S1779951932110612
20/07/2026
20/07/2026 10:09 PM (+09:00)
137 °C

Please, just do something...
Cheating on two people at once, that's a real great thing to do, huh?
A cleaner, you say~ It's a dog team~

1 / 2
초록농장
14hr ago
22/07/2026 08:31 AM (+09:00)
일이팔
klingki
20/07/2026
20/07/2026 10:46 PM (+09:00)
326 °C

Do you prefer linear or open games? I know open-world games are all the rage these days, but with limited time to game, I kinda prefer simpler linear games that keep you moving along quickly.

Like and answer in the comments to complete your Flake missions!

pantsour
21/07/2026
21/07/2026 06:12 PM (+09:00)
I like semi-open, like carefully curated linear ones that branch enough to make it seem like a larger world
Phthalo
20/07/2026
20/07/2026 11:24 PM (+09:00)
I guess I like linear games better. Open-world games are cool and all, but I like my story moving and it sometimes worries me that I might miss something that may affect my game (if that makes sense)
S1746070807866912
11hr ago
22/07/2026 11:33 AM (+09:00)
180 °C

vry hot

S1740921556433711
11hr ago
22/07/2026 11:54 AM (+09:00)
hot

Actually, I can accept the nerfs to masks and the Dream Frontier, but what I cannot accept is the cap on buffs like Morale and Indomitable. It's equivalent to locking the ceiling, which means they can only mess with character multipliers. New characters will always have higher multipliers than old ones, and with 15 stacks of Morale, old characters will only become increasingly obsolete. Also, the nerf to the Nun's multiplier cap to 350 is inexplicable. I vaguely remember my last time quitting the game was during the Naion's partner event. Before you released this character, you chose not to nerf it, but a few days after release, when everyone knew the partner's strength was high and had finished pulling, you decided to nerf it. It's purely to disgust people. The most important thing in this game is the save data, but the developers mess with it at will, making it feel like the time players spent on their save data is worthless, and enthusiasm will gradually fade.

I was looking forward to what kind of mechanics the next new character would have, but now it seems this preview livestream is of utmost importance. If it's not done well, it might lead to me quitting the game. Do I like the stuff the developers fill in with their feet? And then use their feet to change it again? It's still just directly changing the cap, just like with Narmaya, I just directly cut the cap to death. I really have nothing to say. When a character is too strong, cutting them directly to death is the easiest, most worry-free, and laziest way, and it also best shows the incompetence of the developers.

Smilegate, this is the second time I've cursed your whole family. I think this game should introduce various mechanics without the stats being overpowered. For example, three barely playable characters could be combined, and through player equipment combinations, neutral cards, seasonal cards, and a series of other things, their strength could be improved. And if matched well, they might even be able to fight in full-power battles or something. I think a hundred flowers blooming with various combinations is the best state. But this direct cut to the Morale cap is really treating the head when the head hurts. To nerf the Dream Frontier, they directly added a cap to Morale, Determination, and Indomitable, affecting all characters.

Nothing left to say, Smilegate is dead to me.

S1761149830068912
16hr ago
22/07/2026 06:20 AM (+09:00)
我也覺得S3強度高的離譜,要嘛後續都按S3強度設計,要嘛Nerf S3組件,這部分都很合理但上限鎖這種底層邏輯打掉,我認真研究構築的憑什麼要跟鹹魚休閒躺平仔坐同一桌數據?
마작일번가
21/07/2026
21/07/2026 05:00 PM (+09:00)
664 °C

The new character Saionji Rukia decorations are scheduled to be officially released on Thursday, July 30th!
Please look forward to it~✨
[Decoration List]
◆Icon Frame・Saionji Rukia's Gift (Obtained by leveling up the character)
◆Title・Saionji Rukia's Memories (Obtained by leveling up the character)
◆Riichi Stick・Blue Flower (Obtained via recruitment)
#마작일번가Soul #마작   

krak08death
21/07/2026
21/07/2026 10:51 PM (+09:00)
213 °C

Almost forgot to get flakes

Phthalo
23hr ago
21/07/2026 11:27 PM (+09:00)
Get flakes where?
STOVE CreatorsBadge Icon
51 °C

IKoticBadge Icon
Creator of this content
띠로뤼
21/07/2026
21/07/2026 02:29 PM (+09:00)
크루 김채연
21/07/2026
21/07/2026 08:43 PM (+09:00)
33 °C

Hello, I'm Kim Chae-yeon from the 3rd Stove Crew! 😊

Today, I'm going to show youa complete newbie's attempt at trying out Kazena.

First, let me share the information I already know about Kazena:

① It's a Smilegate game

② It features Live 2D

③ It's a turn-based card game

④ It feels like Darkest Dungeon

→ A bleak world subculture 2D card game?

That's really all I know... lol

So, while it's hard to compare it to the previous story, instead!

Genshin, Arknights, Honkai: Star Rail, ZZZ, FGO, Wuthering Waves, CounterSide, etc.

I played it while focusing on what position Kazena can take among the subculture games I've played so far.

I played it with this focus in mind!

There are too many games in the world now, and it's an era where you can pick and choose the games you want to play...

To survive, you have to establish a uniqueness that other games don't have 🤔

Spoiling the conclusion first:

👍 The dark world is well-realized through animation cut-ins and 2D direction!

→ If the direction shown in Epic Seven was the freshness of a traditional fantasy world,

in Kazena, you can see a much deeper and more grotesque dystopia feel...

Personally, I like heavy stuff, so Kazena was more to my taste!

👍 The existing story issue where 'the Captain is neglected and other characters shine more' has been completely changed!

→ Before starting, I looked up what the problem with the story was.

But when I actually played it, it was fixed so well that I couldn't even feel any remnants of it lol

I was actually a bit embarrassed because they liked me so much...?

There isn't even a trace of the Captain being alienated from the story...

I'll cover this in detail below 🙌

👍 A unique game system among mass-produced games

→ It does look similar in structure to Darkest Dungeon,

but I definitely think it's a rare method in subculture mobile games.

That's why I also got a dopamine rush and had fun when drawing cards.

However, this can be a double-edged sword for both newbies and veterans,

so the key will be how they handle the entry barrier and fun in future updates!

Then, let's start the detailed review 😊

Oh, let me say this first

I really like this female character whose name I don't even know yet...

Everything from her design to her color palette is my type. I really love that wheat-colored hair and blue...

But I couldn't put her in my deck??? Damn it

Anyway, after saying some incomprehensible things,

oO(What is this, I don't know)

My girlfriend who confesses directly to me

It seems like we're married, right?

The problem is that it seems like we got married in a dream

And since dreams aren't reality, we have to wake up.

But when I woke up, there was a female character with a similar color palette to my dream girlfriend?

Her name is Lenore, and she has a black rose on her head.

This black rose seems to be the identity that symbolizes Lenore!

So... like many games...

Captain, we're doomed is the start.

We came here to do something about our affiliation, but something just exploded,

to summarize, we're doomed now and only these people are left.

What do we do?

Hmm, it's a familiar development for a gamer who has saved countless worlds.
I've seen giving command to someone with amnesia in Arknights too. Yes, yes, don't worry, guys.

Cute 😊

But it seems like a big blow that they aren't all 5-stars.

There's talk about whether it would be better to use something called a Life Core to make an emergency return...

They say the Life Core has significant side effects for everyone except the Captain, who is a special human? entity?

Life vs. Balance game of side effects other than life

What did the Captain choose?

I can't even impose those side effects! Let's put the Life Core away!

A personal opinion bringing in other games here.

Since I think life is more important, I was on the side of just use the Life Core.

The player character, the Captain, decided just like that, so I was like, 'No...! No, I...!' lol ㅠ

It would be different if the protagonist was a type far from user self-insertion like in Genshin, Honkai: Star Rail, or FGO...

Kazena is still in the early stages, but the protagonist's personality isn't very prominent.

Since the games I mentioned above are games that keep the protagonist and the user almost separate...!

Then, couldn't they have given an option to use or not use the Life Core,

and if you chose to use it, included an inner monologue of worry, or forced it to the side of not using it...

I had a little bit of regret about that.

The presence of choices is important 💧

Back to the in-game talk!

So, someone refused?

But we still have people to find.

Since I'm the Captain, I can't just abandon the other members.

So, after gathering opinions to put the Life Core away and search,

I also have various conversations with Ray.

I see the doll Ray carries around,

and I hear the backstory that this doll was a gift from her younger sibling.

I want one too. It looks like a jellyfish and is cute.

But is that by any chance the Chronomicon? Then is Coco doll's full name ○Chronomicon?...

I don't know its true identity, but it's definitely stupid and cute, so I'm eyeing it.

If you search diligently while walking around such dangerous places,

you find one friend who was scattered,

Ray collapses,
and overcomes that collapse.

Yes, many things happened...

Right, there's a stress level in addition to stats, and if you exceed this, you get a debuff!

This was a method similar to Darkest Dungeon!

There's one more stat to pay attention to, so personally, it was actually fun lol

And as an otaku...

It means I can see the mental breakdown illustration for any character, right?

Even better

After that,

I see such flashy skills of Lenore,

and see Ray overcome the collapse and fight,

...Cr. Crazy? I also meet a monster.

As soon as I saw this guy, I thought of Bleach (I reduced the size in case it's gore)

I couldn't beat this monster, so I left Lenore behind and used the Life Core...........

One-line summary: Because I got caught by the monster, my Life Core broke,

so Lenore gave me her Life Core instead and sent me back.

It's a cliché, but the direction and the dark atmosphere were so good...

I... I escaped leaving the beautiful girl alone...??? I became in a state of

Then, when I opened my eyes, I saw Elaine, who was supporting us through communication from time to time.

Look at the beautiful Elaine, she's beautiful.

And when I tried to re-enter to save Lenore, Ray

is in a deep trauma state...?!?!

No, didn't you solve the collapse somehow systemically earlier!?

Is that separate?! To the point where I have to take her out of the deck?!

→ There is a separate mental care in the in-game system, so use that~ was the answer.

I had no choice but to take Ray out... and put in another friend I saved earlier instead.

This friend has a unique setting, it seems she brings bad luck.

Maybe that's why she has a low self-esteem attribute? She also has a slightly gloomy feel.

There's an unlucky beauty.

And after this and that, I met? Lenore? But? Lenore...?

Lenore... right...?  🥹🥹🥹

If you beat the monster and move forward, there is a real Lenore separately 😊

She's also lying there very beautifully waiting for me.

Personally, that pocket watch feels ominous, so I think it will be used importantly in the future?...

The outer surface carving looks like rose vines or Cthulhu-like tentacles...?

Anyway, I saved her, right? I have to take her out, right?

If you go out, as a reward

they give you girlfriend Lenore.

Actually, it was a lie and they don't give her to you.

They said it was a lie.

Still, you can see the beautiful Lenore CG.

How beautiful is a beautiful girl with light pigmentation........

And in addition to this, one piece of good news!

Ray, who was receiving treatment after being unfortunately removed from the deck, has finally! woken up.

I should go see her right away, right? So I ran there, but

...uh...?
...........

........LIFE CORE!!!!!!!!!!!!!!!!!!!

..................................................

For now, up to this point... I've looked through the story...

In my opinion......

👍 This was good!

✔️ Act 1 story where the protagonist's presence became clear

✔️ 2D production quality that has been good since Epic Seven

✔️ Animation cut-ins that make you immerse more into the world

✔️ User-friendly reroll system provided for newbie settlement

→ You can record up to 2 results in the newbie-only draw window and spin 10 draws 20 times!

If you confirm the 10-draw you like the most out of 20, you get that 10-draw!

✔️ Genre advantage of deck-building roguelike that is hard to see in subculture

❌ This was a pity!

✔️ Combat system that is overwhelming for a newbie to understand immediately

→ Of course, you can't do it all at once, so it's a problem that will be solved if the landing is good!

✔️ No voice support for the log window

→ Usually, they support re-listening to voices by placing an icon like a speaker next to it...

I hope this gets patched... It's annoying to go out and back into the story one by one...

While playing, I didn't feel like the Captain was alienated or that other characters were particularly active,

rather, they left everything from command to decisions to me, so'Guys, do I really do this??' I had that feeling.

I also like female characters who are wary of me, dislike me, and despise me, but ㅠ lol

If they were like that before I got attached to the game, I think I would have been like 'Huh?' and quit.

This is all for fun, I'm not spending time playing a game to watch them have fun without me...

Even if it came out later, if they were like that from the start, I'd have to say 'Oh, have a good time...' and quit, what else can I do...

In that sense, the story reorganization was really well done! 👍

If there's one thing that's a bit regrettable, it was the combat system tutorial.

I like turn-based games, but I've hardly played turn-based games in a way similar to Kazena...

Doing the tutorial without basic knowledge, I wondered what this was about,

and actually, I still don't know. I'm just following my gut.

It works because it's the beginning, but I don't think it will work later heh...

It seems like they intentionally increased the HP of one monster to emphasize that the order of card usage is also important...!

I cleared that messily too lol

Tutorial clearance and actual understanding are different, right? 😂

But there are many cases where rote or overly long tutorials cause backlash, so finding the middle ground is really difficult......

Once you settle into the game, you will naturally understand the system gradually!

But until then, this is also an entry barrier to whether to play this game or not, so I mentioned it once 💧

Above all, for those who like this deck building, it will be a game with no substitute.

Among other games, there are games that are supported by a handful of people who like that genre, right?

Rather, I think a lot that games these days should target enthusiasts...

To survive in a market where mass-produced subculture games are springing up, it's right to establish the concept clearly.

Whether it's incorporating GTA, mixing in mystery, going for tower defense, or releasing a story that rivals light novels...

In that sense, it seems like a game that is targeting and servicing clearly, so I hope it hits its 30th anniversary 😊

The rambling was long, but even if I can't play Kazena intensely, I'm going to try to play it steadily little by little!

I was going to write a review, but I ended up picking up another game, is this right?

At least 5 worlds to support... I don't have enough body

If you have any tips for a newbie, please, please leave a comment, I would appreciate it.

This character is good, it's good to use this and that together, it's good to clear this content first,

it's comfortable to do this in advance, you can farm resources here, etc., etc.

Whatever you tell me, I'll take it and show you what a newbie growing up looks like.

For reference, I saw a tier list saying Kayron and Hari were good during the newbie reroll, so I spun 20 times...

Was Hari a limited pick-up character? She didn't come... so I started with Kayron...

Was this perhaps too old of a post?

I'll leave a meme that's good to use and step back.

>>Kazena Community Page(Click!)<<

1 / 40
DeathFixer
20/07/2026
21/07/2026 04:19 AM (+09:00)
62 °C

https://store.onstove.com/en/games/3694

https://store.onstove.com/en/games/5020

https://store.onstove.com/en/games/3515

https://store.onstove.com/en/games/1866

https://store.onstove.com/en/games/1981

https://store.onstove.com/en/games/4314

DeathFixer
20/07/2026
21/07/2026 04:20 AM (+09:00)
Author
Primal Slideee Deluxe, Dice Eater: A Supernatural Mystery Card Game, GigaBash, Infinite Incantation, Knight Overloaded, Under the blue horizon - Aquarium.
No2357
21/07/2026
21/07/2026 07:45 PM (+09:00)
242 °C

Instead of giving up, I hope you temper yourself and become stronger

남극간백곰
23hr ago
21/07/2026 11:54 PM (+09:00)
화이팅






When the past was around 개발사 mojinken의 인터뷰에서

"저(제작자)는 에다와 올빼미 이야기는 이미 끝났다고 생각하고 게임 후에 어떻게 될 지 플레이어가 상상했으면 좋겠어요."

라는 글을 보게 되어, 크리스마스 팀은 게임 엔딩 이후의 에다의 이야기를 상상해 보며 소설로 써 보려고 합니다.













"에다 님, 축하해요."


연주회장 입구에서 수많은 사람들이 환하게 웃으며 나에게 말을 걸어왔고, 더러 꽃다발을 건네는 이들도 있었다.


바이올리니스트 에다 초청연주회.

내 이름을 건, 나만을 위한, 나만의 연주회.


그때의 공연과는 비교도 되지 않을 성취감과 만족감을 느끼며, 사람들에게 나긋하게 인사를 건넸다.

30분 뒤에 있을 인터뷰 일정을 생각하며, 대기실로 돌아갔다.

연주가 끝나 긴장이 풀린 탓인지 졸음이 밀려왔고, 잠시 눈을 붙였다.


-


대기실의 문을 똑똑-똑 두드리는 인기척에 나는 바로 문을 열었다.

그는 나를 따뜻하게 안더니 나를 살짝 들어 올렸다.


"에다, 연주회 멋졌어."

"정말? 고마워. 이게 다 너 덕분인걸."

"테라스 식당 예약해놨어. 빨리 가자"

"응. 근데 나 긴장한 거 티 많이 났어?"

"긴장했었어? 모르겠던데!"


꿈인 걸 알지만, 그와 소소한 대화를 주고받으며 식당으로 이동하는 내내 뭐가 그리도 재밌었는지 웃음만 나왔다.


"아, 아까 사람들이 우리가 같이 썼던 곡이 제일 좋았다더라."

"그치? 작곡가가 우리니까 좋을 수밖에 없지!"

"나도 연주하면서 우리 곡이 제일 좋았어. 연주하는 내내 편안하고, 따뜻하고, 또 ……."

"또?"

"아련하고 몽글거렸어. 뭐라 표현을 해야 할지는 잘 모르겠는데, 우리가 같이 곡 썼을 때의 장면이 떠오른다고 해야 하나."

"그러면 에다, 지금 꾸는 꿈은 어떤 느낌이야?"

"지금 꾸는 꿈은 ……."


-


'똑똑'


"아, 잠들었었지. 누구세요?"

"오늘 인터뷰하기로 한 제이든입니다."


문을 열자 검은색 롱코트에 검은색 구두를 신은 제이든이 보였다.

제이든은 키가 꽤 커 보였고, 그의 짙은 눈썹은 그가 강인한 사람이라는 것을 보여주고 있는 것만 같았다.


"안녕하세요."


비 냄새를 잔뜩 풍기는 제이든은 소나기가 지나간 연못을 떠올리게 했다.

그와는 참 다른 사람이었다.


"연주 잘 들었어요."

"감사해요. 인터뷰 어디서 하시겠어요?"

"에다 님이 편한 곳에서 했으면 좋겠는데. 음, 아니면 여기 앞에 카페가 있던데 카페로 갈까요?"

"네. 그렇게 해요."


연주회가 끝난 지 한 시간밖에 지나지 않은 것 같은데 밖은 벌써 어둑어둑해져 있었다.

"아까 연주회가 끝났을 때 노을 참 예뻤는데, 벌써 밤이네요."

"겨울이라 밤이 빨리 오나 봐요. 혹시 연주회가 끝나고 소나기가 왔었나요?"

"아뇨. 왜 그러세요?"

"문을 열었을 때, 비를 머금은 흙냄새가 나는 거 같길래요."

"아, 아마 제 향수 때문일 거예요."

"비 냄새가 나는 향수가 있어요?"

"네. 레인이라는 향수인데 제가 좋아하는 향이라 자주 써요. 에다 님은 좋아하는 향 있어요?"


제이든의 뜬금없는 질문에 나는 잠시 생각에 잠겼다.


"음 ……. 저도 비 냄새 좋아해요. 그리고 고소한 우유를 따뜻하게 데워서 코코아 가루를 넣었을 때 나는 냄새를 좋아해요. 그리고 상긋한 과일 향도 좋아하고요."

"더 있어요?"

"네. 엄청 많은데 전부 다 말하면 웃길 거 같아요."

"편하게 말해도 돼요."

"바다의 짠 냄새도 좋아해요."


초면인 사람과 이렇게 재잘거릴 수 있다니. 강인한 첫인상과는 다르게 내 얘기를 들어주며 반응해주는 제이든이 신기했다.


카페에 들어서자 익숙한 멜로디의 음악이 흘러나왔다.

꿈꾸었던 기억을 떠올리게 해 주는 바로 그 곡이었다.


"이 노래 아까 에다 님이 연주했던 곡이죠?"

"네."

"팸플릿에 이 곡의 제목이 'untitled'로 되어있던데, 혹시 제목을 짓지 못한 이유가 있나요?"


"일단 메뉴부터 시킬까요?"

"네. 저는 따뜻한 라떼를 먹고 싶네요. 에다 님은요?"

"저는 샷 추가한 아이스 아메리카노로 시킬게요."


우리는 따뜻한 라떼, 샷 추가한 아이스 아메리카노, 그리고 달콤한 생크림이 올라간 초코케이크를 주문하고, 자리에 앉았다.


"인터뷰 때문에 그러는데 녹음해도 될까요?"

"네 좋아요. 사실 제가 인터뷰가 처음인데 인터뷰는 어떤 식으로 진행되나요?"

"그냥 편하게. 편한 친구랑 이야기하듯이 진행했으면 좋겠어요. 그러면 아까 하던 얘기마저 할까요?"

"음, 아까 제목을 짓지 못한 이유를 물어보셨죠? 그 이유는 노래에 어울리는 제목을 찾지 못해서예요."

"에다 님이 직접 지으신 노래죠?"

"네. 정확히는 저와 제 전 남자친구가 지은 노래에요."


전 남자친구가 어떤 사람이었는지, 또 나에게 어떤 사람이었는지에 관해서 이야기를 하다 보니 내 과거 트라우마를 자연스럽게 이야기하게 되었다.

트라우마를 극복하게 해 준 사람이 전 남자친구라는 사실까지 전부 털어놓은 나는 끝내 후련하면서도 쓸쓸한 미소를 얼굴에 떠올렸다.


"전 남자친구와는 여전히 연락하면서 지내요?"

"아뇨. 못해요."

"하긴, 전 애인과 연락하는 사람들은 극히 드물죠. 그가 뭐 하고 지내는지 알아요?"

"음, 그는 병으로 죽었어요."


첫 만남부터 인터뷰를 진행하는 동안 내내 무표정을 유지했던 제이든의 표정이 한순간에 변하는 순간이었다.


"미안해요."

"제이든이 미안할 게 뭐가 있어요. 괜찮아요."

"전 남자친구 이야기는 인터뷰에서 뺄게요."

"괜찮아요. 넣어도 돼요. 어차피 다 지나간 일이고, 과거는 내 주위에 없는걸요."


제이든은 내게 정말 미안한 표정을 짓더니, 손가락으로 녹음기를 꺼 버렸고, 나는 달콤한 생크림 대신에 쓴 초콜릿 시트를 먹으면서 말을 이어나갔다.


"정말 미안해요. 아픈 부분을 건들고 싶은 건 아니었어요."

"어쩌다 한 번씩 생각날 때가 있겠죠. 바이올린을 켤 때도, 그처럼 따뜻한 라떼를 먹는 사람을 볼 때도 ……. 시간이 약은 아니더라도 반창고 정도는 되더라고요."

"인터뷰는 다음에 할까요? 우리 맥주라도 한잔 하러 가요."

"좋아요. 근처에 단골 바가 있는데 거기로 가요. 아마 제가 가면 아주머니가 서비스도 많이 주실걸요?"


단골 바를 가는 내내 제이든과 나는 방금까지 무거웠던 분위기를 털어내고는 놀이공원을 처음 간 아이처럼 계속 재잘거렸다.

서비스로 핫 윙을 받고 나서도 이야기는 멈출 줄 몰랐다.


"서비스로 핫 윙을 주는 가게는 처음 와봐요."

"이게 다 아주머니가 저를 좋아하셔서 그런 거예요."

"아주머니 마음에 쏙 들었나 보네요."

"저를 보면 따님 생각이 많이 난다고 잘 챙겨주시는 것 같아요."


정신없이 대화하다 보니 어느덧 새벽이 되었다.

내 옆에 앉아있는 제이든이 그 사람이었으면 좋겠다는 생각이 잠깐 들긴 했지만, 과거의 사색은 끝끝내 맥주의 탄산에 녹아들어 갔다.


그와 함께 꿈꾸었던, 하지만 함께할 수 없었던 연주회.

그리고 그가 아닌 다른 사람과 함께 할 수 있었던 오늘.


그와 닮았지만 닮지 않은 누군가와 함께 보낸 하루는 썩 나쁘지 않았던 거 같다.

어쩌면 색달라서 좋았던 하루였을지도.

 







#S

남자친구와의 추억을 되돌아보며 다시 현재를 살아가는 힘을 얻고자 하는 여자의 이야기.

아기자기한 일러스트와 기분좋은 음악소리와 함께하는 퍼즐이어서일까,

퍼즐이 꽤 어려웠음에도 불구하고 짜증난다거나 포기하고 싶어지는 마음은 전혀 들지 않았다.

이런 분위기의 퍼즐 게임이라면 10시간이고도 거뜬히 해낼 수 있을 것 같다.그렇다고 10시간 하고 싶은건 아니다.

다들 좋은 인연 만나시고 건강 챙기세요.


#B

힐링을 위한 퍼즐게임이여서 그런지 힌트에 제한이 없어서 난이도 조절을 자체적으로 할수 있었고, 몇몇 퍼즐은 어느정도 난이도가 있어 푸는 재미가 있었다.

게임을 플레이 하면서 아무런 대사나 자막이 없어서 어떤 상황인지 상상하며 플레이 하다보니 좀 더 몰입하게 된 것 같다.

적당한 플레이 타임을 가져서 지루하지 않고 스토리를 즐기기 좋은 게임이다.


#H

게임을 플레이하면서 에다에게 감정이입이 많이 됐고, 내 생각 정리를 할 수 있어서 좋았다.

열린 결말이라 팀원들과 머리를 맞대며 해석하는 과정이 재밌었다.

과거를 한 번 되돌아봤으니 에다가 자신의 아픈 과거는 내려놓고 현재를 살았으면 좋겠다라는 마음에서 소설을 쓰게 되었다.





#스토브인디 #크리에이터즈 #인디게임 #Whenthepastwasaround



 


Log in and post a comment!
Characters : 0/1000Words : 0