





For those who haven't used the coupon yet, it would be good to use it without forgetting!
I'm still 고민 중이라... I'm still thinking about which game to buy... There's less than 6 hours left, so it's a big deal
Are there any games that Stove Indie members recommend?!




If you have a decent setup, you can one-shot regular mobs in early Chaos.
Since the Silver Shroud has 2 bars filled, just use Vulture's Mane as soon as you enter the next room, and the mobs will melt due to the Shroud activation.
Caliphe is like a god.




I spent all day today off-season farming
The equipment is a bit lacking
I don't dare to get it again in the season..
Because I don't have God Veronica..
Now I have to farm Selena deck




[Yuki's Special Mission]
✅ Event Period- November 15th (Sat) ~ November 22nd (Sat) 23:59 (KST)
✅ Event Participation Reward:
Signal Amplification Anchor*100, Rescue Anchor*100 (1 person)
Signal Amplification Anchor*50, Rescue Anchor*50 (20 people)
Signal Amplification Anchor*15, Rescue Anchor*15 (All participants)
ㄴ Event rewards will be paid to the mailbox on 11/22 (Sat). (Storage period 7 days)
✅ Event Special Reward:
Signal Amplification Anchor*160 (All mission achievers)
After Yuki's release, it is paid only to captains who have acquired Yuki and participated in this event.
Participated in this event (o), Acquired Yuki (x) -> Not paid
Participated in this event (x), Acquired Yuki (o) -> Not paid
Participated in this event (o), Acquired Yuki (o) -> Paid
✅ How to participate in the event
1. Participate in the event through the link below.
2. After installing the collaboration app, Sign up (Sign up with email address)
>> Participate in the Chaos Zero Nightmare Collaboration Event <<
3. If you have completed registration, close the application
4. Re-enter the application through the link above
5. Enter the coupon number provided in the DM window in the game
You can participate once per mobile phone. (Coupon can be used once per account)
If you are not a new subscriber or an error occurs, please participate again through the winning confirmation link below.
1.>>CLICK<<
2. >>CLICK<<
※ Please check!- This event is conducted in accordance with the [Event Regulations]. Please check the event regulations for details.
- Rewards can only be paid if you enter the correct UID/server.
- Rewards may not be paid if the event participation form does not match.
- You can only receive the event product once per account, and duplicates will be excluded from payment.
- Event rewards are paid through the in-game mailbox. (Storage period 7 days)




It's the end, but the draw rate is seriously lol




Seeing that you are updating even on weekends, I think you are working overtime and even on weekends, so thank you so much. If it was perfect from the beginning, these improvement tasks would not have been necessary, but I am really watching and developing the game with affection. It is true that there are still many parts to fix, but I believe it will definitely get better if you continue to move forward like now.
Many people express dissatisfaction and sometimes even make personal attacks, but I don't think the development team should be held responsible for all of it. Rather, I think the fact that they continue to improve even in difficult situations is real skill and sincerity. I will continue to cheer you on, and I hope that the world you create will be completed more wonderfully!
The following are my subjective improvement inquiries.
1. Add in-game save data point display
I really liked that you recently disclosed the save data storage rules. However, if this point change is displayed in the game, it will be much easier and more fun to build a deck or develop a strategy.
2. Unit consumption improvement
Currently, the excessive consumption of units, which is the most basic resource, is greatly interfering with the flow of play. However, farming units with Ether is so inefficient that it is a stressful structure that requires improvement.
I hope that either the unit consumption will be reduced or the unit acquisition will be increased. I also think it would be a good idea to add a function to improve resource acquisition by utilizing the Ark City Policy Office.
3. Chaos Improvement
Currently, Chaos does not save data well, and the play time is really long, so it is burdensome.
Let's add a speed-up and conversation skip function to shorten the time in between, or make it easier to save data so that you only have to play it once. Also, I think the card duplication gimmick should be increased in the current season chaos.
4. Add end content that can be used for nicely carved save data
Currently, the Twilight of Dimensions has a set number of clear turns and a set initialization time, so it is difficult to feel the taste of well-carved data. How about creating an infinite number of floors in the current Chaos method and displaying the ranking? A typical example is Zenless Zone Zero's Infinite Tower.
5. Story Improvement
I know that this part is really difficult and takes a long time. Nevertheless, I think it is a core element that cannot be taken lightly. Personally, I was particularly impressed with the question mark story inside Chaos and the Trauma Code story. I feel that the unique gloomy and heavy atmosphere created the identity of the game.
As such, I think it would be good if the future stories continue to maintain this tone, and the characters make realistic choices, and sometimes the development of dying or suffering continues. And if the structure in which only the captain returns while maintaining his memory is repeated in it, the tension and immersion of the world itself will be greatly revived.
6. Improve billing packages and passes
It's a pity that the current package and pass composition is not attractive even if you want to spend money. In particular, the growth resource package purchased with crystals seems to be so ineffective that it feels like a trap.
I hope you can improve the pass reward composition and add a new attractive package that users will really want to buy. I would appreciate it if you could set the direction so that users can willingly open their wallets for the growth of the game.
I know that the manpower is insufficient and there are many difficult development tasks to do. Nevertheless, I am grateful for the fact that you continue to improve without giving up, and I will continue to cheer you on from the bottom of my heart.
I'm not an employee, I'm not a Kajangyeon or anything, and I didn't get paid. I'm just a graduate student who purely plays games in my spare time. No defamation



Eating some Firsts will keep you from getting lost even in Chaos ^^
I don't know why they call the medicine "Captain" on that ship


1000 X 3
2025 X 2
Turned out well.


Not even exaggerating
The captain, who came to treat a traumatized kid, directly shoved a 'raw onion' into Yuki's mouth.
The captain ate what she spat out, asking what he was doing.
It's not just eating it,
In the in-game text, it says 'Chururp chururp'
Do you still think there are no feminists, Kim Hyung-seok will apologize without lying, and the game will run smoothly?
Seriously, get surgery once.





사랑하는 사람과의 갑작스러운 이별을 아무렇지 않게 바로 극복할 수 있는 사람이 과연 얼마나 있을까? 24일 스토브 인디로 출시한 '웬 더 패스트 워즈 어라운드(When the past was around)'는 바로 이런 주제를 가지고 감미로운 음악과 따뜻한 분위기의 풍경과 함께 이야기를 풀어가는 게임이다.
웬 더 패스트 워즈 어라운드는 모지켄 스튜디오에서 만든 포인트 앤 클릭 퍼즐 어드벤처 게임으로 지난 2020년 9월 스팀을 통해 출시된 이후 플레이어 평가 중 가장 높은 단계인 '압도적으로 긍정적'을 받았을 정도로 매우 잘 만들어진 게임이다.
플레이어는 20대 초반 여성인 에다가 되어 알 수 없는 공간에서 퍼즐을 풀어가며 과거를 딛고 새로운 나날을 다짐하는 과정을 경험하게 된다. 일종의 힐링게임으로도 분류되며 이런류의 게임이 그렇듯 복잡한 조작보다는 게임 내에서 보여주는 이야기를 감상하는 것이 주가 되는 게임이다.

따뜻한 느낌의 비주얼을 가진 '웬 더 패스트 워즈 어라운드' = 게임조선 촬영
게임을 시작하면 모든 것이 새하얀 공간에서 홀로 의자에 앉아 있는 검은 형체를 마주치고 그가 열어주는 문으로 입장하면서 에다가 겪었던 사건과 물건이 기억과 시간을 걸쳐 드문드문 이어진 방들을 탐험하게 된다.
진행 방식은 화면에 보이는 사물과 상호작용해 열쇠를 찾거나 단서를 보고 비밀번호를 푸는 간단한 방식의 퍼즐로 이루어져 있다. 총 다섯 개의 챕터로 나뉘어 있으며 한 챕터는 또다시 여러 개의 연속된 방으로 나누어져 있다. 챕터가 끝나기 전까진 이전방으로 다시 돌아가서 풀어야 하는 퍼즐도 있다. 이는 걸핏하면 한 번 보고 지나치기 쉬운 각 방의 장면을 몇 번 반복해서 감상하며 게임의 스토리를 더욱 깊숙히 이해할 수 있게 해준다.
만약 어떤 물체와 상호작용해야 할지 모르겠다면 우측 상단에 전구를 누르면 현재 보이는 화면에서 상호작용할 수 있는 사물과 어떻게 조작해야 하는지 알려준다. 심지어 표시되는 아이콘 종류도 어떤 방식으로 상호작용해야 하는지 나타내주기 때문에 퍼즐 풀이가 미숙해도 게임 진행이 정체되지 않고 자연스럽게 게임의 스토리를 감상할 수 있다.

부엉이 얼굴로 나오는 연인과의 추억을 떠올리는 과정이 주가 된다. = 게임조선 촬영
퍼즐 중 일부는 음악과 연관지어 있는 경우가 있다 = 게임조선 촬영
우측 상단의 전구를 눌러 힌트를 확인할 수 있다 = 게임조선 촬영
게임 내내 등장인물의 대사는 단 한마디도 없지만 스토리텔링 완성도와 연출은 매우 훌륭하다. 게임 내내 들리는 운치 있고 부드러운 바이올린 연주는 언제 어느 장면을 찍어도 한 장의 일러스트가 되는 따뜻한 느낌의 파스텔톤 그림과 합쳐져 게임 플레이 내내 플레이어의 눈과 귀를 편안하게 만든다.
구석구석 꼼꼼히 그려져 있는 배경과 때로는 거칠게 바뀌는 음악이 자연스럽게 게임의 스토리를 따라갈 수 있게 해준다. 연인을 잃은 슬픔 속에 빠져있던 에다가 꿈을 향해 쫓아갔지만 실패와 좌절을 겪고 꿈을 포기하려다 길거리의 음악에 이끌려 연인을 만나는 순간부터 함께했던 따뜻한 추억을 떠올리며 다시금 살아갈 용기를 얻는 순간까지 마치 한 편의 동화책처럼 이어져 있다.

때때로 누를때마다 특정 음이 연주되는 음표를 눌러야 하는 연출은 눈과 귀를 더욱 풍성하게 해준다 = 게임조선 촬영
같은 장소를 다른 분위기로 다시 찾아오는 장면도 있다 = 게임조선 촬영
'웬 더 패스트 워즈 어라운드'는 비록 플레이 타임은 2시간 남짓한 약간 아쉬운 시간을 가지고 있지만 한 번 게임을 시작하고 나면 잔잔하고 너무 화려하지 않은 비주얼과 음악을 통해 시간 가는 줄 모르고 빠져들 만큼 강력한 매력을 가지고 있다. 지친 일상에서 잠시 벗어나 메말랐던 마음을 흘러넘칠 만큼 따뜻하게 만들어주는 이 게임은 현재 스토브 인디를 통해서 플레이할 수 있다.

슬픔과 좌절을 딛고 아름다운 연주를 하는 주인공처럼 플레이어도 마음에 위로를 얻었으면 한다 = 게임조선 촬영
