S1743866591105112
13hr ago
15/06/2026 10:33 AM (+09:00)
251 °C

6/14
10*18 = 180
100*8 = 800
1000*3 = 3000
5000*1 = 5000
8980-3000 = 5980

바드냥냥이
11hr ago
15/06/2026 12:59 PM (+09:00)
ㄷㄷㄷㄷ
말뚝박고
13/06/2026
13/06/2026 12:39 PM (+09:00)
652 °C

[Main Account + Sub Account Chore Summary]  => Loa Joa  > https://loajoa.pages.dev
- 'Raid' Summary
  + Added character-specific notes
    - In notes, Q4321:1/2/3/4. (Cube 4321 stage auto-calculation)
  + "Improved gold acquisition visualization"
  + "Clear Medal" notation
- 'Weekly Tasks' Summary
  + "Unlimited participation settings / Max 3 gold acquisitions" (Gold raids, material raids can be set)

- Bid Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa

S1759414746439912
4hr ago
15/06/2026 07:34 PM (+09:00)
좋네요
aishu
20hr ago
15/06/2026 03:36 AM (+09:00)
ㅊㅊ
STOVE CreatorsBadge Icon
0 °C

LoveMaleBadge Icon
Creator of this content
럭키맨이야
13/06/2026
13/06/2026 01:33 PM (+09:00)
182 °C

Yeah

S1720407910948912
13/06/2026
13/06/2026 01:33 PM (+09:00)
ㅋㄹㄴ
Y오리
13/06/2026
13/06/2026 01:33 PM (+09:00)
cc
klingki
13/06/2026
13/06/2026 11:05 PM (+09:00)
295 °C

Can't remember if I asked this before, but what's an unusual food or drink that you have tried? Today I had a watermelon that was yellow inside, but it was super sweet and yummy!

Like and answer in the comments to complete your Flake missions!

Phthalo
22hr ago
15/06/2026 01:01 AM (+09:00)
I'm fairly certain you have for food and I answered something like liver lolSo, for my unusual drink, I guess it'll be silken tofu with caramel syrup. It's a fairly known drink from where I come from, but I can totally see this as an "unusual" drink for every other country
GenesicGGG
14/06/2026
14/06/2026 09:30 PM (+09:00)
144 °C

I received "Late Housekeeping" and "Room 310: The Awakening (2024)", which are being distributed for free for a limited time on itch.io.

Thank you again today.

SKY826
14/06/2026
14/06/2026 11:46 PM (+09:00)
1
Extinct
20hr ago
15/06/2026 03:28 AM (+09:00)
42 °C

To avoid triggering suspicion when dealing with privacy, secrecy, or investigations, the key is maintaining a completely natural baseline behavior. The most effective approach is to keep a consistent routine, avoid over-explaining your actions, and ensure your communication—whether in person or digital—remains calm, direct, and unforced. However, such mental gymnastics is not required to play BTS Cooking On STOVE. Come, have a fun, relaxing session.

7757
13/06/2026
14/06/2026 03:34 AM (+09:00)
905 °C

 Hello. This is 7757, the developer of 'Good Night, Every Night'.

First, we apologize to everyone who has waited for a long time.

The final story update is scheduled to take place on October 16th.

We sincerely apologize for the significant deviation from the previously announced second-quarter schedule.

I had to resign at the end of February due to the earlier than expected closure of the workplace where I was employed,

which caused a change in the planned funding schedule, leading to development delays.

Subsequently, various variables overlapped in the development schedule and overall life, making it difficult to predict future plans for a while.

It was only a few weeks ago that I was able to reorganize the development plan, and we have confirmed the release plan with a more realistic schedule.

As we have kept you waiting for a long time, we will focus on development during the remaining period to complete the final story update.

The content to be updated in October is as follows.

First, the entire main story, including all main stories and endings, will be updated.

This will be a version that includes all systems and story branches that were planned to be reflected in the official release, 

allowing you to experience the complete story.

However, additional content such as mini-episodes will be added sequentially in the official release version.

Additionally, instead of the existing development system, we have revamped the counseling system, which was part of the development content, into the main system.

(This is a temporary screen under development and may change later.)

We have reorganized the game structure to focus more on the work's concept of a 'counseling center'.

Detailed information about the new system will be provided in a future announcement.

In addition, we plan to release some of the artwork that was created during the development process but not used in the final version,

without spoilers.

https://drive.google.com/drive/folders/1rtduBVdEq7VQPieRXotnXapBUQ5TMZ2l?usp=sharing

Please enjoy it for fun, as it may contain content that differs from the current settings.

 Thank you for waiting for a long time.

We will do our best to develop it during the remaining time and deliver a complete game.

1 / 3
유우가람
13/06/2026
14/06/2026 03:40 AM (+09:00)
갑자기 오늘 이 게임이 생각나서 게시판을 뒤져봤는데 제 예감이 맞네요. 기다릴게요.
이거맞다
15hr ago
15/06/2026 08:42 AM (+09:00)
드디어!!!
Play Review
크루 김현지
21hr ago
15/06/2026 02:46 AM (+09:00)
33 °C

📌One-line summary: I thought it was a harder game than I expected, but...

 

<Divine Path of the Communication Room: The longer the game is fun, the longer the Shrew's total review>

 

Nose length: 2.3cm / 5.0cm

Game Controls and Difficulty:

This game is an action shooting game with a really simple rule of avoiding enemies that swarm the character in the center! 

Items are randomly generated and can be purchased in the shop using silver coins dropped by monsters.

<Interface>(No item combination)

(Item combination O)

If you eat two combined items, you can fight in a greatly strengthened state as shown below. 

A major feature of the game is that the difficulty changes significantly depending on these items.

At first, I fought without knowing this and thought, "It's so hard I want to quit."

I realized that you need to know the combination of two items to clear it easily.

 

The game was reasonably fun. However, the downside is that once you learn the fixed item combinations, the game ends too easily, and 

If you get good items due to luck rather than control, you can just walk through and finish the game, which is why my nose length became 2.5cm.

 

However!! If you like shooting games of this genre, you can enjoy it reasonably by playing and unlocking elements.

 

PS. You ask where the 0.2cm of my nose was deducted?

It's because the long-haired man in green clothes behind the game's startup interface is appealing. 

Because I liked him, as soon as the character was unlocked, I started watching the story.

(Du-dung)

(What is this lewd mouth)

 

Due to the surprisingly thick lips, my nose length was reduced by  0.2CM.

The channel motto is already (subjective) game reviews, so I'll deduct this much. Please acknowledge it.

PPS. If you find the game difficult to clear, you can refer to this guide.

 ,https://page.onstove.com/indie/global/view/9828094 

Then, happy playing everyone~~@@

1 / 4
Noobs Want to Live Details
S1738169247330111
13/06/2026
13/06/2026 06:10 PM (+09:00)
142 °C

It's the same Google account, but a different server, and the world is the same, yet personal trading is not possible 
When I try to send and receive with both characters, it says that personal trading is not possible for the character.
Both characters have personal trading enabled... I don't know what's wrong 
Has it been patched by any chance??

연우아빠1
13/06/2026
13/06/2026 09:39 PM (+09:00)
같은계정에 있는 케릭은 안되는거 아닐까여??
디스이즈게임
04/05/2021
04/05/2021 09:58 AM (-NaN:NaN)
173 °C
리터널을 둘러싼 복합적 평가, "멋진 게임이지만, 너무 어려워!"

로그 라이크에 익숙하다면 '갓겜'이지만... 


오랜만에 출시된 PS5 독점 타이틀 <리터널>이 유저와 매체로부터 복합적 반응을 얻고 있다. 

 

오늘(4일) 기준, <리터널>은 92개 매체로부터 평균 86점의 점수를 기록하며 메타크리틱이 선정한 '전반적으로 호평받은 타이틀'로 분류됐다. <MLB 더쇼 21>(78점), <아웃라이더스>(74점) 등 비교적 저조한 점수를 받은 신규 콘솔 타이틀에 비하면 괜찮은 성적이다.

 

<리터널>에 만점을 부여한 '디지털 첨프스'(Digital Chumps)는 "게임의 아이템 시스템과 랜덤 게임플레이 디자인은 죽을 때마다 새로운 느낌을 준다. PS5 유저라면 반드시 해봐야 할 타이틀"이라며 극찬을 아끼지 않았다. 95점을 매긴 게임 인포머(Game Informer) 역시 "<리터널>의 여정은 공포스럽고 끔찍하게 느껴지지만, 동시에 호기심과 놀라움을 불러온다"라고 호평했다.


리터널에 좋은 점수를 매긴 매체들은 '랜덤성'과 '세계관'을 긍정적으로 평가했다 (출처: 메타크리틱) 


반면, 80점대부터는 조금씩 분위기가 달라진다. 

 

비디오게임크로니클(VGC)은 "<리터널>의 구조는 매력적이지만, 난이도가 진입장벽이 될 수도 있다. 취향에 맞다면 충분히 좋은 게임"이라고 평가했으며 워싱턴 포스트는 "어려운 난이도로 인해 게임을 내려놓고 싶어질 때가 많다. <리터널>의 구조는 다소 애매하게 느껴진다"라고 비판했다. 두 매체 모두 게임의 어려운 난이도를 꼬집은 셈이다.


어려운 난이도가 진입장벽이 될 수도 있다고 꼬집은 매체도 적지 않다 (출처: 메타크리틱) 


유저 평가 역시 다소 복합적이다. 하얀 그림자 신호를 쫓는 '셀린'과 아트로포스 행성 등 <리터널>의 세계관과 스토리는 매력적이지만, 로그라이크에 익숙하지 않은 이에겐 어려울 수 있다는 의견이 많다. 또한 특유의 반복적 구조로 인해 7만 원을 웃도는 게임 가격이 비싸게 느껴진다는 목소리도 적지 않다.

 

반면, 로그라이크에 익숙한 유저들은 호평 일색이다. 셀린이 죽을 때마다 계속해서 변하는 행성은 다양한 즐길 거리를 선사하며, 탄막 슈팅을 연상케하는 전투를 호평하는 이도 보인다. 이에 더해 PS5의 듀얼 센스를 제대로 활용했다는 평가도 다수 존재한다. 

 

정리하자면 <리터널>은 잘 만든 게임임에 분명하다. 하지만 로그라이크 장르에 익숙치 않은 이에겐 다소 버거운 게임이 될 가능성이 높다. 매체는 물론 유저들 사이의 평가가 다소 엇갈리고 있는 이유다.



[관련기사]

PS5 독점작 리터널, 이보다 재미있는 반복은 없다






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