
115% Bomb It's 100% defense reduction Honestly, it feels like it doesn't apply It increased by 15%, so I thought it was to break through the absolute resistance of 100% skills, but I'm disappointed. Absolute resistance remains the same,,,



f


Heard that raids are a huge wall <<<<<unbeatable <<<<<hard mode
Starting with Echidna, which I've cleared the most in solo,
I thought I'd try a party play challenge and looked at the recruitment list
I couldn't understand what the party recruitment posts meant 🤦♀️
>>4-man DPS carry 1.5 first-timer ㅇ waiting at entrance, minimal participation, wing inquiry
>>Hard 13, experienced, daily chore
>>Hard DPS carry daily chore, looking for DPS (support)
Last time I asked a friend,
I heard about tri-hard >clear experience>semi-experienced>fully experienced,
Does 'carry party 1.5' mean the bus fee is 15,000 gold..?
But how do I pay? Do I trade in the dungeon..?
Does 'waiting at entrance' mean waiting at the entrance after entering...?
But in that party, there was a member who took off all their gear and was level 0.
Do everyone except the driver take it off before entering..? Why..?
It seems like 'minimal participation' means not participating in the auction.
But what is 'wing inquiry'? 🫨
I've only watched videos sporadically now,
I thought I'd join if there was a tri-hard party,
I just ended up reading a lot of terms I didn't understand 😂
By the way, even just watching the videos,
There's a huge, high, insurmountable wall between solo and hard mode.
I wonder if I should be going to normal mode first instead of attempting hard mode,
A thought suddenly crossed my mind 😂
I should look for normal mode strategy videos too!




Gwon-gap, level 97, 8 reinforced pseudo-legendary held
Jeonbang, level 65, 12 reinforced hero held
When overfarming, which side is better to push~
Currently, I have one Jeon-ap and have leveled up to 100 with a bow.



You all worked hard during the first week of June!
Hope you have a time of rest and recharging during the weekend!!


Recognizing when public servants overstep their bounds and act as oppressors rather than public servants requires sharp vigilance and understanding. Historically and politically, individuals have been warned that society must remain watchful against those who use the guise of "public service" to expand their control and enforce arbitrary rules. While you have to remain sharp in everyday activities, it is important to take breaks every once in a while to recharge your senses. Try playing BTS Cooking On STOVE for a change.



Hero Specs
1. Designer Lilias
Important: Must be able to defeat the front mobs with skill 3.
2. Liyca
Around 100 Effect Hit, Speed faster than Lilias.
Cerise can also be a substitute, but she's a limited hero, so let's have a drink.
3. Warrior Wanda
Required for Speed Reduction.
It might be a bit difficult since it's a promotion, but she's used in the Abyss anyway, so it doesn't matter. You can probably use the same gear as the Abyss setup.
4. Lilias
My Lilias is a Lilias that pierces the heavens.
Penetration set is required.
Zeo starts with 6 stacks of Dominion and silences our allies as soon as the game begins,
and on top of that, takes the turn of the adds.
This silence is used to our advantage: intentionally get silenced, and after the adds' turn is taken, Designer Lilias' fighting spirit is filled, she uses skill 3 to remove debuffs from adds and allies, increases their combat readiness, and heroes with speed reduction deal damage.
+ Applying speed reduction and target using Wanda is a bonus.
The core parts are Wanda, Liyca, and Designer Lilias.
These are the three heroes.
Q. Can Lilias be substituted?
A. She can, but it seems like it will be more difficult than expected.


What's something that always makes you laugh? Maybe kind of a boring answer, but funny animal videos on YouTube usually always get me.
Like and answer in the comments to complete your Flake missions!


Stove attendance today


[Tactical Archive]Strategy Guide :D
- Clear using only Support Heroes -
This is a strategy guide for those who want to quickly clear by just looking at the text!
[Grade 3 Archive Chapters 1-2]
Auto
[Grade 3 Archive Chapter 3]
* Same deck
Rianna Skill 2 to Blood Card || ESC_0 || → Auto
[Grade 2 Archive Chapter 1] || ESC_0 ||
Rianna Skill 2 to Elena || ESC_0 || → Auto
[Grade 2 Archive Chapter 2]
Rianna Skill 2 to Boyulha || ESC_0 || → Auto
|| ESC_0 ||
[Grade 2 Archive Chapter 3]
- Rianna Skill 2 to Jobiv -> Skill 3
- Safabel Skill 3 to Estelle
- Baphol Normal Attack anyone || ESC_0 ||
|| ESC_0 || - Salome Skill 2 copies Rianna then Skill 3 || ESC_0 || → Normal Attack finish || ESC_0 ||
[Grade 1 Archive Chapter 1]
Rianna Skill 3 || ESC_0 || → Bilt Skill 3 || ESC_0 || → Safabel Skill 3 Giras end || ESC_0 ||
[Grade 1 Archive Chapter 2]
- Rianna Skill 2 to Haerona → Skill 3
- Lua Skill 3
- Salome Skill 2 copies Giras → Skill 3
- Giras Skill 3
[Grade 1 Archive Chapter 3]
- Rianna Skill 2 to Lethe → Skill 3
- Safabel Skill 3 to Mekl
- Ruel Skill 3 to Rianna
- Giras Skill 3
[Special Archive Chapter 1] || ESC_0 ||
- Rianna Skill 2 to Boseria → Skill 3
- Jeonkolli Skill 3
- Salome Skill 2 copies Giras → Skill 3
- Jeonkol Skill 1
- Giras Skill 2 then Skill 3
[Special Archive Chapter 2]
Since damage is only dealt when in a state of [Immobilization debuff],
this round is heavily influenced by debuffs. Retries may be necessary depending on the debuff situation...
- Rianna Skill 2 to Estelle → Skill 3|| ESC_0 ||(Retry if Estelle's Immobilize + Jobiv's Fear doesn't land)
- Jeonkolli Skill 3 (Usually Jeonkolli takes turn first, but retry if Sarmia takes turn first)
- Sarmia Skill 3
- Namse Skill 3 (If Eomokdi is dead, finish them off one by one with Skill 1)
- Finish them off one by one || ESC_0 ||
[Special Archive Chapter 3]
- Celine Intuition hit Rinac → Skill 3
- Salome Skill 2 copies Humir → Skill 3
- Giras Skill 3 || ESC_0 ||
[Forbidden Archive Chapter 1]
- Turn it on and zone out
- Giras Skill 2 then Skill 3
[Forbidden Archive Chapter 2]
* If you have Rianna, equip some Effect Resistance and use your hero.
- Rianna Skill 2 to Estelle → Skill 3(Retry if Nothos's Fear doesn't land)
- Salome Skill 2 copies Giras → Skill 3
- (Nothos must not wake up)Zeno Skill 3
- Giras Skill 3 (If Seolhwa and Wolbel are alive, use Skill 2 as needed)
- Rianna Skill 2
[Forbidden Archive Chapter 3]
- Rianna Skill 2 to Jobiv → Skill 3
- Safabel Skill 3 to Cheonju
- Salome Skill 2 copies Giras → Skill 3
- (Nothos's Fear must not wear off)Giras Skill 2 to Nothos → Skill 3
Please make full auto possible...
I don't want to retry due to debuffs...



안녕하세요 스토브 인디게임잼 ep.02에 프로그래머로 참여하였던 신용재입니다
다름이 아니라 제가 속한 동아리 팀에서 직접 만든 게임이 출시되어 유저분들의 반응과 피드백을 얻고 싶어
홍보글을 남겨봅니다. 한번 플레이 해주시고 자유롭게 의견 남겨주시면
안드로이드: https://play.google.com/store/apps/details?id=com.Company.PencilHero
아이폰: https://apps.apple.com/kr/app/pencilhero/id1558794968
혹은 플레이스토어나 앱스토어에서 PencilHero 검색하시면 나옵니다!


그래픽은 귀여웠으나 그 외의 것들은 많은 발전이 필요 할 것 같습니다.
스토리는 차라리 없었으면 합니다. 자칫하면 여럿 기분 상하게 할만한 내용들이 많더군요.
스토리에서 불쾌함은 독입니다. 그리고 농담이라도 불쾌하게 듣는 사람이 있으면 그건 악담입니다. 아무래도 그렇게 되더군요.
타격 판정과 피격 판정 시 특정 애니매이션을 출력하려고 피격/타격시 투사체나 대상에게 끌려가는 현상이 있습니다.
점프는 쓸모가 없었습니다. 차라리 방어로 바꿔 주시는 것이 나을 것 같습니다.
적 체력이 표시 되지 않는 것도 큰 디메리트입니다. 몬헌 같은 경우 긴장감을 위해서 체력바 표시가 없지만,
대부분의 게임, 심지어 다크소울에서도 체력바는 존재합니다.
적의 체력바는 목표의식을 만들기 쉬운 방법 중 하나입니다.
타격시 데미지 표시보단 그냥 체력바만 나와도 될 것 같습니다.
진행이 거의 평타->필살기 이 순으로 진행됩니다.
스킬을 사용시 필살기 게이지가 차오르질 않더군요. 때문에 스킬을 잘 안 쓰게 됩니다.
대쉬 역시 거리도 애매하고 타격/피격 판정도 뒤엉켜있어서 쓰지 않게 됩니다.
대쉬보단 차라리 필살기의 열화버전을 넣는 건 어떨까합니다.
게임잼 ep.02에서 참여하신 게임은 나름 재미있게 했습니다.
플랫포머 형식이면서 문장을 만들어나가며 더 높은 점수를 노리게끔 한 요소가 좋았었습니다.
거기서도 몇몇 사소한 버그가 있었긴 하지만 그런데로 단순하고 깔끔한 플랫포머라고 생각했었는데,
이번 게임에선 그런면을 찾기가 힘들어서 아쉬웠습니다.
앞으로 더 발전 된 모습을 기약하며,
파이팅입니다!

플레이 소감을 간단하게 올리자면 개발자 분들이 액션 게임 제작 경험이 전혀 없는 것 같습니다.
일단 게임 장르가 액션으로 보이는데 적을 때렸을때의 반응이 전혀 없고 그리고 적들의 HP가 높아서 한동안을 패야 하기 때문에 게임이 금방 지루해 집니다.
게임 아트나 스토리 같은 부분 주인공이 계속 타격하면 변신해서 공격하는 등 많은 공을 들인 것 같은데 장르의 핵심인 액션 파트가 액션 경험이 전혀 없다 보니 이상하게 만들어진 것 같습니다.
개인적으로 액션 게임의 교과서는 파이널 파이트 라고 생각합니다. 파이널 파이트를 참고해서 액션 파트를 고쳤으면 좋겠습니다.

와아!!!!