말뚝박고
06/03/2026
06/03/2026 06:34 PM (+09:00)
713 °C

Have a good Friday and let's play late into the night!!!

[Main account + sub account homework summary]  => Loajoa ( https://loajoa.pages.dev )
- 'Weekly To-Do' Summary
- 'Raid' Summary
- Bidding Auction Calculator

#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa

리히리히리
7hr ago
07/03/2026 02:44 PM (+09:00)
Nice!
안이다
13hr ago
07/03/2026 08:58 AM (+09:00)
Nice!
예하나린
17hr ago
07/03/2026 04:31 AM (+09:00)
125 °C

Sent cat supplies to a private shelter.

I pondered for half a year before taking action, and thought about it again.

Anyone would think I'm considering adoption.

Feels so damn good.

1 / 2
5i1v3r
17hr ago
07/03/2026 04:37 AM (+09:00)
ㅊㅊ
卡厄思夢境Badge Icon
05/03/2026
05/03/2026 02:00 PM (+09:00)
126 °C

A 4-panel comic in collaboration with @tare_nu is now available!

Come and see Chizuru's story 👀

이타룡
06/03/2026
06/03/2026 06:49 PM (+09:00)
211 °C

Release Date: March 5, 2026
Playtime: 5 hours
Personal Rating: ★★★★☆
"Give me your daughter and her mother."
That was the first thing that came to my mind when I first saw the character Baek Seon-hwa while playing the previous work, <Sisters Curriculum>
The plot is similar to the previous work, <Sisters Curriculum>, but this time the target is the sisters' mother, not the sisters.
The story revolves around the protagonist who starts a tutoring job at a wealthy family and meets the sisters 'Woo Yeon-hee' and 'Woo Yu-ri', who have their own circumstances, and their mother, the divorced married woman 'Baek Seon-hwa'.
First of all, I thought the story would be heavier than the story of the sisters in the previous work, but it was a little lighter than expected.
Since it's a sensitive topic of romance with a married woman, I thought it would lead to a development that includes realistic problems and conflicts and eventually overcomes them somehow,
(Maybe this story will appear in a future if story)
It just puts in the conflict between the sisters and the protagonist and solves it, so it leads to a development that everything is okay, which felt a bit absurd.
The overall CG was very good, but the H scenes simply ended with leaving the aftermath to the imagination
I wondered what the difference was between the regular version and the secret plus version.
I also felt that there was a lack of narrative about 'Baek Seon-hwa' in the previous work <Sisters Curriculum>, so
I thought it would be resolved in this work, but it still shows a lack of narrative, which was a bit disappointing.
However, thanks to the excellent acting skills of the voice actors, I was able to immerse myself well, and the relationship between the protagonist and 'Baek Seon-hwa' was well expressed in line with the word 'pure love', and at the same time, the refreshing development that solved the sisters' problems eliminated factors that were frustrating or hindered immersion.
Perhaps this work is a work for those who have played the previous work and the real true ending of the Curriculum series.
"Love is merely madness"
"Love is just madness."
- William Shakespeare -

1 / 4
Zombiez
05/03/2026
05/03/2026 10:26 AM (+09:00)
222 °C

Q1. What difficulties are there in wearing a gauntlet and throwing a stone?

Throwing a stone from the ground while wearing a gauntlet (knuckle/gauntlet) can actually cause some physical discomfort.

1️⃣ Restriction of finger use

Gauntlets usually have a structure that covers the back of the hand and fingers to protect the fist or increase striking power.

It is difficult to bend your fingers delicately due to metal plates or pads

The action of picking up small objects (stones) becomes dull

Especially in the form of a complete gauntlet, it is almost impossible to pick it up.

2️⃣ Grip problem

To throw a stone, you usually have to grab the object with your fingers and release it with a snap.

Gauntlets are designed for fist strikes

Throwing grip does not come out well

So the accuracy or speed is likely to decrease.

3️⃣ Weight and inertia

Gauntlets basically have extra weight attached to the hand

Decreased arm swing speed

Difficulty in fine-tuning the direction when throwing

As a result, throwing accuracy and efficiency are reduced.

4️⃣ It also goes against the style of being a master of bare-handed combat

The martial arts style that uses gauntlets is usually

Close-range strikes such as punch / hook / uppercut / elbow / kick

So even in terms of the game

Rather than throwing stones

Flying kick

Dashing punch

The same technique is more natural.

💡 One interesting point

There are many records that even knights wearing medieval gauntlets had a hard time picking up objects.

So knights often took off their gloves when grabbing things.

In other words, picking up stones while wearing a gauntlet → throwing is

From a realistic point of view, it is quite an awkward behavior.

Q2. What do you think about picking up and scattering sand with a gauntlet?

The act of picking up and scattering sand while wearing a gauntlet is much more realistic than throwing a stone. The reason is:

1️⃣ No precise picking motion required

Sand is a mass of small particles

You don't need to pick it up and grab it as accurately as a stone

It is possible to just sweep and scoop it off the floor

So it is relatively easy to perform even with equipment with limited finger movement like gauntlets.

2️⃣ No complete grip required

Finger snap and grip are important when throwing a stone

Sand is

The effect occurs even if you just grab it roughly and swing it around.

Low accuracy requirement

So the action itself is possible even with gloves or gauntlets.

3️⃣ Behavior that also exists in actual combat

In fights or street fights

Throwing dirt/sand in the eyes is one of the oldest tricks.

Used as an irregular tactic to temporarily block the opponent's vision.

4️⃣ Natural setting even as a game skill

If it is a gauntlet-based character

Debuff that reduces accuracy / blindness / vision reduction by spraying sand at close range

The same type of skill fits well with the character concept.

S1720630840701011
05/03/2026
05/03/2026 11:23 AM (+09:00)
때쟁에서   사람들  권갑만 하는 모습 보고 싶다  ㅠ신화권갑은 뭐...    노가다 목장갑보다 무 쓸모고 ㅠㅠㅠ
S1720630840701011
05/03/2026
05/03/2026 11:05 AM (+09:00)
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ알타리형 모래뿌리기에 진심이구나이정도면 효재는 진짜 반영해줘야 된다 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

RewardCheck-inBonus🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
❄️ 10,000 Flakes
❄️ 1,000 Flakes
Riichi City Check-in
❄️ 30,000 Flakes

GenesicGGG
04/03/2026
05/03/2026 02:10 AM (+09:00)
156 °C

"BrightGunner" is being distributed for free for a limited time on Epic.

Also, "Weyrdlets : Idle Desktop Pets" on Steam will be transitioning to paid sales.

Let's get it for free while we can.

Thanks for both!!

GenesicGGG
04/03/2026
05/03/2026 02:12 AM (+09:00)
Author
Epicのは、毎週の無料配布のやつではなく、パブリッシャーの無料配布です。

As someone who really enjoyed Sisters Curriculum, I had high expectations for this game as well.

First, let's summarize what I liked about 'Secret Curriculum'

1. Unique character illustrations and story immersion 

The art style is excellent. I loved the harmonious expression of the delicate details in the background and the cute character illustrations. Also, the illustrations emanating from various poses, befitting the 19+ rating, were what I would call art. I was able to meet the artist who draws the backgrounds at the Ilpe event, and I would cautiously like to hug them if I meet them again next time.

The story also progresses gently, gradually expressing the explosion of emotions, making it easy to immerse oneself in it. The person who wrote the script wrote the sentences beautifully, making me feel warm.

2. Voice actor casting and acting GOAT

Woo Yuri, Woo Yeon-hee, and this time Baek Seon-hwa's character, the voice actors' acting was so good.

Sometimes when playing visual novel games, you can feel a unique acting tone when reading the lines, but it didn't exist in this game.

I think it's the result of the voice actors trying to express the unique character traits naturally.

3. Impressive BGM

The basic background music was mostly taken from the previous 'Sisters Curriculum', but the last highlight part

was music I heard for the first time, but it made me want to watch the ending part again, leaving a lingering feeling.

Personally, I think that a work with memorable BGM becomes a life's work for someone, and I think I will remember the BGM of this work for a long time.

If there were any disappointing points..

There are some unfriendly parts throughout the work.

Minor bugs and sound breaking issues could have been checked just before release, but it's a bit disappointing that the review wasn't done during the delayed period. Also, the fact that the main character's name is fixed as Han Tae-pyung. I was really curious about the reason for differentiating it from the previous work. If there is no special reason, I feel that fixing the name is a minus in visual novels.

If I had to pick the biggest mistake.. It shook my heart Princess Woo Yeon-heemade her cry..

After watching the previous work's Woo Yeon-hee ending, I vowed to protect her as the 'Woo Yeon-hee's Greatest Swordsman'.Our Yeon-hee princess is often tsundere.. but she is a very sensitive person who can't even properly talk to the person she likes..Making such a person confess and get rejected, and even making her cry all night.. you shouldn't have done that..I can endure all this anger if you produce a Woo Yeon-hee audio drama.. but the possibility is unlikely..

Always remember..

That the 'Woo Yeon-hee's Greatest Swordsman' is watching you from the shadows..

Wajakjak Games.. Fighting..

1 / 2
와자작게임즈
9hr ago
07/03/2026 12:12 PM (+09:00)
소중한 리뷰 감사드립니다. 저희 팀 모두에게 큰 격려가 되었습니다.지적해 주신 사운드 및 시스템 버그 등 기술적인 미흡함과 주인공 이름 고정에 따른 몰입도 저하에 대해서는 변명의 여지 없이 송구한 마음입니다.제보해 주신 기술적 결함들은 이번 주말 내 패치를 통해 신속히 해결하고, 앞으로도 유저분들의 감동을 지켜드릴 수 있는 와자작게임즈가 되겠습니다.어둠 속에서 지켜봐 주시는 그 응원에 보답하겠습니다. 감사합니다!
과일와인
15hr ago
07/03/2026 06:54 AM (+09:00)
처음에 글 봤을 땐 저 빨간 게 없었는데 바뀌어 있네요
런픽
04/03/2026
04/03/2026 11:40 PM (+09:00)
295 °C

YouTube Notos PV Review

The highest god in the story setting has been reduced to a random god's machine can  

He's a higher god than Pastus, but only twice the stats, hmm  

엔젤건
04/03/2026
04/03/2026 11:48 PM (+09:00)
ㅊㅊ
S1761382058282812
05/03/2026
05/03/2026 07:29 PM (+09:00)
163 °C

I can't tell if the dev at this points completely given up on hooking the average players or what but the achivments are getting out of hands. 

In order to get the final BIG medal we needs to compelete ALL the achviments including getting all the pointless RNG time sink  unidentified area where you would never touch while building a good save (do you take guaranteed credits/removal or a useless gear to roll the rng again on map 2 for that specifiy area etc, etc). Build 2 full team speicalized in just doing the challenges that can't be rushed through on lower difficutly/tier  since you also need it to be strong enough to actually BEAT the stage on difficulty 4 with distortion 9.  Not to mention we literally still have one more achivment that's "To be updated" at this point I wouldn't even be suprised if the last one is just get Master tier on the next great rift and cut off 98% of the players from compeleting their wall. 

The medal wall is suppose to be a engagment hook for players of all level (Even the casual should have a shot since if taken inspriation from other games it should be a sesonal high five, Thank you for still playing the season and not dropping the game as a whole). The design would be a complete floop if it activitly screams waste your time on doing pointless stuff or all your hard work will become sink cost. For me the wall screams grind everything or grind nothing. I REALLY doubt most players enjoys looking at an half empty wall after playing the seasaon for over 40 days. 

Wasn't the dev trying to fight gameplay fatigue?  Spaming diffcutly one to get all the  unidentified area easter egg and praying the last achivment to not be literally impossible doesn't sounds very fun to me after already grinding the same map for weeks now or is it? The game is literally bleeding players and the dev are still treating us like robots which is kind of crazy, consider it took them a whole week to find the bug in Alcea not working as intended, do they even play test anything?
TLDR: Hard challenges are fine but dont make it part of the medal collection/completions or make it easier as x out of x please.

StripesLover
05/03/2026
06/03/2026 05:18 AM (+09:00)
I agree 100% Some of the achievements are way too annoying to get. Grindy players already have the leaderboard to farm, why make achievements grindy too? They should make the achievement system accessible for intermediate players at least
S1758198238576411
05/03/2026
05/03/2026 08:47 PM (+09:00)
Completely agree! Hopefully the devs will see this and do something about it.
인벤팀
09/04/2021
09/04/2021 09:38 AM (-NaN:NaN)
76 °C
"이 공포 게임은 오직 밤 10시에만 시작된다"


오직 밤 10시 한 번만 즐길 수 있는 게임이 있다면? 영화 '호스트: 접속 금지'로 독특한 공포를 전한 각본가 제드 셰럴드가 공포 게임 '고스트(GHOSTS)'를 공개했다.


제드 셰럴드는 현지시각으로 8일 롱 레이디를 찾아 나서는 라이브 액션 공포 게임 '고스트'를 공개하고 킥스타터 펀딩을 시작했다. 게임은 실제 배우들이 연기한 촬영 장면을 편집해 제작되는 FMV(Full Motion Video) 형식으로 제작된다.


플레이어는 FrighTV라는 인기 없는 케이블 채널의 중계방송 밴을 다루는 TV 프로듀서로 게임을 즐기게 된다. FrighTV의 대표 쇼는 게임과 동명인 Ghosts다. 유령 사냥꾼이 전국의 유령 출몰 지역을 탐험하는 이 쇼는 전성기 시절 주요 채널에서 수백만 명의 시청자를 확보한 인기 프로그램이었다. 하지만 점점 인기가 시들해지고 결국 케이블 채널인 FrighTV가 판권을 구매했고 2022년 방송을 다시 시작한다는 게 게임 설정이다.


플레이어는 출연자들이 장소를 탐색할 때 그들의 안전을 신경 써야 하고 밴 주변의 상황에도 주의를 기울여야 한다. 특히 모든 상황은 생방송으로 이루어지는 만큼 플레이어의 시청자의 즉각적인 반응을 유도하고 쇼를 흥미롭게 보이도록 만드는 여러 요소가 추가될 예정이다.



이처럼 '고스트'는 FMV 공포 게임의 전설적인 작품인 '나이트 트랩'처럼 중계방송 밴 안에서 화면을 통해 출연자들의 상황을 관찰하고 이들을 안내하는 것이 플레이어의 주요 역할이 될 것으로 보인다. 실제로 제드는 '나이트 트랩' 뿐만 아니라 '판타즈마고리아', '7번째 손님' 등 90년대 FMV 공포 게임을 통해 이번 작품의 아이디어를 얻었다고 설명했다.


한편 공포 분위기를 내기 위한 또 다른 아이디어는 전설적인 시나리오 작가 나이젤 닐에게서 얻었다. 영국 공영 방송 BBC가 연출하며 명성을 얻은 나이젤 닐의 쿼터매스 시리즈는 생방송으로 진행된 드라마로 제드는 이를 위해 오후 10시 플레이라는 독특한 설정을 생각해냈다.


플레이어는 게임이 실행되는 현지 시각으로 오후 10시에만 본 게임을 즐길 수 있다. 만약 그 이전에 게임을 켜면 고전적인 화면조정 장면을 보게 된다. 이후 10시가 되면 실제 게임이 시작되며 플레이어가 방송국을 떠나면 이끌 이가 떠난 출연자들은 곧 죽음을 맞이한다. 제드는 출연자들을 살리고 쇼의 시청률을 올리기 위해 10시 전에 미리 화장실에 다녀오고 간식을 챙기고, 불을 끄라고 조언했다.



그간 FMV 게임은 비교적 저렴한 개발 비용 덕에 다양한 작품이 소개됐으나 이에 일부는 영상으로도, 게임으로도 미흡한 성과를 내기도 했다. 반면 일부는 훌륭한 만듦새와 시나리오로 깊은 몰입감을 선사했다. FMV가 개발진의 역량이 가장 많이 드러나는 방식이라는 것이 여러 차례 증명된 셈이다.


이번 작품은 이미 팬데믹 상황에서 화상회의로 모인 친구들에게 불가사의한 일이 일어난다는 영화 '호스트: 접속금지' 등 다양한 작품의 영화 각본가 제드 셰럴드가 직접 아이디어를 내고 개발에 참여하는 만큼 높은 완성도를 기대해볼 수 있다.



연출과 함께 배우들의 연기도 기대되는 부분이다. 헤일리 비숍을 비롯해 라디나 드란도바, 젬마 무어, 캐롤라인 워드, 엠마 루이즈 웨브 등 게임 속 출연진을 연기하는 5명의 배우는 '호스트: 접속금지'에서 함께 호흡을 맞춘 바 있는 전문 배우들이다.


출연진 외에도 도시 괴담 속 괴물 사이렌 헤드로 컬트적인 인기를 얻은 작가 겸 일러스트레이터 트레버 헨더슨도 작업을 함께한다. 기괴한 괴물들을 마치 현실에 있을법하게 그려내는 그는 이번 작품에서 롱 레이디라는 도시 괴담 속 귀신을 디자인한다. 롱 레이디는 게임 내에서 '그녀의 얼굴을 직접 보면 죽는다'라는 도시 괴담 속 존재이기도 하다.


 트레버 헨더슨의 작품 더보기(혐오스러운 내용이 일부 포함되어 있습니다.)













한편, 롱 레이디의 연출은 1979년 설립된 짐 헨슨 크리처 샵이 맡을 예정이다. 특수, 시각 효과 전문 회사인 짐 헨슨 크리처 샵은 영화 '괴물이 사는 나라'의 특수 효과와 함께 판타지 인형극 '다크 크리스탈'을 제작하기도 했다.


제드 셰럴드와 비저블 게임즈는 펀딩 캠페인 페이지를 통해 게임의 상당 부분을 구축한 상태라고 전했다. 그들은 설정한 킥스타터 목표치가 프로젝트 진행에 더 많은 인원을 투입할 수 있도록 하고 작업이 더 빠르게 이루어질 수 있도록 하는 금액이라며 게임에 관한 관심을 부탁했다.


게임 '고스트'는 스팀과 Xbox, Playstation 기종 콘솔, 닌텐도 스위치 등 오는 2022년 2월 출시될 예정이다.




#고스트 #GHOSTS



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