GarageArts
11/08/2026
11/08/2026 10:52 PM (+09:00)
963 °C

Hello Stove member! 
Thanks to your support, the robot is heading to BIC (Busan).
We ask for your continued interest and encouragement! 

 🕹️ BIC Festival 2026🕹️

BIC Festival 2026 (BUSAN BEXCO)

OffLine 2026. 8. 14(Fri) - 8.16(Sun)

Online 2026. 8. 7 (Fri)- 8.28(Fri)

It would feel a bit incomplete to end it here.
These days, I'm working hard on drawing for the story direction! 
I'll be back with the next development log. 

I think it's thanks to your support that we were able to participate.
I'll do my best!

Thank you!

🔥NEVER GIVE UP! NEVER SURRENDER!🔥

🔗http://s.team/a/3715770
🔗https://www.youtube.com/@GarageArts-Studio
🔗https://x.com/GarageArts_Max

1 / 6
검은까마귀활구할려는호크
20hr ago
13/08/2026 01:17 AM (+09:00)
80 °C

Check-in~!!!

타락한주유
20hr ago
13/08/2026 01:21 AM (+09:00)
출석~!!!
krak08death
12/08/2026
12/08/2026 09:07 PM (+09:00)
81 °C

Need more flakes

Al3xDragon1794
12/08/2026
12/08/2026 09:57 PM (+09:00)
Flake 
S1778363153805513
11/08/2026
11/08/2026 09:48 PM (+09:00)
340 °C

I just noticed something extremely frustrating after today's hotfix. Before this update, reaching Survival 5 through the season mechanic gave a solid triple bonus: · Morale 3 → +60% damage · Tenacity 3 → -60% damage taken · Resolve 3 → +60% shield effectiveness That was a meaningful reward for investing heavily into the Survival path. Now, after the hotfix, Survival 5 gives ONLY a +30% damage boost. No damage reduction. No shield bonus. Just a 30% – less than half of what it used to be in terms of offense, and absolutely zero defensive or utility value. And the worst part? This change was not mentioned anywhere – not in the patch notes, not in any dev log, not even in a simple in-game notification. It was quietly slipped in, as if players wouldn't notice. This is not a minor tweak. It completely destroys the viability of builds that relied on that survivability, and it wastes all the effort players put into stacking Survival cards this season. What makes this even worse is that, less than two months ago, after a major balance uproar, the devs publicly promised that they would "never let our time and effort go to waste." And now, right at the launch of the new season – the very moment when players are exploring new builds, testing synergies, and resetting their saves – they pull this kind of silent, unannounced change. This directly contradicts that promise and shows a complete disregard for everyone who trusted their words. This is a deliberate stealth nerf, plain and simple. There is no way this was accidental – it was a conscious decision to slash the numbers and remove two entire buffs, and then deliberately omit it from every communication channel. I am not against balance changes – but I am strongly against zero‑communication shadow patches. When changes are hidden like this, it gives the impression that player time and intelligence are not valued. We test, we theorycraft, we invest resources – and then the ground is pulled out from under us without a single word. This is unacceptable. Please do not treat the community as if we won't notice. We notice. And we are not happy. 

카오스 제로 나이트메어Badge Icon
12/08/2026
12/08/2026 10:07 AM (+09:00)
We apologize for the inconvenience. There was an issue with some of the text in certain regions, and information regarding this has already been shared through notices for the affected regions. However, if you are experiencing any inconvenience due to this issue in the service language you are using, please contact our customer support, and we will check it as quickly as possible and provide you with further guidance.
가격파괴핫세일
12/08/2026
12/08/2026 09:43 AM (-NaN:NaN)
느그 싸질러논 똥 잠수패치 그만해라. 기분 나쁘다
Acaios
12/08/2026
12/08/2026 01:46 PM (+09:00)
124 °C

.

itsmezeki3lx
12/08/2026
12/08/2026 01:56 PM (+09:00)
WOAA
업스케일
10/08/2026
11/08/2026 05:49 AM (+09:00)
477 °C

This winter, the complete edition of 'White Night Tale', which was loved by indie game fans, is scheduled to be released. Here is the information revealed so far.

[Key Changes] Full voice acting/additions: Addition of voice actors to enhance immersion, addition of illustrations

[Concerns] Low-resolution graphics and the limitations of the PC environment

While it is gathering expectations for its solid story and direction, some are voicing concerns about the low resolution.

For users like the author who do not have high-performance external graphics cards, there is a critical limitation in that it is difficult to directly utilize AI-based real-time upscaling (remastering) technology. (For reference, to utilize this smoothly, the original game must be at least 720p for natural 4K quality conversion, and 1080p resolution is considered the most ideal base.)

Actually, looking at the 'Red Night Tale' demo version I played recently, the background elements like dot map chips kept the existing low-resolution, rough sensibility, while only the character illustrations were neatly reorganized to 1080p standards. While the background retains the clumsy charm unique to old classic games, the illustration quality, which should have the most effort put into it, is maintained firmly, so the pleasure of looking at the characters is definitely alive.

▲ Real-time quality improvement gameplay screenshot with high-performance computer  Comparison after/before application

Another disappointment in this complete edition announcement is the absence of 'Live Illustrations (Live2D)'.

Of course, the adoption of live illustrations is still rare in the domestic indie game market, but looking at the overall trend, such as the recent Japanese DL game market, directing that boosts immersion with character facial expressions or subtle movements is becoming the standard.

However, as seen in the 'Red Night Tale' demo version, the background maintains the rough low-resolution dots while the characters still stick to static standing illustration-based direction, which is a big disappointment. Since it is coming out with the name 'Complete Edition', I hope they provide dynamic direction that fits the trend, rather than just increasing the number of illustrations.

As a result, for general users who cannot use technologies like high-spec AI remastering, the method of only listing static illustrations against a rough low-resolution background seems insufficient to resolve visual fatigue, so the appeal as a 'Complete Edition' is bound to be somewhat diminished.

Of course, despite these disappointments and harsh words, there is a decisive reason why I continue to watch and support this company's path.

Recently, many indie/subculture game companies often steal assets or grammar from overseas titles, and produce stories by mass-producing them with AI technology and simple color swaps.

On the other hand, this company has a differentiated value because it is building its own unique creative domain with its own persistence.

However, a chronic problem that I have always felt sorry for while watching Team Ignost's works for a long time, 

I hope that the typos and ungrammatical sentences that are left neglected even years after release will be released as a complete version before the launch of this complete edition.

1 / 5
덤비면문다고
11/08/2026
11/08/2026 08:39 PM (+09:00)
오 백야기담이 완전판으로 나오는군요!음성 더빙이 포함된다니 백야기담의 이야기를 더 몰입감 있게 다시 한번 즐길 수 있다니 기쁘네요.말씀 주신 것처럼 일러스트의 퀄업과 라투디 연출이 들어간다면 매우 좋겠군요.
카오스 제로 나이트메어Badge Icon
8hr ago
13/08/2026 02:00 PM (+09:00)
60 °C

4-panel comic created with @tare_nu is now available!
Come check out Lenore 👀

들이박어
5hr ago
13/08/2026 04:24 PM (+09:00)
당장 외출복을 출시하라~
LORDNINE OperatorBadge Icon
11/08/2026
11/08/2026 05:00 PM (+09:00)
46 °C

Lords, greetings.

We are pleased to welcome you to our 14th Dev Letter.

Since our last letter, we have been fully focused on preparing for the World Merge.

We have repeatedly migrated and verified data to ensure that your current gameplay experience continues as seamlessly as possible even after the merge.

As you have waited a long time for this moment, this letter is focused on everything you need to know to prepare for the day of the merge and what comes afterward.

We will first cover the Worlds included in the merge, character name changes, Character Storage, and how the Marketplace and Mail will be handled. We will then explain the changes to Guilds and Alliances, as well as what will happen to Lord’s Arena records.

Finally, we will share what is coming in the August update.

▣ World Merge Details

The day we promised is almost here

The World Merge will take place on August 26, 2026.

The Worlds included in the merge remain unchanged from what we announced in our previous Dev Letter.

Horatio, Yvonne, Douglas, Santiago → New World MushaMedea, Ricardo → New World Remus

※ Servers within each World will also be merged following the same structure.
     (Example: Medea 01 → Remus 01)

Your characters and assets will remain safe

The World Merge does not mean starting over.

Your characters, equipment, items, and currencies will all be transferred as they are.

We are taking every precaution to ensure that the time and effort you have invested so far are preserved.

Setting a New Character Name

There is, however, one step that will be required as part of the merge.

When multiple Worlds are combined, there may be multiple characters with the same name.

To resolve these duplicate names, you will need to set a new character name before entering the game for the first time after the merge.

〔How It Works〕
 • A character name setup screen will appear when you first log in after the merge.

 • You must enter a new character name before you can enter the game.

• Your previous character name cannot be used again.

We understand that changing a name you have used for a long time may take some getting used to.

We hope this new name marks the first step of a new journey in your new World.

▣ Character Storage

So that not a single character is lost

As characters from multiple Worlds are brought together into a single World, the number of characters you own may exceed your available Character Slots.

To accommodate this, we are introducing Character Storage.

Additional characters will be moved to Character Storage

Any characters exceeding your available Character Slots will not be deleted. Instead, they will be moved to Character Storage.

For a set period of time, you will be able to review the characters in storage and choose which ones you would like to activate.

Expand your slots to activate more characters

Even if you currently have only two Character Slots unlocked, there is no need to worry.

After the merge, expanding your Character Slots will allow you to activate additional characters from Character Storage according to the number of slots you have opened.

Even if you are unable to decide immediately, you will still be able to expand your slots and activate characters during the grace period.

Grace Period and Character Selection Criteria

Character Storage will remain available for a set period before it is finalized.

If you do not activate characters before the grace period ends, characters will be retained based on the following criteria:

Higher Mastery LevelIf Mastery Levels are the same, higher Combat Power

We will provide a generous grace period so that you have enough time to review your characters and make your decision.

The exact duration and procedures will be announced separately.

▣ What to Check Before the Merge

A little preparation can make the transition smoother

Below are a few things we recommend checking before the World Merge.

These steps are not mandatory, but taking care of them in advance will help you get started more smoothly after the merge.

〔Marketplace and Mail〕

If you have items listed for sale or ongoing transactions, we recommend retrieving those items to your Inventory before the merge.

Please also check any pending trade reservations, unsettled proceeds, and unclaimed Mail.

〔Storage〕

We also recommend taking some time to organize any items currently stored in Storage.

Detailed information on how each of these items will be handled during the merge will be clearly provided in a separate notice before the World Merge so that you have enough time to prepare.

▣ Changes to Guilds and Alliances

Guilds will remain, while Alliances will begin anew

Guilds

The Guilds you have built together with your companions will remain intact after the merge.

Guild members, Guild Levels, and the records your Guild has accumulated will all carry over.

However, since identical Guild names may exist across different servers, all Guilds will temporarily be assigned provisional Guild names at the time of the merge.

〔Guild Name Change〕
 • Only the Guild Master can change the Guild name.

 • A Guild name change notice will appear when the Guild Master first logs in.

• The provisional Guild name will remain displayed until the Guild Master changes it.

Alliances

All Alliances on the Worlds and servers included in the merge will be disbanded.

To support the creation of new Alliances, players who were Alliance Leaders before the World Merge will receive 1,000 Diamonds via Mail to cover the re-establishment cost.

We ask for your understanding regarding the reset of Guild names and Alliance information.

▣ Lord’s Arena Record Reset

First, we would like to apologize

Lord’s Arena records will be reset as part of the World Merge.

As a result, Arena records accumulated from August 17 through August 25 will not be retained after the merge.

We determined that carrying over records accumulated under different World environments could compromise the fairness of the rankings.

This decision was therefore necessary to ensure that all Lords within the merged Worlds can begin again from the same starting point.

Lord’s Arena information for Sven and Helena, which are not included in the World Merge, will remain unchanged.

Compensation

While we cannot restore the records that will be lost, we have prepared compensation for the time you spent participating during this period.

〔Compensation〕
• 24,000 Lord’s Arena Tokens

• Amun x1

• Dark Amun x1

• 7,000 Solidarity Tokens

Further details, including eligibility and distribution timing, will be provided in a separate notice.

We look forward to seeing you compete once again for the top spot when Lord’s Arena begins anew after the merge.

▣ World Merge Celebration Benefits

Helping you settle into a new market

Temporary Marketplace Fee Reduction

Immediately after the merge, items from multiple Worlds will enter a single market, and it may take some time for prices to stabilize.

To help Lords trade more freely while adjusting to the new market environment, transaction fees will be reduced for a limited period following the merge.

The reduction will apply to both the World Marketplace and Personal Trades.

This will be a good opportunity to complete trades you have been putting off or pick up items you have been looking for.

The exact fee reduction and applicable period will be announced separately before the merge.

Server Transfer Support

To help you choose the environment that best suits you within your newly merged World, we will provide an opportunity to transfer servers shortly after the merge.

〔Server Transfer Period〕

• August 27–30, 2026

You can move together with your Guild members or set out in search of a new community.

There is no need to decide immediately—you can take some time to explore the merged World first.

Eligibility requirements and further details will be announced separately before the merge.

▣ August Update

New content arriving alongside the merge

Alongside the major changes brought by the World Merge, a variety of content updates are also planned for August.

1. Equipment Enhancement Festival

A month to take on the challenge of enhancement

We are preparing a special event period for Lords ready to take on Equipment Enhancement.

〔Restoration〕

• Equipment destroyed due to failed Enhancement during the event period can be restored.

• You may personally select one weapon and one piece of armor to restore.

Eligible equipment includes Epic and Legendary weapons, as well as Helmets, Tops, Bottoms, Gloves, and Shoes.

Accessories, Cloaks, and Off-hand Weapons are not included in this event.

Items eligible for restoration can be checked through a dedicated event screen during the event period.

Restored items can be claimed during a designated claim period after the event ends.

Detailed eligibility requirements and the event schedule will be announced separately.

2. New Growth Content: Tabula

A new path of growth opened by the roll of the dice

A new growth system called Tabula, in which you progress by rolling dice, will be added.

You will move across a board and gain stats based on the spaces you land on, offering a style of progression different from existing growth systems.

Tabula combines elements of chance with choices you make yourself, meaning that even with the same number of rolls, the outcome can vary from player to player.

Detailed rules and the reward structure for Tabula will be introduced in the Update Notes.

3. Barbas Hunting Ground EXP Renewal

A hunting ground worth returning to

This is the first result of the hunting ground efficiency improvements we mentioned in our previous Dev Letter.

Many of you have raised concerns that hunting grounds could become more crowded following the World Merge.

We reviewed the relevant data and promised to improve high-priority areas one by one.

The first of these areas is Barbas.

Barbas is a region many Lords pass through during progression, but we have continued to receive feedback that its efficiency falls behind other hunting grounds.

With this renewal, the EXP gained from defeating monsters will be increased, improving progression speed within the relevant level range.

By providing more viable hunting ground options, we also expect congestion currently concentrated in certain areas to become more distributed.

We will continue reviewing usage data and gradually expand these improvements to other areas.

4. Expanded Mount Collection Effects and a New Mount

The more you collect, the stronger you become

A wide variety of Mounts have been added to LORDNINE over the past year.

To reflect this, Mount Collection Effects, previously available up to Stage 6, will be expanded to higher stages.

Reaching these new stages will grant additional stats.

For Lords who have steadily built their Mount Collections, this will provide additional rewards for the progress you have already made.

For those just beginning their collections, it will also provide new goals to work toward.

One new appearance-only Mount obtainable through a coupon will also be added, giving you a new look to accompany you on your adventures.

5. Specialization Renewal

Easier to read, easier to use

The Specialization screen will receive an overall redesign.

Point information that was previously spread across the interface will be presented more clearly, while the boundaries between Trait groups will be made easier to distinguish visually.

A new filter will also allow you to find only Traits that provide the stats you are looking for.

Specialization balance adjustments will be made alongside these UI improvements.

Full details of the changes will be provided in the Update Notes.

6. Improvements to Avatar and Artifact Confirmation

Reducing repetitive actions

We are improving the inconvenience of having to confirm items one at a time from the Confirmation menu.

A new Batch Confirmation feature will allow you to confirm all items that meet your selected conditions at once.

Filters will also be added so that you can sort by Grade or view only items that have expired or have no remaining attempts.

The more Avatars and Artifacts you have acquired, the more this will reduce the repetitive steps involved.

Updates with Adjusted Schedules

Two features previously announced for August in our last Dev Letter have been moved to a subsequent update.

〔Rescheduled Content〕

• New Active Skills for each weapon type (learned at Lv. 85)

• Hunting Ground Expansion: Tomb of Tyriosa B4

We would first like to apologize to the Lords who have been waiting for these updates.

On the day of the World Merge, a large amount of data from multiple Worlds will be combined into a single environment.

If new skills and a new hunting ground were introduced on the same day, identifying the cause of any unexpected issues would become significantly more difficult.

We determined that confirming the stability of the merged environment first, and then introducing these updates afterward, would provide a better overall experience.

Both features are being prepared for the update that follows.

The exact schedule will be shared through our next Dev Letter and a separate notice.

August in Your New World

Alongside the major change of the World Merge, a variety of new content will arrive for Lords this August.

Begin a new path of progression through Tabula, and experience the improved progression speed in Barbas.

We are also finalizing a number of detailed policies that have not yet been confirmed.

Further details on each update, along with the remaining World Merge policies, will be shared sequentially through separate notices and Update Notes before the merge.

▣ Closing

Lords, thank you for reading this long letter to the end.

This is already our 14th Dev Letter.

Three months have passed since we first announced the World Merge in our 10th Dev Letter.

During that time, the schedule was postponed twice, and we know you have waited through each delay.

Now, the time has come to deliver on that promise.

Maintenance on the day of the merge may take longer than usual.

The detailed schedule and procedures will be announced in advance through a separate notice.

There will also be a few things that require your attention after the merge, including setting a new character name, managing Character Storage, and changing provisional Guild names, so please be sure to review the relevant notices once more.

The World Merge is not the end. It is a new beginning.

You will encounter more Lords in hunting grounds, and the Marketplace will have a broader selection of items.

Finding a party should also become easier than it is today.

Even after the merge, we will continue monitoring hunting ground congestion and the trading environment closely.

If you experience any inconvenience, please continue to share your feedback with us.

Your voices have helped shape the direction of LORDNINE until now, and they will continue to do so going forward.

We look forward to greeting you again under new names in Musha and Remus.

Thank you.

크루 마승완B
22hr ago
12/08/2026 11:29 PM (+09:00)
132 °C

Hello, this is Mashwang.

The game I'm reviewing today is!

≪ Touch the Artwork ≫

" Why am I drawing a puzzle instead of a picture..." "

💬 Game Title  :  Touch the Artwork

💬 Game Genre : Puzzle, Casual, Other

💬 Release Date  :  2026.08.10

💬 Game Price : 10,500 KRW 8,400 KRW -20%

This game is a simple puzzle game, but it boasts an incredible level of difficulty.

At the same time, the game itself is quite sensory.

I'm not sure, but... there's something about it. Something...

Like the feeling of truly appreciating art?

Let's take a look at the game!

The tutorial is just a warm-up.

The game rules seem to be like this.

You have to complete the picture on the right to match the one on the left,

there is a limit to the number of moves,

and it does tell you in what order the operations will proceed.


It seems like it will get quite vicious later on.

The number of lines increases, and the directions change as well.

You have to perform a total of 6 operations while cycling through 4 types of moves.

I feel good whenever I solve these because it makes me feel smarter.

This time, coloring is introduced.

In the case of coloring, it colors the area adjacent to the clicked part.

The fact that it colors the area around the clicked part rather than the part itself makes it quite difficult.

The difficulty is gradually increasing...

You have to proceed with the feeling of working backward while looking at the picture on the left.

It's getting harder and harder...

Now even oblique pictures appear to confuse you.

Still, it's manageable for now.

It really feels like a game made to make you angry.

Now, it even hides the lines, forcing you to play by instinct.

Furthermore, since the order isn't fixed and you have to choose and apply the colors yourself, it feels even more difficult.

If the order were fixed, I could have just followed that...

There are quite a lot of stages, so I plan to enjoy it for a long time.

The price is discounted to the 8,000 KRW range, making it a very decent puzzle game to enjoy.

The difficulty is high enough to make it worth challenging.

I don't even read books much now that I'm an adult,

so I should keep my brain sharp by playing high-difficulty puzzle games like this.

This was Mashwang, thank you.

1 / 14
MSBOOM
21hr ago
13/08/2026 01:00 AM (+09:00)
171 °C

❄️ FlakeMission|August Day 13 #260813

Week 2 - Day 13 Started! Don't forget to check progress!

STOVE97388711
21hr ago
13/08/2026 01:09 AM (+09:00)
hi
인벤팀
18/05/2021
18/05/2021 05:13 PM (+09:00)
238 °C
히어로 아닙니다

텍스처 어드벤처의 핵심만 간결히 담아 써내려간 소시민의 고뇌



누구나 어렸을 적엔 한 번쯤은 정의와 규율을 지키는 히어로를 꿈꿔봤을 것이다. 물론 나이가 조금씩 들어가면서 금세 허황된 꿈임을 깨닫고 현실에 순응하며 살다보면, 히어로 주변에 있는 사람들에게 눈이 쏠리곤 한다. 잘못된 것임을 알지만 생계 때문에 어쩔 수 없이 그렇게 선택했다는 조무래기들과 공포에 무력한 이들, 반면에 자신에게 해가 될 것을 알면서도 정의감에 히어로를 돕거나 악에 저항하는 시민 등등.

버프스튜디오의 신작 '히어로 아닙니다'는 제목만 봐서는 주인공이 히어로가 되서 겸손하게 말하는 것 같은 느낌이겠지만, 히어로의 주변에서 고뇌하고 갈등하는 이들의 이야기를 그려낸 작품이다. 쉴 새 없이 내리치는 비에 감성에 젖어있던 주말, 한 번 읽어보자는 느낌으로 받아본 이 게임은 간결하게 다듬은 감성으로 가슴 한 켠을 후벼파는 힘이 있었다.

게임명: 히어로 아닙니다(Not Exactly a Hero) 장르명: 비주얼 노벨, 어드벤처 출시일 : 2021. 4.13
개발사 : 버프스튜디오 서비스 : 버프스튜디오 플랫폼: 모바일



핵심만 정갈하게 담아낸 텍스트 어드벤처


'히어로 아닙니다'의 주인공 라일리는 불법 약물 중독으로 어머니가 사망한 뒤 히어로를 돕는 메인테이너 B-12 요원으로 일하고 있는 평범한 청년이다. 명색이 요원이라고 하지만 지원받은 물자라고 해봐야 신발, 후줄근한 가방, 통신이 가능한 인이어 오퍼레이팅 디바이스밖에 없다. 주변 인물들도 협조적이지도 않다. 능력은 확실하지만 피해는 생각도 않는 히어로 플레어에 매일 쪼아대는 A팀 치프, 바락바락 대들어대는 명문대 출신 C팀 신입까지 고생길이 훤한 상황. 그런 상황에서 도시 곳곳에서 범죄를 저지르는 SMAKS를 저지하기 위해 서포트 업무를 진행해야 한다.

처량한 신세의 평범한 소시민 주인공이 자신이 짊어지기 버거운 일을 두고 갈등하는 내용은 얼핏 보면 특별할 것이 없어보인다. 단순히 소개글로만 봐서는 "뭐가 다른데?"라는 말이 나오기 십상이다. 공감을 얻기도 쉽지만, 리스크도 굉장히 큰 소재다. 조금만 그 처량한 신세에 대한 한탄이 길어져도 너만 그러냐는 핀잔을 듣기 일쑤다.

▲ 뭔가 거창하긴 하지만 그냥 평범한 신발에 가방, 블루투스 이어폰과 다를 게...

심적 갈등에 대한 묘사가 조금만 더 가미되거나 무게를 잡는 시간이 길어져도 비슷한 반응이 터져나온다. 이젠 거의 사어가 되어버린 "센치하다"라는 말이 무덤가에서 기어나올 것 같은 느낌이랄까. 그렇다고 너무 가볍기만 하면 맛이 살지 않으니 난제일 수밖에 없다.

그런 밸런스를 '히어로 아닙니다'는 비주얼 노벨류에서 흔히 보일 법한 서술과 심리 묘사 파트를 거의 다 쳐내버리고, 인물 간의 대화를 SNS나 메신저 채팅처럼 배치해 바로 눈에 들어오게끔 하면서 잡아나갔다. 이미 버프스튜디오의 전작 '세븐데이즈', '아르고의 선택' 등에서 선보였던 이 방법은 이번에도 효과가 있었다. 메신저에 텍스트가 길어지면 사람들이 안 읽게 되지 않던가. 그걸 의식해서 문장을 최대한 압축하는 한편 대화를 티키타카하는 식으로 구성하면서 사실적인 대화의 느낌을 살렸다.


한 페이지 한 페이지 술술 넘어가더라도 전체적인 볼륨이나 이야기 흐름이 지리멸렬하다면 문제겠지만, '히어로 아닙니다'는 프롤로그와 에필로그를 포함해 총 7개의 챕터에서 각각 하나의 테마에 집중해서 이야기를 밀도있게 그려냈다. 볼륨도 각 챕터당 10분 안쪽으로 읽을 수 있게끔 배분해 집중력이 흐트러지지 않고 몰입하게끔 설계했다.

또한 텍스트 어드벤처인 만큼 유저의 선택에 따라 이야기가 바뀌는데, 그때마다 앞에 어떤 선택이 이야기 진행에 영향을 미쳤는지 꾸준히 힌트를 주면서 다회차 플레이의 부담감을 줄였다. 그러다가 일부 파트는 유저의 그간 선택의 결과를 종합해 피할 수 없는 결론을 내면서 그간의 이야기 흐름과 선택에 대해 다시금 곱씹어보게 하는 텍스트 어드벤처 특유의 묘미도 살려냈다.

여기에 챕터 중간중간 M.I.P 포인트를 공지하는 것 외에도 하단의 업적 및 앨범, 인물, 타임라인 등을 통해서 플레이하는 와중에도 언제든지 자신이 가지 못했던 루트에 대한 힌트를 얻는 것도 가능했다. 타임라인의 아이콘 해금여부뿐만 아니라 타임라인 아이콘을 터치해보면 그 아이콘이 어떤 파트에서 수집이 됐나 알 수 있었고, 타임라인창의 체크포인트로 넘어가서 반복 구간을 최대한 피하고 다회차 플레이를 진행할 수 있었다.

▲ 하단 메뉴를 통해 루트 선택의 힌트를 언제든지 볼 수 있고

▲ 체크포인트를 타고 언제든 주요 분기점으로 돌아갈 수도 있다



질질 끌지 않는 이야기


빠르게 읽으면서 넘어가기도 쉽고, 선택이 미치는 결과를 되짚으면서 다회차 플레이의 힌트를 제공하는 등 구성이 잘 갖춰진 것도 좋지만 텍스트 어드벤처의 완성도는 결국 이야기의 힘에서 비롯된다. 그렇기에 텍스트 어드벤처는 그 어떤 장르보다도 호불호가 갈리는 장르다. 스토리 비중에 대한 견해 차이부터 스타일, 장르, 문체 모든 것이 다 케이스 바이 케이스에 취향 차이라는 그 벽을 마주해야 하기 때문이다. 더군다나 깊게 이야기하다보면 무의식중에 스포일러까지 터지게 되니, 여간 곤란한 장르가 아니다.

그런 위험을 감수하고 말하자면, '히어로 아닙니다'는 화려한 명언이나 눈을 사로잡을 CG는 없다. 그렇지만 일상적인 톤으로 말하는 대화 사이에, 그간 불편해서 의식적으로 피해왔던 질문들이 계속 던져진다. 이야기를 진행하다보면 메인테이너와 도시의 히어로 '플레어' 외에도, 가족을 먹여 살리기 위해 어려운 와중에도 희망을 갖고 일하는 우버 기사와 외국에서 와서 말도 요리도 다 서툴어서 하루하루 먹고 사는 것에만 바쁜 푸드 트럭 사장과 마주치게 된다.

▲ 각기 다른 6명이 자아내는 이야기는 길게 늘어지지 않고 짤막하고 임팩트 있게 진행된다

임무에 휘말리거나 일상 속에서 마주치게 되는 그들과의 대화에서 던져지는 짤막한 선택지와 질문은 이야기 흐름에 지장을 주지 않으면서도 작품의 핵심 주제를 예리하게 찌른다. 그렇다고 매번 주제만 팍팍 던져대는 것이 아니라, 간혹 패러디도 섞으면서 긴장을 푸는 묘도 보여주면서 말이다.

바뀌지 않을 걸 알면서도 바꾸기 위해서 노력해야 할 것인가, 나라는 작은 존재가 세상에 어떤 의미가 있을까. 일상에서 털어놨다간 괜히 폼잡는다고 핀잔 들을 이야기들이 선택지뿐만 아니라 인물의 짤막한 대화가 오가는 사이에 계속 생각해보게 된다고 할까. 그런 것을 느끼지 않더라도, 계속 상단 해금창에서 무언가가 자꾸 해제된다는 문구가 뜨고 M.I.P 포인트가 추가 혹은 차감되는 게 보이는 터라 앞으로의 진행 및 뒷이야기가 자연스럽게 궁금해진다. 아울러 선택에 따라 이야기가 극과 극으로 갈리는 만큼, 이전에 선택하지 못한 분기의 뒷이야기를 확인해보고 싶은 생각이 들게끔 했다.



호불호가 갈릴 티켓 모델


다만 이런 평가에 일각에서는 다소 의아할지도 모르겠다. 아마도 그런 의문이 드는 이유는 풀프라이스 게임이 아닌, 부분유료화 모델에 대한 반감 때문일 것이다. 최근 텍스트 어드벤처라는 장르도 부분유료화로 나오기 시작했지만, 아무래도 아주 오래 전부터 패키지로 접해왔던 대표적인 장르이기 때문일 거다. 머리로는 이해 해도 가슴으로는 받아들이기 어렵다고 할까.

결론부터 말하자면 '히어로 아닙니다'의 과금 모델은 행동력과 비슷하다. 선택지를 고를 때마다 티켓을 소모하고, 그 티켓을 다 쓰면 새로 보충해야만 이야기가 진행되는 방식이다. 여기에 인앱 광고 기반 BM이 섞였다. 광고 제거 옵션을 구매하지 않으면 하단에 광고 배너가 계속 붙고, 이야기를 진행하는 도중에 광고가 노출되는 식이다. 혹은 티켓을 유료 결제하지 않아도 광고를 한 번 볼 때마다 40장씩 얻을 수 있게끔 했다.

▲ 이야기가 끊어지면? 티켓이 필요하다

인앱 광고가 있다고는 하나 초반부터 광고가 무작정 붙는 건 아니었다. 어느 정도 이야기가 흘러가고 좀 몰입되기 시작했을 때부터 점차 광고가 노출되는 만큼 진입 자체는 까다롭지 않았다. 다만 챕터 중간, 페이드 아웃되는 연출이 미처 끝나기도 전에 등장해버리는 광고는 좀 섣부른 감이 있었다. 어떻게 될까 두근거리는 감상이 머리로 흘러들어가기도 전에 눈으로 광고를 먼저 접해버리니, 흥이 조금 식어버린다고 할까. 다만 그 단계까지 이야기를 지켜봤으면, 전면 광고와 배너 제거 유료 옵션 정도는 결제할 법하게 이야기를 구성했으니 큰 문제는 되지 않았다.

다만 티켓은 이야기가 좀 달랐다. 매번 선택을 할 때마다 5개씩 나가고 이야기를 한 번 쭉 훑어보려면 티켓이 600, 700개 가량은 소모되는 터라 신중해질 수밖에 없다고 할까. 더군다나 꽝인 선택지를 한 번이라도 고르면 티켓이 더 쭉쭉 빠져나가기 때문에 예상치 못한 스트레스가 찾아오곤 한다. 다회차 플레이를 하면 할수록 체크포인트를 찾아서 쏙쏙 플레이하는 것이 가능하니 지출이 줄어들기는 하지만, 그때도 티켓은 계속 소모되니 그간 클리어했던 루트를 다시 보고 싶어하는 유저라면 조금은 아쉽다고 할까.

▲ 광고 제거 옵션을 결제 안 했다면 챕터 넘어갈 때마다 마음의 준비는 해두자





미디어와 콘텐츠의 홍수라는 표현이 진부하게 느껴질 만큼, 지금 시대에는 이야기들이 차고 넘친다. 그런 상황에서도 예전처럼 소설책처럼 진득히 읽어가며 텍스트를 음미하는 텍스트 어드벤처의 묘미를 즐기는 유저들이 있지만, 이젠 이조차도 유튜브를 통해서 핵심만 보거나 혹은 정말 중요하다 싶은 파트만 직접 가서 보는 게 가능해진 시대 아니던가.

버프스튜디오는 그런 흐름에 맞춰 최대한 이야기를 압축하고, 눈에 들어오기 쉽도록 메신저 형태로 UI와 텍스트를 배치해 가독성을 높이는 시도를 꾸준히 이어왔다. 이번 '히어로 아닙니다' 역시도 그런 틀에 맞춰서 평범한 사람들이 특출난 무언가를 요구하는 사회 속에서 어떻게 살아가야 할지 고뇌하는 과정을 짧고 굵게 담아냈다.

비록 장르 특성상 부분유료화 모델이 낯설게 느껴지다보니, 손이 잘 안 갈 수도 있겠다. 그렇지만 모바일에서 무료로 다운로드 받은 뒤, 마음에 들면 풀프라이스 비주얼 노벨 하나 결제할 수 있다는 느낌으로 접근해보면 이야기는 달라질 것이다. 눈에 띄는 화려함이 없어서 한 눈에 들어오진 않더라도, 짧고 압축적으로 담아낸 구성과 기능 그리고 이야기의 삼위일체는 꽤나 사람을 끌어당기는 맛이 있다.

#히어로_아닙니다 #Not_Exactly_a_Hero


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