No2357
21/07/2026
21/07/2026 07:45 PM (+09:00)
242 °C

Instead of giving up, I hope you temper yourself and become stronger

남극간백곰
20hr ago
21/07/2026 11:54 PM (+09:00)
화이팅
STOVE CreatorsBadge Icon
10 °C

DerpestBadge Icon
Creator of this content
페리페리에
19/07/2026
20/07/2026 01:43 AM (+09:00)
439 °C

This snorkel is so cute that I dressed them in every color

I want to buy the Nature set for Valkyrie, but I'll charge up and buy it for you next month, Valkyrie ㅠㅠ

A shot with the newly created Dimensionist as well

1 / 4
aishu
20/07/2026
21/07/2026 01:34 AM (+09:00)
ㅊㅊ
STOVE87480710
19/07/2026
20/07/2026 05:19 AM (+09:00)
ㅊㅊ
크루 이창민
19/07/2026
20/07/2026 03:09 AM (+09:00)
183 °C

Content Review

Q. Why I decided to evaluate the cards

- The preseason is a pre-play period where you can experience the season power in advance.

While running Chaos a few times and obtaining season cards, I wondered which cards would be good, and I thought it would be a good idea to evaluate them, so I created this content.

Q. Thoughts on Season 4

- I expect Season 4 to be released with mechanics involving fighting multiple enemies.

The Galaxy Net news in the event tab mentions that the movements of the Invader Legion can be seen, which reminded me of the Shadow of the Twin Stars Chaos where the Invader Legion appears.  The characteristic of that Chaos is that multiple enemies appear, so you must form a party focused on area-of-effect (AoE) skills to clear it efficiently.

Since seasonal Chaos is released in line with existing Chaos concepts, I think combatants with AoE skills will be active this season.

<Content about the Invader Legion in the Galaxy Net news and the Shadow of the Twin Stars Chaos where the Invader Legion resides>

Combatants focused on AoE skills include Calipe and Yuki.

If you are thinking about a deck that wipes out multiple enemies, I recommend employing these combatants.

<Calipe, who uses AoE attacks by using the Vulture Ejection card, and Yuki, who has many cards focused on AoE skills>

Q. Impressions of the season-starting pickup combatant 'Hilde'

- Hilde is an Instinct-attribute Ranger combatant.

The characteristic of the Instinct attribute is that it has a mechanic that automatically triggers additional effects when you perform actions that meet certain conditions multiple times.

Also, the Ranger class is designed with a structure that focuses on drawing and additional attack-oriented damage support.

Looking at this combination, I expect Hilde might have a mechanic that performs an additional AoE attack when you draw a certain number of times.  

If not, I'll just have to pull Hilde and study harder...

<Season-starting pickup combatant 'Hilde', released as an Instinct-attribute Ranger (Pickup on July 29)>

Q. As a Kazena user looking forward to the season

- I feel that Kazena is a game that is gradually developing as it improves its story recently.

However, the game is a bit difficult, and there are some convenience issues, which is a bit disappointing.

Nevertheless, they mentioned in a live broadcast that they are continuously making improvements, so I think I will keep playing, trusting in that.
I will try my best to enjoy Season 4 and post a review.

Thank you!

1 / 28
blacksheep77
19/07/2026
20/07/2026 08:36 AM (+09:00)
👍️
S1761136317486311
21hr ago
21/07/2026 10:42 PM (+09:00)
281 °C

It would be a miracle if these idiots knew how to balance anything. The save data from Season S3 has become completely useless, and character enhancements are just a drop in the bucket, failing to impact any key progression points at all. Theresa, in particular, is pure trash. They keep pumping out constellation upgrades as if they're desperate for everyone to know their shady intentions, and then they turn around and nerf the nun's damage-boosting ability. By nerfing a 5-star character, they've set a precedent, and it's easy to foresee them doing the same to others later. Giving us ten standard banner pulls as compensation is a joke—it's just laughable. How did they compensate us in S1, and what is it like now? The effort players put in has been treated like garbage to be tossed aside. I've stuck with this for over half a year, and this is the steaming pile of crap they serve up? It's truly disgusting.

I really like what a friend on the neighboring forum said:
We believe that if this process repeats, the value of every Navigator's save data will depreciate sharply as seasons change, and the fatigue from re-farming gear will continue to increase—therefore, we have made the decision to adjust things so that every Navigator's save data depreciates immediately on the spot, directly driving you away to avoid that fatigue.

S1763814878984212
21hr ago
21/07/2026 10:59 PM (+09:00)
5星角开了刀这点我同意,开了先例以后没有不能砍的,补个10抽就能打发?还他m的是普抽,完全没办法信任sm了
S1763814878984212
21hr ago
21/07/2026 10:57 PM (+09:00)
这坨我是真吃不下,成功劝退
STOVE CreatorsBadge Icon
10 °C

MrCipBadge Icon
Creator of this content
klingki
19/07/2026
19/07/2026 11:54 PM (+09:00)
203 °C

Ketchup or mustard (or other condiment/sauce - for hot dogs or other similar food/snacks)? For me, I like both, but I like ketchup more.

Like and answer in the comments to complete your Flake missions!

마작일번가
20/07/2026
20/07/2026 12:30 PM (+09:00)
1,059 °C

It's afternoon tea time! Would you like a slice of strawberry cake?
✨New SP Skin Arrives!
Captain, guess the identity of the mysterious Riichi player!
🎁How to participate and rewards:
Retweet this post or leave a comment with your UID + the answer
We will draw 10 Captains who guessed correctly to receive a 【Riichi Ticket x1】 as a gift!
⏰Event end date: July 22nd (Wed), 2026 at 23:59
The full illustration will be revealed soon,
so please look forward to it~
#마작일번가Soul #마작 

계란겨란
12hr ago
22/07/2026 08:11 AM (+09:00)
917176000 사이온지루키아
남겨진메아리
20hr ago
21/07/2026 11:52 PM (+09:00)
UID: 615516557사이온지 루키아
klingki
20/07/2026
20/07/2026 10:46 PM (+09:00)
326 °C

Do you prefer linear or open games? I know open-world games are all the rage these days, but with limited time to game, I kinda prefer simpler linear games that keep you moving along quickly.

Like and answer in the comments to complete your Flake missions!

pantsour
21/07/2026
21/07/2026 06:12 PM (+09:00)
I like semi-open, like carefully curated linear ones that branch enough to make it seem like a larger world
Phthalo
20/07/2026
20/07/2026 11:24 PM (+09:00)
I guess I like linear games better. Open-world games are cool and all, but I like my story moving and it sometimes worries me that I might miss something that may affect my game (if that makes sense)
크루 원정재
19/07/2026
19/07/2026 04:32 PM (+09:00)
293 °C

Hello!

I'm Won Jeong-jae, a member of the 3rd Stove Crew!

I've been really into the visual novel genre lately.

The game I'll be reviewing this time is 

[GINKA] !

Genre: Visual Novel 

Price: 27,000 KRW

Even in the Stove Store, which is full of domestic visual novels, 

it gives off a slightly different, mysterious atmosphere,

a Japanese visual novel! 

The unique sensibility and atmosphere of Japan.

Japanese summer and festivals, and the wishes people send to the gods. 

And the summer promise

that a boy anda girl shared.

The summer 5 years laterwhen the boy and girlmet again. 

What will happen that summer? 

And what kind of fun does this game have to offer? 

Let's set off for Himejima Island, where their story unfolds!

 The meeting, parting, and reunion of a boy and a girl  

One day, a boy heads to

Himejima Island, where he lived as a child. 

A boy who moved to the island as a child and then returned to the city.

The protagonist, Ryusei,heads to Himejima Island for the first time in a while

for summer vacation. 

Himejima Island, where a ritualto deliver people's wishes

to the godsis held at the end of the summer festival.  

Ryusei, who saw the festival for the first time after moving to the island,

falls in love with the girl in the role of the 'Summoner',

Ginka. 

The two, who became close like that,

build memories of their childhood together

and grow their feelings for each other. 

And on the last day of the summer festival, 

just as Ginka passes through the sea torii as the 'Summoner' 

to deliver wishes to the gods and returns. 

Ryusei decides to confess his feelings to Ginka.

He prepares the apple candy that Ginka said she wanted to eat.

But the boat Ginka was on never returned,  

and the promise they made to meet was never kept. 

<Kamikakushi>

The superstition that gods take children away. 

After Ginka was taken by Kamikakushi, 

Ryusei left the island,

and now, 5 years later, he was visiting alone. 

What Ryusei met on the island he returned to 

was Ginka, exactly as she was 5 years ago. 

Without even remembering her own name, the girl 

appears before Ryusei once again. 

To make matters worse, even

a Ginka who has become a high school studentjust like him appears.

In this strange and mysterious summer vacation,

can Ginka and Ryusei overcome the impending death,

uncover the island's secrets, and be together? 

Or will it remain only as a bleak story 

with a bitter aftertaste due to a wrong choice?  

 A 'Visual Novel', not a 'Dating Sim' 

The biggest difference between [GINKA] and other visual novels on Stove

is that it is a visual novel, not a dating sim.

The player doesn't try to romance the Ginka they met again

to get a happy ending,

but rather follows the flow of the story

to reach 'one complete story'. 

It's not a game where you worry about

who to choose among several heroines. 

You must enjoy the story, be surprised by the twists, 

find the hidden truths, 

and reach the ending through the right choices. 

It reinterprets Japanese faith and culture 

and unfolds it into a mystery story,

and I even got a feeling similar to <Higurashi When They Cry>. 

The shocks, twists, and truths revealed one by one 

gave me the greatest pleasure in enjoying the story. 

It's not that there is direct interaction 

or various endings.

However, while focusing on the story,

I thought it was a game that truly fits the name 'visual novel',

giving off a strong 'novel-turned-game' vibe.  

But that doesn't mean the characters aren't charming!

There is a heroine(?) who is happy when she receives a confession 

but also cuts hair with a knife. 

When she gets angry, she even points a knife at her parents.

It took me about 7 hours to see the whole story,

and it was fun to see Ginka

change throughout this long story. 

Her appearance of watching and following along with the gymnastics broadcast

is the same in elementary school and high school, 

but the secrets and emotions hidden inside appear as twists and shocks. 

Just like the saying 'the end of tuning is stock',it is 

[GINKA],

which conveys the atmosphere of midsummerthrough a charming story rather than romance!!

These days, when it's getting very hot, 

why not meet thepromise and love story

of a boy and a girlthat took placeon an exotic summer sea a bit removed from reality?

You can enter Himejima Island via the link below!

https://store.onstove.com/games/102664

Finally, I will end this review by summarizing the <arc of fun> that [GINKA] has.

I hope you feel a story like a first love that is poignant yet a bit bitter! 

The arc of fun that [GINKA] has:The fun of a visual novel focused on its essence, twists, and the unique sensibility of Japanese culture

1 / 26
크루 이창민
19/07/2026
20/07/2026 03:46 AM (+09:00)
시원한 여름 컨셉에 맞는 비주얼 노벨이네요이 더운 여름날에 하기에 딱 좋을 것 같습니다
래빗홀게임즈
23/03/2021
23/03/2021 02:23 PM (+09:00)
797 °C
[개발일지] ReRoad 개발일지 #9 - 사막 드론 및 타워 4종 업데이트 !

안녕하세요 스토브 유저 여러분 !


래빗홀게임즈 팀장 홍보성입니다!


스토브 출시 이후 처음으로 글을 남기네요 !


전부터 네이버 블로그 등에 개발일지를 남기고 있었는데, 스토브에도 병행해서 올리고자 합니다.



스토브에 전하는 첫 소식으로 신규 드론과 타워의 출시 소식을 전합니다 !




컨셉




로봇 반란 이전, 사막을 개간하기 위해 만들어진 드론입니다.


사막 드론을 구성하는 타워들은 모두 혼자있기를 좋아하는 특성이 있습니다..!





그래서 다른 타워들이 주변에 없는 <고립> 상태 시, 추가 효과와 함께 외형이 변경됩니다.



그 동안, 맵을 전체적으로 활용하기에는 힘들고 한 곳에 몰아짓는 플레이 경향을 많이 보았는데,


고립 특성을 넣음으로써, 맵을 좀 더 넓게 사용하게 되어 만족스러운 결과가 나온 것 같습니다 !




스킬



Q - 독성 지뢰




Q 스킬은 적이 밟으면 폭발하여 수 초간 주변 적에게 약화를 부여하는 지뢰를 설치합니다.


타워 외에도 맵 상에 설치할 수 있는 오브젝트가 있으면 좋겠다는 생각이 들었습니다.


사실 예전 개발 초기 여러 종류의 지뢰가 있었는데 이번 기회에 다시 살려내 봤습니다 ..!





 E - 난사


 


E 스킬은 드론을 이용하여 범위 내 적에게 직접 피해를 줄 수 있는 스킬입니다.


다른 스킬들과는 다르게 스킬을 사용할 수 있는 게이지를 가지고 있으며 시간이 지날수록 게이지가 차오르고 


한번 사용할 때마다 게이지의 일정량을 사용하게 됩니다.



직접 적을 때릴 수도 있으면 좋겠다는 의견이 꽤 있었는데, 이전처럼 에임을 가진 슈팅 방식이 아닌 


 게임을 방해하지 않은 선의 스킬로 구현되어 개인적으로 만족스러웠습니다.






타워



전갈 타워 




전갈 타워는 양팔이 각각 따로 작동하는 타워로 적들 사이를 튕겨 다니는 에너지 탄을 발사합니다.


양 팔이 따로 작동하는 방식이 저 또한 새롭게 느껴져서 잘 만들어 졌다고 생각하는 타워입니다.


전갈 타워는 <고립> 시 탄의 튕김 횟수가 2회 증가하게 됩니다.





선인장 타워




선인장 타워는 사거리 내 랜덤한 곳에 4발의 미사일을 폭격하는 타워입니다.


선인장 타워는 <고립> 시 공격속도가 30% 상승합니다.




이 타워는  '정규현' 후원자 님이 디자인하신 타워입니다. 



디자인 요청 사항은 '히어로즈 오브 더 스톰' 의 영웅 중 '피닉스'의 특정 기능을 요청하셨는데요.




위와 같이 범위 내 적들을 스캔하고 표식을 남겨 추가 타격을 가하는 방식이었습니다.


영상 출처 : https://www.youtube.com/watch?v=Qljl8V3YA3A





저희 게임 내에서 어떤 식으로 표현하면 좋을지 고민하던 중, 


모든 타워가 표식을 남기게 되면 화면이 어지럽고 표현에 집중하기 어려울 것 같아


파츠의 기본 기능으로 구현하여 한 타워에서만 작동할 수 있도록 기획하였습니다.




이렇게 범위 내 적을 스캔하여 표식을 남기고, 유도 미사일을 날리는 형태로 구현되었습니다.



후원자님 덕에 멋있는 모습으로 나올 수 있게 되어 다시 한번 감사드립니다 ! :)



독수리 타워


세번째 타워는 활을 쏴서 적을 공격하는 독수리 타워입니다.


긴 사거리를 가지고 있으며


<고립> 시 조준시간이 0.5초 추가 되지만,


공격력 2배와 무려 고장면역 (자동 수리) 라는 특징을 가지고 있습니다.


긴 사거리와 고립이라는 특성때문에 멀리 멀리 떨어져 있게 될 것을 고려하여 고장 면역이라는 특성을 넣게 되었습니다!





코브라 타워


 


마지막 타워는 타워들을 강화하는 버프형 타워입니다.


사거리 내 랜덤한 타워 방향으로 버블을 날리고 


버블에 맞은 모든 타워에게 강화를 부여하는 타워입니다.


원래 이 타워의 기존 기획은 


'사거리 내 랜덤한 적에게 버블을 날리며, 버블에 맞은 타워를 강화하고 버블에 맞은 적들에게 피해를 주는 타워'


였으나, 너무 설명이 복잡한 듯 하여 피해를 주는 기능을 없애고 범위 내 타워에게만 버블을 쏘도록 변경되었습니다..!



코브라 타워는 <고립> 시 버블의 이동 거리가 2배가 됩니다.




마무리


스토브 출시 후 처음 글을 남기기도 하고, 


출시 후 처음으로 신규 타워들을 출시하게 되어 굉장히 설레는 마음으로 내놓았는데요 ..!


플레이 하시는 유저분들께도 좋은 모습으로 다가갔으면 좋겠습니다 !



현재 신규 타워 출시 기념으로


4월 5일까지 33% 할인 행사를 진행하고 있으니 


많은 관심 부탁드립니다 ! 


감사합니다 !



<Slahme 님의 팬아트> 


(감사합니다 !)



+


굿즈 이벤트 발송은 3월 말부터 순차적으로 진행하려고 합니다!

참여해주신 모든 분들께 다시 한번 감사드리며

아직 수량이 남아 있으니 주변에도 많은 홍보 부탁드립니다 !




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