
Hello, I played My Favorite Girlfriends Are Thrice Divided this time and it was so fun that I'm leaving a review! I only played through once, so there will be a lot of things I missed, and there may be things I misunderstand, so just listen to it as a review from an ordinary user and let it flow. Just think of it as, 'Oh, there's also this kind of opinion!'
I don't have much experience writing, so please understand that it may be somewhat lacking!
(First of all, before I talk about the review, please be aware that it includes the ending contents and CGs of all heroine routes!)
First of all, I really liked the overall parts of the game. The voice actors' performances were great, and the characters' settings were fun and interesting. The amount of content in the game was also quite long since there are three heroines, so I was satisfied. Those amounts were also well distributed among all three characters, so the story progressed well. I remember deeply 고민ing from the first choice because all the heroines were attractive.
I'm the type of person who watches the character I like the most last, so I did the Seong Ah-yoon route last and started with the Na Yu-jin route first.
I think I enjoyed the Yu-jin noona route more than I personally expected.
Among the three heroines, she doesn't show that she likes the main character the most, and seeing that she was faithful to her role as a leader, I wanted to take care of her, and I was also curious about what her reaction would be if I chose her as a lover.
Every time I made a choice, she reacted with a cute reaction, and I liked the gap moe in her older sister attribute. Yu-jin noona, who owns her own car and even has a license, showing her driving is 멋있고 and 설레기도 because the concept of her being an older sister stands out.
What I liked in the common episode was that she left Ah-yoon waiting and said, "Let's finish eating the ice cream before we go," which made me realize that Yu-jin noona is also one of the rivals in love, and I thought the part that slightly revealed the inner side of the character Na Yu-jin was good.
I honestly think Yu-jin noona's ending turned out the best among the three.
However, I don't know if it's because there wasn't much content after the ending incident was resolved, but unlike Na Yu-jin, who acted with a mask on, her personality didn't change much even at the ending, and I'm a little sad that there wasn't enough gap moe where she was all 사랑 and 질투. So, I felt like the climax was lacking because the incident resolution wasn't about settling things with Yu-jin noona's parents, who were directly related to the problem. That's how it ended, which was disappointing.
Still, as a result, it was the most well-resolved, and it was the Na Yu-jin route where I could enjoy the ending with a relieved feeling!
The next heroine I played was the Han Ji-ah route.
The Ji-ah route was really fun to play because it went as I expected Ji-ah's personality to be.
In the case of Ah-yoon or Yu-jin noona, they are very calm and composed, so Ji-ah stands out especially, and I liked her 과격한 expressions and recent 드립s.
It was fun to watch because she and the main character had good 티키타카 even while 데이트ing, and in the common episode, I always enjoyed the common episode where Ji-ah appears the most because there was the fun of seeing Ah-yoon's reaction or seeing Ji-ah 플러팅 in front of Ah-yoon.
I was wondering if Ji-ah's reaction would be the same at the last time, since her reaction was 열 받으면서도 귀여운 when I made the first or second choice.
She was the most fun heroine, but I was quite disappointed because the ending had the most to say among the three.
After Ji-ah's last choice, a lot of problems occur after her father comes to find her, but I really liked the story up to the point where she goes down to her hometown for the sake of the team and the main character, and I persuade Ji-ah, who seems to have given up, and try to bring her back. I feel like that was the best thing to do from Ji-ah's point of view.
Then, when I brought Ji-ah and arrived in front of some unknown building, I initially predicted that it was to move to a 나성한 숙소 to avoid Ji-ah's father, who was the biggest problem.
It was unexpected that it was a surprise fan signing event, but I thought it was good because it was also a factor that reminded me of the excitement about Ji-ah's novel again. In addition, it was an announcement that was like Ji-ah's personality to reveal her husband in a surprise, so I know that Ji-ah regained her vitality because of this,
In the end, Ji-ah didn't eat for 3 days and was so 틀어박혀 that she was about to have a mental breakdown that would have been longer if the main character hadn't contacted her directly and gone to her, and she was about to go to her mother's house, where she didn't get along well, and even give up on the main character, but I was quite disappointed that there was no solution to her father in the end.
Lastly, I played the Seong Ah-yoon route, who I liked more and more as I watched it for the first time and as I watched the story.
In a game where you have to choose a lover first, she came with the fraudulent tag of 소꿉친구 and added the 멘헤라 concept, so I think she is a character that people who like it can't help but like.
Ah-yoon's route was actually the character I was most curious about what kind of reaction she would have at the first or second choice.
데이트ing with the main character wasn't much different from what I expected, but I really liked the scene where she smiled purely while thinking about the old days in the shade during the first 데이트, and the CG that came out with the sunset at the library during the second 데이트 was so good that I thought it was the best one among My Favorite Girlfriends Are Thrice Divided, and I was 설렜습니다. Ah-yoon is the most destructive because Ah-yoon herself is a combination of her feelings for the main character and her 소꿉친구 position, as she checks the other heroines the most even in the common episode.
Ah-yoon's route ending was good about halfway among the three, but there were some big disappointing parts.
The biggest disappointing part was that it was difficult to understand the reason why Ah-yoon gave up her dream and switched to being a web novel writer.
It was said that her parents were always absent when she was young, so she followed the main character around, but I was disappointed that there weren't many past stories that were revealed accordingly.
I thought it would have been nice if they had talked more about Ah-yoon's condition and psychology after 갈라지고 in the past, as befits her 소꿉친구 position, but I was so disappointed that there wasn't much content related to the past.
Still, after the last choice, I was really 감탄ed by the voice actor's performance along with the CG at the peak of the conflict with Ah-yoon!
If I had said the good parts comprehensively at the beginning, there were three big disappointing points.
The first is that the episode after the last choice was long, but I was disappointed that there wasn't much of a 꽁냥거리는 part after the incident was resolved.
I wanted to enjoy the lingering feeling for the last time while watching the 꽁냥거리는 scene, but I was disappointed that there wasn't much of it ㅠㅠ
I wish there was an after story like DLC.
The second is that I was disappointed that there were a little bit few CGs.
If you increase one specific heroine, you have to increase the other heroines as well, so the amount of work will increase a bit, but when you look at the total amount of CGs, it feels a bit small. Personally, I had a hope that they would add one or two more per heroine. I remember that Ji-ah was a standing illustration right before the ending credits came out, but I would have liked it if they had finished it with a CG.
The third is that I may have missed it while watching, but I was disappointed that the exact reason why each of the heroines chose a person named 나성한납시호 didn't come out. I guess Ji-ah chose it because she looks at a lot of comments and gets strength and ideas from there, but I don't know the exact reason for the others, so I wish they had revealed it at the end of the heroines' routes.
In conclusion, there were many disappointing points, but I actually enjoyed the game itself so much that I'm writing this long review for the first time.
The voice actors' performances were so excellent that I enjoyed it throughout the play, and I liked the CGs because they were so pretty and the characters were so attractive even in terms of concept and 캐디.
It must have been difficult to make three heroines, but the story was higher than expected to the point that I liked all of them without missing a single one, and I think I enjoyed and laughed the most among the games I've played recently.
As a side note, Dear My Editor, which was the previous work of the My Favorite Girlfriends Are Thrice Divided production company, is also one of the games I really enjoyed. I'm satisfied with both games I've released, so I'm looking forward to more games!
I don't know if anyone has read this far, but as I said at the beginning, there may be wrong information or I may have said that I was disappointed in a part that I missed. So, you can just read it roughly and skip it because it's just an ordinary user's thoughts that I've said as I please!
If you've read the long article to the end, thank you for reading my somewhat lacking article!




We plan to release the new illustration as soon as it is completed.
The release is being slightly delayed because it is currently exam period.
The contents to be released are
1. Winning heroine and number of votes per heroine
2. Statistical data
3. New illustration
.
The 1st place heroine will receive a new illustration + KakaoTalk theme + new short story.
These rewards will be released gradually as they are prepared.
Thank you.




Introducing excellent content from the Stove Indie Community 😁
1. A reborn indie game festival, Beaver Rocks 2025! Review and introduction of key games
2. Beaver Rocks Burning Beaver 2025 Review, what is the best indie game?
3. Beaver Rocks 2025 (formerly Burning Beaver) Review with Games
View content details
👉 https://bit.ly/4geTwbN



Except for Owen lol He's staying at 50 forever
Now it seems like I just need to work on potential and memory fragment farming with the remaining steroids




I cant find check in for lordnine now for more than 2 weeks iguess, here in android app. I checkin using ingame route which is cuber some because it logged out my game ALWAYS



I'm trying to start as a newbie, please recommend a server and weapon!!!!! (I'm trying to do it without money!!!!!)
I'm trying to collect diamonds and do it, please recommend me.....!




Wishing you the best of luck on your daily spins and a happy new Flake!



-2000 flakes
ㅠㅠ
My heart hurts




📢 Inquisitor Shepherd December Development Log
Hello.
This is Narrowdeep, the developer of Inquisitor Shepherd.
In December, as we wrap up the year, we are focusing on improving the completeness of the game's core content and spending busy times.
And we successfully completed our first offline exhibition.
We are sharing the detailed development and project status to date.
🔔 Summary of Key Development Status in December
Chapter 2 Development Continues: We are focusing on developing Chapter 2 content and increasing its completeness. Translation and Review: The translation of the demo version is in its final stages, and we will proceed with localization review. Participation in Offline Exhibition Event: We participated in the Beaverlocks 2025 offline exhibition event through Stove Indie Boost Lab and finished successfully, and started some modifications by reflecting the feedback obtained through the event. Tumblbug Reward: Reward production is complete, and we are now in the final stages of sending it to our sponsors.🎮 Detailed Development Progress
1. Main Content: Continuous Development and Focus on Chapter 2
We are currently focusing most of our capabilities on the development of Chapter 2, which leads the middle part of the story.
We are integrating new features and art resources included in Chapter 2, and conducting intensive testing to organically connect the content
We are focusing on increasing the completeness of the game by accelerating the development with the goal of completing Chapter 2.
We are pre-releasing illustrations that will be used in Chapter 2, etc.
This is a conversation scene between 'Brand Manager', who briefly appeared in the demo version, and Shepherd.
2. Global Localization: Translation Completed and Review Scheduled
The English translation of the demo version for the global release of the game is scheduled to be completed in December.
A significant portion of the translation has been reflected, including evidence and clues that can be read in detail, and character profiles.
We plan to proceed with the review process after the translation of the demo version is completed.
3. Participation in Offline Exhibition Event: Reflecting Event Feedback and Modifying Demo Version
The '2025 Beaverlocks Offline Exhibition Event' held from December 5th to 7th was successfully completed.
As it was the first event, we had to prepare a lot in a short period of time, so we spent a lot of time preparing for the event, but we prepared even harder to effectively prepare for the next offline exhibition event.
Through the event, we were able to directly introduce the game to many visitors, help demonstrate the demo version, and receive various feedback, advice, and encouraging words.
We also had the opportunity to communicate with other game developers who participated in the exhibition and had useful conversations.
Through this, we received a lot of inspiration and positive stimulation for future game development.
We would like to express our sincere gratitude once again to Stove Indie for their full support and assistance in participating in the Beaverlocks exhibition event.
Based on the valuable feedback received through the demonstrations during the event, we have begun the process of modifying and improving some systems.
We will optimize the player experience and increase the level of completion by not missing even small details.
✨ Closing. Promising the Next Development Log
We promise to continue to deliver news to you through the development log once a month, around the same time.
Thank you sincerely for your continued support and interest.
Next month, we will come back with more informative news, such as the specific progress of Chapter 2.
Thank you.
Narrowdeep Dream
X (formerly Twitter): https://x.com/narrowdeepgames
DISCORD : discord.gg/2r9cpBBZjg


Today's capsule is mediocre.
I got five 1,000 ones.
The overall pattern is a roller coaster, and even when it's in the black, it's only a modest or mediocre result, so it's unlikely that we'll see a bumper crop.
I hope for a jackpot tomorrow...



안녕하세요. 서울여대 OverPower입니다.
이번에도 스마일게이트와 함께 STOVE의 인디 게임들을 직접 플레이해보고 리뷰하는
'스토브인디 크리에이터즈(구 스토브메이츠)' 활동으로 인사드립니다!

저희의 스토브인디 크리에이터즈 2기 활동 팀명은 'SWU의 리뷰공장'으로,
OverPower의 스토브인디 크리에이터즈(당시 스토브메이츠) 1기 활동팀 '슈(SWU)의 리뷰가게'와 마찬가지로
서울여자대학교의 영문 줄임인 'SWU'와 '슈의 초코공장'에서 그 이름을 지었습니다.
※ 본 칼럼은 스포일러가 포함될 수 있으니 열람에 주의를 요합니다.

게임 소개

제목 : When The Past Was Around
장르 : 어드벤처, 퍼즐. 힐링, 캐주얼, 인디
개발사 : Mojiken Studio
배급사 : Toge Productions
출시 날짜 : 2020년 9월 22일
사랑과 열정, 기쁨과 슬픔.
사랑하는 이와 함께였던 시간과 그 이후를 오가며
'에다'가 겪는 성장통을 담아낸 스토리 게임
바삐 움직이는 마우스...
감성 가득한 스토리 퍼즐 게임, When the past was around.
독특하고 따뜻한 느낌의 그림체가 특히 인상적이다.
게임 속에서 퍼즐을 풀며, 꿈을 잃고 방황하던 주인공의 성장기와
연인에 대한 스토리를 감상하는 것이 게임의 묘미이다.
스토리
(인게임 ≠ 시간 순 재배열, 개인적 해석 有)

Toge productions 출처
어릴 적부터 바이올리니스트를 꿈꾸던 '에다'는
어느 순간 자신의 꿈을 잃고 방황하는 막막한 하루를 보냅니다.

어디로 가야 할지, 무엇을 해야 할지 헤매던 그녀의 앞에 나타난 올빼미.
길을 걷다 아름다운 선율에 이끌려 우연히 마주한 연주에
에다는 잃어버린 꿈을 떠올리게 됩니다.

연인이 된 에다와 올빼미는 함께 여행을 가기도,
악기를 연주하기도 하며 서로에 대한 감정과 꿈을 키워나갑니다.
사랑하는 연인과의 행복한 나날을 이어가던 기쁨은 잠시,
올빼미의 지병은 점점 심각해졌고, 결국 운명을 달리하게 됩니다.

하나뿐인 사랑을 잃어버린 에다는 함께였던 어느 곳에 가도 찾을 수 없는 연인의 흔적,
더 이상 만날 수 없다는 그리움으로 인해 실의에 빠집니다.

이후 그가 남긴 바이올린을 보며 에다는 '사랑'의 진정한 의미를 깨닫습니다.
사랑은 그 대상이 사라졌다고 완전히 소멸하는 존재가 아니라는 것,
그리고 그녀의 꿈인 음악과 연인이었던 올빼미에 대한 사랑은 모두 곁에 있다는 것을 말이죠.

게임 시작 시 제목 뒤에 붙어있던 도돌이표는
인게임에서 사건의 순서가 과거를 되짚어가는 구성인 점과
사랑하는 연인과의 추억을 되새김질하지만, 과거에 머물러있지만은 않은
에다의 모습을 암시하기 위해 사용되었다고 생각합니다.
시스템 및 조작법

게임 'When The Past Was Around'의 시스템 요구사항
When The Past Around는 '포인트 앤 클릭 퍼즐' 게임이다.
말 그대로 마우스를 움직여 클릭&드래그 하는 방식으로
추가적인 설명이 필요없을 정도로 조작법이 매우 단순하고 직관적이다.
그래픽

When The Past Was Around의 아트워크는
인도네시아의 인디게임 스튜디오, Mojiken의 게임
She and the Light Bearer, A Raven Monologue를 작업한
'브리기타 레나(Brigitta Rena)'가 맡았다.

식물, 꽃, 숲 등 자연에서 영감을 많이 받아서인지
따뜻하고 포근한, 동화책같은 느낌의 아트워크가
서정적인 게임의 스토리에 몰입하는 것을 수월하게 해준다.

특히 에다와 올빼미가 별자리를 보러갔던 날의 색감은
이전 작품인 She and the Light Bearer와 비슷한 느낌이었는데
개인적으로 맵에 들어가자마자 감탄을 자아낼 만큼 좋았었다.
사운드
(위 이미지를 클릭하면 When the Past was Around의 사운드 트랙을 모두 들어볼 수 있다.)
When the past was around의 독특한 그림체가
이야기의 해설과 지문을 맡고 있다면, 음악은 대사의 역할을 톡톡히 해줬다.
눈을 감고 음악만 들어도 주인공의 감정 변화를 느낄 수 있을 정도로
감정선에 따라 다양하게 편곡된 음악 덕분에 에다의 이야기에 더욱 깊이 빠져들 수 있었다.
전반적인 평가
좋았던 점
1. 몰입감을 높이는 스토리와 음악
단 한마디의 대사가 나오지 않는데도 불구하고
아트워크와 음악을 통해서 자연스럽게 에다의 감정선을 따라갈 수 있었다.
처음에는 그저 스토리를 따라가는 것에서 엔딩을 볼 때 즈음이면
자연스레 가슴이 먹먹해지는 기분을 느낄 수 있을 것이다.
2. 눈이 즐거워지는 게임
에다의 이야기를 풀어주는 동화같은 그림체에 눈이 즐거워진다.
또한 컬러링북에 나올 것 같은 아트워크 뿐만 아니라
스토리 이해를 위한 연출이 상당히 자연스럽고
퀄리티가 좋아서 동화책을 읽는 듯한 기분을 느낄 수 있었다.
3. '힐링'할 수 있을 정도의 퍼즐 난이도
유저의 게임 성향에 따라 다를 수도 있겠지만
When the past was around의 퍼즐 난이도는 그리 어렵지 않아
4. 다회차 플레이를 권장하게 되는 게임
게임을 직접 플레이해보면 이해하겠지만
인게임에서는 에다에게 일어난 사건을 되짚어가는 구성을 띄기도,
사건이 일어난 시간 상의 순서가 뒤엉켜있기도 하다.
때문에 완벽히 스토리를 이해하기 위해서는
퍼즐을 풀며 가볍게 클리어한 후 한 번 더 플레이해보길 추천한다.
아쉬운 점
1. 퍼즐에 익숙하지 않으면 재미가 급감한다
퍼즐의 난이도 자체가 높은 편은 아니지만
플레이를 하다보면 막히는 부분이 일부 있었는데,
퍼즐게임 자체에 익숙지 않은 유저의 경우
갑자기 몰입이 깨질수도 있는 부분이라고 생각한다.
그런 유저분들을 위해 과몰입 공략을 준비 중입니다 ^^
2. 플레이타임이 짧다
공장 직원들의 플레이타임을 기준으로 말하자면
누구든지 약 1시간 30분 내에 엔딩을 볼 수 있을 것으로 추정된다.
3. 대부분의 컷신 스킵이 불가능함
1회차를 완료하고 2회차를 다시 플레이할 때도
같은 컷신을 몇번이고 반복해서 봐야한다.
특히 0챕터의 새장은 오프닝을 매번 처음부터 봐야 한다는 점이 아쉬웠다.
When The Past Was Around는 STOVE에서 정가 8,500원에 만나보실 수 있습니다.
STOVE에서는 현재 출시기념으로 30% 할인 중(5,950원, ~3.25까지)입니다.
https://indie.onstove.com/ko/games/218/
본 칼럼은 '스토브인디 크리에이터즈' 활동의 일환으로 제작되었습니다.

#스토브인디 #크리에이터즈 #인디게임 #WhenThePastWasAround #웬더페스트워즈어라운드