❄️ FlakeMission|July Day 21 #260721

Week 3 - Day 21 Started! Don't forget to check progress!

Rezano07
20/07/2026
21/07/2026 04:41 AM (+09:00)
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STOVE97388711
20/07/2026
21/07/2026 01:04 AM (+09:00)
hi
Fyrehate
14hr ago
22/07/2026 06:04 AM (+09:00)
209 °C

.I think the Season 3 cards/equipments/engravings and the passives on the equipments nerfs were necessary to some extent, but these changes go way too far. The Orlea nerf, along with the changes to Morale, Fortitude, and Resolve, feels brutal.

.The problem with Season 3's power creep is that it should have been addressed within the first few weeks after launch, or even before then. Instead, you left the season in that state until the very end, only to completely gut it with these massive nerfs.

.Orlea shouldn't have a cap on her buffs (at the end of the day one shoting bosses with 123098 turns is not ideal on a "competitive" level), and I think Morale and the other stats should have higher limits. As it stands, these changes invalidate the time and effort people put into grinding for them, myself included.

.Obviously, these changes to Morale and the other stats probably won't affect casual players. However, they have a huge impact on those of us who have invested a lot of time into the game.

.I think some people are being overly harsh with their criticism, but they're not completly wrong. I understand that the intention behind these nerfs is to balance the game for the future instead of just powercreeping everything (i think nerfing is better then just powercreep everything), but they shouldn't have been implemented in such a drastic way.

.You don't need to nerf Season 3 into the ground just to encourage people to build Season 4 decks. We're still in preseason. When Season 3 was in preseason, a lot of people were saying Persona was mid, and look how that turned out.

.Also, why nerf Morale while buffing characters that rely on it, like Luke? At the end of the day, he'll still end up dealing less damage than before on a min max build, imagine yuki...

.I.'m almost certain Season 4 will naturally find its own niche once it officially releases. I really love this game and the ideas behind it. I know it can continue to improve over time, but I don't think making changes this extreme is the right way to do it.
Btw im not very good with english so i got some help, probably forgot something.

fenners
11hr ago
22/07/2026 09:08 AM (-NaN:NaN)
your english is good! your response makes a lot of sense to mei think i only disagree about removing upward damage limits from cards, for futureproofing reasons, even if Softie's funny damage stacking isn't competitive 
S1761042110861011
4hr ago
22/07/2026 04:02 PM (+09:00)
TBH I find nerf pretty understandable. The ongoing dmg of the stuffs they nerf are super strong...way too strong. And dev already mentioned it beforehand that THEY WILL NERF or adjust things that not intentional.It sucks, sure, for people grinding decks. But It's online game and adjustment is pretty common.
fenners
11hr ago
22/07/2026 08:55 AM (+09:00)
320 °C

i don't know what people were expecting. striker persona loops boosting your cards' power by like 450% while also doing a ton of damage during setup? dream world decks discarding your entire deck every turn while also dealing damage, and generating 40 morale stacks for free in a single Action Point?

how ridiculous would new season mechanics have to be to keep up with that level of power? if they didn't nerf it now, then when? a lot of the degenerate strategies weren't widely known until great rift broadcasted all the "meta" decklists through posts on the in-game leaderboards, and by then, people were already chasing high scores in the rift. it was wise to rip off the band-aid now.

hurry and go clear the tower before your crazy savedatas get adjusted.

buff stack caps, power caps, and the discard pile limit are all good changes that'll help prevent future card/accessory effects from causing loops with infinite power gains. i dont know if 15 is the perfect number, but it sounds fine to me

for those of you who lost hours hunting save data specifically for these broken strats, or you're an orlea player that actually likes the linear softie-only playstyle, that genuinely bites, and i'm sorry. :c nerfs happen in every good game and it's always tragic for somebody 

on the other hand, I've seen a few posts, asking questions like, "if i grind for s4 savedata are they just gonna nerf it?" the answer is YES, if it's much more overpowered than intended. come on now.

anyway, looking foward to season 4. still want more male characters though...

S1761552060508013
10hr ago
22/07/2026 09:20 AM (-NaN:NaN)
" i don't know what people were expecting." uhm idk maybe just having fun with what they give to the player ? why the player need to think again before making any save data ? the nerf shouldn't be there in the first place if they think everything thoroughly before finalizing any card so play doesnt need to worry about their save get fcked at the end of the season "if they didn't nerf it now, then when?" before they fking released it players like you are the reason they gonna keep doing this instead of thinking it in the first place , they know some player still gonna swipe and playing and defending them about the nerf good luck waiting , they don't even care about the player why would you think they gonna about you for wanting the male chara? lol 
Nexxes
1hr ago
22/07/2026 06:51 PM (+09:00)
I've made my post about it:So I fully agree that nerfs where needed so I won't discuss on that only thing I don't like is the compensation we get. So if someone build 2 or 3 decks in season 3 this compensation is perfect more than enough, but some people including me spend 100hours+ and building 40 decks doing 70+ sortie runs to build decks.My suggestion is the following:[Base compensation + Time spend compensation]So for some decks I've wasted over 60+ divine cores to get the right divine. I'd say smilegate hasall the data on everyone just look at players who spend hours making decks and at least give them something back like 100k~500k blackmass (which isn't that much) or something like that.Again the nerfs are fine the compensation is lacking and I don't want pulls or any of that stuff all I want is a bit more support for players that really enjoy your game and play a lot. Cause now the real winners of the patch are the player who played the least and didn't build much.
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Acaios
20/07/2026
20/07/2026 01:39 PM (+09:00)
94 °C

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MSBOOM
20/07/2026
20/07/2026 10:53 AM (+09:00)
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DeathFixer
16hr ago
22/07/2026 03:50 AM (+09:00)
131 °C

Complete daily flake mission tasks. Site: https://reward.onstove.com/en

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NX1R
16hr ago
22/07/2026 04:02 AM (+09:00)
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DeathFixer
16hr ago
22/07/2026 03:50 AM (+09:00)
Author
Check daily rewards (includes discount coupons for store games): https://event.onstove.com/en/dailyshop/STOVEINDIE/202607For "Richii City" players: https://event.onstove.com/en/dailyshop/RIICHICITY_IND/202607

Actually, I can accept the nerfs to masks and the Dream Frontier, but what I cannot accept is the cap on buffs like Morale and Indomitable. It's equivalent to locking the ceiling, which means they can only mess with character multipliers. New characters will always have higher multipliers than old ones, and with 15 stacks of Morale, old characters will only become increasingly obsolete. Also, the nerf to the Nun's multiplier cap to 350 is inexplicable. I vaguely remember my last time quitting the game was during the Naion's partner event. Before you released this character, you chose not to nerf it, but a few days after release, when everyone knew the partner's strength was high and had finished pulling, you decided to nerf it. It's purely to disgust people. The most important thing in this game is the save data, but the developers mess with it at will, making it feel like the time players spent on their save data is worthless, and enthusiasm will gradually fade.

I was looking forward to what kind of mechanics the next new character would have, but now it seems this preview livestream is of utmost importance. If it's not done well, it might lead to me quitting the game. Do I like the stuff the developers fill in with their feet? And then use their feet to change it again? It's still just directly changing the cap, just like with Narmaya, I just directly cut the cap to death. I really have nothing to say. When a character is too strong, cutting them directly to death is the easiest, most worry-free, and laziest way, and it also best shows the incompetence of the developers.

Smilegate, this is the second time I've cursed your whole family. I think this game should introduce various mechanics without the stats being overpowered. For example, three barely playable characters could be combined, and through player equipment combinations, neutral cards, seasonal cards, and a series of other things, their strength could be improved. And if matched well, they might even be able to fight in full-power battles or something. I think a hundred flowers blooming with various combinations is the best state. But this direct cut to the Morale cap is really treating the head when the head hurts. To nerf the Dream Frontier, they directly added a cap to Morale, Determination, and Indomitable, affecting all characters.

Nothing left to say, Smilegate is dead to me.

S1761149830068912
13hr ago
22/07/2026 06:20 AM (+09:00)
我也覺得S3強度高的離譜,要嘛後續都按S3強度設計,要嘛Nerf S3組件,這部分都很合理但上限鎖這種底層邏輯打掉,我認真研究構築的憑什麼要跟鹹魚休閒躺平仔坐同一桌數據?
krak08death
21hr ago
21/07/2026 10:51 PM (+09:00)
213 °C

Almost forgot to get flakes

Phthalo
20hr ago
21/07/2026 11:27 PM (+09:00)
Get flakes where?
크루 이예솔
11hr ago
22/07/2026 08:46 AM (+09:00)
10 °C

Chaos in who is back~

🤸 Kazena Act 1 story completely revamped 🤸‍♂️

🤼 Full dubbing re-recorded 🤼

I'll start my honest review!

The OST is really good...

You'll be more immersed if you play the music while reading the post ^^

Since the plot and detailed changes

have been covered in detail by other crew members  

rather than comparing it to the previous version, I will focus on the gameplay of Kazena itself

that I experienced through this updateand talk about it!

I played Kazena for the first time this time.

I usually enjoy Yu-Gi-Oh, so I was especially looking forward to the card battles.

| Intro

Dopamine exploding from the start

It's chewing up humans like crunchy cake

If you play this on a big monitor with a headset on

with the stimulating direction and high-quality OSTit

really boosts the immersion.

I feel a sense of duty in battle...

The animations that appear in between

It's my first time playing a game like this, so it wasvery fresh.

Kazena is a harem game (but the world is desperate)

I also really like beautiful girls.

I'll give ita perfect score.

| Point

1. Card combo synergy and impact

The battle I was looking forward to the most

From simple offense and defense to systematic skill cards!

Building upcards is important.

When you stack them upand trigger the combo synergythe

impactis so refreshing~~

It's fun to watch the cutscenes for each character.

Q. Can't I just mindlessly spam strong cards?

A. Then you will fall into a state of mental breakdown.

If you just throw punches while pickled in dopamine

your combatant will become depressed.

Useyour head!

To understand proper deck building and synergyyou'll need to study the mechanics

of each combatant

and refine your deck.

It might be a bit of a barrier to entry

for TCG beginners.

2. Perfect visuals and great voice actors

The characters are really well-designed.

My favorite isElaineand her low voice is really... sexy.

I don't see an official video for Elaine separately

so you should listen to her voice in-game yourself!

>> Go to the official website

You can meet the voices of other beautiful girls and boys

on the official website~

3. The vast world of Chaos

Kazena has built a huge and high-quality world

centered on the apocalypse background called Chaos.

With various in-game systems being unlocked one by one

in line with the main story progress

I could feel the attempt to naturally connect

the flow of the story and the gameplay mechanics.

However, since there are so many systems that open up according to the story

it can feel a bit complicated.

There was one thing that was a bit disappointing while enjoying the story.

It is the narrative with the main heroine 'Lenore'.

The protagonist starts with amnesia

and even after the story progresses quite a bit, the memories don't return at all.

So, the situation where Lenore approaches with deep affection

felt a bit out of place.

Of course, her face is convincing.

There's no reason to refuse if such a beautiful girl likes me.

It would be nice to have a scene where you recall fragments of memories when you're being intimate with Lenore.

And the character's stats could be strengthened accordingly...

Wouldn't it be more fun if the character grows along with the narrative?

Rather, Ray is a character with whom you build a new bond

so I felt the most empathy and affection for her.

Ray, you have to be happy.

Extra

I was getting wiped out in the dungeon

and found out there was a free draw...

What a perfect timing.

| OUTRO

Chaos Zero Nightmare!

It was a very fresh game.

I'm curious about the gameplay

when you build a proper deck

and delve deep into the story.

Kazena is a game where strategic tactics and information exchange

tailored to continuous updates are very important.

>> Go to the Kazena official community

Please look forward to the upcoming team mission!

Well then... 

>> Go to play Kazena


1 / 19
게임메카
15/03/2021
15/03/2021 09:42 AM (-NaN:NaN)
93 °C
몬헌 라이즈 간판몬 마가이마가도, 못 잡았습니다


▲ 마가이마가도 15분 토벌에 도전했다 (사진: 게임메카 촬영)

12일, 몬스터 헌터 라이즈 2차 체험판이 배포된다. 핵심은 이번 시리즈 표지를 장식하는 타이틀 몬스터 마가이마가도다. 게임메카는 사전에 이를 전달받아 미리 플레이해볼 수 있었다. 처음 만난 마가이마가도는 역시 간판 몬스터답게 만만치 않았고, 무기를 바꿔가며 수 차례 시도했으나 결국 토벌에 실패하고 말았다. 일단 제한시간이 15분으로 통상(50분)보다 굉장히 짧은 편이며, 장비 역시 1차 체험판과 동일한 구성이라 마가이마가도의 대미지를 받아내기에는 역부족이었다. 체험판 장비 기준 마가이마가도의 대미지는 절륜했다.

▲ 잡기 전에 15분이 지나버리거나 (사진: 게임메카 촬영)

▲ 사망하고 만다 (사진: 게임메카 촬영)

기존 몬스터 중 마가이마가도와 가장 비슷한 것은 진오우거다. 애초에 골격 자체가 진오우거 기반으로 제작된데다, 앞발과 꼬리를 활용한 주요 공격 패턴이 진오우거와 비슷하다. 대표적으로 슬금슬금 전진하며 앞발로 지면을 쿵쿵 찍으며 공격하는 것과 진오우거가 뇌광충을 날리는 것처럼 꼬리를 휘둘러 귀화 덩어리를 발사하는 모션도 있다. 진오우거 아종처럼 내려찍기 2회 후 헌터에게 몸을 날려 큰 대미지를 입히는 기술도 보유하고 있다. 약간 다른 점은 진오우거 아종은 전방에서 회오리치며 날아든다면, 마가이마가도는 로켓처럼 높이 뛰어올랐다가 몸을 내리꽂으며 공격한다.



▲ 생김새도 그렇지만, 전체적인 패턴이 진오우거와 비슷하다 (사진: 게임메카 촬영)

마가이마가도의 트레이드 마크는 앞서 이야기한 ‘귀화’다. 꼬리에서 보라색 불꽃이 발생하고, 이를 모아서 탄막처럼 쏘거나 주변에 안개와 같은 분진을 뿌린다. 유의할 점은 이 불꽃에 맞으면 귀화 상태에 빠지고, 이 상태에서 공격받으면 더 많은 대미지를 입는다는 것이다. 체험판 기준으로 체력이 모두 찬 상황에서 2방만에 수레에 타기도 했다. 이는 주변에 분진을 뿌리고, 분진 폭발을 통해 더 많은 대미지를 주는 테오-테스카토르와 유사하다. 따라서 테오를 잡을 때와 마찬가지로 귀화 상태에서 빠르게 벗어나는 것이 중요하다. 체험판 툴팁에서는 달려서 털어내라 하지만, 달리기보다 구르는 것이 더 빨리 없어지니 참고하길 바란다.

▲ 꼬리에서 보라색 불꽃이 발생하며 (사진: 게임메카 촬영)

▲ 이렇게 분진처럼 날린다 (사진: 게임메카 촬영)

▲ 백덤블링으로 피하는 것처럼 보이지만 맞아서 날아가는 중이다 (사진: 게임메카 촬영)

여기에 헌터를 낚는 페이크 동작도 있다. 땅에 넘어질 것처럼 기우뚱하다가 바로 몸을 일으켜 공격하는 패턴이다. 몬스터가 땅에 넘어지면 시간여유가 생기며 준비동작이 많은 결정타를 날릴 수 있기에 놓쳐서는 안 되는 공격 타이밍으로 통한다. 따라서 넘어질 기미가 보이면 공격을 위해 접근하게 되는데, 쓰러질 것처럼 속이는 움직임으로 헌터의 뒤통수를 친다.

▲ 완전히 넘어진 것을 확인하기 전에는 방심하지 말아야 한다 (사진: 게임메카 촬영)

이 외에도 체험판에서 마비덫이 걸리는 모습을 확인한 것을 토대로 마가이마가도는 함정이 먹히지 않는 고룡이 아님을 알 수 있었다. 아울러 1차 체험판에는 없었던 새로운 환경생물 ‘누룩토끼’도 등장했다. 누룩토끼는 잡아서 가지고 다니면 회복 관련 아이템 효과를 높여주며, 일정 횟수를 사용하면 토끼가 도망갔다는 메시지와 함께 효과가 강화 효과가 없어진다.

▲ 마비덫이 통하기에 적절히 활용하면 좋다 (사진: 게임메카 촬영)

▲ 용 조종도 기회가 보인다면 쓰자 (사진: 게임메카 촬영)

▲ 누룩토끼를 잡아가면 유용하다 (사진: 게임메카 촬영)

이렇게 마가이마가도를 살짝 찍먹해봤다. 체험판 기준으로는 짧은 시간, 한정된 장비, 엄청난 대미지로 난공불락이라 부르기 부족하지 않았다. 다만 패턴을 읽기 쉬운 편인 진오우거와 비슷한 움직임을 가진 만큼 차근차근 장비를 만들어 도전한다면 도전의지를 꺾을 정도로 강력한 몬스터가 되지는 않으리라 예상된다. 본편에서는 퀘스트 성공을 기원해본다.

몬스터 헌터 라이즈는 오는 26일 스위치로 출시되며, 한국어를 지원한다.




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