Hand it over



Gauntlet renewal
Dinaferi Terrenite
Just hurry up and do it, you're wasting so much time without even releasing any patches.
Dragging it out



Is it working for you?;
This message keeps popping up, so I tried restarting the game and waited for about 10 minutes before trying again, but it's still like this, hmm...
Usually, it would check in even if I reconnected immediately.




Upvoted



😖



Lords, greetings.
We are pleased to welcome you to our 14th Dev Letter.
Since our last letter, we have been fully focused on preparing for the World Merge.
We have repeatedly migrated and verified data to ensure that your current gameplay experience continues as seamlessly as possible even after the merge.
As you have waited a long time for this moment, this letter is focused on everything you need to know to prepare for the day of the merge and what comes afterward.
We will first cover the Worlds included in the merge, character name changes, Character Storage, and how the Marketplace and Mail will be handled. We will then explain the changes to Guilds and Alliances, as well as what will happen to Lord’s Arena records.
Finally, we will share what is coming in the August update.
▣ World Merge Details
The day we promised is almost here
The World Merge will take place on August 26, 2026.
The Worlds included in the merge remain unchanged from what we announced in our previous Dev Letter.
Horatio, Yvonne, Douglas, Santiago → New World MushaMedea, Ricardo → New World Remus※ Servers within each World will also be merged following the same structure.
(Example: Medea 01 → Remus 01)
Your characters and assets will remain safe
The World Merge does not mean starting over.
Your characters, equipment, items, and currencies will all be transferred as they are.
We are taking every precaution to ensure that the time and effort you have invested so far are preserved.
Setting a New Character Name
There is, however, one step that will be required as part of the merge.
When multiple Worlds are combined, there may be multiple characters with the same name.
To resolve these duplicate names, you will need to set a new character name before entering the game for the first time after the merge.
〔How It Works〕
• A character name setup screen will appear when you first log in after the merge.
• You must enter a new character name before you can enter the game.
• Your previous character name cannot be used again.
We understand that changing a name you have used for a long time may take some getting used to.
We hope this new name marks the first step of a new journey in your new World.
▣ Character Storage
So that not a single character is lost
As characters from multiple Worlds are brought together into a single World, the number of characters you own may exceed your available Character Slots.
To accommodate this, we are introducing Character Storage.
Additional characters will be moved to Character Storage
Any characters exceeding your available Character Slots will not be deleted. Instead, they will be moved to Character Storage.
For a set period of time, you will be able to review the characters in storage and choose which ones you would like to activate.
Expand your slots to activate more characters
Even if you currently have only two Character Slots unlocked, there is no need to worry.
After the merge, expanding your Character Slots will allow you to activate additional characters from Character Storage according to the number of slots you have opened.
Even if you are unable to decide immediately, you will still be able to expand your slots and activate characters during the grace period.
Grace Period and Character Selection Criteria
Character Storage will remain available for a set period before it is finalized.
If you do not activate characters before the grace period ends, characters will be retained based on the following criteria:
Higher Mastery LevelIf Mastery Levels are the same, higher Combat PowerWe will provide a generous grace period so that you have enough time to review your characters and make your decision.
The exact duration and procedures will be announced separately.
▣ What to Check Before the Merge
A little preparation can make the transition smoother
Below are a few things we recommend checking before the World Merge.
These steps are not mandatory, but taking care of them in advance will help you get started more smoothly after the merge.
〔Marketplace and Mail〕
If you have items listed for sale or ongoing transactions, we recommend retrieving those items to your Inventory before the merge.
Please also check any pending trade reservations, unsettled proceeds, and unclaimed Mail.
〔Storage〕
We also recommend taking some time to organize any items currently stored in Storage.
Detailed information on how each of these items will be handled during the merge will be clearly provided in a separate notice before the World Merge so that you have enough time to prepare.
▣ Changes to Guilds and Alliances
Guilds will remain, while Alliances will begin anew
Guilds
The Guilds you have built together with your companions will remain intact after the merge.
Guild members, Guild Levels, and the records your Guild has accumulated will all carry over.
However, since identical Guild names may exist across different servers, all Guilds will temporarily be assigned provisional Guild names at the time of the merge.
〔Guild Name Change〕
• Only the Guild Master can change the Guild name.
• A Guild name change notice will appear when the Guild Master first logs in.
• The provisional Guild name will remain displayed until the Guild Master changes it.
Alliances
All Alliances on the Worlds and servers included in the merge will be disbanded.
To support the creation of new Alliances, players who were Alliance Leaders before the World Merge will receive 1,000 Diamonds via Mail to cover the re-establishment cost.
We ask for your understanding regarding the reset of Guild names and Alliance information.
▣ Lord’s Arena Record Reset
First, we would like to apologize
Lord’s Arena records will be reset as part of the World Merge.
As a result, Arena records accumulated from August 17 through August 25 will not be retained after the merge.
We determined that carrying over records accumulated under different World environments could compromise the fairness of the rankings.
This decision was therefore necessary to ensure that all Lords within the merged Worlds can begin again from the same starting point.
Lord’s Arena information for Sven and Helena, which are not included in the World Merge, will remain unchanged.
Compensation
While we cannot restore the records that will be lost, we have prepared compensation for the time you spent participating during this period.
〔Compensation〕
• 24,000 Lord’s Arena Tokens
• Amun x1
• Dark Amun x1
• 7,000 Solidarity Tokens
Further details, including eligibility and distribution timing, will be provided in a separate notice.
We look forward to seeing you compete once again for the top spot when Lord’s Arena begins anew after the merge.
▣ World Merge Celebration Benefits
Helping you settle into a new market
Temporary Marketplace Fee Reduction
Immediately after the merge, items from multiple Worlds will enter a single market, and it may take some time for prices to stabilize.
To help Lords trade more freely while adjusting to the new market environment, transaction fees will be reduced for a limited period following the merge.
The reduction will apply to both the World Marketplace and Personal Trades.
This will be a good opportunity to complete trades you have been putting off or pick up items you have been looking for.
The exact fee reduction and applicable period will be announced separately before the merge.
Server Transfer Support
To help you choose the environment that best suits you within your newly merged World, we will provide an opportunity to transfer servers shortly after the merge.
〔Server Transfer Period〕
• August 27–30, 2026
You can move together with your Guild members or set out in search of a new community.
There is no need to decide immediately—you can take some time to explore the merged World first.
Eligibility requirements and further details will be announced separately before the merge.
▣ August Update
New content arriving alongside the merge
Alongside the major changes brought by the World Merge, a variety of content updates are also planned for August.
1. Equipment Enhancement Festival
A month to take on the challenge of enhancement
We are preparing a special event period for Lords ready to take on Equipment Enhancement.
〔Restoration〕
• Equipment destroyed due to failed Enhancement during the event period can be restored.
• You may personally select one weapon and one piece of armor to restore.
Eligible equipment includes Epic and Legendary weapons, as well as Helmets, Tops, Bottoms, Gloves, and Shoes.
Accessories, Cloaks, and Off-hand Weapons are not included in this event.
Items eligible for restoration can be checked through a dedicated event screen during the event period.
Restored items can be claimed during a designated claim period after the event ends.
Detailed eligibility requirements and the event schedule will be announced separately.
2. New Growth Content: Tabula
A new path of growth opened by the roll of the dice
A new growth system called Tabula, in which you progress by rolling dice, will be added.
You will move across a board and gain stats based on the spaces you land on, offering a style of progression different from existing growth systems.
Tabula combines elements of chance with choices you make yourself, meaning that even with the same number of rolls, the outcome can vary from player to player.
Detailed rules and the reward structure for Tabula will be introduced in the Update Notes.
3. Barbas Hunting Ground EXP Renewal
A hunting ground worth returning to
This is the first result of the hunting ground efficiency improvements we mentioned in our previous Dev Letter.
Many of you have raised concerns that hunting grounds could become more crowded following the World Merge.
We reviewed the relevant data and promised to improve high-priority areas one by one.
The first of these areas is Barbas.
Barbas is a region many Lords pass through during progression, but we have continued to receive feedback that its efficiency falls behind other hunting grounds.
With this renewal, the EXP gained from defeating monsters will be increased, improving progression speed within the relevant level range.
By providing more viable hunting ground options, we also expect congestion currently concentrated in certain areas to become more distributed.
We will continue reviewing usage data and gradually expand these improvements to other areas.
4. Expanded Mount Collection Effects and a New Mount
The more you collect, the stronger you become
A wide variety of Mounts have been added to LORDNINE over the past year.
To reflect this, Mount Collection Effects, previously available up to Stage 6, will be expanded to higher stages.
Reaching these new stages will grant additional stats.
For Lords who have steadily built their Mount Collections, this will provide additional rewards for the progress you have already made.
For those just beginning their collections, it will also provide new goals to work toward.
One new appearance-only Mount obtainable through a coupon will also be added, giving you a new look to accompany you on your adventures.
5. Specialization Renewal
Easier to read, easier to use
The Specialization screen will receive an overall redesign.
Point information that was previously spread across the interface will be presented more clearly, while the boundaries between Trait groups will be made easier to distinguish visually.
A new filter will also allow you to find only Traits that provide the stats you are looking for.
Specialization balance adjustments will be made alongside these UI improvements.
Full details of the changes will be provided in the Update Notes.
6. Improvements to Avatar and Artifact Confirmation
Reducing repetitive actions
We are improving the inconvenience of having to confirm items one at a time from the Confirmation menu.
A new Batch Confirmation feature will allow you to confirm all items that meet your selected conditions at once.
Filters will also be added so that you can sort by Grade or view only items that have expired or have no remaining attempts.
The more Avatars and Artifacts you have acquired, the more this will reduce the repetitive steps involved.
Updates with Adjusted Schedules
Two features previously announced for August in our last Dev Letter have been moved to a subsequent update.
〔Rescheduled Content〕
• New Active Skills for each weapon type (learned at Lv. 85)
• Hunting Ground Expansion: Tomb of Tyriosa B4
We would first like to apologize to the Lords who have been waiting for these updates.
On the day of the World Merge, a large amount of data from multiple Worlds will be combined into a single environment.
If new skills and a new hunting ground were introduced on the same day, identifying the cause of any unexpected issues would become significantly more difficult.
We determined that confirming the stability of the merged environment first, and then introducing these updates afterward, would provide a better overall experience.
Both features are being prepared for the update that follows.
The exact schedule will be shared through our next Dev Letter and a separate notice.
August in Your New World
Alongside the major change of the World Merge, a variety of new content will arrive for Lords this August.
Begin a new path of progression through Tabula, and experience the improved progression speed in Barbas.
We are also finalizing a number of detailed policies that have not yet been confirmed.
Further details on each update, along with the remaining World Merge policies, will be shared sequentially through separate notices and Update Notes before the merge.
▣ Closing
Lords, thank you for reading this long letter to the end.
This is already our 14th Dev Letter.
Three months have passed since we first announced the World Merge in our 10th Dev Letter.
During that time, the schedule was postponed twice, and we know you have waited through each delay.
Now, the time has come to deliver on that promise.
Maintenance on the day of the merge may take longer than usual.
The detailed schedule and procedures will be announced in advance through a separate notice.
There will also be a few things that require your attention after the merge, including setting a new character name, managing Character Storage, and changing provisional Guild names, so please be sure to review the relevant notices once more.
The World Merge is not the end. It is a new beginning.
You will encounter more Lords in hunting grounds, and the Marketplace will have a broader selection of items.
Finding a party should also become easier than it is today.
Even after the merge, we will continue monitoring hunting ground congestion and the trading environment closely.
If you experience any inconvenience, please continue to share your feedback with us.
Your voices have helped shape the direction of LORDNINE until now, and they will continue to do so going forward.
We look forward to greeting you again under new names in Musha and Remus.
Thank you.


Hello, this is Mashwang.
The game I'm reviewing today is!
≪ Touch the Artwork ≫
" Why am I drawing a puzzle instead of a picture..." "💬 Game Title : Touch the Artwork
💬 Game Genre : Puzzle, Casual, Other
💬 Release Date : 2026.08.10
💬 Game Price : 10,500 KRW 8,400 KRW -20%
This game is a simple puzzle game, but it boasts an incredible level of difficulty.
At the same time, the game itself is quite sensory.
I'm not sure, but... there's something about it. Something...
Like the feeling of truly appreciating art?
Let's take a look at the game!
The tutorial is just a warm-up.
The game rules seem to be like this.
You have to complete the picture on the right to match the one on the left,
there is a limit to the number of moves,
and it does tell you in what order the operations will proceed.
It seems like it will get quite vicious later on.
The number of lines increases, and the directions change as well.
You have to perform a total of 6 operations while cycling through 4 types of moves.
I feel good whenever I solve these because it makes me feel smarter.
This time, coloring is introduced.
In the case of coloring, it colors the area adjacent to the clicked part.
The fact that it colors the area around the clicked part rather than the part itself makes it quite difficult.
The difficulty is gradually increasing...
You have to proceed with the feeling of working backward while looking at the picture on the left.
It's getting harder and harder...
Now even oblique pictures appear to confuse you.
Still, it's manageable for now.
It really feels like a game made to make you angry.
Now, it even hides the lines, forcing you to play by instinct.
Furthermore, since the order isn't fixed and you have to choose and apply the colors yourself, it feels even more difficult.
If the order were fixed, I could have just followed that...
There are quite a lot of stages, so I plan to enjoy it for a long time.
The price is discounted to the 8,000 KRW range, making it a very decent puzzle game to enjoy.
The difficulty is high enough to make it worth challenging.
I don't even read books much now that I'm an adult,
so I should keep my brain sharp by playing high-difficulty puzzle games like this.
This was Mashwang, thank you.


F*ck, ever since that no-maintenance patch, even heroic items aren't dropping well.
You bastards, things that used to drop when running the front lines 24/7
aren't dropping at all now, you little sh*ts. Hey GM, if you're going to mess with something,
you should at least do it discreetly. What kind of crazy nonsense is this?
Are you on drugs??




No matter how much Mythic avatars like Orphe the Inviter
even if they don't have a bond
Legendary bond 92% attack speed
Mythic no bond 100% attack speed
Does this make any sense?
The stats are bad and they are 100 times harder to pull than Legendary ones.
They should at least give about 120 attack speed for no bond and increase the stats.




I wonder when the VIP promo will be back
#CFPH




내가 해도 저거보단 더 잘하...는 건 어렵네요
"내가 해도 저거보다 잘하겠다."
스포츠 경기를 보며 종종 하는 생각입니다. 물론 말만 그렇습니다. 실제로 불가능하다는 건 본인 몸이 가장 잘 알고 있으니 말이죠. 하지만 그 답답함이 선수 한 명으로 끝나지 않는 분들도 있습니다. 직접 경기를 뛰는 건 무리일지 몰라도, 경기 전략을 짜고 구단을 운영하는 것 '쯤'은 내가 해도 더 잘할 수 있어 보이니 말이죠.
답답함은 매니저 게임 몰입에 큰 도움이 됩니다. 현실의 롯데 자이언츠에 아쉬움을 느낄수록, 게임에서 키워낸 롯데 자이언츠에 뿌듯함을 더 느끼니 말이죠.
그런데 기자는 최근 다른 답답함을 느낍니다. 스트리머의 게임 실력에 종종 소화제를 찾습니다. 여러분도 스트리머가 답답해 게임을 사신 적 한 번쯤 있지요? 기자가 최근 <팀파이트 매니저>를 시작하게 된 이유입니다. 근데 이게 웬걸, 내가 해도 저 사람들보다 못할 줄은 몰랐는데?

# 목표는 황부리그!
<팀파이트 매니저>는 e스포츠 매니저 게임입니다. 플레이어는 2부 리그에도 못 끼는 아마추어팀 감독이 됩니다. 목표는 이 팀을 국제 대회에서 우승시키는 거죠.
업계 최초 e스포츠 매니저 게임은 아닙니다. 과거 <스타크래프트>가 e스포츠 주류인 시절, <마이 스타크래프트>, <GamerZ>같은 매니저 게임이 나온 바 있습니다. 이뿐 아니라, <LOL>을 다룬 e스포츠 게임도 꽤 많이 나왔죠.
옛날 게임들과 차별점이 없다는 말이 아닙니다. 지난 10년간 e스포츠 대표 게임은 <스타크래프트>에서 <LOL>로 바뀌었고, 그에 따라 e스포츠 환경도 상당히 바뀌었습니다. 선수 간의 1대1 기량 경쟁에서 5대5 협업 경쟁으로, 맵에 따른 종족 상성보다 수시로 적용되는 패치 파악이, 선수 선발 순서보다는 어떤 캐릭터를 뽑고 금지할지가 중요해졌죠.

게임 속 게임, 팀파이트 아레나

감독은 어떻게든 이기는 게 중요하다
<팀파이트 매니저>에도 이런 흐름이 반영됐습니다. 게임에는 <LOL>을 모티브로 한 '팀파이트 아레나'라는 가상 게임이 등장합니다. 게임은 <LOL>처럼 메타에 따라 대세 챔피언이 달라지기도 하며, 선수 기량과 챔피언 조합에 따라 승부가 결정 나기도 하죠.
<LOL>을 그대로 담아내진 않았습니다. 개발 난이도는 둘째치고 현실적 어려움이 많습니다. 그래서 '팀파이트 아레나'는 <LOL>을 최대한 단순화했습니다. 라인전, 레벨과 아이템, 오브젝트 요소가 없고 승패 규칙도 단순합니다. 60초 동안 따낸 킬 수에 따라 승패가 나뉩니다. <LOL>의 챔피언 밴픽과 한타 싸움 정도만 담긴 셈이죠. 게다가 밴픽 싸움의 복잡함을 줄이기 위해 플레이어 수도 5대5에서 4대4로 줄였습니다.
# 밴픽 좀 대충하지 마요 감독님!
<LOL>에서 많은 요소가 빠졌습니다. 그러나 밴픽 시스템은 <LOL>과 동일합니다. 달리 말하면 개발진은 현대 e스포츠의 특징을 밴픽 시스템에 있다고 보는 셈입니다. 밴픽 중요성을 극대화하기 위해서일까요? 밴픽을 제외하곤 게임에 간섭이 불가능합니다.
<LOL>을 극도로 단순화 시킨 탓에 ▲스플릿 운영 ▲날개 운영 ▲오브젝트 컨트롤 등 운영적 요소도 없습니다. <풋볼 매니저>처럼 전술이나 플레이 성향을 짜두는 것도 없죠. 선수들은 캐릭터 역할에 맞는 플레이를 할 뿐입니다. 선수들은 플레이어가 주어준 밴픽만으로 플레이하게 되고, 그 밴픽에 따라 승부가 결정됩니다.

<LOL>의 밴픽 시스템과 동일하다
캐릭터 상성도 극단적입니다. 세계 정상급 선수가 원딜을 잡아도 아마추어 선수의 암살자를 이기지 못합니다. 선** 실력차가 압도적이어도 더 유리한 챔피언을 잡은 쪽이 유리합니다.
밴픽 중요성이 높은 만큼, OP 발굴과 조합 연구를 꾸준히 해야 합니다. 강력한 챔피언을 어떻게 가져올 수 있는지, 조합을 맞출 다양한 방법은 무엇인지 계속해서 생각하고 실험해봐야 하죠. 하다 보면 왜 '노잼톤 또바나'을 고집하는지 어느정도 이해됩니다.
감독 입장에서는 지루하지만 확실한 승리가 위태롭지만 짜릿한 승리보다 기쁘거든요.
# '팀파이트 아레나'에 영고라인은 없습니다
밴픽 시스템의 화룡점정은 신규 패치에 있습니다.
세상에 완벽한 게임 밸런스는 없습니다. 어느 게임이나 밸런스에 결함이 있기 마련이죠. 아쉽게도 <팀파이트 매니저> 역시 게임 속 밸런스가 좋은 편은 아닙니다. '게임 속 게임'의 밸런스를 잡아야하니 어려울 수밖에 없겠지요.
개발진은 밸런스 문제를 '재밌게' 해결했습니다. 게임을 진행하다 보면 '팀파이트 아레나'에 새로운 패치가 진행됩니다. 신규 캐릭터가 추가되는가 하면, 기존에 높은 승률을 기록한 캐릭터에 너프가 가해지기도 하죠. 이에 따라 새로운 조합이 나오기도 하고, '영고라인'에 속한 챔피언이 떡상하기도 하는 등 패치로 인한 메타 변화가 충실히 재현됐습니다.
물론 현실이 그러하듯, 패치 방향이 항상 정확하진 않습니다. 거듭된 너프에도 강세를 보이기도 하고, 캐릭터와 상관없는 방향으로 버프가 이뤄지기도 하죠. 신규 캐릭터가 쓸만한지 검증하는 데에도 시간이 필요합니다. 언제나 승리 하나하나가 중요한 만큼 패치마다 신중한 접근이 필요한 가 하면, 때로는 과감한 선택도 중요합니다.
그러나 이 패치 시스템에는 문제가 있습니다. 플레이어들은 <팀파이트 매니저> 플레이 경험이 아무리 쌓여도, '팀파이트 아레나' 플레이 경험은 쌓이지 않습니다. 특정 캐릭터가 얼마나 너프 됐는지 쉽게 체감하기 어려운 이유입니다. <LOL>은 플레이 경험이 쌓인 만큼, 패치의 방향성과 그 변화 정도를 체감하기 쉽습니다. <팀파이트 매니저>에 패치 방향성을 좀 더 직관적으로 알 수 있으면 어떨까 하는 아쉬움이 남습니다.

# '폭탄 목걸이'라도 채우고 싶은데...
이 게임의 모든 재미요소는 밴픽에 있습니다. 그 대가로 경영 콘텐츠가 지극히 단순합니다. 매니저 게임에서 흔히 볼 수 있는 연봉 협상, 선수 용병 계약, 선수와 감독 알력싸움 등 요소는 없습니다. 단순한 수준의 인재 발굴, 훈련, 시설 확충 정도가 전부죠.
육성도 간단합니다. 선수에게 영향을 끼치는 주 된 요소는 5개(공격력, 방어력, 특징, 숙련도, 기분)입니다. 이 중 플레이어가 훈련할 수 있는 스탯은 공격력, 방어력, 숙련도 정도죠. 그런데 캐릭터간 상성차가 극단적이라 이 스탯들이 경기력에 어떤 영향을 주는지 잘 체감되지 않습니다. 특정 챔피언 사용시 공방 보너스를 주는 숙련도도 메타와 캐릭터 유불리를 뛰어넘을 정도는 아닙니다.
그렇다보니 육성에서 플레이어가 할 일이 거의 없습니다. 훈련을 통한 효율도 낮아 원년 멤버를 끝까지 유지하기도 어렵습니다. 스탯 시스템이 간단해 인재 발굴은 캐릭터 가챠 정도에 불과합니다. 유망주를 발굴해 키우는 육성의 재미가 부족합니다. '어느 스탯을 키운다'는 단순한 훈련 시스템이 아닌, 다양한 훈련 방식과 그에 따른 이벤트가 추가됐으면 합니다.


# 기획은 성공, 남은건 완성도
밴픽의 재미는 확실합니다. 그러나 그 외의 재미가 부족합니다. 밴픽은 공들인 만큼 확실한 결과를 보여주지만 높은 집중을 요합니다. 플레이어가 밴픽 외에도 재미를 느끼고 집중할 수 있는 다른 콘텐츠들의 추가가 시급합니다. 매력적인 게임인 건 확실하나 완성을 위해 가야 할 길이 많습니다.
그렇지만 "답답함"을 이 정도로 잘 짚어낸 게임은 없습니다. 감독 코치가 어째서 어려운 직업인지 '생생하게' 담아낸 게임도 <팀파이트 매니저>가 유일합니다. LCK 부진과 부활에 울고 웃은 분이라면 <팀파이트 매니저>를 한번 권하고 싶습니다. 물론 밴픽이 쉽지는 않으니 마음의 준비를 단단히 해두시길 바랍니다.

팀 TIG엔 이런 영광도 있었으나..

TIG 팀 전원은 '몬타니카호'를 타고 귀향하겠습니다