
Hello.
Today, I will briefly discuss how to effectively use the newly released hero, 'Rift of Waves Elvira,' based on my experience using her in the regular Arena.
For reference, I am not very good at RTA, so this guide is written based on the regular Arena. 😢
Skill Analysis
Skill 2
Skill 2 is a passive and is the core skill responsible for both Elvira's survival and damage output.
First, since it has 100% defense penetration, you don't need to worry too much about Critical Hit Chance and Critical Hit Damage.
Also, because the 'Encroach' effect increases Effectiveness and Critical Hit Resistance by 100%, there is no need to over-invest in Effectiveness, and thanks to the Critical Hit Resistance, it didn't seem necessary to push survival stats to the extreme.
Additionally, since her Combat Readiness increases when an enemy is inflicted with a debuff, there is no need to be greedy for Speed over 300.
Skill 3
Skill 3 inflicts Curse with a 70% chance.
Since the base probability is a bit disappointing, the Weakness setfelt like the best fit.
Also, seeing that there is no mention of scaling with Max Health in the skill description, she appears to be a dealer that scales with Attack.
Skill 1
Skill 1 inflicts Seal and has a 40% chance to trigger an additional attack.
However, the 40% chance for an additional attack was a bit disappointing. 😢
Recommended Settings
Looking only at the skills, based on the Weakness set,
Speed / Health / Attack / Effectiveness / Defense
seemed sufficient to focus on.
For the artifact, I used the recently buffed 'Disaster of the Setting Sun'.
It was an artifact that fit Elvira very well because it provides both Attack increase and Effectiveness.
Regular Arena Review
I set her up with about 4000 Attack and as much Speed as possible and used her for a few hundred matches.
To summarize in one sentence,
Notos-tier She is not an overpowered character, but she is a fun hero that performs well enough in the top tier.
That is how I would summarize it.
Pros
■ The damage is impressive.
The damage of Skill 3 itself is quite high, and with the added Curse effect, heroes with low health other than the target were often wiped out at once.
■ Thanks to the Combat Readiness increase, it can almost be used like an extra turn.
Even if the enemy survived after Skill 3, the Combat Readiness would increase immediately, making it easy to finish them off with Skill 1.
It feels especially effective when linked with a turn-one debuffer.
■ If she takes a turn, the destructive power is immense.
Because the damage itself is strong, once she takes a turn, she could almost certainly take out one enemy.
■ Great synergy with combo-oriented characters.
When paired with a turn-one hero who applies debuffs first, you can reliably secure Combat Readiness, and if an Attack buff is added, her ability to clear enemies in one turn increases significantly.
Pros Summary
She can be summarized as a combo-oriented character with very powerful damage.
Cons
■ Lacks debuff management.
She has no debuff cleanse or immunity in her passive, so it was quite difficult to perform if she lost the initiative.
■ High dependency on Attack buffs.
The difference in damage depending on whether an Attack buff is present was quite noticeable.
Without an Attack buff, heroes with high health survive better than expected.
■ Survivability is not overwhelming.
Thanks to Critical Hit Resistance, she can withstand some attacks from extreme damage dealers,
but recently there are many heroes with guaranteed critical hits, and defense penetration, so her perceived survivability was not exceptionally high.
■ Low utility of 'Surge'.
Personally, this was the most disappointing part.
She is a hero who takes the initiative and strikes first, so the 'Surge' that triggers upon death was hard to feel in actual combat.
■ Higher operational difficulty than expected.
She was not a hero you could just throw out without thinking like Notos.
She only performed at her best when you carefully managed combos and support.
■ Weak against damage-sharing combinations.
Since she has no damage-sharing ignore, defense teams with Aurius or similar setups were quite tricky.
Recently, there are many Zio and Liana units in defense teams, so taking the first turn or securing the initiative was not easy.
Cons Summary
The biggest drawback was that she is a pure damage dealer who struggles with lack of survivability and damage sharing once she loses the initiative.
Good Heroes to Pair With
■ Sea Phantom Politis
The hero I used most often with Elvira.
She can reliably apply debuffs with non-attack skills, making it easy to trigger Elvira's Combat Readiness increase.
Also, since she has Effect Resistance ignore, she boosts Combat Readiness to ensure Elvira can use Skill 3 reliably.
■ Shepherd of Darkness Dienne
When using Soulburn, she uses non-attack skills to apply debuffs and follows up with dual attacks, so her synergy with Elvira was excellent.
It was also a good combination to maximize the firepower of Skill 3 as you can receive an Attack buff as well.
■ Other Recommendations
Basically, any hero that supports, non-attack skills, Attack buffs or debuff skills will show good synergy.
Elvira felt more like a combo-oriented dealer who gets stronger with the help of teammates rather than a hero who carries alone.
Good Heroes to Face
■ Liana & Luciella
When cursed, they could be cleared more easily than expected.
They don't have high health, so they were often finished off with one Skill 3.
■ Seolhwa
Since she is a hero who uses defense penetration attacks, I could reliably defeat Seolhwa, who relies on evasion.
■ Frieren
Both Seal and Curse were quite troublesome debuffs for Frieren.
Once I took a turn, I could deal with her relatively easily.
■ Notos
As a Light element, Skill 3 damage increases, and thanks to the Combat Readiness increase, it was also good for quickly finishing off Notos revived by Holy Sacrifice.
Difficult Heroes to Face
■ Master of Scales
The most difficult opponent.
Since there is no damage-sharing ignore effect, the front line takes all the damage, so I couldn't get the desired firepower.
■ Skyward Ilinav
She grants penetration resistance that counters Elvira's core defense penetration, so the damage was greatly reduced.
She was quite tricky to deal with.
■ Liana & Luciella
Since they are very fast, it was difficult to take the initiative, and with the addition of Skill 3's fear, they were a very burdensome opponent for Elvira, who is vulnerable to debuffs, unless I could secure the initiative.
Overall Review
Rating: 7.0 / 10
She was not an overpowered character that shakes up the meta like Notos.
However, after using her myself, her damage performance was better than expected, and her destructive power when she properly took a turn was significant.
However, there were many cases where she lost momentum against damage-sharing combinations or in situations where she lost the first turn, and she was a hero that required some strategic operation.
Personally, while using her, I kept thinking, 'She's a really good character, but is it necessary to use this hero?'
I tested various settings, and if you give up too much Attack, the damage was lower than expected. So, I recommend setting Attack to at least 4,000.
I also tried an extreme damage setting, and the one-shot firepower was definitely fun. However, in reality, a setting that also included moderate Speed was much more stable and felt better to use.
She is not a hero that can be used easily like Notos, but if you like combo-centered play, I think she has performance that will satisfy you enough.
She is not a must-pick, but I would rate her as a top-tier hero with performance you won't regret pulling for.
Well, I'm off to use Elvira….
If there are any better combinations after using her, I will add them to the bottom of the post.



I got "The Life and Suffering of Sir Brante," which is being given away for free for a limited time on Steam.
Also, I got "Framed Collection," "Poly Vita," and "Escape Academy" on Amazon Luna.
Thank you for so much.


RewardCheck-in❄️ 1,000 FlakesSTOVE Store Check-in
❄️ 1,000 Flakes
🧧 5,000 CoinsRiichi City Check-in
❄️ 1,000 Flakes
🧧 2 GP Item Property ScrollGrandChase Classic Check-in


I received a 6-star Zio from a Moonlight selector and was raising it, but are heroes received from selectors not counted as duplicate heroes in Moonlight summons?



https://loajoa.pages.dev (Loajoa)
[Main Account + Alt Account Homework Management]
- 'Raid' Management
+ "Improved Gold Acquisition Visualization"
+ "Clear Medal" display
+ Added memo per character
- In memo, Q4321:1/2/3/4. (Cube 4321 stage auto-calculation)
- 'Weekly Tasks' Management
+ "Participation settings unlimited / Gold acquisition limited to max 3 times" (Gold raids, material raids can be set)
- Bidding Auction Calculator
#로스트아크 #로아 #좋아해 #로아joa #낙원 #2026 #loajoa #리센느 #원이 #미나미 #리브 #제나 #메이 #러브어택 #LOVE_ATTACK #데자뷰 #DEJA_VU #프리티걸 #PrettyGirl #런어웨이 #RunAway #핀볼 #PinBall




Hello, STOVE members! This is Oh Hyun-jin from Mojo Games.
Thanks to everyone's support, this little flower was able to bloom like this.
Thank you so much!
As a solo developer, I never imagined that even the DLC would sell this much.
I am truly happy that you are all enjoying it together.
I will continue to repay you with even prettier and more fun DLCs and updates!
Thank you for always being with us~ 💐
[Play!]
https://store.onstove.com/games/103890




❄️ FlakeMission|July Day 18 #260718
Week 3 - Day 18 Started! Don't forget to check progress!


It seems I'm not the only one who mistook it for Sunday or feels a bit strangely(?) awkward and uncomfortable.
Since tomorrow is also a Sunday off, I hope you have a relaxing day!



Content Review
Q. Why I decided to evaluate the cards
- The preseason is a pre-play period where you can experience the season power in advance.
While running Chaos a few times and obtaining season cards, I wondered which cards would be good, and I thought it would be a good idea to evaluate them, so I created this content.
Q. Thoughts on Season 4
- I expect Season 4 to be released with mechanics involving fighting multiple enemies.
The Galaxy Net news in the event tab mentions that the movements of the Invader Legion can be seen, which reminded me of the Shadow of the Twin Stars Chaos where the Invader Legion appears. The characteristic of that Chaos is that multiple enemies appear, so you must form a party focused on area-of-effect (AoE) skills to clear it efficiently.
Since seasonal Chaos is released in line with existing Chaos concepts, I think combatants with AoE skills will be active this season.
<Content about the Invader Legion in the Galaxy Net news and the Shadow of the Twin Stars Chaos where the Invader Legion resides>
Combatants focused on AoE skills include Calipe and Yuki.
If you are thinking about a deck that wipes out multiple enemies, I recommend employing these combatants.
<Calipe, who uses AoE attacks by using the Vulture Ejection card, and Yuki, who has many cards focused on AoE skills>
Q. Impressions of the season-starting pickup combatant 'Hilde'
- Hilde is an Instinct-attribute Ranger combatant.
The characteristic of the Instinct attribute is that it has a mechanic that automatically triggers additional effects when you perform actions that meet certain conditions multiple times.
Also, the Ranger class is designed with a structure that focuses on drawing and additional attack-oriented damage support.
Looking at this combination, I expect Hilde might have a mechanic that performs an additional AoE attack when you draw a certain number of times.
If not, I'll just have to pull Hilde and study harder...
<Season-starting pickup combatant 'Hilde', released as an Instinct-attribute Ranger (Pickup on July 29)>
Q. As a Kazena user looking forward to the season
- I feel that Kazena is a game that is gradually developing as it improves its story recently.
However, the game is a bit difficult, and there are some convenience issues, which is a bit disappointing.
Nevertheless, they mentioned in a live broadcast that they are continuously making improvements, so I think I will keep playing, trusting in that.
I will try my best to enjoy Season 4 and post a review.
Thank you!



One week!
I got my hands on the first Ark, but it's a dangerous item to carry around.
I need a safe place to store it, and according to Thirain, it was stored in Trixion.
Trixion isn't on the map, so I have to find a way to get there, and while looking for it, I ran into that bard I met before...
Is there anything this guy doesn't know?
Anyway, after talking to him, he kindly put the sheet music in my inventory.
A good friend when we meet, MBC Culture Broadcasting
Wow, Armen still says, "You've arrived!"
Armen introduced me to a priest, and we were exchanging greetings...
...Hey... The person you're talking to is also a Yoz, you know?
( 'Dimension Mage' but became a character that isn't a Yoz.)
To think you don't know I'm a Yoz! Ugh!
Since they said there are other people at the inn, let's see who's there.
Okay, I'll accept.
Stop... I ended up getting hit by the Elder.
Was the staff made of steel? It hurt so much.
My!
At the coming-of-age ceremony!
You!
Didn't come!!
So that's why you attached a liquor bottle to your staff?
Sniff sniff... The color and the smell are both weird, aren't they?
I don't know.
Anyway, I did as I was told.
My goodness...
To think he said he couldn't help earlier, only to try and drink alcohol himself...
LOL
This is your punishment for making me an accomplice, Elder.
Hahaha, you old poop...
That's a fitting description.
I told him about the antidote
Did he lose his mind while trying to fight me?
Applause?
I'll give you something else instead of applause.
Here! Have some medicine!!
Hahahaha
Hey... considering you're getting it for free, shouldn't you be grateful?
Afterward, I set out with Armen again to solve the cultist problem.
The next destination is the Blackrose Chapel.





[핸즈온] '데드레인' 시리즈 개발사의 신작 '다크워터'
<데드레인> 시리즈로 유명한 국내 1인 개발사 데브박스가 새로운 신작을 출시했다. 3월 18일 정식 출시된 <다크워터: 슬라임 인베이더>(이하 <다크워터>)가 그 주인공이다.
독특한 분위기의 좀비 아포칼립스 <데드레인>시리즈로 많은 관심을 받은 데브박스. 이번 신작에서도 그 관심은 계속됐다. 게임은 2020년 국내 인디게임 대회에서 많은 주목을 받는 데 성공했다. 출전한 곳만 해도 GIGDC 2020, 유니티 코리아 어워드, BIC 2020 등을 포함해 여럿이다. 게 중에는 GIGDC 2020 금상처럼 수상 경력 역시 적지 않다.
게임 정식 출시에 앞서 프리뷰 버전을 체험해볼 기회가 왔다. 만화풍 그래픽과 활을 사용한 액션이 일품인 <다크워터>, 그 안에는 어떤 재미가 담겨있을까? / 디스이즈게임 박성현 기자

# 단순함에 재미가 있다
<다크워터>는 플랫포머 장르의 재미를 제대로 담아냈다.
<다크워터>는 가시가 나오고 점프로 이를 피해 퍼즐을 풀어가는 게임이다. 즉, '정석 플랫포머'다. 다른 플랫포머 게임과 다른 점이 있다면 총 대신 활을 사용한 액션, 탄약과 스태미나 개념이 있다는 점 정도다. 이를 제외하면 다른 정석 플랫포머 게임과 플레이 방식이 크게 차이 나지 않는다.
그렇기에 점프가 중요하다. 다행히 '픽셀 단위'로 점프를 계산해야 하는 난이도는 아니다. 발판의 간격이나 가시 판정도 널널한 편에 속한다. 게다가 가시에 닿는다고 바로 죽지도 않는다. 가시 배치가 널널하고 즉사 판정이 없어서일까? 게임 속 퍼즐 풀이도 어렵지 않다.
스테이지 곳곳에는 가시를 피해 아이템을 습득하는 퍼즐 요소가 있다. 이를 통해 전투와 탐험에 도움 되는 요소를 획득 할 수 있다. 가령 활을 쏘는 속도가 빨라지거나, 공중에서 시간이 느리게 흘러가거나, 체크포인트에서 회복량이 증가하는 등 말이다.

전투가 메인 콘텐츠는 아니다

전투와 모험에 도움 되는 다양한 스킬이 존재
# 합리적인 퍼즐 구성
게임 속 퍼즐 대부분은 장치와 가시의 조합이다.
게임 초반에는 퍼즐이 단순하다. 피지컬이 요구되는 상황도 적다. 퍼즐들은 해당 스테이지에서 새롭게 배운 지식을 요구한다. 점프 발판이 처음 등장한 스테이지에는 이를 활용해 높은 곳의 아이템을 습득하거나, 가시를 피하며 먼 거리를 이동하는 퍼즐이 등장하는 식이다.
스테이지를 진행할수록 퍼즐 난이도도 올라간다. 더 다양한 장치와 이를 응용한 퍼즐이 등장한다. 활을 사용한 액션과 점프의 사용 빈도도 증가한다. 이에 따라 요구되는 피지컬도 점차 늘어간다. 요구되는 피지컬은 합리적인 편이다. 이전 스테이지를 해결하기 위해 필요로 하는 기술을 요구하기 때문이다. 게다가 가시 배치도 널널한 편이고, 픽셀 단위로 신경 쓸 필요가 없어서 부담감은 덜하다.
이러한 퍼즐 난이도 덕일까? <다크워터>는 '모난 데 없이' 잘 만들어졌다. 지형지물의 배치나 퍼즐 풀이 과정이 합리적으로 느껴진다. 숨겨진 요소들도 진행 과정에서 쉽게 발견 가능하다.
전체 난이도나 난이도 상승 폭도 적당하다. <다크워터>는 스테이지마다 새로운 장치와 퍼즐을 어떻게 풀면 되는지 친절히 설명한다. 그리고 다음 스테이지에서 이를 응용한 퍼즐을 등장시킴으로 학습한 내용을 잊지 않게 한다.

활을 사용한 다양한 퍼즐도 등장

# 동화책을 보는 듯한 귀여움
퍼즐 풀이는 게임 진행에도 필요하다.
<다크워터>는 주인공과 할머니의 여정을 다룬다. 할머니는 조작이 불가능하다. 활을 통한 전투나 이단 점프가 가능한 주인공과 달리, 강력한 스킬이나 별다른 능력도 없다. 할머니가 안전하게 올 수 있게 플레이어가 앞서나가 길을 터줘야 한다.
대신 일부 퍼즐은 주인공 스스로 해결 불가능하다. 할머니와 협업이 필요하거나, 할머니만이 해결 가능한 구간이 있다. 이런 상황에선 기존과 다른 퍼즐 풀이가 요구된다.

할머니 구경만 하지 말고 같이 밀어주세요
주인공과 할머니의 여정은 슬라임 때문에 시작된다. 마을에서 평화롭게 살고 있던 주인공과 할머니는 슬라임의 갑작스러운 침공에 마을에서 피신한다. 그러나마을에서 보물을 챙겨오고 싶어 하는 할머니, 이에 주인공은 할머니를 따라 고된 여정을 떠나게 된다.
배경 설명이나 시스템 설명 등을 제외하면 텍스트 요소가 적은 게 특징이다. 게임은 이야기를 이모티콘을 통해 풀어간다. 캐릭터들이 슬플 때면 'ㅜ_ㅜ', 즐거우면 '^ㅇ^' 말풍선이 등장하는 식이다. 이런 이야기 풀이 방식과 아기자기한 그래픽이 합쳐져 게임은 동화책을 읽는 듯한 독특한 분위기가 일품이다.

매 스테이지가 끝나면 동화책처럼 이야기를 보여준다
# 플랫포머 본질에 충실한 게임 <다크워터>
<다크워터>의 재미요소는 여럿 있다. 하지만 기자는 '공략을 볼 필요가 없다는 점'이 크게 와닿았다.
게임이 지닌 강점은 '부드러운 학습곡선'이다. 반면 일부 플랫포머 게임은 도전욕구를 주는 데에만 집착해 학습 곡선이 가파르다. 게임의 난이도가 갑자기 올라가는 경우가 흔하고, 그럴 때마다 기자는 공략을 찾아보고 싶었다.
반면 <다크워터>는 완만한 학습곡선덕에 몰입이 깨지는 일이 없었다. 새로운 퍼즐은 매 스테이지에 등장하지만, 언제나 익숙해질 시간이 충분히 주어진다. 합리적이고 천천히 올라가는 난이도 덕에, 플레이어가 실수와 해결 법을 파악하는 것도 수월하다.
누군가 '플랫포머 게임은 무슨 재미로 해요?'라고 묻는다면 <다크워터>를 권하고 싶다. <다크워터>는 플랫포머 본질에 충실한 게임이다. 장르의 참재미를 느끼기엔 이만한 게임도 없다. 고인물에게도 마찬가지다. 매번 '매운맛'에만 고통받은 여러분에게 가끔은 순한맛도 필요할 테니 말이다.
