S1779951932110612
20/07/2026
20/07/2026 10:09 PM (+09:00)
137 °C

Please, just do something...
Cheating on two people at once, that's a real great thing to do, huh?
A cleaner, you say~ It's a dog team~

1 / 2
초록농장
15hr ago
22/07/2026 08:31 AM (+09:00)
일이팔
klingki
20/07/2026
20/07/2026 10:46 PM (+09:00)
326 °C

Do you prefer linear or open games? I know open-world games are all the rage these days, but with limited time to game, I kinda prefer simpler linear games that keep you moving along quickly.

Like and answer in the comments to complete your Flake missions!

pantsour
21/07/2026
21/07/2026 06:12 PM (+09:00)
I like semi-open, like carefully curated linear ones that branch enough to make it seem like a larger world
Phthalo
20/07/2026
20/07/2026 11:24 PM (+09:00)
I guess I like linear games better. Open-world games are cool and all, but I like my story moving and it sometimes worries me that I might miss something that may affect my game (if that makes sense)
S1746070807866912
12hr ago
22/07/2026 11:33 AM (+09:00)
180 °C

vry hot

S1740921556433711
11hr ago
22/07/2026 11:54 AM (+09:00)
hot

Actually, I can accept the nerfs to masks and the Dream Frontier, but what I cannot accept is the cap on buffs like Morale and Indomitable. It's equivalent to locking the ceiling, which means they can only mess with character multipliers. New characters will always have higher multipliers than old ones, and with 15 stacks of Morale, old characters will only become increasingly obsolete. Also, the nerf to the Nun's multiplier cap to 350 is inexplicable. I vaguely remember my last time quitting the game was during the Naion's partner event. Before you released this character, you chose not to nerf it, but a few days after release, when everyone knew the partner's strength was high and had finished pulling, you decided to nerf it. It's purely to disgust people. The most important thing in this game is the save data, but the developers mess with it at will, making it feel like the time players spent on their save data is worthless, and enthusiasm will gradually fade.

I was looking forward to what kind of mechanics the next new character would have, but now it seems this preview livestream is of utmost importance. If it's not done well, it might lead to me quitting the game. Do I like the stuff the developers fill in with their feet? And then use their feet to change it again? It's still just directly changing the cap, just like with Narmaya, I just directly cut the cap to death. I really have nothing to say. When a character is too strong, cutting them directly to death is the easiest, most worry-free, and laziest way, and it also best shows the incompetence of the developers.

Smilegate, this is the second time I've cursed your whole family. I think this game should introduce various mechanics without the stats being overpowered. For example, three barely playable characters could be combined, and through player equipment combinations, neutral cards, seasonal cards, and a series of other things, their strength could be improved. And if matched well, they might even be able to fight in full-power battles or something. I think a hundred flowers blooming with various combinations is the best state. But this direct cut to the Morale cap is really treating the head when the head hurts. To nerf the Dream Frontier, they directly added a cap to Morale, Determination, and Indomitable, affecting all characters.

Nothing left to say, Smilegate is dead to me.

S1761149830068912
17hr ago
22/07/2026 06:20 AM (+09:00)
我也覺得S3強度高的離譜,要嘛後續都按S3強度設計,要嘛Nerf S3組件,這部分都很合理但上限鎖這種底層邏輯打掉,我認真研究構築的憑什麼要跟鹹魚休閒躺平仔坐同一桌數據?
마작일번가
21/07/2026
21/07/2026 05:00 PM (+09:00)
664 °C

The new character Saionji Rukia decorations are scheduled to be officially released on Thursday, July 30th!
Please look forward to it~✨
[Decoration List]
◆Icon Frame・Saionji Rukia's Gift (Obtained by leveling up the character)
◆Title・Saionji Rukia's Memories (Obtained by leveling up the character)
◆Riichi Stick・Blue Flower (Obtained via recruitment)
#마작일번가Soul #마작   

krak08death
21/07/2026
21/07/2026 10:51 PM (+09:00)
213 °C

Almost forgot to get flakes

Phthalo
21/07/2026
21/07/2026 11:27 PM (+09:00)
Get flakes where?
STOVE CreatorsBadge Icon
51 °C

IKoticBadge Icon
Creator of this content
띠로뤼
21/07/2026
21/07/2026 02:29 PM (+09:00)
크루 김채연
21/07/2026
21/07/2026 08:43 PM (+09:00)
43 °C

Hello, I'm Kim Chae-yeon from the 3rd Stove Crew! 😊

Today, I'm going to show youa complete newbie's attempt at trying out Kazena.

First, let me share the information I already know about Kazena:

① It's a Smilegate game

② It features Live 2D

③ It's a turn-based card game

④ It feels like Darkest Dungeon

→ A bleak world subculture 2D card game?

That's really all I know... lol

So, while it's hard to compare it to the previous story, instead!

Genshin, Arknights, Honkai: Star Rail, ZZZ, FGO, Wuthering Waves, CounterSide, etc.

I played it while focusing on what position Kazena can take among the subculture games I've played so far.

I played it with this focus in mind!

There are too many games in the world now, and it's an era where you can pick and choose the games you want to play...

To survive, you have to establish a uniqueness that other games don't have 🤔

Spoiling the conclusion first:

👍 The dark world is well-realized through animation cut-ins and 2D direction!

→ If the direction shown in Epic Seven was the freshness of a traditional fantasy world,

in Kazena, you can see a much deeper and more grotesque dystopia feel...

Personally, I like heavy stuff, so Kazena was more to my taste!

👍 The existing story issue where 'the Captain is neglected and other characters shine more' has been completely changed!

→ Before starting, I looked up what the problem with the story was.

But when I actually played it, it was fixed so well that I couldn't even feel any remnants of it lol

I was actually a bit embarrassed because they liked me so much...?

There isn't even a trace of the Captain being alienated from the story...

I'll cover this in detail below 🙌

👍 A unique game system among mass-produced games

→ It does look similar in structure to Darkest Dungeon,

but I definitely think it's a rare method in subculture mobile games.

That's why I also got a dopamine rush and had fun when drawing cards.

However, this can be a double-edged sword for both newbies and veterans,

so the key will be how they handle the entry barrier and fun in future updates!

Then, let's start the detailed review 😊

Oh, let me say this first

I really like this female character whose name I don't even know yet...

Everything from her design to her color palette is my type. I really love that wheat-colored hair and blue...

But I couldn't put her in my deck??? Damn it

Anyway, after saying some incomprehensible things,

oO(What is this, I don't know)

My girlfriend who confesses directly to me

It seems like we're married, right?

The problem is that it seems like we got married in a dream

And since dreams aren't reality, we have to wake up.

But when I woke up, there was a female character with a similar color palette to my dream girlfriend?

Her name is Lenore, and she has a black rose on her head.

This black rose seems to be the identity that symbolizes Lenore!

So... like many games...

Captain, we're doomed is the start.

We came here to do something about our affiliation, but something just exploded,

to summarize, we're doomed now and only these people are left.

What do we do?

Hmm, it's a familiar development for a gamer who has saved countless worlds.
I've seen giving command to someone with amnesia in Arknights too. Yes, yes, don't worry, guys.

Cute 😊

But it seems like a big blow that they aren't all 5-stars.

There's talk about whether it would be better to use something called a Life Core to make an emergency return...

They say the Life Core has significant side effects for everyone except the Captain, who is a special human? entity?

Life vs. Balance game of side effects other than life

What did the Captain choose?

I can't even impose those side effects! Let's put the Life Core away!

A personal opinion bringing in other games here.

Since I think life is more important, I was on the side of just use the Life Core.

The player character, the Captain, decided just like that, so I was like, 'No...! No, I...!' lol ㅠ

It would be different if the protagonist was a type far from user self-insertion like in Genshin, Honkai: Star Rail, or FGO...

Kazena is still in the early stages, but the protagonist's personality isn't very prominent.

Since the games I mentioned above are games that keep the protagonist and the user almost separate...!

Then, couldn't they have given an option to use or not use the Life Core,

and if you chose to use it, included an inner monologue of worry, or forced it to the side of not using it...

I had a little bit of regret about that.

The presence of choices is important 💧

Back to the in-game talk!

So, someone refused?

But we still have people to find.

Since I'm the Captain, I can't just abandon the other members.

So, after gathering opinions to put the Life Core away and search,

I also have various conversations with Ray.

I see the doll Ray carries around,

and I hear the backstory that this doll was a gift from her younger sibling.

I want one too. It looks like a jellyfish and is cute.

But is that by any chance the Chronomicon? Then is Coco doll's full name ○Chronomicon?...

I don't know its true identity, but it's definitely stupid and cute, so I'm eyeing it.

If you search diligently while walking around such dangerous places,

you find one friend who was scattered,

Ray collapses,
and overcomes that collapse.

Yes, many things happened...

Right, there's a stress level in addition to stats, and if you exceed this, you get a debuff!

This was a method similar to Darkest Dungeon!

There's one more stat to pay attention to, so personally, it was actually fun lol

And as an otaku...

It means I can see the mental breakdown illustration for any character, right?

Even better

After that,

I see such flashy skills of Lenore,

and see Ray overcome the collapse and fight,

...Cr. Crazy? I also meet a monster.

As soon as I saw this guy, I thought of Bleach (I reduced the size in case it's gore)

I couldn't beat this monster, so I left Lenore behind and used the Life Core...........

One-line summary: Because I got caught by the monster, my Life Core broke,

so Lenore gave me her Life Core instead and sent me back.

It's a cliché, but the direction and the dark atmosphere were so good...

I... I escaped leaving the beautiful girl alone...??? I became in a state of

Then, when I opened my eyes, I saw Elaine, who was supporting us through communication from time to time.

Look at the beautiful Elaine, she's beautiful.

And when I tried to re-enter to save Lenore, Ray

is in a deep trauma state...?!?!

No, didn't you solve the collapse somehow systemically earlier!?

Is that separate?! To the point where I have to take her out of the deck?!

→ There is a separate mental care in the in-game system, so use that~ was the answer.

I had no choice but to take Ray out... and put in another friend I saved earlier instead.

This friend has a unique setting, it seems she brings bad luck.

Maybe that's why she has a low self-esteem attribute? She also has a slightly gloomy feel.

There's an unlucky beauty.

And after this and that, I met? Lenore? But? Lenore...?

Lenore... right...?  🥹🥹🥹

If you beat the monster and move forward, there is a real Lenore separately 😊

She's also lying there very beautifully waiting for me.

Personally, that pocket watch feels ominous, so I think it will be used importantly in the future?...

The outer surface carving looks like rose vines or Cthulhu-like tentacles...?

Anyway, I saved her, right? I have to take her out, right?

If you go out, as a reward

they give you girlfriend Lenore.

Actually, it was a lie and they don't give her to you.

They said it was a lie.

Still, you can see the beautiful Lenore CG.

How beautiful is a beautiful girl with light pigmentation........

And in addition to this, one piece of good news!

Ray, who was receiving treatment after being unfortunately removed from the deck, has finally! woken up.

I should go see her right away, right? So I ran there, but

...uh...?
...........

........LIFE CORE!!!!!!!!!!!!!!!!!!!

..................................................

For now, up to this point... I've looked through the story...

In my opinion......

👍 This was good!

✔️ Act 1 story where the protagonist's presence became clear

✔️ 2D production quality that has been good since Epic Seven

✔️ Animation cut-ins that make you immerse more into the world

✔️ User-friendly reroll system provided for newbie settlement

→ You can record up to 2 results in the newbie-only draw window and spin 10 draws 20 times!

If you confirm the 10-draw you like the most out of 20, you get that 10-draw!

✔️ Genre advantage of deck-building roguelike that is hard to see in subculture

❌ This was a pity!

✔️ Combat system that is overwhelming for a newbie to understand immediately

→ Of course, you can't do it all at once, so it's a problem that will be solved if the landing is good!

✔️ No voice support for the log window

→ Usually, they support re-listening to voices by placing an icon like a speaker next to it...

I hope this gets patched... It's annoying to go out and back into the story one by one...

While playing, I didn't feel like the Captain was alienated or that other characters were particularly active,

rather, they left everything from command to decisions to me, so'Guys, do I really do this??' I had that feeling.

I also like female characters who are wary of me, dislike me, and despise me, but ㅠ lol

If they were like that before I got attached to the game, I think I would have been like 'Huh?' and quit.

This is all for fun, I'm not spending time playing a game to watch them have fun without me...

Even if it came out later, if they were like that from the start, I'd have to say 'Oh, have a good time...' and quit, what else can I do...

In that sense, the story reorganization was really well done! 👍

If there's one thing that's a bit regrettable, it was the combat system tutorial.

I like turn-based games, but I've hardly played turn-based games in a way similar to Kazena...

Doing the tutorial without basic knowledge, I wondered what this was about,

and actually, I still don't know. I'm just following my gut.

It works because it's the beginning, but I don't think it will work later heh...

It seems like they intentionally increased the HP of one monster to emphasize that the order of card usage is also important...!

I cleared that messily too lol

Tutorial clearance and actual understanding are different, right? 😂

But there are many cases where rote or overly long tutorials cause backlash, so finding the middle ground is really difficult......

Once you settle into the game, you will naturally understand the system gradually!

But until then, this is also an entry barrier to whether to play this game or not, so I mentioned it once 💧

Above all, for those who like this deck building, it will be a game with no substitute.

Among other games, there are games that are supported by a handful of people who like that genre, right?

Rather, I think a lot that games these days should target enthusiasts...

To survive in a market where mass-produced subculture games are springing up, it's right to establish the concept clearly.

Whether it's incorporating GTA, mixing in mystery, going for tower defense, or releasing a story that rivals light novels...

In that sense, it seems like a game that is targeting and servicing clearly, so I hope it hits its 30th anniversary 😊

The rambling was long, but even if I can't play Kazena intensely, I'm going to try to play it steadily little by little!

I was going to write a review, but I ended up picking up another game, is this right?

At least 5 worlds to support... I don't have enough body

If you have any tips for a newbie, please, please leave a comment, I would appreciate it.

This character is good, it's good to use this and that together, it's good to clear this content first,

it's comfortable to do this in advance, you can farm resources here, etc., etc.

Whatever you tell me, I'll take it and show you what a newbie growing up looks like.

For reference, I saw a tier list saying Kayron and Hari were good during the newbie reroll, so I spun 20 times...

Was Hari a limited pick-up character? She didn't come... so I started with Kayron...

Was this perhaps too old of a post?

I'll leave a meme that's good to use and step back.

>>Kazena Community Page(Click!)<<

1 / 40
DeathFixer
20/07/2026
21/07/2026 04:19 AM (+09:00)
62 °C

https://store.onstove.com/en/games/3694

https://store.onstove.com/en/games/5020

https://store.onstove.com/en/games/3515

https://store.onstove.com/en/games/1866

https://store.onstove.com/en/games/1981

https://store.onstove.com/en/games/4314

DeathFixer
20/07/2026
21/07/2026 04:20 AM (+09:00)
Author
Primal Slideee Deluxe, Dice Eater: A Supernatural Mystery Card Game, GigaBash, Infinite Incantation, Knight Overloaded, Under the blue horizon - Aquarium.
No2357
21/07/2026
21/07/2026 07:45 PM (+09:00)
242 °C

Instead of giving up, I hope you temper yourself and become stronger

남극간백곰
23hr ago
21/07/2026 11:54 PM (+09:00)
화이팅
디스이즈게임
01/04/2021
01/04/2021 10:25 AM (+09:00)
182 °C
동물의 숲: 포켓 캠프는 동물의 숲 시리즈와 '다른' 게임이다

3월 29일 국내 정식 출시된 닌텐도 <동물의 숲: 포켓 캠프> 체험기 


어마어마한 인기를 가진 게임이죠? <동물의 숲> 모바일 버전으로 많은 관심을 모았던 <동물의 숲: 포켓 캠프>(이하 동숲캠프)가 지난 29일, 국내에도 출시됐습니다. 검수때문에 마켓 배포가 조금 지연돼, 오후 2시가 넘어서야 할 수 있었어요.

 

사실, <동숲캠프>는 따끈따끈한 신작은 아닙니다. 이미 2017년 11월 일본을 비롯한 글로벌 출시가 됐거든요. 우리나라에는 3년이 조금 넘은 시간이 지나 드디어, 한국어로 만날 수 있게 됐습니다. 3월 26일 출시 발표와 함께 한국어 업데이트도 했고요.

 

<동물의 숲> IP에 모바일, 거기다가 한국어. 더할 나위 없는 조합이죠. 기존 스위치 버전도 매력적이지만, 이건 좀 더 접근성이 높죠. 한국어로 만나본 <동숲캠프>의 느낌을 살짝 맛봤습니다. 이미 서비스된 게임이고, 또 고수 분들이 많기에 분석보다는 게임의 전체적인 소감이라고 보시면 되겠습니다. / 디스이즈게임 정혁진 기자




# 힐링은 힐링인데... 뭔가 낯설어. 나만 그런가?

 

많이들 아시겠지만 <동숲캠프>는 IP 최초의 스마트폰 버전이면서, <튀어나와요 동물의 숲>(튀동숲)을 기반으로 한 게임입니다. 전작의 캠핑 요소를 좀 더 발전시켰다는 특징이 있습니다.

 

IP 파워가 워낙 크기도 했고, 또 모바일이라는 엄청난 접근성 탓에 최초 출시 당시 게임은 인기 그 자체였습니다. 구글 플레이 기준 1,000만 다운로드를 넘었거든요.

 

<동물의 숲> IP가 인기를 얻은 요인이야, 한 두 가지가 아니겠습니다만 개인적으로는 무언가 쫓기듯 경쟁할 필요가 없이 느긋하게 할 수 있는 '힐링 게임'이기 때문이 아닐까 합니다.



게임 속에서 꼭 뭔가를 하지 않아도 됩니다. 들판을 가꾸거나 낚시를 하거나. 우리가 자연 속에서 여유를 가지며 소소한 즐거움을 누리듯, 게임에서도 그런 것을 추구할 수 있었습니다. 시리즈는 그런 고유의 재미를 여러 플랫폼으로 잘 살려왔습니다. 무트코인 같은 'K-플레이'가 나오기는 했지만, 그건 어디까지나 재밌자고 하는 거니까요. :)

 

하지만 <동숲캠프>는 뭐랄까요, 조금 결이 다릅니다. 물론 그렇다고 힐링이 아닌 경쟁을 추구하는 것은 아니에요. 다만 우리가 과거 자원을 채집하고, 자신의 월드를 꾸미며 타 유저와 교류했던 SNG의 느낌도 나더라고요. 여러 곳의 NPC, 타 유저와 교감보다는 캠프의 성장을 위한 목적이 좀 더 와닿았습니다.

 

그래서 그런가... 게임을 하면서 "힐링은 힐링인데... 뭔가 자꾸 해야 할 것만 같아"라는 느낌이 듭니다. 기존 모바일 게임에서 숙제를 하도 하던 습관 때문일지도 모르겠습니다만 어쨌든 조금은 낯선 느낌입니다. 과거 다른 플랫폼에서 즐긴 <동물의 숲>과 비교해서요.

 

뭔가 여유가 느껴지는데... 자꾸 뭘 해야 할 것 같다


어서와... 포켓 캠프는 처음이지?



# '다르다, 달라' 동물의 숲: 포켓 캠프가 추구하는 게임의 방향

 

분명한 것은, 게임이 괜찮기는 합니다. 한국어 폰트도 <모여봐요 동물의 숲> 폰트를 쓰면서 감수성을 잘 살리기도 했고요. 소소한 재미를 누리는 것도 여전합니다.

 

앞서 얘기한 낯선 이유를 곰곰이 생각을 해보니, 게임을 통해 누리고자 하는 힐링이나 생산 요소가 가능하지만 어느 정도 제한적인 성격이 강하다는 것인 듯 합니다. 자유도 높은 <동물의 숲> 기존 시리즈들에 비하면 확실히 할 수 있는 것이 적거든요. NPC와의 사이도... 비즈니스 관계 같은 느낌이에요.

 

우리가 게임에서 흔히 말하는 숙제(일일 콘텐츠, 게임에서는 여울 챌린지라 부름) 같은 뚜렷하게 보상과 직결되는 요소가 있어서 편하기는 하지만, 무언가를 강제하지 않고 유저가 바라는 대로 플레이를 할 수 있던 과거와는 분명 차이가 있죠.


일종의 숙제 콘텐츠다


업무적인 관계...? 


그러다 보니 챌린지 목표에 따라 각종 야영지를 다니며 자원을 수집하고, NPC와 대화를 하다가 보면 약간 기존 모바일 게임들과 비슷한 흐름을 따라간다는 생각도 간혹 듭니다. 부탁을 들어주기 위한 재료 수급처도 명확해 헤맬 필요도 없습니다. 시리즈 고유의 특징을 선호하는 유저라면 아쉬움을 얘기할 수 있는 부분이기도 한 것 같습니다.

 

참고로, 게임은 제목과 같이 캠핑장을 운영하는 것이 목표입니다. 캠핑장을 발전시키기 위해 각종 가구 제작 및 세팅, 그리고 캠핑카를 업그레이드하는 등을 하게 됩니다.


꾸미기에 노력을 기울이면,


이정도 스케일의 캠핑장을 꾸릴 수도 있습니다


자원을 얻기 위한 각종 채집 시스템은 여전하고, 시간이나 계절에 따라 환경이 (국가별) 현실 시간과 동일하게 적용된다는 것은 있지만 <튀동숲>처럼 시간에 따라 다르게 등장하거나 하진 않습니다. 모바일에 맞게 간소화된 것 같습니다.

 

희화화되기도 했지만 시리즈 하면 빼놓을 수 없는 대출 상환은 <동숲캠프>에도 등장합니다. 캠핑장 운영인 만큼 캠핑카를 구매하며 드는 벨(게임머니)을 갚는 형태입니다. 체감상, 모바일이라도 대출 상환이 소프트한 것은 아니더라고요. 여전히 악명 높습니다(이래야 동숲 답죠).


 

잘 걸렸다는 눈빛


꾸미기에 욕심 내면, 돈이 사라지는 것은 순식간이다


패키지 대신 무료 플레이로 바뀌면서, 과금은 리프 티켓(유료재화)이라는 개념이 추가됐습니다. 이를 일정 수량을 구매해 각종 치장 아이템을 구매하는 형태입니다. 리프 티켓으로 기간 한정 아이템을 제작할 수도 있고요. 모든 유료 아이템은 캠핑장 운영을 위한 치장 요소만 있고 행운 쿠키 같은 경우 일정 확률에 따라 여러 한정 아이템을 주기도 합니다.

 

리프 티켓은 유료 재화지만 여울 챌린지 항목을 완료해 받을 수도 있기는 하지만, 좀 더 빠르게 확보해 많은 것을 제작, 구입하고 싶다면 구매를 하면 됩니다. 취향에 맞게 소비할 수 있는 것이죠. 아무튼 다릅니다, 기존 시리즈와는요.


꾸밀 거리는 정말 많다


리프 티켓은 구매하면 좋지만, 꼭 구매하지 않아도 된다 



# 닌텐도가 모바일 플랫폼으로 출시하며 추구하는 점, '간편화'

 

가만히 생각해 보면, 과거 닌텐도가 출시한 인기 IP의 모바일 버전에서도 이러한 느낌을 받을 수 있었습니다. 3개 게임 중 <슈퍼마리오 런>과 <마리오 카트 투어>를 보겠습니다.

 

<슈퍼마리오> IP는 시리즈에 따라 다양한 형태의 플레이를 제공합니다. 하지만 <슈퍼마리오 런>은 기존과 같이 횡스크롤 형태로 진행되지만 자동으로 우측으로 달리고, 유저는 손가락 하나로 터치만 하도록 '간편화'됐죠. 자유 이동이 없다는 점은 개인적으로는 좀 의아하게 생각됐습니다.

 

'간편화'라는 점은 <마리오카트 투어>도 마찬가지입니다. <마리오카트7>를 기반으로 하지만, 여전히 기존 시리즈의 일부 요소만 담아낸 컴팩트 버전 느낌이 강합니다. 타 유저와 대전 요소도 AI 데이터로 하는 것이어서, 실시간 대전은 아니고요.


<슈퍼마리오 런>(왼쪽)과 <마리오 카트: 투어>(오른쪽)


닌텐도의 각종 IP를 모바일에서 선보인다고 할 때, 물론 기존 시리즈와 동일한 볼륨을 기대하는 것은 자체 플랫폼의 경쟁력 손실 차원에서 지양할 수 있겠지만 지나치게 간편화되다 보니 되려 아쉬움만 남기게 되는 것 같습니다.

 

모바일 게임은 더 이상 캐주얼한 요소만 다루지 않습니다. MMORPG 같은 무거운 볼륨을 다룬 지는 이미 오래죠. 타 플랫폼과 견주어도 손색 없을 정도의 즐길 거리를 가지고 있습니다. 

 

모바일만의 감성을 살리는 것은 필요하겠지만, 유저들이 닌텐도의 모바일 IP에서 느끼는 것은 기존 시리즈의 정체성은 유지하면서 참신함을 경험하기보다 아쉬움이 더 많은 것 같습니다. <동숲캠프>도, 앞서 선보인 닌텐도의 게임과 다르지 않아 보였습니다.

 

 

# 색다른 경험을 제공하는 <동물의 숲>, 그 정도로 여기자

 

기존 시리즈와 비교해서 다른 점을 털어놓다 보니 아쉬운 점이 많이 쓰인 것 같은데요, 아무래도 할 수 있는 것이 워낙 다양하다 보니 그것을 경험하다 <동숲캠프>를 하니 모습이 달라서 어색해 그런 것 같습니다.

 

물론 <동숲캠프>가 별로라고 생각이 들진 않습니다. 플레이 자체도 강요하지 않아 좀 더 소소하게 캠핑장을 운영한다면, 기존 출시된 모바일 게임 대비 꽤 여유를 즐기며 게임을 할 수 있을 것 같습니다. 게임 플레이나, 과금 모두 다요.

 

스위치도 언제 어디서나 즐길 수 있다는 장점이 있지만, 모바일은 좀 더 접근성이 좋으니, 모바일에서도 <동물의 숲>을 즐길 수 있다는 점은 긍정적입니다. 둘 다 즐기면... 더 좋기는 하겠지만요.

 

앞서 사례를 보며 닌텐도가 모바일 플랫폼에 어떤 형태로 게임을 선보이는지 파악되듯 <동숲캠프>도 좀 색다른 경험을 하는 시리즈 정도로 여기면 될 것 같습니다. 그래도... 저는 뭔가 아쉽습니다.




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