
Hi,
It's me again. Since I'm on a roll with suggestions, here's another one: Review the activation priority order of some of the "At the start of the turn..." effects.
Context: interaction between the "Liberated Essence" accessory and the last level of Hew (level 3 or 5, possibly with Extreme Epiphany which creates a new Hew at the start of the turn).
Currently, the priority order of the accessory Liberated Essence is higher than that of the last level of Hew, resulting in the following:
Liberated Essence activates before the second effect of Hew (which creates a new Hew at the start of the turn) activates. Therefore, if no exhaust card is in hand at that moment, Liberated Essence is lost, and then the new Hew is created and thus not reduced in cost by the accessory.
Solution: review the priority order and lower the priority order for Liberated Essence and/or raise the priority order for Hew, thus ensuring that it activates after Hew is created.
More generally, review all the priority orders of "At the start of the turn," and "At the end of the turn,..." while you're at it. I don't have a list of the effects in question, but there must be other similar cases.
Two screenshots to confirm what I'm saying: I did equip the Liberated Essence accessory.
On turn 4, it activates because I have an exhaust card in hand at the start of the turn—in this case, a level 2 Hew.
And on turn 5, Liberated Essence doesn't activate because the Hew hasn't been created yet (due to a higher priority order), and I don't have another exhaust card with a cost, so the effect is lost. Then the Hew is created and therefore its cost isn't reduced.
Edit 1 @Lilianda : Here's another screenshot that clearly shows there's a default activation/resolution order:
As you can see in the screenshot, at the start of the turn I have four card effects that need to resolve:
- a Distortion debuff that creates a Bleed at the start of the turn
-a Hew created at the start of the turn
- Liberated Essence, which reduces the cost of an Exhaust card
- and Bound at Dusk, which reduces the cost of two cards by 1
And as you can see, the Bleed is created BEFORE Liberated Essence activates. This means that when Liberated Essence activates, I have an Exhaust card in hand, and therefore it does reduce the cost of a card created at the start of the turn. The same activation condition/phase applies to the Hew, and only then is the Hew created.
If the Hew had a higher priority order, then it would be created before Liberated Essence activates, like the Bleed here, and therefore could be reduced in cost by Liberated Essence.




I finally beat The First yesterday☆☆☆
I have to change my main character now... Sorry, Hawk.




I know too
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The bulletin board is full of Aeakgwi
The atmosphere is not good either
I'll go back again.
Unless you plan to cause a big change
I don't think I'll reinstall it.




I opened my eyes and it was already Sunday evening...
But I guess weekends exist because there are weekdays.
Rest a little bit for the rest of Sunday and go to bed early for the upcoming Week 2...!


Epic is wrong



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In fact, it looks like it will be Itsuki's introduction corner!
The reason why I combined 3~4 is because 3 is a stage where the production intention is to rest, so the boss monster Theos didn't have any particular personality! Life is also very low!
From stage 3, enemy mobs have additional skills.
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Strike: 2 damage upon defeat
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Unique item
[Equipment] Silver Dress
Makes Iroha's attacks miss by 30%
[Skill] Nocturne
Changes rock-paper-scissors manipulation for 1 turn.
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Are you really getting hit with high probability??? How can I not get 2 all-rounders and 1 front at all and keep getting hit in a row?? 18..Are you guys really going to be investigated...?
Haa... Seriously... I can't even speak... Seriously, you 18... I can only curse....




활을 이용한 공중 점프 액션이 돋보이는 데브박스의 플랫포머 '다크워터 : 슬라임 인베이더'는 소녀가 주인공이 되어 할머니와 함께 슬라임이 점령해버린 지역을 탐사하는 게임입니다.
플랫포머의 정석을 담았다고 할 수 있는 '다크워터 : 슬라임 인베이더'는 확실한 목표, 점차 강해지는 성장 요소, 개인의 실력에 따라 좀 더 어렵게 도전할 수 있는 수집 요소 등 어느 한 쪽에 치우침 없이 적절히 분배되어 있습니다.
웅장하진 않아도 충분히 전달력 있으면서 수려한 그래픽으로 액션에 집중할 수 있게 만들었으며 활로 지상과 공중을 오가며 슬라임을 무찌르는 액션이 돋보이는 게임입니다.
