LORDNINE_INFINITE_CLASS




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์ด์ ๋ถํฐ ์งํํด์ ์กฐ๊ธ์ฉ ์ผ์ ์์ผฐ๋๋ ์์ฑ๋์๋ค์.
์ฐ์ ๋ฐ์ดํฐ๋ ์ค๋ ๋ ์ง๋ถํฐ ๋ฐ์๊ธฐ ๋๋ฌธ์ ๊ฐ๊ฒฉ ๋ณ๋์ ๋น์ฐํ์ง๋ง ๋ณผ ์ ์์ต๋๋ค.
์ ๊ฐ ๋ถ์ง๋ฐํ ์ค๋๋ถํฐ ๊ณ์ ๋งค์ผ ์์ง์ ํ๋ค๋ฉด ๋์ค์๋ ์ถ์ด๋ฅผ ๋ณผ ์ ์์ ๊ฒ๋๋ค.
ํธ์คํ ๋น๋ฅผ ์ง๊ธํ๊ณ ๋๋ ๊ตณ์ด ๋๋ฉ์ธ๊น์ง ๊ตฌ์ ํด์ผ ํ ๊น ์ถ์ด์ ์ผ๋จ ํธ์คํ ์์ ๋๋ฉ์ธ์ผ๋ก ์ด์ํ๋ ค๊ณ ํฉ๋๋ค.
๋ง๋ ๊น์ ์์ ์ ์ ๊ฐ ์ฐ๋ ๊ธ๋ค์ด๋ 1์ผ ์ด๋ฒคํธ ์ ์ฐ๋ ํ์ธํ ์ ์๋๋ก ๋ชจ์๋จ์ต๋๋ค.
๊ฒ์ ํํฐ๋ ์ ์ ๋ง๋๋ก ๋ฃ์์ต๋๋ค.
๋ณด์ ์ํ๋ ์ ๊ธฐ์ค์ ๋๋ค. (์ ๊ฐ ๋ง๋ค์์ผ๋ ์ด๋ฐ ํน์ ์ด๋ผ๋...)
๊ฒ์ ์ ์ฉ์ ๋๋ฌ์ผ๋ง ํํฐ ์ ์ฉ๋ฉ๋๋ค.
๊ฐ๊ธ์ ๋ชจ๋ฐ์ผ ํ๋ฉด๊น์ง ๋ง์ถฐ๋ดค์ต๋๋ค.
๊ทธ ๋ฐ์ ๋ฐฉ๋ช ๋ก์ ๋ง๋ค์์ผ๋ ์๊ฒฌ ์์ผ์ ๋ถ๋ค์ ๋จ๊ฒจ์ฃผ์๋ฉด ๋ฉ๋๋ค.
์ผ๋จ ์๋ฒ ์ด์ํด๋ณด๋ค๊ฐ ๊ณ์ ์งํํ ์ง ๊ณ ๋ คํด๋ณผ๊น ํฉ๋๋ค.
์๋ํ๋ฅผ ํ๋ ค๋๊น ๋น์ฉ์ด ๊ฝค ๋ค๊ณ , ์ด๊ธฐ ๋ฐ์ดํฐ ์์ง ์ ๊น์ง๋ ์ ๋งคํ ์ฌ์ดํธ๋ผ์...
์ผ๋จ 6๊ฐ์์ ๋ ์ด์ ๋ชฉํ์ธ๋ฐ ๊ทธ ๊ธฐ๊ฐ๋์ ์ฌ์ฉ ์ถ์ด๋ฅผ ๋ณด๊ณ ๋ค์ ๊ฒฐ์ ํ๋ ค๊ณ ํฉ๋๋ค.
์ถ๊ฐ ์ฌํญ์ 1์ผ ์ด๋ฒคํธ ์ ์ฐ์ ๋ ์ ์ด๋ณผ๊ป์.




ใMahjong IchibangaiใรใThe Quintessential Quintupletsใ Collaboration Event ใThe Quintessential Mahjong Theoryใ is in full swingโผ๏ธโจ
Please check the in-game details for more information~
โฐEvent Period
December 12, 2025 (Fri) 10:00 ~ January 10, 2026 (Sat) 23:59
#์ผ๋ฒ๊ฐ5๋ฑ๋ถ์์ ๋ถ์ฝ๋ผ๋ณด
#๋ง์์ผ๋ฒ๊ฐ
#5๋ฑ๋ถ์์ ๋ถ




My Bad...


Actually, it's been there since the beginning of the launch, but they're fixing it because a fire broke out




Now that I've been thinking about it, there are many strange parts of the game, so let's point out a few things
Cost cycle and its board duration effect <--- failed to adjust.
And the only cards that should have Unique don't have Unique, and that's why things like Trica-mi were created.
The balance is already messed up, so there are a lot of things to fix
Some decks rotate through the entire deck in turn 1 and cycle
Only those decks have uniformly high power
Inflationary next support will either reduce cost/earn cost, draw, or increase damage, or just make everything work. Maybe it will make everything work.
Yuyeok, Great Rift <--- In the case of Yuyeok, it comes out smoothly, but it was made without any unique characteristics.
It could only be seen as a complacent content rather than end content...
But here, the turn limit is tight and the balance is strange, so the problem becomes even worse.
It only demands short-term battles, and there is no benefit to be gained from enduring, so only damage-dealing is possible, and Vanguard is treated like trash <--- From the beginning, there was talk about how to treat Vanguard, and the new content ended up being a bad move of adding additional points for healing and Vanguard mains.
I've actually talked about the Great Rift before.
The scoring method is also a problem, but it came out in a state where deck farming, balance, and resources don't match, making the three problems more noticeable, making it closer to a triple crown-level bad move.
And it came out very quickly in just one month.
The Great Rift has healing points and perfect block points in addition to damage points in the scoring method. <--- Now, it's a deformed form of receiving a lot of these points using this, but the funny thing is that even if you don't use compulsion, the late-game Trica-mi is in the top ranks.
Actually, when you look at it as a ranking match, it's a bit absurd... If you want healers or Vanguards to be used, you could make them do their part in the content game-wise, but it's stupid to give extra points for adding a side dish to a battlefield where they can't even do their part, but they did unimaginable things with these points.
With the balance, Haru, Yuki, and Chizuru are all trash, right? They're all buried, and even though they gave Vanguard main points, you can't even find Vanguard.
Even if people who haven't raised Trica and Kami try to put in resources in a hurry, there's a problem because there are so many resources needed, and they might not want to raise them, so it's like giving up on the Great Rift.
The deck farming also got worse because of the basic Raw Rashomon structure, Codex reroll, and End of the World Gate, all because of the Great Rift.
Stress <--- Something is wrong with this system.
You can't control it and the return is very small. There's no thrill either.
But they even put in animation and it goes deep into the setting
It seems like the system should have more weight.
But in the Great Rift, Nebula Distortion, and Yuyeok <--- you don't use stress here? Did they create a system and not even understand it themselves?
I think there should have been something that allows you to control stress systemically or feel some thrill.
The return and strategic control need to be systemically supplemented, so it only looks like an incomplete system.
The current design is just tying it up and hoping it works with luck. I don't know who made this design, but I want to punch them in the face.
Link Crash <--- This is just giving you one more turn and telling you to leave.
There's nothing to recover from in this state.
I don't know what to do.
Did they make this so you wouldn't see the kill event?
It would have been nice to add a reversal element for the thrill.
Partner
They put in a lot of effort into the pixel art, but in the end, they play the same role as the signature weapons in Genshin or the light cones in Honkai Star Rail.
Why?
Wouldn't it have been better if they came out and fought together?
If there was a switch, it would have been possible to increase the strategy a bit more than doing it with three people.
The game lacks strategy right now, so why didn't they think of this?
They don't seem to have any ideas.
Spark
First of all, I don't know who put in things like +1 to fraud resolve or red execution card, but I want to punch them in the face.
When I thought about it, it's a cosmic breakthrough-level high point and a low point where you die if you don't draw it.
Wouldn't it have been better to group Sparks together to solve this?
This would make it easy to suppress high points while ensuring a certain amount of power in each game, and characters wouldn't die completely.
At the same time, the gap with the ultra-high points would be reduced, so wouldn't the stress of save farming be reduced?
I've written down what I've been wondering about or thinking about while playing the game...




Similarly, at TGA 2025,
the second trailer for "Resident Evil: Requiem," which is scheduled to be officially released on February 27th next year, was released, and
"๋ฐ์ด์ค ํ์๋ : ๋ ํด์ "์ ๋๋ฒ์งธ ํธ๋ ์ผ๋ฌ๊ฐ ๊ณต๊ฐ๋๊ณ ,
the identity of the second protagonist, which had only been rumored, was revealed.
In fact, even before the reveal, rumors spread that "Leon, now a veteran, will join as the second protagonist," and many people opened a betting pool as to whether it was just a rumor or the truth, but the production team consistently gave very ambiguous interviews regarding this.
However,
the rumor was true.
In the end, Leon returns to Raccoon City, his first nightmare assignment as a rookie cop.
Everything is the same (the vibe that comes from experience)
The combat knife, which was a traditional secondary weapon in the series, is nowhere to be seen, and
it looks like a bright red fire ax, which I only saw when breaking watermelons in The Evil Within, is the secondary weapon.
Going even further, a chainsaw... Wow...


Are you kidding me?
Are you senile?



๐From today, at "Shibuya Station" on the Tokyo subway,
ใMahjong Ichibangaiใ x ใThe Quintessential Quintupletsใ collaboration poster advertisement will be posted!
Please be sure to check it out!
#์ผ๋ฒ๊ฐ5๋ฑ๋ถ์์ ๋ถ์ฝ๋ผ๋ณด
#๋ง์์ผ๋ฒ๊ฐ
#5๋ฑ๋ถ์์ ๋ถ



This saekki's enchanting is not even sparkling with an orange card, so it's so hard
How can it be so hard to cut it down moderately? I'm not a time Bill Gates


