xELSUPREMOx
09/02/2026
09/02/2026 02:11 PM (+09:00)
60 °C

- nice

allistair
09/02/2026
09/02/2026 02:13 PM (+09:00)
grats!

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👉 Drop the first word that comes to your mind in the comments!

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🔗 View Mission : https://reward.onstove.com/

🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476

S1746191842728511
09/02/2026
10/02/2026 01:23 AM (+09:00)
awdawd
모바일유저만세
07/02/2026
08/02/2026 08:22 AM (+09:00)
117 °C

Hyojae hyung said it himself a year ago

Mobs have perseverance (you can use a combat cloak or a valor cloak)

Ignoring perseverance is a valid option when hunting

Even in the roadmap

All damage + pvp all damage

He said that it is applied together by compound calculation

Hyojae hyung, I'm still working hard

1 / 2
Abyssalstar
09/02/2026
09/02/2026 07:23 PM (+09:00)
293 °C

In fact, it looks like it will be Itsuki's introduction corner!
The reason why I combined 3~4 is because 3 is a stage where the production intention is to rest, so the boss monster Theos didn't have any particular personality! Life is also very low!

From stage 3, enemy mobs have additional skills.
Synchronization: You must choose a draw card to win
Strike: 2 damage upon defeat
Also, Itsuki, the boss of stage 4, has a cute appearance and a high level of difficulty!
Unique item

[Equipment] Silver Dress 

Makes Iroha's attacks miss by 30%
[Skill] Nocturne

Changes rock-paper-scissors manipulation for 1 turn.

I'll be back tomorrow with the development story of the Infinite Road!
https://store.onstove.com/ko/games/103839

Maou01
09/02/2026
09/02/2026 04:14 PM (+09:00)
131 °C

.

Maou01
09/02/2026
09/02/2026 04:14 PM (+09:00)
Author
.
S1753224562410012
09/02/2026
09/02/2026 04:30 PM (+09:00)
;
mametalow175
08/02/2026
09/02/2026 02:28 AM (+09:00)
48 °C

→Awkwardness in the character's lines

This is the point that particularly bothered me.

Occasionally, I see lines that are like sentences rather than colloquial speech, and I'm like, "?"

"If you don't have business here, don't bother us. We don't want to fight."

Personally, I can accept something like that more easily.

The sentence suddenly ends with "da". In a different line, she was saying, "There's an interesting prey."...

I feel like it would be more natural to say, "I didn't think so."...

→Overuse of "Sokusen Sokketsu" (Quick battle, quick decision)

Yuki and Rei said it several times. It's an unfamiliar idiom in Japan. I learned the meaning for the first time when I looked it up.

→A slightly incomprehensible sentence

This is the sentence when you touch the Chaos Core in the 0th Research Institute.

What is seawater that has run out of power? lol

Is it like L.C.L. from Evangelion?

Is it a Korean proverb? Is it a sentence I've never heard because it was directly translated?

→Awkwardness of "kill" in the lines

I guess this line is a direct translation of the original text. It's okay for Yuki to be furious and say "Kill!!", but I felt uncomfortable with Sereniel using the word "kill" so calmly. Besides, the wording of the lines in this scene feels a little unique in the first place.

→The lines don't have much character

I think the fact that they are constantly speaking in polite language eliminates the feeling of lines and character, and makes me feel that it is a sentence rather than colloquial speech, which I felt at first.

The director of the 2nd Research Institute could change the ending to something like, "Chizuru-san, that's not what you said!" lol

I felt various small awkwardnesses like this everywhere. I didn't have such problems in the story of Act 1, the story of the Tinder of Hellfire, or the story of the Trauma Code, so the poor localization of Act 2 is more noticeable.

Is the person in charge of localization different only for Act 2, or is the localization method different from other chapters?

Will there be any rewriting of the lines in future updates? I know it's difficult, but I'd be happy if you could improve it.

1 / 5
활리이
09/02/2026
09/02/2026 03:16 PM (+09:00)
453 °C

I think the balance patch will be applied this week as I expected..

Well, maybe not..

But.. it will, right.. definitely..

I wonder.. who will laugh and who will cry..

Who will get the structure improvement..

Will my Bard be saved.. sob sob..

Please take away the attack power reduction and please rework Bard!

Bard is also an OBT character, so the structure is a mess, sob sob..

Anyway..

Balance patch.. looking forward to it!

[Please buff]

하현달5764
09/02/2026
09/02/2026 05:57 PM (+09:00)
f
계란말이샐러드
09/02/2026
09/02/2026 05:56 PM (+09:00)
h
재진짜재수없다
08/02/2026
09/02/2026 07:46 AM (+09:00)
214 °C

I finally beat The First yesterday☆☆☆

I have to change my main character now... Sorry, Hawk.

홀리론리맨
08/02/2026
09/02/2026 08:40 AM (+09:00)
와 축하드립니다 나도 심군 얻고 싶다
모찌마시
08/02/2026
09/02/2026 08:31 AM (+09:00)
짝짝코
Jack2Epic
07/02/2026
08/02/2026 08:53 AM (+09:00)
72 °C

 Chaos is real. That is all.

97160662
09/02/2026
09/02/2026 06:48 PM (+09:00)
240 °C

If I don't have diamonds, I'll just buy a few small packages every now and then and be done with it.

To be honest, if I buy packages for about 3~4 months, something better than my current character will come out. Damn it...

I should just let the characters I have fish for resources, enjoy the new game that came out this time for three or four months, and then get a character as a gift when I think about it.

S1720712766900911
10/02/2026
10/02/2026 11:44 AM (+09:00)
ㅊㅊ
leo9989
14/06/2021
14/06/2021 09:30 PM (+09:00)
243 °C
기대가 큽니다...부디 결과물은 실망이 없길...ㅎ

일단 장르 자체는 개인적으로 좋아하는 장르라 기대를 많이 했는데.

캐릭터 디자인은 맘에 들었으나, 게임배경 디자인에선 많이 아쉬웠다

로 정리가 될것 같네요.

근데 아직 개발중인 게임이니깐, 충분히 더 발전의 여지가 있고

아직 데모버전만 해본거라 섣부른 판단 자체는 자제해야겠죠.


 

아 그리고...

시점이 쿼터뷰인데, 지도가 좌하단에 있으니까 보기가 엄청 불편해요...

진행은 우상단이나 우하단 좌상단으로 가는데... 


개인적으로는 지도는 우상단에 배치해두는게 좋을것 같습니다...

아니면 디아블로처럼 특정키를 누르면 나오게 하시는게 나을것같아요...

최소한 지금보단요...


그리고 게임을 하다가 문득 든 생각인데...

애초에 액션게임에 지도가 필요한가?? 라는 생각이 들더라고요...

3스테이지 처럼 지름길이 나오는데에선 필요한가..싶기도 한데 보니까 지도 전체를 다 볼 수 있는게 아니던데

그러면 애초에 지도가 왜 있는건지 잘 모르겠더라고요;;; 

뭔가 데모버전에선 보여줄수 없는 무언가 때문에 필요한거라면 또 이야기가 달라지겠지만요.ㅎ

현재로선 지도의 필요성을 딱히 못느끼겠어요...


그리고 애초에 액션게임이 다 때려부수는것에 최우선을 두지 않나요?

지름길이 있으니 지도를 보고 잘 찾아보세요.는 뭔가 액션게임엔 맞지 않는것 같아요.



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DSGAMES
17/06/2021
18/06/2021 02:41 AM (+09:00)

안녕하세요 leo9989님 답글을 제가 미쳐 못보고 지나가게 되서 늦게서야 달게 되었습니다.

디자인에 대해서 아쉬운 부분도 있음에도 한가지라도 마음에 드는 부분있다는 점에 담당자였던 저는 다행이라 생각하고 기쁜 마음입니다.

언급해주신 부분에 대해선 저와 공동 개발중인 팀원과  좋은 방법을 찾아가고자 상의 중입니다.

기대하시는 만큼 저희도 더욱 더 발전 된 모습으로 세르케를 보여드릴 수 있도록 노력하겠습니다.

플레이 해주셔 감사합니다!

정어리_2
15/06/2021
15/06/2021 11:44 AM (+09:00)

길찾기나 지도는 로그라이크 방식으로 제작하다가 콘셉트를 바꾸면서 남은 흔적이 아닐까 합니다.


이런 류의 게임은 로그리아크 방식이 제작 시간 대비 콘텐츠 양이 많아서 로그라이크 방식으로 많이 만듭니다.


하지만 개발과정에서 아니다 싶어서 엎은거고 그 결과 여러개의 방을 돌아다닌다는 콘셉트가 남은것 같습니다.

leo9989
14/06/2021
14/06/2021 09:32 PM (+09:00)
Author

뒤늦은 인증샷 첨부합니다 ^^7