야식먹고새참
07/12/2025
07/12/2025 04:30 PM (+09:00)
532 °C

Hello, this is Midnight Snack, fighting a cold.

 Did everyone go to the recent Beaver Rocks? I'm glad I could at least be vicariously satisfied with the reviews from the crew..

Actually, I was thinking of skipping this week's review because I'm sick, but since I'm going to play the game even if I'm sick, I thought I'd just record it and ended up writing the review anyway, lol.

The game I brought this time is a pixel graphic action roguelike game. It's a game that's easy to enjoy with a fairly easy difficulty thanks to a special feature.

Let's start the Time Snatcher Handy review.

  Game Information  

Title - Time Snatcher Handy
Genre - Action RoguelikePrice -  11000  9900 won  -10%Age Rating - 12 years old

Time Snatcher Handy is an action roguelike game where you steal a weapon with strange abilities, the hands of a clock, from a museum and aim to escape the museum.

Taking advantage of the characteristic of clock hands, the basic attack is a stab, and if you hold the left click, the surrounding time stops, so it has a strange system that allows you to avoid attacks or move to a favorable position.

Because of this, automatic attacks are not possible and it is often quite difficult to avoid bullet hell patterns, but it was fun to clear the stage while using cheat abilities alone.

However, the fact that health is money and only time is consumedis very simple but also a considerable restriction, requiring strategic play, making it a more difficult game than expected.

Handy, who was bound by time rather than stealing it, but can he safely escape by borrowing (?) various tools from the clock hands and the museum, which are such fraudulent weapons?

  Key points of the game   

The fun of roguelike is matching your own build with a combination of random abilities and items.

In this game, you can also purchase items using time at a store called the Time Vending Machine.

Always be aware that time is money and life, and it is important to purchase only the necessary items rather than overspending.

In particular, the item abilities of the Time Vending Machine sometimes contain traps, so be sure to read the descriptions.

Items can be replaced later, and you can't return them after looking at their performance once, so be careful when choosing traps.

I thought I could look at the performance and replace it again, but it wasn't... Thanks to that, that run was ruined.

There are maps where you simply defeat enemies in the battle map, but there were also various maps with special gimmicks.

Even in rooms where you simply defeat enemies, there are patterns where you can overcome bullet hell with time abilities, so it was a very fun experience because the battle was not boring.

Of course, people with good physical skills can clear the stage without using time abilities?

The pink pieces that drop when you defeat enemies in battle recharge Handy's time, so eat them right away unless your time is full.

Unless you use museum items, the pieces will disappear over time.

No matter how much you mix it up with various builds and controls, if you run out of time and the game is over, more items will be unlocked depending on the progress after the settlement.

Because of this, you can try a different build with the newly unlocked items and play the game again.

When you start the game for the first time, you start with normal difficulty, but you can increase the difficulty in later tries, so if you are confident, you can try a higher difficulty.

In particular, the title's encyclopedia contains explanations of the museum staff who appear as enemies, as well as the items you have acquired, so I think it's an element that people who like encyclopedias will like.

However, unlike the explanations of ordinary employees, the stories of the boss employees are long, so it would be nice to have a slight readability patch. For example, if you click, a separate post-it-like UI is added?

As another collection element, you can unlock achievements to acquire various Handy costumes.

Except for the very last costume, you can check what the challenge is, so if you keep headbutting it, you'll eventually get it.

But since I haven't gotten all the costumes yet, I still like the basic costume the most.

It was a fun game that seemed difficult? Not really?

In particular, I think the various gimmick solutions that bring the characteristics of a puzzle game while being an action roguelike were also an attractive point.

In particular, I was even more impressed by the fact that the stories that briefly appear when encountering bosses and the settings of the enemies in the encyclopedia were small details.

Since it's a game that hasn't been released for very long, it's currently on sale for 9,900 won, so if you like pixel graphic action roguelikes, I recommend it.

✅[Time Snatcher Handy Store Page]

1 / 11
STOVE70238347
08/12/2025
08/12/2025 12:53 PM (+09:00)
로그라이크라니 못참아
고요한바위
20hr ago
09/12/2025 11:59 PM (+09:00)
383 °C

#스토브게임순위툰 #매드프록 #프라이멀슬라이디DX #기가배시 #펠씰

#CHAPAGO #노른자용사 #yolkheroes #트라인 #던전드래프터 #건도그

#나의별난스트리머 #테라포머스 #언더더블루호라이즌아쿠아리움 #골목길귀혼

1 / 28
덤비면문다고
09/12/2025
09/12/2025 05:15 PM (+09:00)
311 °C

※This review contains some spoilers.

Another domestic visual novel new release that fits the trend has been released.

It is <My Unique Streamer!>, which is about internet broadcasting.

To briefly explain the synopsis of the game,

It depicts the story of a job seeker protagonist who actually meets a small-time VTuber he enjoys watching.In the process, the protagonist meets other internet broadcasters, and each of their circumstances are gradually revealed.

그 과정에서 주인공은 다른 인터넷 방송인들과도 만남을 가지게 되고 각자의 속사정이 점점 드러나게 됩니다.

I played the game with the cheeky imagination of what the realistic appearance of my favorite streamer outside of broadcasting might be like, something I might have imagined at least once,

and a secret relationship between me and the streamer that viewers don't know about.

The visuals are a pass!

Basically, the Live2D (Spine animation) effect makes it feel lively, which was good.

I especially liked that the effect was applied not only to general standing illustrations but also to CGs.

It was easy to immerse myself in the game because the characters' expressions, gestures, and outfits were diverse and changed to suit the situation.

And personally, what impressed me was that the production is unique.The point is.

The above is a scene from an episode in the game where the streamer female lead participates in a large Minecraft server.

It was nice that the actual background was filmed directly in Minecraft and inserted into the game, making it look like you were watching a real game being played.

I liked that even the mini-games were designed with the screen configured to match the concept of each game.

On the other hand, while most existing visual novel games tend to consist of point-and-click mini-games,

this game was fun because of its active nature, where users can directly control the character and play.

In addition, I liked the details such as decorating the main screen like a computer wallpaper and the chat going up like a broadcast screen when the characters appear to be broadcasting.

But the most important story...

*From here on out, there will be direct spoilers about the story, so if you haven't played it yet, we recommend going back.

To put it bluntly, the story is very, very disappointing.

I'll break down the reasons into three main categories.

1. Incomplete stories of each character

First, let's summarize the background of each character.

Protagonist - Job seeker, succeeds in getting a job in the middle of the story, but is worried because people in the department ostracize him

Ha Eun-bi - Small-time VTuber, started broadcasting to practice conversation due to her timid personality

Cha Eun - Streamer who used to be successful in the past, on indefinite hiatus due to some incident

In this situation, if you think about the story development or ending of these characters, which is obvious but generally expected,

Protagonist - Overcomes the ostracism of people in the department, shows his skills, is recognized, and succeeds, or moves to another company and does even better

Ha Eun-bi - The number of viewers skyrockets due to participation in a large server, and gradually trends upward, and her conversation skills improve.

Cha Eun - It is revealed that the incident was unfair, and interest in the comeback broadcast increases, and then maintains hot popularity

That's the standard and neat way to go, but when you actually play this game,

Protagonist - Romance ending with no mention of the company story at some point

Ha Eun-bi - Romance ending without any broadcasting narrative following participation in a large server

Cha Eun - Even though it's been a long time since she's been on the air, she broadcasts as naturally as if she's been broadcasting all the time, and the incident is resolved like a happening, and then a romance ending

Because of this, I felt strongly that each of their stories felt incomplete, the ending of the story was not clean, and only questions lingered.

2. Sudden romance narrative

Of course, if you look at the beginning and middle of the story, you can see that there are many situations where the protagonist and the female lead accidentally have skinship, which lays the groundwork to some extent,

but as the story progresses, there are more blatant skinship situations or a sudden expression of affection for each other, which felt rushed.

The titles and honorifics for each other were also described as changing like lovers at some point.

Especially in Eun-bi's ending, there were episodes and CGs that were too focused on that, which made me feel repulsed.

Overall, it felt like they became lovers without the common stage of flirting, so I think this part needs to be supplemented.

3. Some skipped settings

While playing the game, I strongly felt that some story-important parts were skipped or missing.

Even though I didn't skip the story while playing, there was a line that the protagonist was suddenly caught faking a headache,

or you could find out on the in-game SNS that the protagonist's workplace went on strike,

or Cha Eun suddenly reveals why she left the broadcasting industry at an unexpected time, etc.

I wondered if I had missed something in the story, and there were many parts that made me wonder.

On the other hand, Cha Eun's conflict episode was an incident that caused her to take a break from broadcasting for several years,

but she happened to meet the perpetrator in the game and fought, and another broadcaster broadcasted it, causing the other person to fall from grace and resolve... well,

I think the conflict appeared and was resolved too weakly.

 

As such, regardless of whether the story is good or bad overall, I got the impression that many parts were empty, and as a result, I felt that the completeness was very lacking.

And to add one more thing, the story in the large Minecraft server was the main focus in the mid-to-late part, and the pace was long, which made it boring.

Conclusion

"If it's a visual novel but the novel is disappointing, hmm..."

The visual aspects were really good, but I was disappointed that the story became disorganized and unfinished as it went on.

The developer has announced that the story before the ending is being supplemented,

and I think the evaluation will change depending on whether the story is completed to some extent when I play it again at that time.

1 / 8
엔젤건
21hr ago
09/12/2025 10:28 PM (+09:00)
ㅊㅊ
정어리MK2
08/12/2025
08/12/2025 07:13 PM (+09:00)
216 °C

<If you enter the building south of the tavern>

<Boris gives you a quest.>

<It's about getting a package from Asmus in Nemetone>

<Be sure to buy the Red Mushroom Liquor recipe. It will be useful in the future.>

<I also met the colleagues who were kidnapped and rescued.>

<They say I can't just go in this time either>

<But this time, they're assigning someone to guide me right away.>

[Georg Farm]

<If you go to Georg Farm, they tell you to meet Delaney.>

<Delaney tells you to bring the farmer's meal.>

<Two are working in the wheat field>

<Two are working near the bridge>

<They say two are working in the barn to the east.>

<Note: Only bring enough to make 7 servings>

<35 wheat, 21 mushrooms, 14 eggs.>

<If you bring it to the two people working in the wheat field>

<Yerji asks you to get 6 pieces of swamp iron.>

<Swamp iron is in the wheat field, but it's hard to see.>

<If you bring it, the quest is complete.>

<Yurek gives you a hat if you give him beer.>

<Two people repairing the bridge>

<They say a monster stole a shoe.>

<Let's bring the food first and go find the shoes.>

<Roughly at this location on the map>

<There is a cave.>

<Defeat the foxes in the cave and take the shoes.>

<If you bring the shoes, the quest is complete.>

<Finally, if you give it to the two people working in the barn>

<They give you a reward.>

<As an additional request, they ask you to deliver a letter.>

<If you complete a total of 3 quests, including the additional quest you received>

<They will let you enter Nemetone.>

<There is another way, if you go to this location>

<The merchant says he lost his bag.>

<Roughly at this location on the map>

<There is the bag the merchant lost and enemies.>


<If you bring the bag to the merchant, you can enter Nemetone.>

If you take more materials when working at Georg's farm, or if you farm additional materials in the field and make more than 7 farmer's meals, they will think you stole the materials and will not give you a reward. And please note that they will not give you additional requests.

If you make red mushroom liquor with the Kala mushrooms and herbs you get here, recovery will be much easier, so there is no need to make extra farmer's meals, so we recommend that you be satisfied with one until the quest is completed.

And Georg's farm gives an additional request to destroy the bloodsucking fly nest, but I thought it wasn't necessary to write it down, so I omitted it.

1 / 36
이콘클
08/12/2025
09/12/2025 08:53 AM (+09:00)
Nice!
S1753242782908711
11hr ago
10/12/2025 08:32 AM (+09:00)
Nice!
卡卡小編Badge Icon
09/12/2025
09/12/2025 06:00 PM (+09:00)
192 °C

Dear Heirs of the Covenant!

I'm Editor Kaka!

 

The 《Epic Seven》 website will undergo temporary maintenance. Please refer to the information below.

You can still play the game normally during the website's temporary maintenance,

but some services will be temporarily unavailable. We apologize for any inconvenience.

 

Please check the following for more details.

 

■ 12/10 (Wed) Temporary Website Maintenance Information

1. Date: 12/10 (Wed) 08:00 ~ 11:30 (Taiwan Time)

2. Details: Maintenance to improve website server stability

3. Impact: The following websites will be inaccessible during the maintenance period

- 《Epic Seven》 Official Brand Website

- Serial Number Input Page

- STOVE Strategy & Tips 《Epic Seven》 Knowledge Base Page

- Equipment Set Application Status and Artifact Wear Status Page

- Check Battle Records Website

 

※ Please Note

- The maintenance time and details are subject to change depending on the situation. If there are any changes, we will notify you again through this announcement.

 

We sincerely apologize for any inconvenience caused to your gaming experience.

We will do our best to repay everyone with better service in the future.

 

 

Thank you.


1 / 2
STOVE170130288023911
23hr ago
09/12/2025 08:37 PM (+09:00)
什么时候把pve的固定抵抗改了?太恶心了,打怪要什么固定抵抗?纯粹浪费玩家时间,要么把新手的深渊任务改了?要么把深渊改了,奖励又少,看着是技巧性的,实际全是随机,不是难度,是纯恶心,赶紧改!
hanseyo
09/12/2025
09/12/2025 06:05 PM (+09:00)
cc
인디 소식봇
08/12/2025
08/12/2025 11:29 AM (+09:00)
14,974 °C

Recruiting boyfriends starting today!
My favorite is looking for a boyfriend on SNS?! (Running to the interview)
But why are there three of you..?

<My Favorite Person in Thirds> 10% off STOVE release

👉 https://store.onstove.com/ko/games/102465

If you write a review after playing, you'll get a voice actor's signed poster and acrylic goods?!
-----

The tedious supervisor is finally gone!

The first summer vacation has finally arrived!

You, a hardcore fan of the popular web novel writer 'Na Seong-han' 

discover a strange post on SNS.

[Boyfriend. Recruiting.]

The writer was a woman?

No. But why are you looking for a boyfriend on SNS?

And why did I come to see a boyfriend interview...

Why are there three of you?!?!?!?

A dopamine-fueled romantic comedy visual novel where you can't predict what's next!

Starting now!

1 / 5
타스티에라Badge Icon
07/12/2025
07/12/2025 07:27 PM (+09:00)
194 °C

This is the first time I've experienced such vividness, other than playing Beat Saber in VR...

S1725419131495012
08/12/2025
09/12/2025 06:58 AM (+09:00)
161 °C

Is this a game or a 19+ trash game? 

STOVE161648056671911
20hr ago
09/12/2025 11:32 PM (+09:00)
게임하고있다가 저런글 올라오면 게임이 너무 천박해보인다 ㅋㅋㅋㅋ 게임이미지는 게임사 스스로 만드는거지
599076
09/12/2025
09/12/2025 10:40 AM (+09:00)
N
타스티에라Badge Icon
08/12/2025
08/12/2025 06:20 PM (+09:00)
213 °C

fr real legend class...

S1743866591105112
09/12/2025
09/12/2025 09:40 AM (-NaN:NaN)
400 °C

12/8
10*19 = 190
100*6 = 500
1000*2 = 2000
3000*2 = 6000
5000*1 = 5000
13690-3000 = 10690

인벤팀
15/03/2021
15/03/2021 09:29 AM (-NaN:NaN)
75 °C
몬스터헌터 라이즈, '보람찬 수렵'을 위하여


게임명: 몬스터헌터 라이즈 장르: 수렵 액션 출시일 : 2021년 3월 26일
개발 / 배급: 캡콤 플랫폼: Switch, PC(2022년) 태그: #수렵 #몬헌 #액션


'마가이마가도'는 몬스터헌터 시리즈의 최신작 '몬스터헌터 라이즈'의 대표 몬스터, 간판 스타입니다. 전작도 그렇고, 출시 직전에 이렇게 '대표 몬스터'를 체험판으로 제공해 줍니다. '몬스터헌터 월드'에서는 네르기간테가 등장했었고, 많은 헌터들이 도전했죠.


3월 12일부터 제공되는 두 번째 체험판 업데이트에 앞서, 이 체험판을 사전 플레이할 수 있는 기회가 주어졌습니다. 마가이마가도를 먼저 잡을 수 있는 거죠. 사실 지난번 체험판에서 타마미츠네를 수렵하면서도 "내가 이걸 잡을 수 있을까?"하는 마음이 있었습니다. 일단 시스템도 많이 다르고, 그동안 흑룡을 잡고 내가 원하는 스킬을 다 띄우고 체력과 방어력도 무지막지한 상태인 쾌적한 수렵에 익숙해져 있었으니까요.


그런데 생각보다, 시간은 걸렸을지언정 '타마미츠네'의 토벌은 쉽게 성공했습니다. 트라이를 거듭하면 거듭할수록 향상되는 수렵 속도에 "아직 나도 안죽었구나"하고 안심했죠. 비록 변경된 벌레 액션을 100% 활용하지 못했고 적응도 힘들긴 했지만 넉넉하게 주어진 수렵 시간으로 확실히 준비하고 클리어하는 데는 전혀 문제없었습니다.


▲ 걱정은 됐지만 "뭐 별거 있겠어?"하고 간게 큰 오산이었습니다.


이전의 토벌 경험도 있고 하니 "제 아무리 간판 몬스터라지만 별거 있겠어?"하고 자신감에 차있었죠. 특별히 준비된 퀘스트고 "클리어하는 것은 매우 어려울 것입니다"라는 경고를 보긴 했지만 별로 무섭지 않았습니다. 네르기간테처럼 확실한 포인트만 있으면 무리 없을 것 같았거든요.


사실 이번 2차 데모 버전은 1차 데모 버전과 완전히 동일한 사양에서 퀘스트 하나가 추가된, 그냥 버전업 정도입니다. 여전히 30회의 퀘스트 제한이 있으며 장비도 이전과 동일하죠. 마가이마가도 퀘스트에서 등장하는 몬스터 역시 마가이마가도와 타마미츠네, 그리고 리오레이아가 끝입니다. 큰 변화점이 없기에, 이번에는 '마가이마가도'와의 결전에서 느낀 새로운 수렵에 대한 생각을 적어보려고 합니다.


▲ 꼬리가 날카롭다고...? 디노발드...?


일단 처음으로 만난 '마가이마가도'의 느낌은 '폭발하는 호랑이'라고 요약할 수 있겠습니다. 그런데 문제는 꼬리를 써요. 꼬리가 다른 아룡종처럼 뭉특한게 아니라, 마치 창처럼 만들어져있습니다. 그리고 마가이마가도도 이를 적극적으로 이용하죠. 아주 영악한 몬스터입니다.


범은 예로부터 숲의 왕, 혹은 산의 왕으로 불리면서 두려움의 대상이었던 맹수입니다. 잘 발달한 근육으로 보여주는 초인적인 움직임과 무시무시한 앞발과 송곳니로 사냥감을 유린하죠. 그런데 이 호랑이한테 또 다른 무기를 하나 더 달아줬습니다. 꼬리입니다, 꼬리. 아룡종에게 제대로 '무기'로 활용할 수 있는 꼬리가 있을 경우 어떤 끔찍한 일과 역겨운 상황이 벌어지는지 마가이마가도 수렵을 통해서 깨달았습니다.


▲ 의외로 '초고출력' 각이 잘나와서 충전도끼를 선택했습니다.


마가이마가도는 특유의 엇박자 패턴에 '귀화' 폭발 공격이 섞이고, 호랑이처럼 날랜 움직임에 헌터의 시야 밖에서 공격하는 모습을 보여줬습니다. 거기에 몸에 두른 '귀화'를 이용해 시전하는 슈퍼노바급 전멸기 공격도 존재하고, 원거리에서 견제하는 헌터를 공격할 기술까지 갖추고 있는 몬스터였습니다. 거기에 추가로 육질도 더러운데, 오도가론처럼 경직이 발생한 척 연기하고 헌터를 농락하는 패턴까지 선보입니다. 물론 커다란 공격에는 그만큼 틈이 있고, 슈퍼노바급 공격을 사용한 후에는 탈진하여 수렵이 쉬워집니다. 이렇게 확실히 '공략'을 해야 하는 요소도 갖추었다고 느껴졌죠.


그러나 헌터의 발목을 잡는 가장 큰 문제는 15분이라는 제한 시간입니다. 마가이마가도의 등장 위치도 거의 캠프의 정반대 편이라 이동하는데도 시간이 많이 소요되고, 몬스터의 맵 이동 운도 좋아야합니다. 마가이마가도 역시 느릿느릿한 무기는 절대로 딜각을 쉽게 내주지 않는 데다가 기믹 파훼가 필수적이기도 해요. 사실상 한 번의 수레라도 타면 타임 오버입니다. 어떻게 보면 헌터의 역량에서 가장 기본적인 부분을 시험하죠. 잘 피하고, 잘 때리고, 공략 방법을 잘 찾아내라는 겁니다. 저도 몇 가지 파악한 공략점이 있긴 하지만, 이는 다른 헌터들이 연구해야 할 즐거움으로 남겨두고 이 기사에는 적지 않겠습니다. "나만 당할 순 없지" 같은 마인드로 안 적는 게 절대! 아닙니다.


▲ 15분, 거리 매우 멈, 육질 더러움, 패턴 더러움. 헌터들이 좋아하는건 다 가져왔습니다.


▲ 제가 "충전 도끼"를 들어서 그런걸까요...시간이 너무 모자랍니다.


한편으로는 그런 생각도 들었습니다. '몬스터헌터' 개발팀이 말하고자 하는 메시**까요. 플레이어에게 '도전'을 요구하는 메시지가 강력하게 전달됐습니다. 수차례의 실패 끝에서 '좀 더 강해져야겠다'라는 생각밖에 들지 않았거든요. 15분내내 큰 실수를 하지 않고(수레없이) 최대한 딜을 누적했는데도, 지쳐서 다리를 절거나 수면을 하러 가는 모습을 보지 못했습니다. 제가 모르는 '딜링 포인트'가 더 있거나, 이 장비로 이정도의 딜링 능력이면 공략할 수 없다라는 느낌이 들었죠.


게임에서 난관에 부딪힐 때, 플레이어들은 여러 가지 선택을 할 수 있습니다. 캐릭터의 레벨 혹은 장비를 성장시켜서 좀 더 강력한 공격과 방어 옵션을 만들기도 하고, 자신의 컨트롤 실력을 늘리려는 끝없는 연습을 하기도 합니다. 혹은 사용하지 않던 스킬을 사용해보거나, 어떤 특별한 장비 옵션이나 사용 아이템으로 공략을 해보기도 하죠.


몬스터헌터 시리즈는 이 모든 것을 자유롭게 할 수 있는 게임입니다. 다만 하나씩 한계를 설정해둡니다. 사용 아이템 수는 제한되어 있고, 장비 또한 특정 구간에서는 어느 정도까지 밖에 성장하지 못하도록 설계되었고 수렵의 시간도 정해두었습니다.


대신 선택할 수 있는 무기의 폭이 넓으며 실패해도 계속해서 도전할 수 있기 때문에 다양한 무기 사용과 연습을 권장하는 게임이기도 합니다. 실제로도 사용하는 무기를 여러 가지로 바꿔서 공략해보길 권장하고, 다소 부족한 점이 있다면 다른 퀘스트를 통해 준비하도록 시스템이 잘 마련되어 있습니다. 하지만 체험판은 장비와 아이템이 극도로 제한되어 있으니, 헌터의 '순수한 수렵 실력'을 키울 수밖에 없는 환경이긴 합니다.


▲ 타마미츠네, 리오레이아로 할 수 있는 두 번의 용 조종도 활용했습니다.


즉, 플레이어에게 연습과 노력을 요구함으로써 보상의 가치를 높입니다. 플레이어는 수십 번의 도전 끝에 몬스터를 쓰러뜨리는 순간, 정말 이루 말할 수 없는 뜨거운 성취감을 맛봅니다. 그전까지는 불합리하게만 느껴지고 "대체 이걸 깨라고 만든 거냐?"라고 소리치며 패드를 집어던질 수 있기도 하겠지만, 피나는 노력 끝에 수렵을 성공하는 그 달콤함은 이루 말할 수 없죠. 이러한 보상 구조, 수렵의 성취감이 '몬스터헌터' 시리즈가 갖고 있는 최고의 매력이라고 할 수 있을 것 같습니다. '진정한 수렵의 기쁨'이라고 할까요? 단순하고 명확한 레벨 디자인이지만 '보람찬 수렵'을 위한 최적의 구조라고도 할 수 있습니다.


저는 적응이 느린 5기단 헌터라서, 몬스터의 패턴이나 새 무기에 적응하는 일이 생각보다 오래 걸리는 편입니다. 그래서 수렵에 앞서서 철저하게 준비하는 걸 선호하는 편이에요. 철저하게 몬스터를 분석하고, 대응할 수 있는 상태 이상 내성 혹은 속성 공격을 챙기면서 장비와 식사도 만반의 준비를 마칩니다.


지피지기면 백전불패지만 몬스터의 패턴 대응도 제대로 안되고, 공략점도 확실히 모른 상태에서의 도전이니 끝없는 패배가 기다리고 있겠죠. 그렇게 수십번의 트라이끝에, 수렵에 성공하면서 "드디어 잡았다!!"하는 성취감과 뿌듯함을 느끼고 싶어 '몬스터헌터' 시리즈를 플레이하고, 좋아합니다.


▲ 실수해서 맞아도, 벌레 낙법을 마구 남발해서는 안되는 몬스터였습니다.


이번 두 번째 데모의 마가이마가도의 수렵은 쉽지 않았습니다. 체험판은 제한된 요소가 많기에 '기본 실력'으로 싸우고 게임을 맛 볼 수 있는 무대라고 할 수 있습니다. 나름 저도 할 수 있는 시간을 다 투자해서 여러 가지 방법을 동원해봤지만, 저는 아직 마가이마가도를 극복하기에는 부족한가봅니다. 그래서 마감하고 또 잡으러 갈거고, 여러분이 기사를 보고 있는 시점에서도 "이 쓰레기같은 몬스터!!"하면서 소리지르고 악쓰며 트라이하고 있겠죠. 아마 엄청난 실력을 가진 헌터들은 이번 마가이마가도를 무난하게 토벌하고 공략 영상과 타임 어택을 보여줄지도 모르겠고요. 아마 파티 플레이를 할 수 있다면, 수준급의 헌터들이 다 모여있다면 더 쉽게 공략할 수 있을지도 모르겠습니다.


닌텐도 스위치가 있다는 전제하에, 실력에 자신이 있는 헌터 및 몬스터헌터 시리즈의 진수를 맛보고 싶은 플레이어라면 3월 12일부터 배포되는 2차 체험판을 반드시 플레이해보기를 추천드립니다. 굳이 어렵게 '마가이마가도'를 도전하지 않아도, 타마미츠네부터도 몬스터헌터 개발팀이 말하고자 하는 '플레이의 경험'을 강렬히 느낄 수 있을 겁니다.


▲ 관통탄도 써봤지만...보우건은 안들기로 했습니다.


▲ 전 그럼 다시 '충전 도끼'로 수렵을 하러 가보겠습니다!



#몬스터_헌터_라이즈 #Monster_Hunter_Rise



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