뀨뱀
15/08/2026
16/08/2026 04:46 AM (+09:00)
110 °C

yeah

쩡요조
15/08/2026
16/08/2026 05:17 AM (+09:00)
ㅊㅊ
Hers
15/08/2026
16/08/2026 04:53 AM (+09:00)
ㅊㅊ
S1736080713088912
16/08/2026
16/08/2026 05:07 PM (+09:00)
182 °C

.

S1782395174230928
16hr ago
17/08/2026 10:16 PM (+09:00)
좋다
S1719414912983712
16/08/2026
17/08/2026 01:04 AM (+09:00)
ㅊㅊㅊ
S1720630840701011
16/08/2026
16/08/2026 09:10 PM (+09:00)
70 °C

I'll quit before I even finish farming.

I know constant server transfers aren't possible due to technical limitations, so I won't ask for that. 

But you can adjust the cycle, right? 

Let's do it every 20 days. 

이제시작해요
13hr ago
18/08/2026 01:44 AM (+09:00)
11 °C

I was a bit busy yesterday... I meant to get almost everything done...

In the end, I couldn't do it, so I'm back to Day 1! Sigh.

S1745582573913828
17/08/2026
17/08/2026 11:07 AM (+09:00)
140 °C

happyy

S1766798127257012
15hr ago
17/08/2026 11:39 PM (+09:00)
Happy
S1740921556433711
17/08/2026
17/08/2026 11:28 AM (+09:00)
happy

Go to purchase the game 《PakoStep》
https://store.onstove.com/ko/games/2796

Content Review

Q. Why did you use the expression 'The Direction of Hardcore Gameplay'?

It is because the level design was difficult.

I thought it would start easy and gradually get harder, but it felt like it started at the difficulty level the developer intended and ended up being quite challenging.

So, I felt that the game was crafted with a hardcore direction, which is why I chose this title.

Q. What was your first impression of this game?

I originally like games that require control, and platformers are one of the genres I enjoy playing.

I happened to find a well-made platformer, but after playing it, I felt it was harder than I expected.

Nevertheless, I was able to reach the ending while grasping the developer's intentions.

It was so difficult in the middle that I turned on beginner mode to play.

<I couldn't handle the hardcore nature and eventually had to turn on beginner mode...>

Q. Were there any disappointing aspects?

This part can be explained by the reason I turned on beginner mode.

- The reverse system made it difficult to adapt to the game.

I felt that the game included conflicting systems that made the controls feel unintuitive.

For example, in the case of the High Dash, you can jump higher if you jump after dashing downwards.

Paradoxically, this means you have to be holding the down button to jump over high sections.

<You have to press the down button + dash + jump key to perform a High Dash>

The downside of this system is that you have to press the control keys multiple times to change the direction you are going, which increases the difficulty of the controls.

In other words, if you press the dash key while holding the down key, launch up with a High Dash, and then press dash again, you are likely still holding the down key, which means you end up crashing downwards instead of jumping over.

It is a core system in the game, and I think the failure to properly consider the side issues is significant.

It would have been better if it were a structure that launched you when holding the dash, which is a shame.

- Level design that forces you away from core objects

When moving objects, it induced them to move in the exact opposite direction, increasing the distance.

You can understand it if you think of it as the law of action and reaction.

<The object is ejected in the opposite direction of where I want to move>

You have to perform inefficient actions to move objects to the desired location, and stress easily accumulates when you fail.

Demanding control is natural, but the controls didn't feel natural, and I felt the level design was lacking.

I think it could have been more fun if the structure was intentionally more comfortable and easier to play.

Q. Nevertheless, how would you like to introduce this game?

It is a game I would recommend to those who like pixel art or difficult games.

You can definitely feel the 'It's hard!' vibe, so I think it would be a fun game for those who overcome such pain(?).

This concludes the review of 《PakoStep》.

I will return with a good game in the next review.

Thank you!

▼Go to purchase the game 《PakoStep》▼
https://store.onstove.com/ko/games/2796


1 / 11

August 17th check-in~!!!

It feels like the heat is breaking since it's raining...

But it'll probably get hot again after the rain stops, right???

t

Check-in~!!!

보라싸이코
17/08/2026
17/08/2026 12:24 PM (+09:00)
203 °C

Upvoted

나만로스트아크안해봤엉
17/08/2026
17/08/2026 12:46 PM (+09:00)
^^
두조
17/08/2026
17/08/2026 12:28 PM (+09:00)
c
STOVE인디Badge Icon
06/05/2021
06/05/2021 03:44 PM (+09:00)
873 °C
킹덤 투 크라운 Never Alone 업데이트 노트

Dear monarchs! Here’s what’s new in this update:



도전섬 협동 모드 :
도전섬에서 직면하는 모든 문제들을 이제 로컬/온라인 멀티 플레이에서 함께 해쳐가보세요!


새로운 도전섬 - 트레이드 루트 : 한때 거대한 다리로 이어져있던, 이제는 나뉘어진 두 자매 섬의 도전을 맞이하세요. 당신의 임무는 두 섬 모두를 복구하고 과거의 영광을 되찾으며 Greed를 처치하는 일입니다.


겨울 업데이트 : 추운 겨울은 때로 너무 느리고 견디기 힘듭니다. 때문에 여러분을 위해 재미있는 요소를 추가했습니다. 이제 겨울이 되면 더 많은 사슴과 과일 덤불을 찾을 수 있습니다. 농부는 당신의 눈 덮인 왕국을 위해 더 많이 준비될 거고요!


섬 다양성 증가 : 당신의 왕국이 커졌어요! 다양한 섬과 왕국이 등장합니다. 




Unit and Mount improvements


  • 나이트 동상이 새롭게 디자인되었습니다. 이제 나이트는 더이상 죽음으로 뛰어들지 않습니다. 대신에 나이트와 스콰이어, 사무라이와 로닌은 나이트 동상이 활성화되면 더 빠른 공격을 얻고 더 많은 동전을 운반할 수 있습니다.

  • 추가 훈련을 위해 시노비를 도장에 돌려보냈습니다. 이제 더 똑똑하고, 열심히, 잘 싸울 것입니다.

  • 파이크맨들과 타이밍에 대해 이야기를 나눴습니다. 그들은 이제 탐욕과 싸우기 위해 외벽에 도착할 것입니다.

  • 개는 이제 Greed가 주변에 오면 셸터에 들어갑니다.

  • 이제 작업자는 Greed 어택이 끝나면 제대로 작업에 복귀합니다.

  • 군마의 스태미너와 속도가 증가했습니다.




General improvements


  • 모든 생태계의 날씨 상태를 개선했습니다.

  • 데드 랜드의 지배자 사당은 이제 언제나 캠프파이어 근처에 생성됩니다. 또한, 지배자를 바꿀 때의 새로운 시각 효과도 추가했습니다.

  • 새로운 시작을 알리는 오디오 효과가 추가되었습니다.

  • 성능 향상을 위해 여러 버그를 수정했습니다.

  • 멀티플레이 성능 향상을 위한 여러 버그를 수정했습니다.

  • 캐터펄트와 포탈은 이제 두 플레이어 사이에 정확하게 동기화됩니다.


[킹덤 투 크라운 게임 페이지 바로가기]


#킹덤투크라운 #업데이트


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