❄️ FlakeMission|July Day 16 #260716
Week 3 - Day 16 Started! Don't forget to check progress!



I've recently become able to clear the maze ☺️ My time is slow though 🙃


If you are looking to skip needle and thread, "no-sew" alternatives like fabric glues (eg, Liquid Stitch) and fusible bonding tapes (eg, Stitch Witchery) provide durable, permanent, and machine-washable bonds. These methods are excellent for hemming, repairing torn seams, or adding patches quickly without a machine. If you were learning to sew to make your own TAN plushies, you no longer have to. Playing BTS Cooking On STOVE will get you all the digital TAN goodies you could ever desire.



7/14
10*17 = 170
100*12 = 1200
1000*1 = 1000
2370-3000 = -630


Finally, I had some good local food today. For lunch, I went to a restaurant called “The Old Mill” and I ate the following items:
- 3 cups of corn chowder (every entree comes with one, but two other people at the table didn’t want theirs and gave them to me)
- 3 corn fritters with maple butter (like donut holes, very good)
- 1 plate of beef liver and onions (main course, I like this)
- some mashed potatoes and green beans on the side (comes with every entree, was good)
- 1 blackberry cobbler with vanilla ice cream on top
I also drank several glasses of unsweetened iced tea, and they let me take some with me in a styrofoam cup to go.
Overall, very good dining experience. I strongly recommend “The Old Mill” to anyone who happens to be visiting Pigeon Forge in Tennessee.



It's hot. It's so hot while working.
I need to get off work early to run the Dimensionist's Paradise
There are a lot of family events this week too
I couldn't even finish my dailies
I shouldn't forget to finish my dailies at the last minute today
At Tropical Beach in Okinawa in '23




Shake it! Shake it!




Here I go~
I was excited because it was a Thief, but
Arbiter Vildred




Go to purchase the game 《Stardust: Star and Witch》
https://store.onstove.com/ko/games/102562
Content Review
Q. Why did you describe it as 'a story like a fairy tale'?
The protagonists act childishly at first, but their gradual maturation gives the feeling of a story unfolding like one in a fairy tale.
It well expressed the events that occur as young children grow into adventurers, and the way it handled content that could have easily become childish by framing it as a process of maturation allowed me to feel the same emotions as when reading a fairy tale book.
That is why I described it as 'a story like a fairy tale'.
Q. What was your first impression of this game?
I was surprised by the detail, to the point where I couldn't help but say that the dot graphics were well-expressed.
It was impressive that they included detailed direction not only for the protagonist and supporting characters but also for NPC characters, and that all characters appearing in the story were fully voiced, making the game even more immersive.
<The dubbing and direction of not only the playable characters but also various supporting characters were expressed attractively!>
The fact that the artistic aspects were well-integrated into the story became the driving force that kept me playing until the end.
Q. Were there any disappointing points?
- The combat was a bit disappointing.
This game has a counter system, but it's not just something I can use; the enemies can use it too.
So, every time an enemy's counter occurred and canceled my attack just as I was about to use a powerful move, it built up stress,
and this became a reason for having to retry multiple times.
<Since enemies can also use the counter system, the difficulty increased, making it challenging.>
- The growth balancing was disappointing.
Basically, since you follow a linear storyline, growth is centered around main quests.
However, the recommended level for quests is set relatively high, so I experienced game overs a few times.
If you focus on the game, you can clear it by the skin of your teeth, but it was disappointing that it induced farming through side quests to some extent for growth.
This is because, due to the nature of SRPGs, every character acts one by one, so it inevitably takes a lot of time.
So, it was disappointing because it seemed to be structured in a way where you couldn't clear the main quest if you didn't grow well or if you had an inefficient party.
I think the game could have been enjoyed more if the growth balance had been designed more meticulously.
Q. Nevertheless, how would you like to introduce this game?
I would like to introduce it as a game worth recommending if you have a taste for dot graphics.
Since the art and story lead the game well, I would say that as long as your graphic preferences match, you will be able to reach the ending.
Because it is a game that brings out immersion well with detailed direction, I think those who prefer well-made games should also keep an eye on it.
This concludes the review of 《Stardust: Star and Witch》.
I will return with a good game in the next review as well.
Thank you!
▼Go to purchase the game 《Stardust: Star and Witch》▼
https://store.onstove.com/ko/games/102562


Hello, this is Jung Hyung-mo
The game I'll be reviewing today is Volcano Princess and,
I was so immersed in playing it that 7 hours just vanished...
Basic Game Info🎮 Game Title : Volcano Princess
❤ Game Genre : Raising Simulation / RPG
🧭 Release Date : 2023.12.12
💰 Price : 12,500
🏦 Store Link : Volcano Princess | STOVE Store
It was my first time playing a raising simulation game, so I was worried it might be difficult,
but thanks to the intuitive interface, I played it without any issues.
Shall we get started?
My daughter's name follows my surname, "Jung"
Since I'm going to raise her to be a sturdy warrior, I added "Tu-gwang"
to make it "Jung Tu-gwang"...
Grow up healthy...
My name is "Jung Hyung-mo" ...
I'll make you happier than anyone else, honey...
Basically, the game starts when the daughter is five years old.
I heard the newborn stage is hell, so I'm relieved...
A friend named Liri seems to be a pet bird kept at home, and she acts as a guide.
Also, she's very cute.
I chose to be the kind of dad who takes care of her affectionately, haha.
This is outside the house; you can get the latest information through the newspaper like this.
I'm going to go see my daughter. HahahaImagination
Also, every time you perform an action, you gain stats and consume action energy.
So cute!!
If you click on the schedule, you can take a curriculum like this,
and if you fill the learning progress to 100%, you get each stat.
Since I'm going to raise Strength, I'll go with health exercise.
Aren't the drawings also too cute? Hahaha
Once you finish the schedule, it moves to the next month, showing your achievements,
and you can save at this time. (Auto-save is also available)
Also, a map is added, so you can now go outside the house and engage in activities.
There are festivals in June and October, so you can't go out separately.
I came to a restaurant to have a meal with my daughter,
and the cute designs and character designs are so adorable, hahahahaha.
Eating can restore mood and action energy. But it costs money.
Dad will earn a lot...
Through cooking, you can also increase action energy, mood, and even stats.
It's already June and festival season, so I'll go to the festival with my daughter!
Gifts are always a must
After the festival...
As time passes...
My daughter is already 12 years old...
Time really flies...
My daughter secretly submitted an application to the Knight Academy...
Dad will support whatever your dream is, haha.
ㅠㅠㅠㅠㅠㅠㅠㅠ
My daughter has grown up so much.
Thank you... Just grow up healthy.
There are a few things added to the adolescent interface,
you can increase stats through the wardrobe and decorations,
and you can increase stats further through the master curriculum (but it costs money).
Also, love letters arrive; sometimes just letters, and sometimes with gifts.
The places you can go through the map increase, and accordingly, the content you can enjoy also increases!
I came to explore for a taste.
The atmosphere is unusual...
Exploration is turn-based, and you can take up to two companions.
Also, when you walk around the village, you can talk like this; talking or giving gifts can be done without cost,
but asking questions, challenging, and dating consume patience. You are given 3 patience points.
NPCs are also divided into those you can build favorability with and extra NPCs.
Before I knew it, it was the day of admission to the Knight Academy
You have to choose a lord to serve,
simply put, Handel -> Might, Royal -> Charm, Brian -> Intelligence, I think it's easy to think of it that way.
Of course, I...Might
I chose the Handel family.
Quests are given depending on the lord you serve,
I recommend you see this while playing.
Letters and gifts sometimes come to friends with whom you've built favorability,
and the sight of the two children talking through letters is very cute, haha.
I also get jobs every time, and they say the daughter's evaluation changes depending on the job.
Dad will work hard!!
.
.
.
As time passed like that,
it was time for my daughter to have her coming-of-age ceremony...
I felt like I was going to cry at this moment...
You've grown up beautifully, my daughter...
Now it's time for my adult daughter to choose her career path.
My daughter hopes to become a righteous person who helps the weak by becoming stronger.
You've really grown up well...
Even as I write this, tears are welling up, kyaaaaaa
Dad will be your dad forever too!!!!!!!!!!!
I wonder if my daughter is doing well...
A letter has arrived!
So cute ㅠㅠ
There are several pages, but I'll keep this to myself!! Hahaha
My daughter who has become a reliable and beautiful hero,
I'll support your future endeavors.
What?!?!?!?!?!?!?!?!?!
Yes if my daughter is happy... I will let her go...
"Jung Tu-gwang"hoping you are happy wherever you are,
I'll end the review... ㅠㅠ
Sniff, the lingering feeling still hasn't faded...
Actually, I didn't know Rebecca would become her partner,
Rebecca is the lord of the Handel family.
So I just did a lot of favorability building to look good... I didn't know we would get married...
As long as my daughter is happy, what's the problem? Hahahahahaha
Besides what I wrote in the review, there are various contents and foreshadowing,
I haven't interpreted this part yet, so I'll have to go play again lol
The best part was
the character designs were all excellent, and the cutscenes during events were also very cute.
I hope you all play it and leave a review, thank you. Hehe
That's it for the review, this was Jung Hyung-mo!!
I'll be back with character live-action content later
Bye~




*이 글은 ‘스토브인드 크리에이터즈’ 활동의 일환으로 제공받은 게임을 바탕으로 작성되었습니다.
블로그 원글: https://gameforgame.tistory.com/11
과거를 돌아 본다는 것은 설레기도, 슬프기도 한 일이다. 좋은 추억이었더라도 아프게 다가올 수 있고, 슬픈 추억이 지금의 원동력이 될 수도 있다. 그런 추억의 양면성을 아름답게 녹여낸 게임, when the past was around이다.

[When the past was around]

게임정보
-창작: Mojiken Studio
-배급: Toge Productions
-출시일: 2021.02.24 (스토브인디 기준)
-가격: 8500원
#웬더패스트워즈어라운드 #whenthepastwasaround #ESNOW #이스노우 #인디게임 #게임리뷰 #스토브인디 #크리에이터즈
-스토브인디 다운로드링크: https://indie.onstove.com/ko/games/218/
-공식 트레일러: https://www.youtube.com/watch?v=g3sURyQ9WMc&t=26s
0. 첫 감상
흔하지 않은 그래픽 스타일에 먼저 눈이 갔다. 요즘은 인디게임의 대세는 픽셀 그래픽이다. 그러나 이 게임은 그와 상반되는 손 그림 그래픽을 내세웠다. 개인적으로 색연필 그림같은 질감에 가장 어울리는 그림은 식물을 주축으로 한 나무같은 질감에 그리는 그림이라고 생각하는데 이 게임의 그래픽은 그것을 완벽하게 그려냈다. 따뜻하면서도 평화로운 분위기를 느낄 수 있었는데, 게임의 주제에 힐링이 있는 이유를 첫 눈에 알 수 있었다. 하고 많은 동물들 중에 올빼미를 애인으로 내세운 이유도, 색연필 질감이 잘 받는 동물이라는 이유이지 않을까 하는 생각이 들었다.
공식 트레일러는 이 게임이 놓아주는 것과 자신을 찾아가는 것을 다루는 스토리라고 말한다. 어떤 것을 놓아주고, 주인공인 에다가 성장하는지는 모르겠으나 우선 행복하기만한 스토리는 아닐 것이라고 직감했다.
1. 분위기와 스토리
'when the past was around'는 색연필 느낌 그래픽과 어울리는 다양한 ost 들이 등장해 분위기를 만들었다. 퍼즐 게임이기 때문에 한 곡이 여러 번 반복될 수 있는 것을 고려하고 만들어서 그런지, 반복성이 강한 멜로디들로 이루어졌다. 그럼에도 불구하고 지루하다는 생각은 별로 들 지 않았다. 모든 ost가 그를 관통하는 하나의 멜로디 라인이 있지만 편곡을 통해 곡마다 다른 곡인 듯한 느낌을 주었다.
확실히 음악도 주제에 있다보니, 연주 같은 부분이 많이 나온다.
스토리에 대해서는 다양한 해석이 존재할 수 있는 여지를 주었다. 그러니까, 게임을 진행하는 내내 대사가 없다는 말이다. 게임 내에서 모든 의사소통은 표정, 행동, 그림만 그려져 있는 말풍선으로 이루어진다. 그럼에도 세세한 부분을 제외하고는 해석이 비슷한데, 대사가 없더라도 어떤 상황인지가 명확하게 눈에 들어오기 때문이다. 말풍선도 그 안에 있는 물품을 찾아 가져와달라는 의미이기 때문에 그렇게 어렵게 해석되지 않는다.

-스토리 게임인만큼 구체적인 스토리는 접어놓습니다. 열람에 주의하세요.
공식 트레일러에서는 그렇게 직접적으로 언급되지 않지만, 스토리에서 가장 중요한 물건은 바이올린이다. 주인공 에다의 꿈이자, 애인의 상징물, 그리고 둘의 추억 그 자체인 바이올린은 계속해서 등장한다. 놓쳤다는 것을 인정하지 못해 떠나가는 바이올린을 억지로 끌어안은 에다는 죽은 애인과의 추억을 떠올리며, 다시 그 추억 속에서 애인을 보내줄 각오를 한다. 아름답기만 한 것은 아니지만 그렇다고 슬프기만 하지도 않았기에.
2. 진행
진행은 일반적인 포인트 앤 클릭 퍼즐 게임과 같다. 스토리 라인에 따라 이동하면서 퍼즐을 풀고, 주인공이 처한 어떤 이벤트에 실질적인 진행을 플레이어가 맡는 것이다. 횡스크롤로 이동이 가능하며, 퍼즐을 푸는데 사용하지 않는 기물들과도 상호작용할 수 있다. 상호작용은 불가능하지만 클릭하면 효과음을 내는 물건들도 있어서, 게임 외적인 부분에도 꽤 많은 신경을 쓴 게임이라고 생각된다. 진행이 막히면 힌트도 사용할 수 있다. 있기는 한데, 조금만 더 생각해보면 충분히 풀 수 있는 난이도의 퍼즐이기 때문에 굳이 사용할 필요성은 느끼지 못했다. 실제 클리어까지의 플레이 타임은 1시간 20분 정도였다. 생각보다 많이 헤맸는데도 이정도였으니, 힌트를 사용했으면 1시간 내로 떨어졌을 것이다.

도움이 되진 않았지만 왠지 깨보고 싶었다.
개인적으로 이 장르 게임은 퍼즐의 구성도 물론 중요하겠지만, 효과음이 정말 중요하다고 생각한다. 비교적 다른 게임보다도 정적인 화면 구성을 이루기 때문에 플레이어들이 진행 중이라는 느낌을 받아야 하기 때문이다. 중간에 너무 지루하다고 탈주(?)해버리면, 훌륭한 퍼즐도 무용지물이기 마련이다. 이 게임은 앞서 말했듯이, 효과음의 활용도가 좋은 편이다. 뒤에 들리는 배경음악과 비교해 효과음을 좀 크게 내어 클릭을 강조한 느낌이 든다.
3. 아쉬운 점
스토리 퍼즐 게임에서 아쉬울 점이라면 당연히 스토리와 퍼즐에 대한 것이어야 할 텐데 이 게임에서의 두 가지는 흠잡을 곳이 없다고 생각한다. 퍼즐의 종류도 물건 찾기, 비밀번호 맞추기, 주문에 맞춰 차 끓이기 등등 다양한 것을 요구한다. 그래서 아쉬운 점을 굳이굳이 뽑아달라면, 짧은 플레이타임이 될 것이다. 한시간 반은 너무 짧다! 그래픽이나 배경음악 뭐 하나 빠지지 않아 더욱 아쉬운 점이다.

반강제로 오픈하는 찻집
4. 평점
전반적으로 좋은 퍼즐게임이었다. 첫 인상 그대로 무난한 난이도의 퍼즐을 보여줬으며, 아쉬운 점도 짧은 플레이타임 뿐이었다. 자극적인 스토리의 퍼즐 게임이 인기를 끄는 퍼즐 시장에서 이렇게 무난한 스토리의 게임이 인기를 끄는 이유는 사람들이 자극에 지쳤기 때문인지, 다시 대세가 바뀌는 것인지는 모르겠다. 그렇지만 분명한 것은 이 게임의 흥행과 사람들의 긍정적인 반응이 아닐까? 따라서 평점은 4.8/5점!
