
Hello, this is Photon.
Before I begin... I want to sincerely apologize.
Actually, due to current circumstances, our team has decided to postpone the game's release.
Therefore, the release will likely be delayed to November...
If any further circumstances arise, we promise to inform you again like this.
Additionally, with the release being postponed, we plan to change it so that Act 3 can be fully unlocked.
Instead, the sub-quests that unlock potential abilities, which we mentioned before, will be added in the official version.
Lastly, once again, we apologize for disappointing everyone who has continued to wait for our game...


❄️ FlakeMission|June Day 06 #260606
Week 1 - Day 6 Started! Don't forget to check progress!


All despair (Chaos),Zeroto.
'ChaosZeroNightmare' (hereinafter referred to as 'Chaos Zero') Management Team.
Let's conquer 'Deployment' by fulfilling the 5 conditions presented!
'Chaos Zero' awaits your challenge.
[How toParticipate]
1. Along with a screenshot of the results screen,
2. Fill in the required information according to the format below,
3. Please comment on this notice!
[Example Entry]
- Participation Category: Those Who Resist Fate
- Server: Asia
- UID: 100000001742
* 'Those Who Have Crossed the Hell Gate' can only participate at difficulty LV.80, and the remaining 4 categories can only participate at difficulty LV.65 or higher.
* Please be sure to post a screenshot saved by pressing the 'Share' button on the results screen!
> How to save screenshots (PC)
- Press the 'Share' button in the upper right corner of the results screen.
- Screenshots will be saved in the 'Documents\Chaos Zero Nightmare' folder.
> How to save screenshots (Mobile)
- Press the 'Share' button in the lower right corner of the results screen.
- Press the 'Save' button at the bottom of the screenshot screen.
- The image will be saved in your device's album (or photo folder).
* Precautions
- This event will be conducted in accordance with'Precautions for Events'. Please see the Precautions for Events for details.
- Please enter your UID accurately. If you make a mistake in these entries, we will not be able to provide you with rewards, so please be careful.
- Comments posted after the event period has ended will not be recognized as participation.
- If there is an incorrect entry of the UID, the winner may be canceled, and the responsibility rests with the applicant.
- Depending on the situation, such as game updates, some rules and methods for calculating records may change.
- If the event participation format is not followed, rewards may not be delivered.
- Participation prizes and departmental lottery prizes can only be received once per account.
- Rewards will be sent to the email of the account with the UID you provided after the winners are announced.
- If the comment contains content that violates the operational policy, you will be excluded from winning.
We look forward to your continued support of'ChaosZeroNightmare'!




Heard that raids are a huge wall <<<<<unbeatable <<<<<hard mode
Starting with Echidna, which I've cleared the most in solo,
I thought I'd try a party play challenge and looked at the recruitment list
I couldn't understand what the party recruitment posts meant 🤦♀️
>>4-man DPS carry 1.5 first-timer ㅇ waiting at entrance, minimal participation, wing inquiry
>>Hard 13, experienced, daily chore
>>Hard DPS carry daily chore, looking for DPS (support)
Last time I asked a friend,
I heard about tri-hard >clear experience>semi-experienced>fully experienced,
Does 'carry party 1.5' mean the bus fee is 15,000 gold..?
But how do I pay? Do I trade in the dungeon..?
Does 'waiting at entrance' mean waiting at the entrance after entering...?
But in that party, there was a member who took off all their gear and was level 0.
Do everyone except the driver take it off before entering..? Why..?
It seems like 'minimal participation' means not participating in the auction.
But what is 'wing inquiry'? 🫨
I've only watched videos sporadically now,
I thought I'd join if there was a tri-hard party,
I just ended up reading a lot of terms I didn't understand 😂
By the way, even just watching the videos,
There's a huge, high, insurmountable wall between solo and hard mode.
I wonder if I should be going to normal mode first instead of attempting hard mode,
A thought suddenly crossed my mind 😂
I should look for normal mode strategy videos too!




Dear Inheritors of the Holy Covenant!
This is Editor Kaka!
On 6/5 (Fri), an update download package will be released to fix some errors in "Epic Seven".
Please refer to the details below.
■ 6/5(Fri)"Epic Seven" Epic SevenAppUpdate Download Package Information
1. Date: 6/5 (Fri) 10:00 Taiwan Time
2. Download Package Content: Service Stabilization Operation
3. OS : Google Play, Google Play Games
※ Notes!
- The latest version of the client can be downloaded and updated from each store.
- The time it takes for the client to display the update may vary depending on the device used.
- (Revised 6/8)If the App has not been updated byTaiwan Time 13:00 on 6/9 (Tue), the system will automatically update the App.
- Depending on the device and OS version, the menu names above may differ.
※ If the App update is not displayed in the store, please check the following.
[Google Play]
① In [ Play Store > Tap the profile icon at the top > Manage apps & device ], check the "Epic Seven" update button.
② [ Settings > Apps > Google Play Store > Storage & cache > Clear cache ], then re-check the Google Play Store for the "Epic Seven" update.
③ Please search directly for "Epic Seven" in the store and try to update.
We will continue to work hard to provide you with a smoother and more stable service!
Thank you!




A little late... Here's the May development status report!
First, we improved the visuals and story, which we've mentioned before,
and we plan to maintain the current quality for visuals and story going forward.
As of June 6, 26, when this post is uploaded, version 0.4.0 has been successfully uploaded to the Stove and Steam store pages, and we plan to finalize the demo version based on this version!
Of course, we plan to update languages and fix various bugs as they are added or fixed.
Second, we improved the story and streamlined the journal, but...
We intended to make it occur more frequently due to the streamlining, and broke down the progression accordingly, but we received unexpected feedback.
We received a lot of feedback that breaking it down into small pieces disrupted the flow, and we could see a significant increase in mid-game drop-off rates compared to previous events like Beaver Rocks or exhibitions.
There was also a lot of feedback that players didn't find 'the journal' fun.
It felt something like this, and the feedback was clear.
Without further thought, we reverted to the previous progression method as of version 0.4.0,
and we plan to proceed with the same flow for future content.
Third, English has been added.
You can change the language in 'Main Menu - Options'.
However, there are quite a few parts that need refinement.
These include bugs such as the language reverting to Korean when you press the reset button after changing it to English, or the language not changing even when you click to change it in some situations.
There are a few bugs that were missed due to rushing the fixes, and some parts of the translation may not be smooth.
We plan to gradually fix these issues while improving the game, rather than fixing all bugs at once.
With unexpected events piling up, the days feel incredibly hectic.
In a good way, of course.
Shamefully, the reason I couldn't upload to the Stove community in May was because I was so busy that I completely forgot.
There is no excuse for this; it was my oversight.
(X is frequently reminded because the team operates it together.)
As mentioned, we plan to stop the demo content here.
After this, we plan to start creating content that users can enjoy when the game is actually sold.
In addition, we plan to gradually improve systems that we've identified as somewhat lacking during development.
For example, the utilization of 'sound' generated by the system,
and the improvement of enemy behavior patterns.
Thank you for reading, and we will return with an even better appearance next time.
Thank you.

It's a shame that character growth is only noticeable when you spend money.
I'm just auto-battling but my character isn't growing
Is it because I don't have money and therefore don't spend it?
That's not it. I don't spend money because it's not worth spending.
I need stimulation, but I don't just waste money.
Do you understand the true meaning of this?
Increase the drop rate, you f–king piece of sh–t. Seriously, if I don't get anything, how can my character grow?
If it's not money + bait, there's absolutely no character growth. F–k. Why should I even play the game?
Instead of sitting at your desk and spewing out ideas from your unthinking brain,
Just reflect what the users have written in the free board.
We'll entertain ourselves, so just do that.



[Main Account + Sub Account Chore Summary] => Loa Joa > https://loajoa.pages.dev
- 'Raid' Summary
+ Add character-specific notes
- In notes, Q4321:1/2/3/4. (Cube 4321 stage auto-calculation)
+ "Gold acquisition visualization improvement"
+ "Clear Medal" notation
- 'Weekly Tasks' Summary
+ "Participation settings unlimited / Gold acquisition maximum 3 times limit" (Gold raids, material raids can be set)
- Bid Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa




Please give me Gold Shards



You all worked hard during the first week of June!
Hope you have a time of rest and recharging during the weekend!!



아기자기한 모델링과 동화 같은 색감이 일품
스팀 유저 평가 315개 중 98%가 매우 긍정적이라는 평가를 한 게임
3월 25일 발매한 <도프로맨티크 (Dorfromantik)>가 그 주인공이다. 게임은 독일의 4인 인디 개발팀 투카나(Toukana) 인터랙티브에서 개발했다. 제목은 독일어로 '낭만적인 마을'을 뜻한다. 독일어다운 작명 센스다.
게임명처럼 그래픽이 상당히 수려하다. 아기자기한 모델링, 동화책 그림 같은 색감이 인상 깊다. 배치 지역에 따라 숲 타일의 나무가 바뀐다거나, 밭의 농작물이 바뀌는 등의 디테일도 있다. 나만의 마을을 만들어가는 재미가 확실히 담겼다. 게다가 잔잔한 배경음악 덕에 힐링 게임으로 즐기기에 딱 맞다.

<도프로맨티크>는 육각 타일을 이용해서 자신만의 마을을 목가적으로 만들고 성장시키는 건축 전략 퍼즐게임이다.
이 과정에서 타인과 경쟁 요소도 전혀 없다. 특별한 게임 목표나 엔딩도 없다. 육각 타일을 꾸며나가며 가장 높은 점수를 획득하는 게 목표다. 타일을 늘려가며 중세 마을을 꾸며가는 보드게임 <카르카손>의 육각형 타일 버전인 셈이다.
그런데 타일을 마음대로 꾸밀 수 없다. 풍경이 예쁘긴 한데 미묘하게 불편하다. 타일은 랜덤하게 제공된다. 타일을 보관하거나 폐기하는 기능은 없다. 타일을 반드시 배치해야 한다. 특정 타일을 먼저 꾸며나가고 싶어도 다른 타일만 뜨는 경우도 허다하다.
대신, 다음 등장할 2개의 타일이 무엇인지 미리 확인 가능하다. 플레이어는 이를 감안해 타일의 배치를 계획해야 한다. 또한, 플레이어가 배치 가능한 타일 수에는 제한이 있으며, 타일이 소진되면 게임이 종료된다.

타일의 각 변과 중심에는 지형지물이 배치돼 있다. 숲, 밭, 마을, 선로 등 그 종류가 다양하다. 한 종류만 등장하기도 하며, 2~3개씩 섞여 등장하기도 한다. 두 타일을 잇기 위해선, 접촉하는 변에 같은 종류의 지형지물이 있어야 한다. 타일을 최대한 효율적으로, 그리고 많이 이어갈수록 더 높은 점수를 받을 수 있다.
몇몇 타일은 퀘스트를 제공하고 그에 따른 보상으로 타일을 보충해준다. 해당 종류 지형을 일정 개수만큼 채우는 게 목표다. 가령 마을 타일에 퀘스트가 붙었다면, 마을을 특정 숫자만큼 해당 퀘스트 타일과 연결해야 한다.
게임 종료를 막아주는 유일한 방법이다. 그런데 신경 쓸 요소가 많다. 초반에는 퀘스트가 까다롭지 않다. 게임이 진행될수록 퀘스트 요구치와 조건이 까다로워진다. 때로는 표기된 개수를 정확히 맞춰야 할 때도 있다. 몇몇 퀘스트 타일은 서로 연결이 불가능하다.

<도프로맨티크>의 타일 시스템은 단순하다. 타일 배치라는 개념에서 <문명>, <카탄>, 카르카손> 등이 떠오른다. 이 게임들은 타일 간의 시너지가 핵심이며, 타일에서 생성되는 자원이 중요한 게임이다. 그러나 <도프로맨티크>에는 타일에서 자원이 생산되거나, 인접 타일에 보너스를 주는 일도, 인접한 타일들이 새로운 타일로 합쳐지는 요소도 없다.
게임 목표도 단순하다. 화면 상단에는 도전과제가 있다. ▲타일을 X개 배치 ▲X점 달성 ▲특정 타일을 X개 잇기 등의 단순한 목표다. 도전과제를 달성하면 신규 타일과 테마를 사용할 수 있게 된다.

<도프로맨티크>는 신규 타일로 게임 난이도를 조정한다. 신규 타일들 중 일부는 특수 타일에 해당한다. 선로, 강, 호수 등의 특수 타일은 자유로운 배치가 불가능하다. 강, 선로의 방향으로는 다른 타일을 배치할 수 없다. 이미 배치한 타일을 제거하거나, 대체하는 기능도 없다. 이 타일을 배제하고 플레이할 수도 없다.
게임 초반에는 관리해야 할 타일이 적다. 그러나 게임이 진행될수록 난개발의 연속이다. 특수 타일 때문에 타일 배치에는 제약이 생기고, 퀘스트 타일을 깨기에는 타일 수가 모자라다. 공간을 넓혀가자니 타일 연결을 포기해야 한다.
그래도 이쁘게 깔아두면 고생한 만큼 보는 맛이 있다. 경쟁요소가 없으니 머리를 복잡하게 쓸 필요도 없다. 결코 쉬운 게임은 아니지만, 자신만의 마을이 완성되가는 모습에는 표현하기 어려운 성취감이 담겨있다. 보틀쉽, 미니어처, 디오라마를 좋아하는 분에게 적극적으로 권장한다.
시스템 요구사항도 매우 가볍다. 권장사양은 2.5Ghz의 듀얼코어 CPU에 램 4GB면 된다. 그래픽도 엔비디아 GT740M, 즉 일반적인 노트북 사양이면 충분하다. 다만 아직 한국어는 지원하지 않는다.
