




8th Floor 100~300 cut
9th Floor 300~800 cut
Make the 10th floor 800~1500 cut
Please stop letting everyone and anyone hunt together, and for heaven's sake, try using your heads



"Hey Kim Byeol-bung, what is this? Is it a letter?"
"What, a love letter?"
"Who did you write it to? Let me see,"
"Cha Ga-eun...?"
I made it with that kind of vibe.
Ga-eun appears in her school uniform in the 4-panel comic. She had long hair back then, so I tried drawing her like that.






The iconic Turtle Lair (often referred to simply as "sewer sweet sewer") is the primary subterranean base of the Teenage Mutant Ninja Turtles. Located deep within the abandoned subway stations and water treatment facilities beneath the streets of New York City, it serves as their home, training dojo, and a fortress against the Foot Clan. It would be cool if BTS Cooking On STOVE ever did a collab with them.



Hey, do you want to try a pseudo-free 20-pull?
Free... 20 pulls...?(Intrigued)
And so, my Kazena journey began!
's review is what I've brought today.
Hello everyone. Do you all like gacha games?
To me, who once only played games to pull gacha for a dopamine hit and then deleted them, Kazena approached me and the temptation of gacha was wafting in the air.
(Deadly temptation)
So I ended up installing Kazena!(Video inserted)
To give a brief summary, the early game tutorial (up to #6까지) unlocks free pulls,,
and you are guaranteed to get a 5-star character during the free pulls.
At this point, you can pull 20 times until you get the 5-star character you want,
and in the end, you can reroll the saved winning data from the 20 pulls to get it!
The characters I wanted were these two, so I kept pulling until I got them.(Give me a carry too)
(Will my bus driver arrive?)
....
........
.
....
ㅜㅜ
Unfortunately, the character I wanted didn't appear. I hope you all get the character you want on your first try.
If you're curious about the character tier list I referenced, please check the link here (link attached below)
<Kazena Newbie Growth Guide>
💛Then, let's proceed with the pulls (with rerolling) I'll share some tips💛
1. Even after reaching #6 Return and unlocking pulls, if you want to get additional gacha currency,check the sub-story + event tabs to earn currency!
The pseudo-200 pull is possible without extra currency, but if you push to #6까지 and collect the currency piled up in the sub-quests or event tabs, you can add the currency for rate-up characters + currency for permanent characters to pull a total of 20 more times!
Here is a screenshot of the currency I got while naturally progressing through the story!
2. At the top of Kazena, there are buttons to quickly skip the story!
In other games , you often want to skip the tutorial to get to the pulls, but you're frequently blocked from skipping stories you're seeing for the first time.
In the case of Kazena, I think it's a huge advantage that there is the autonomy to easily skip if you want to progress quickly.
Let's hurry up and push to #6까지!
3. Use Trisha's skills often!
Among the characters you can get early on, Trisha has an effect that applies after your turn ends, so when your turn ends, the enemy takes 20 damage per accumulated status effect.
Therefore, if you focus on this character to clear stages, you'll be able to clear the early tutorials really quickly.
Besides this, don't miss out on the coupons and ongoing events that you might miss when starting the game!
I'll also attach the coupon registration page and the Stove community link where you can see the coupons.
<Coupon Code Verification Page> <Coupon Code Entry Page>
At this point, the thoughts of newbies who might have skipped the story !
I pressed fast-forward, but I still want to know the story?
(I'm curious)
😼So I prepared a simple summary of the Kazena tutorial in comic form.😼
This is the main content of this prologue.
I think it's better to experience the romance content yourself by playing it.
(Since I'm a gacha addict, I only played the game for the gacha.)
For reference, besides the story of Kazena, I was really satisfied with the impact, motion&, and overall game UX.
This is really
the game's impact and skill motions are no joke.
So, some of the people who initially said they would only do gacha ended up working hard to push through the story.
I think it's a game made to be fast and friendly for rerolling, even from a subjective standpoint, due to the time and immersion of the tutorial!
I'll end the review here,
and if you're a gacha lover who wants a dopamine-filled gacha game and are wondering what to play? Download Kazena now!
<Kazena Download Button>


Actually, I can accept the nerfs to masks and the Dream Frontier, but what I cannot accept is the cap on buffs like Morale and Indomitable. It's equivalent to locking the ceiling, which means they can only mess with character multipliers. New characters will always have higher multipliers than old ones, and with 15 stacks of Morale, old characters will only become increasingly obsolete. Also, the nerf to the Nun's multiplier cap to 350 is inexplicable. I vaguely remember my last time quitting the game was during the Naion's partner event. Before you released this character, you chose not to nerf it, but a few days after release, when everyone knew the partner's strength was high and had finished pulling, you decided to nerf it. It's purely to disgust people. The most important thing in this game is the save data, but the developers mess with it at will, making it feel like the time players spent on their save data is worthless, and enthusiasm will gradually fade.
I was looking forward to what kind of mechanics the next new character would have, but now it seems this preview livestream is of utmost importance. If it's not done well, it might lead to me quitting the game. Do I like the stuff the developers fill in with their feet? And then use their feet to change it again? It's still just directly changing the cap, just like with Narmaya, I just directly cut the cap to death. I really have nothing to say. When a character is too strong, cutting them directly to death is the easiest, most worry-free, and laziest way, and it also best shows the incompetence of the developers.
Smilegate, this is the second time I've cursed your whole family. I think this game should introduce various mechanics without the stats being overpowered. For example, three barely playable characters could be combined, and through player equipment combinations, neutral cards, seasonal cards, and a series of other things, their strength could be improved. And if matched well, they might even be able to fight in full-power battles or something. I think a hundred flowers blooming with various combinations is the best state. But this direct cut to the Morale cap is really treating the head when the head hurts. To nerf the Dream Frontier, they directly added a cap to Morale, Determination, and Indomitable, affecting all characters.
Nothing left to say, Smilegate is dead to me.



Hello, this is Mashwang.
I've been busy catching up on the backlog of tasks since returning to Kazena.
Among them, one event caught my eye.
A concert-themed event suddenly appeared, and I wondered what it was.
When I entered, it looked obviously like a rhythm game.
I've played a lot of mobile rhythm games like Deemo, Dynamix, and Voez.
I tried it on PC first, but I just can't get used to rhythm games played with a keyboard.
Touch controls were definitely more comfortable.
After pouring about an hour into it...
I managed to get a Full Combo on all the songs!
It feels good to get that dopamine hit from a rhythm game after so long.But it really was a difficult rhythm game...
I've never seen notes coming from the side in my life.
Of course, Taiko no Tatsujin has them coming from the side too... but I rarely get the chance to play that anyway.I don't go to arcades that often.
For someone like me who is used to the controls where notes fall intuitively and I touch them directly...It was pretty tough.
Plus, there were these annoying mechanics that felt like they were designed to break your teeth,
where you have to move back and forth between left and right and remember what's coming next.
So, I ended up playing on mobile, right?
How did I do it?
I turned my phone vertically so the notes would fall vertically,and played it using the method I'm used to.
I didn't mind the number of touches, but mixing touches and holds in the middle was the most annoying part.
Still, the hit detection is quite generous, so it was easier to get a Full Combo than in other games.
I suddenly wondered why I was working so hard on a rhythm game inside a card game,
but hey, I cleared all the achievements.
But if possible, I wanted to try for an All Perfect too.
I got an All Perfect on the easiest song, but it only showed as a Full Combo,
so I decided not to bother. It doesn't stay recorded.
ㅣ 📃 C O N C L U S I O N ㅣ
I just wrote this because I wanted to brag about my Full Combo.
If I had a tip, for those of you who honed your rhythm game skills with Deemo like I did,
it'll be much easier if you play on mobile with your phone held vertically like I did.
Now, moving from rhythm games back to card games, I'm currently pulling for Fei and researching while refining my current deck.
Here are my current candidates for the Total Assault deck.
Judas
Haru - Calipe - Mika
Colossus
Meilin - Veronica - Beryl
Yearning Starter
Fei - Hugo - Cassius
It seems like a pretty good party since each main dealer can exploit the boss's weaknesses.
Judas has already achieved its goal, but the one issue is...
I'm a bit concerned because my Meilin and Fei have low breakthrough levels.
That's a story for after I finish refining the deck, though.
I'll introduce the deck once it's properly completed.
I think it's better to use Fei for a little while and aim for the next pickup.
See you later~












루프 히어로, 팀파이트 매니저면 밤새는 것도 문제 없지~
스팀에 '할 만한 게임'이 없을 리가 없습니다.
지난 한 주 동안 스팀에 출시된 콘텐츠는 총 270개. (그중 10개는 성인 콘텐츠라는 TMI). 270개 되는 콘텐츠 중에 퀄리티도 좋고 취향도 맞는 게임이 없을 리가 없죠. 게임이 너무 많아 찾기 힘들 뿐입니다. 그래서 디스이즈게임이 3월 첫 주 스팀에 어떤 게임이 나왔는지 정리해봤습니다.

# 판매 인기 1위는 여전하지만...
이번 주에도 대작은 없습니다. <발하임>이 5주 연속 인기 판매 1위를 기록 중인 이유입니다. 하지만 인기는 빠르게 식고 있습니다. 동접자 50만 명, 판매 500만 장을 달성한 뒤 점차 내리막을 걷고 있습니다. 이대로면 곧 판매 순위에서 1위 자리를 내줄지도 모르겠습니다.
한동안 많은 인기를 자랑한 <귀곡팔황>이 6위로 내려갔습니다. 다른 언어 없이 오직 중국어만 지원함에도 많은 유저가 플레이하고 있는데요. 인기 유지를 위해 개발사는 영어 버전을 빠르게 지원하겠다고 발표에 나섰습니다.
<다잉 라이트>가 인기 판매 10위를 달성했습니다. 게임은 2015년 발매 이후 꾸준히 판매되어 왔으나, 이번 기록은 개발사엔 씁쓸합니다. '글로벌 키'가 아닌 '러시아 키'로 달성한 기록이기 때문이죠. 게임은 지난 2월 말부터 3월 1일까지 기간 한정 무료 플레이가 가능했는데요. 아마 해당 기간 플레이한 많은 유저가 저렴한 러시아 버전으로 구매한 것으로 추정됩니다.

# 삶이 있다면 <루프 히어로> 하지 마세요
인기 판매 순위 2위는 <루프 히어로>가 기록했습니다.
<루프 히어로>는 출시 3일 만에 동접자 5만 명을 달성함으로, 인기몰이에 나서고 있습니다. 오직 입소문과 게임성으로 승부하고 있습니다. 개발사 '포 쿼터스'의 전작은 <플리즈 돈 터치 애니띵>이 유일합니다. 소수 인디게임 마니아들에게만 알려진 게임입니다. 개발사 명성으로 쌓은 성과가 아닌 셈이죠.
인기 비결은 다양한 장르 요소를 섞어낸 데 있습니다. 기본적인 장르는 시뮬레이션입니다. 여기에 RPG와 로그라이크 그리고 <슬레이 더 스파이어> 같은 덱 빌딩을 한데 모았습니다.

플레이 방식은 단순합니다. 게임에는 끝없이 순환하는 길과 용사가 있습니다. 플레이어가 할 일이라곤 주어진 길을 구성하거나 용사의 장비를 바꿔주는 정도입니다. 용사와 몬스터의 전투가 끝나면 카드를 획득합니다. 플레이어는 이 카드를 사용해 끝없이 순환하는 길에 다양한 시설과 몬스터를 배치할 수 있습니다.
단순한데도 밤을 샐 정도로 재미가 있습니다. 다양한 장르를 한 데 모아 TRPG 마스터가 된 듯한 독특한 재미 덕이죠. 수많은 로그라이크, 덱 빌딩 게임이 나왔음에도 <루프 히어로>가 사람들을 사로잡는 이유입니다. 이 차별점에 많은 스팀 유저들도 반했는데요. 출시 후 5일이 지난 지금 약 6,600여 개의 리뷰 중 95%가 긍정적으로 평하고 있습니다.
[관련기사]
방치형 + 덱 빌딩 + 로그라이크를 한 게임에 전부! '루프 히어로'
# 정식 버전으로 돌아온 <팀파이트 매니저>
LCK를 보면서 응원 팀에 "보여줄 것도 없는데 뭐 하려고 하지마!"라고 외친 적 있나요?
e스포츠를 재밌게 즐긴 분이라면 반드시 눈여겨봐야 할 게임이 있습니다. 단돈 10,500원에 <LOL> 감코진의 고충을 느낄 수 있는 게임, <팀파이트 매니저>가 3월 2일 정식 출시됐습니다.
다만 <LOL>이 그대로 담긴 건 아닙니다. 2인 개발 인디 게임이란 어려움 외에도 현실의 여러 사정이 있죠. 그래서 '팀파이트 아레나'라는 가상의 게임이 등장합니다. <LOL>의 라인전이나 공성전은 담겨있지 않지만, 한타와 최대한 비슷한 경험을 담아내고 있죠.
많은 스포츠 시뮬레이션 게임이 '선수 육성'에 초점을 둔 반면, <팀파이트 매니저>는 구단 육성이 중심입니다. <풋볼 매니저> 그리고 과거 e스포츠 마니아들이 사랑한 <마이 스타크래프트>와 초점을 둔 부분이 같죠. 선수 영입과 발굴, 구단 확장, 선수 훈련과 관리 등 요소는 다른 스포츠 게임과 크게 다르지 않습니다.
하지만 e스포츠를 다룬 만큼 <팀파이트 매니저>에만 있는 요소가 있죠. 바로 '밴픽'과 '메타 파악'입니다. <LOL>도 메타에 따라 주류챔과 고인챔이 나뉘듯, <팀파이트 매니저> 역시 선수들이 지닌 강점과 게임 속 메타 변화를 반영한 밴픽이 필요합니다. 리그 중간중간 밸런스와 메타가 어떻게 변하는지 잘 짚어내는 것도 <팀파이트 매니저>만의 재미요소죠.

회사 동료들을 게임에서 굴리는 재미(?)도 있습니다.