existing classes are not functioning properly

-Related improvement requests have been unanswered for weeks

-Gauntlet users currently classify the class itself as completely marginal

In this situation, prioritizing the announcement of a new ranged weapon

can only be interpreted as the following message.

"There are no plans to fix the Gauntlet."

"Creating a new class is more important than fixing a problematic class."

"Acquiring new users takes precedence over the inconvenience of current users."

This can seriously undermine trust in the game's operational direction.

---

3. Prioritize normalizing existing classes over new weapons

The Gauntlet is currently in the following situation.

-Lowest solo play efficiency

-Poor support function performance

-No contribution to PvP or large-scale battles

-No sense of equipment growth due to unimplemented appearance

In other words, no matter how much users invest, performance, visual satisfaction, and role performance are all impossible.

An operation that proceeds with the development of new weapons while neglecting such weapons

is an act of ignoring the experience and investment value of existing users, which is more important than content expansion.

---

4. Requirements

1. Before introducing the new ranged weapon, please be sure to clearly disclose the Gauntlet improvement plan and schedule.

2. Please provide official feedback on the Gauntlet issue.

3. Please recognize that normalizing existing classes should take precedence over new weapon development.

4. Please recognize that the Gauntlet needs a complete redesign, not just simple adjustments.

---

5. Conclusion

What is more important than announcing new weapons is making sure that the currently existing classes can perform their roles.

Gauntlet users are not opposed to adding new content,

but are pointing out that prioritizing the development of new weapons while neglecting existing classes undermines operational trust.

We request a clear statement and responsible action regarding the improvement of bare hands and gauntlets.

S1722702477850711
14/12/2025
14/12/2025 12:20 PM (+09:00)
무기를바꿔 누가 권갑하란거아니자나
S1725208796220013
13/12/2025
13/12/2025 06:01 PM (+09:00)
282 °C

This game has lost the concept of getting items from field hunting ㅠㅠ

It's been a long time since the concept of getting rare legendary armor disappeared

The bigger problem is that the higher and stronger the hunting grounds, the higher the drop rate or the ability to get items. 

The higher the hunting grounds, the less items come out ㅋㅋ

It's meaningless to pay to go to higher hunting grounds and get good items 

And increase the world hunting ground experience or drop rate a bit

Damn it~

STOVE170831889611100
13/12/2025
13/12/2025 08:57 PM (+09:00)
ㄴㄴㄴㄴ템 드랍률은 높이는게 문제가 아니라 이 겜 자체 밸런스가 내실에 있어서 케릭 몸뚱아리에 강하냐 약하냐가 정해져서 문제에요 아템 능력치가 좋으면 돈 들여서 구입하고 할텐데 솔직히 내실 좋으면 굳이 큰 차이가 없어서 안삼
MoJz
14/12/2025
14/12/2025 02:26 PM (+09:00)
650 °C

Hello! Stove members! This is Mojo Games.

We would like to share a little about the development status of our next game, [Flower Survivors].의 개발상황을 조금 공유하려고 합니다.

1. Added companion strengthening and animation!

2. Added re-roll function when selecting talents and skills!

3. Added buff item types and ranged enemies!


4. Added passive image & changed numerical display

In addition to these, there are dozens of changes and additions,

and we will occasionally post development logs.

[Flower Survivors]Please look forward to it.

Thank you!

1 / 4
스토브9700
21hr ago
15/12/2025 11:19 AM (+09:00)
믿고기더리는 플라워
S1761546677540111
13/12/2025
13/12/2025 11:21 PM (+09:00)
163 °C

The best reason why roguelite games like Slay the Spire and Darkest Dungeon can be played frequently is because you can start a new game that feels fresh and exciting. Even if you lose immediately, you start over and it's fun.

CZN does not allow that. It pushes you to play the same few characters/team by limiting potential and growth exp. It pushes you to play same map for grinding items. You rarely lose Chaos run because you are always optimizing to get more resources. Losing Chaos run does not encourage you to start over for "fun". This makes game boring long-term and more of a chore, not a game. 

CZN needs to either go more towards roguelite gameplay. I would recommend significantly reducing grind for new characters level up so people can at least have fresh ways to play the game. Or provide additional incentives for people to try less used strategies (Ex: Marvel Snap has optional missions/rewards for strange clear conditions).

18019740
13/12/2025
13/12/2025 11:33 PM (+09:00)
Their answer to beloved users is: Demise Gate
IamLazy
14/12/2025
15/12/2025 02:40 AM (+09:00)
212 °C

Hi H8

Chillaxmike
10hr ago
15/12/2025 10:22 PM (+09:00)
LORDNINE_INFINITE_CLASS
Yahabels
14/12/2025
15/12/2025 03:33 AM (+09:00)
aa
S1762591221797011
14/12/2025
14/12/2025 11:43 AM (+09:00)
242 °C

I couldn't get the All-in-One Workshop copy to proc, but it finally did at the end ㅠㅠ

넷카망_1
14/12/2025
14/12/2025 02:28 PM (+09:00)
이제야 입문 하셧군요 다음미션은   코스트 1짜리 화룡승천 4장  구하기 입니다
S1761118116518011
14/12/2025
14/12/2025 01:31 PM (+09:00)
경천이저거 무쓸모더라꼬.....
S1758890944732211
12/12/2025
13/12/2025 08:43 AM (+09:00)
172 °C

My computer broke down two days ago

After checking with a repair shop, I found that there was a problem with the computer's graphics card

and I couldn't access Road Nine because the D: drive (external hard drive) where Road Nine was installed was not recognized.

After replacing the graphics card and re-connecting the D: drive, I tried to run Road Nine,

but it kept failing to connect, so I deleted and reinstalled Road Nine.

However, the installation failed with a message saying that the drive could not be found,

so I contacted the customer center and received a reply saying 'reset the drive,' which I did, but the installation still failed.

When I inquired again, I was told not to use Korean for the folder name, but to use English, which was so absurd that I'm posting here.

I'm asking in case anyone knows how to do it.

The same message appears even when installing on the C drive or D drive, 

and it doesn't work even after following the help instructions.


1 / 3
599076
13/12/2025
13/12/2025 11:24 AM (+09:00)
d
S1760284699961711
13/12/2025
13/12/2025 11:20 AM (+09:00)
fv
말뚝박고
14/12/2025
14/12/2025 09:55 AM (-NaN:NaN)
148 °C

I fell for the charm of Guardian Knight yesterday.

I love the actions and skills so much...

['Guardian Knight' Super Awakening Skill  Casting Capture]

#로스트아크 #로아 #7주년 #가디언나이트 #용녀 #맘에들어 #맘에듬 #좋아해 #행복하자 #또보자_1부 #반가워_2부

말뚝박고
14/12/2025
14/12/2025 09:56 AM (-NaN:NaN)
Author
'잃어버린 내 골드'는 어디에... ㅠ.ㅠ.
동의보감편찬
13/12/2025
13/12/2025 05:26 PM (+09:00)
372 °C

There are a lot of newbies

and a lot of returning players,

so it's bustling after a long time.

Well, it's not like it didn't exist before...

It feels cozy in winter after a long time.

But the reality is that it's cold right now.. 

[Afraid Roa Corn]

Well, let's work hard on Loa today!!

[Let's go]

띠잉냥
13/12/2025
13/12/2025 08:20 PM (+09:00)
ㅊㅊ
STOVE87480710
13/12/2025
14/12/2025 05:11 AM (+09:00)
ㅊㅊ
STOVE82616529
13/12/2025
14/12/2025 08:30 AM (+09:00)
582 °C

1000 * 1

It didn't come out well today

황금포카칩
15/06/2021
15/06/2021 10:49 AM (+09:00)
140 °C
짧막한 후기

 

기본적인 캐릭터 디자인과 움직임은 나쁘지않았습니다.


파밍요소로 보드와 칩셋을 활용해 캐릭터의 능력치를 향상시키는 시스템은 나쁘지않았으나

같은 보드의 칩셋을꼈을때만 나타나는 효과보단 특정 칩셋착용시 세트효과가있었다면 더 다양하게 조합을 해봤을텐데하는 아쉬움이었었죠.


또한 다른 능력치에 비해 공격력 몰빵 시 쉬워지는 난이도는 추후 벨런싱을 통해 보완을해야할것갓습니다.

sp칩셋같은경우 최대 sp보유량을 늘리는것보다 쿨타임감소 혹은 공격속도 증가가 더낫지않았나 싶었습니다.


각 무기마다 고유 스킬2개씩있는데 해당 툴팁을 튜토리얼에서만 확인해볼수있는게 아쉽네요

마우스오버 혹은 로비에서 해당정보를 확인할수있다면 더 좋을것같습니다.


다른 무기들에 비해 라이플의 성능이 지나치게 좋은것같아 개선되어야할부분을 말씀드리겠습니다.

원거리 무기의 큰특징이라면 카이팅이되는 대신 낮은공격력과 재장전을 해야한다는 불편함이있어야하는데 이는 샷건에서만 보여줬습니다.

라이플같은경우 재장전을 무빙하면서 할수있으며 끊어치기시 상대는 나를 90% 이상 공격을 성공시키지 못했습니다. 심지어 무빙하면서 재장전하니 제약이없음


차징스킬의 불합리함

검을 제외한 무기에는 차징스킬이 존재하는데 이때 피격 시 넉백과함께 sp소모 및 차징실패는 너무 하이리스크 로우리턴인것같아 사용하지않게 됩니다. 차징시 피격면역 또는 보다 빠른 차징이되거나 칩셋을 활용해 차징속도를 단축시킨다면 더좋을것같아요


라이플 사용 시 지나치게 높은 sp수급량

자연회복이아닌 적 공격시 소량의 sp를 회복하는 방식은 좋으나 공격속도가 빠른 무기를 채택 시 압도적인 회복속도가 게임난이도를 떨어뜨리는데 한몫을 한것같습니다.

sp 수급에있어 원거리보단 근거리가 회복하기 어려우니 기준을 잡고

평타 시 1-3 랜덤 회복한다는 가정 하면

원거리 무기는 5발 적중시 1회복을해야 합리적인 난이도라고 봅니다.


연속 공격

라이플사용시 왼쪽 버튼만 누르고있으면 빠르게 연속 공격이되며 자연스러운데

라이플을 제외한 나머지는 직접 클릭을해야하니 손의 피로감이 배로됩니다. 


아이템 업그레이드의 불편함

아직 버그인지 기획의도인지 모르겠으나 업그레이드 재화가 충분히 보유하고있으나

한번에 업그레이드가 되지않고 일정구간마다 직접 넣어줘야 다음단계로 업그레이드가 되는건 고쳐야할것같습니다.

또한 가시적이지않아 불편함이있습니다.


보드와 칩셋을 설정하셧으니 

머리/상반신/하반신/팔/다리 부위별로 파츠장착을하거나 배틀그라운드처럼 무기에 각파츠를 장착해 업그레이드가된다면 

파밍욕심 성장욕심을 자극할수있어 더 좋을것같습니다.


앞으로 기대되는 게임입니다 ^^


Log in and post a comment!
Characters : 0/1000Words : 0
DSGAMES
15/06/2021
15/06/2021 02:39 PM (+09:00)

황금포카칩님 세르케를 플레이해주시고 소중한 의견까지 남겨주셔서 정말 감사합니다. 

그런데 제목이랑 다르게 짧지않고 정말 다양한 내용을 담은 알찬내용이라 놀랐습니다. 

올려주신 내용을 참고하여 보다 재미있는 세르케를 만들 수있도록 노력하겠습니다.

감사합니다!