
It's inconvenient because whenever the game launches, it forces itself into full-screen mode, changing the position and size of my Chrome or other windows...
Even if I change it to windowed mode, it launches in full-screen again the next day.



The update log has been written based on the post-Naye DLC release.
Thank you for playing the game.
v20260814
- Fixed the guest silhouette in Naye Episode 10
- Fixed an issue where Naye's glasses did not appear correctly during certain scenes
- Fixed Naye's school uniform SCG
- Adjusted the trigger timing for Naye's bar event
- Fixed other reported issues
Previous updates -------------------------------------------
v20260803
- Fixed reported typos, voice mismatches, and service pack presentation issues
- Fixed an issue where DLC-related UI did not reflect correctly in certain situations immediately after launch
V20260801
- Bar Event - Fixed an issue where Naye's events 3 and 4 were appearing as event 2
- Fixed a slight voice desync issue in Naye Episode 8

Oh, finally


A well-made game with quite good-looking graphics in the puzzle blast style.
It is a familiar type of puzzle where you fill in all the horizontal and vertical rows with Tetris blocks to clear them, but it shows attempts at differentiation through various gimmicks and interruptions along the way.
It was also nice that a story mode was added, giving the game its own world-building.
And in infinite mode, the text that guides you when an interruption occurs is broken.
Furthermore, perhaps due to the rather complex loading process when calling that text, there is also a frame drop of about 3 seconds. It doesn't happen in story mode, only in infinite mode.
It was a good game to enjoy casually, especially since it is currently on sale for around 1,000 won.

I still have one shot left that I've been saving, lololololol




FOR OLD PLAYERS WHO ARE ALREADY MAX RANK, WE DON'T EVEN GET ANYTHING DECENT FROM THE LOTTO DESPITE SPENDING SO MUCH. FIX YOUR SYSTEM. OLD PLAYERS ARE LOSING INTEREST BECAUSE OF WHAT YOU DO; THERE'S NO PROPER REWARD SYSTEM FOR THOSE WHO SPEND A LOT AND ARE OG PLAYERS. YOU KEEP GIVING THINGS TO NEW ACCOUNTS, AND THEN THEY USE THEM TO SCAM, SELL, AND RETRIEVE. FIX YOUR SYSTEM, THAT'S WHY SO FEW PEOPLE ARE PLAYING CF NOW.



To celebrate her birthday, you can get a gift by entering the gift code below in the game today!
【Gift Code】:HBD0815
※Claim period: Until August 15th (Sat) 23:59
※How to use: Settings⚙→Gift Code
#마작일번가Soul #마작


Ikarusia solo team victory yesterday
Moti Neva solo team victory today
Dokgo created a comeback situation by giving all orders and playing 18 hours a day. The Dokgo Alliance created by Dokgo, for Dokgo, forever~~ Naisha~~



Don't need any official statements or whatever lololol
The results lol speak for themselves in the developer notes, that's what it is lol
Isn't this deceiving and scamming the users, Hyojae-hyung lololol




L
A
K
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데모 게임들도 플래이 후 구매한 게임 목록에 기록되다 보니 정식 구매 게임과 데모 게임이 섞여서 정신이 없어 보입니다.
데모 게임은 다른 메뉴로 분리하거나 아니면 구매한 게임 목록에 기록되지 않도록 수정해주시기 바랍니다.
힘들다면 숨기기 기능을 추가해서 플레이한 데모 게임은 정식 구매 목록에서 감출수 있도록 수정 부탁 드립니다.
그리고 가능하다면 dlc는 따로 메뉴를 만들거나 아니면 게임을 선택했을 때 뜨도록 수정했으면 합니다.

안녕하세요, 정어리_2님!
스토브 인디팀 입니다.
초반에 저희 라인업이 많지 않다보니, 말씀주신 부분을 간과하고 운영되었습니다. 불편을 드려 죄송합니다.
1차로는 라이브러리에 데모게임과 DLC를 구분해서 게임 목록을 보여드리는 방식으로 개선하고,
2차로는 라이브러리 내 필터 기능을 추가해볼 예정입니다. (이때까지 더많이 재미있는 게임을 제공해드리도록 노력하겠습니다)
우선 1차 수정 예상 일정이 수립되면 다시 안내드리겠습니다.
항상 감사드립니다!

저만큼 데모 게임을 많이 하는 사람은 많지 않기 때문에 대부분은 큰 불편이 없을 것입니다.
하지만 데모 게임이 늘어가면서 저처럼 불편한 사람들이 많아질 것으로 보이는 만큼 중장기적 관점에서 고쳐주셨으면 합니다.
답변 감사합니다.