






This is the <Deep Sea Moonlight> magnet badge I received from the Indie Boost Lab badge acquisition event!
Personally, I think it will look really great for decoration because of the pixel art and color palette.
I also received two postcards with impressive colors.
The developer has been continuously uploading development logs for Deep Sea Moonlight recently,
and seeing the game gradually improve makes me look forward to the official release.
I will continue to support you!


Ah.. it's hot.. It's hot every day!!

The typical behavior of the abandoned dog-like PK geezers on Server 6
1. They can only kill people who are AFK.
2. If they aren't AFK, they run away immediately. Most of them die while running away.
3. Hiding in a corner of the village for an hour because they're scared of getting their heads blown off by a revenge teleport.
4. With their low intelligence, they hunt in low-level hunting grounds like the battlefields, right next to the forward base where they can't be attacked, and run away if they get caught.



https://loajoa.pages.dev (Loajoa)
[Main Account + Alt Account Task Management]
- 'Raid' Management
+ "Improved Gold Acquisition Visualization"
+ "Clear Medal" display
+ Added memo per character
- In memo, Q4321:1/2/3/4. (Cube 4321 stage auto-calculation)
- 'Weekly Tasks' Management
+ "Unlimited participation settings / Gold acquisition limited to max 3 times" (Gold raid, material raid settings available)
- Bidding Auction Calculator
#로스트아크 #로아 #좋아해 #로아joa #낙원 #2026 #loajoa #리센느 #원이 #미나미 #리브 #제나 #메이 #러브어택 #LOVE_ATTACK #데자뷰 #DEJA_VU #프리티걸 #PrettyGirl #런어웨이 #RunAway #핀볼 #PinBall




I knew this dead company SmileGate would pull something big. Anyone with eyes can see that the Season 4 Desire cards are nowhere near as good as the Season 3 Persona cards. Not only is the mechanic bad, but it's also not as fun as the last season. It's boring as hell. If you don't know how to make games, then don't. I can't imagine a more brain-dead move than nerfing last season's cards. Are the designers here just to eat shit? Last season had limited cards, so they had to be strong. This season doesn't, so you use 'balance adjustments' as an excuse to nerf everything strong from last season into trash. If that's not the case, I really suspect your designers got their jobs through nepotism. You're as stupid as your mother, even more retarded than a retard. What kind of shriveled brain could come up with the Season 4 Desire cards? Boring at a glance and lacking any real power. Can you start a livestream and explain your design philosophy?
I really want to see if the planners and designers who created the Season 3 and Season 4 cards are different people. Why is there such a huge gap between them?
Read this yourself↓↓
【Adjusting Season3 'Season Power' (Persona Imprints/Cards)】
To avoid damaging the freedom of diverse deck building using 'Season Power' and the overall season experience, the development team generally does not wish to adjust 'Season Power' after an update. However, the Season 3 'Persona' imprints and cards were not sufficiently reviewed for power levels during the design phase and were released with values far exceeding other 'Season Power' levels.
If these specifications are maintained, numerical inflation will inevitably occur in subsequent seasons. If this process repeats, the value of the 'save data' for Fausts will drop sharply as seasons change, and the fatigue of needing to re-grind will increase, so we have decided to make adjustments.
However, to avoid damaging the diverse deck building and gameplay experience that Fausts tried during Season 3, we will focus on correcting the applied effect values, retaining the original roles of the imprints and cards in battle, and only adjusting their power levels.
Don't you want to laugh at yourself when you say this? What do you mean bythe fatigue of needing to re-grind will increase? I could have just used my Season 3 save data without grinding for Season 4. Now that you've heavily nerfed the Season 3 cards, making that save data trash, don't I have to re-grind for Season 4 save data? Would I need to grind if you hadn't nerfed them??
If at the end of Season 4, it turns out some strategy is overpowered again, will you nerf it again and force players to grind for Season 5 save data? That's also re-grinding, right? Furthermore, even if you're right and every season's power level is similar, and the new season isn't much stronger than the old one, I still need to grind for the new season's save data, don't I? Can you come up with some logical argument? If S3's mechanics are hurting your S4 sales, just say so openly. You don't need to beat around the bush to make players think you're actually considering their interests. If you really cared about players, the first thing you should change is the burden of sorties and those high-priced magic pills.
Furthermore,
you're even touching morale? Are you human? Doesn't that make the morale clown I grinded for a real clown? I scanned the code, do you know how hard it is to grind for a perfect save? You might not even get it with 100k black matter. Will you refund the black matter I spent?
Can't you look at player feedback before every nerf or change? Can't you ask for player opinions first? Can't you discuss it with players? By what right do you make the decision alone? Can you represent all players? Let me ask you, have you ever played the game yourself? What is this forum for? What's the point of this forum? Is it just to fix bugs that benefit players immediately?
Next time you want to nerf something, you can, but I want to see your mother on the list too, Director Kim.
To turn a perfectly good game into this, it's simply the biggest joke in the industry for 2025-2026. Having played since launch, I'm the biggest clown of all.
Future new players, take note: if you find a season mechanic that is particularly strong, be careful, because in the next season, all the decks you grinded for will vanish into thin air! SmileGate promised not to nerf five-star characters, but they didn't promise not to nerf mechanics. As long as they think it's unreasonable, they'll nerf five-star character mechanics too.
The scumbags at SmileGate treat the decks players worked hard to build as nothing. They nerf whenever they want. The time, money, gacha pulls, and black matter players invest are just things they can dismiss with a dozen magic pills. They dare to nerf caps and mechanics now, and they'll do it again next time. The more you invest, the more despair you get.
Admit it, this game was dead from the start and is getting worse. Characters are becoming homogenized and increasingly boring. The new characters now lack the interesting mechanics of the old ones; they are just piles of powerful stats and mechanics. If this change passes, they will be even more unscrupulous next time. To suppress so-called power creep, the next one on the chopping block will be Tenebria. Do you believe they'll say Paean's strength far exceeds their expectations and needs a nerf?
The production team's mistakes are always paid for by the players. This is the first time I've played a game that loves to punish its players. That's SmileGate for you.
I officially declare 7/29 the death anniversary of Chaos Dream, SmileGate, and the scumbag Kim.
I officially declare 7/29 the death anniversary of Chaos Dream, SmileGate, and the scumbag Kim of the death anniversary.
I officially declare 7/29 the death anniversary of Chaos Dream, SmileGate, and the scumbag Kim of the death anniversary.
I officially declare 7/29 the death anniversary of Chaos Dream, SmileGate, and the scumbag Kim of the death anniversary.
I officially declare 7/29 the death anniversary of Chaos Dream, SmileGate, and the scumbag Kim of the death anniversary.
I officially declare 7/29 the death anniversary of Chaos Dream, SmileGate, and the scumbag Kim of the death anniversary.
I officially declare 7/29 the death anniversary of Chaos Dream, SmileGate, and the scumbag Kim of the death anniversary.
I officially declare 7/29 the death anniversary of Chaos Dream, SmileGate, and the scumbag Kim of the death anniversary.
I officially declare 7/29 the death anniversary of Chaos Dream, SmileGate, and the scumbag Kim of the death anniversary.
I officially declare 7/29 the death anniversary of Chaos Dream, SmileGate, and the scumbag Kim of the death anniversary.




With even the damn field bosses being controlled, there's no point in bosses, occupation battles, or anything else anymore there's nothing left to enjoy now ㅡㅡ;




7/19
10*13 = 130
100*12 = 1200
1000*2 = 2000
5000*3 = 15000
18330-3000 = 15330


Complete daily flake mission tasks. Site: https://reward.onstove.com/en
Get random flakes from the 'draw' tab. Site: https://reward.onstove.com/en/event
Buy games using flakes. Site: https://reward.onstove.com/en/shop



정말 너무 좋은게임과 재미있는게임 미리 테스트 해 볼수 있어서 너무 좋았습니다
6월 슬데생도 참여했는데요
4~5월에 진행했던 슬데생의 보상은 언제쯤 나오나요? 메일로 주시나요?

안녕하세요 @뭉치89 님, 슬기로운 데모생활에서 즐거운 시간을 보내셨다니 정말 뿌듯하네요!
보상은 사전에 공지드린 대로 6월 중순 중(아마 이번주 금요일 전까지) 으로
입력하신 핸드폰 번호로 직접 발송이 이루어질 예정이오니 참고부탁드립니다.
그럼, 내일부터 시작하는 6월 슬데에서도 즐거운 시간 되시기를 바라요! 😉 😉

스토브 인디 이벤트 참가해서 상품을 받은적이 있었는데 대략 한달 정도 지난뒤에 e-메일로 안내 사항이 오고 이벤트 상품이 배송되었습니다.
슬기로운 데모생활 이벤트도 좀 걸릴 듯 하네요