GM SezBadge Icon
03/09/2026
03/09/2026 07:00 PM (+09:00)
10,548 °C

PLAY THE ANIMATION! EpicSeven!  

Hello, this is GM Sez.

 

We sincerely thank all Heirs for joining us for this precious moment, Epic Seven’s 8th Anniversary.

 

When you log in to the game, you can check out the 「Shining Moments」 event, where you can look back on the many colorful memories from the past 8 years.

 

▶ Go to 8th Anniversary Festival 「Shining Moments」 Event Details

 

Please share with me, GM Sez, the scene that remained most deeply in your heart among the memories you have collected~!

 

Scenes from the 「Shining Moments」 event are welcome, of course,

but any unforgettable memories are welcome too, such as thrilling moments you experienced while playing Epic Seven or amazing scenes you wanted to show off! ✨

 

Share your precious memories according to the participation format, and we’ll send 2 Leif to all participating Heirs~!

 

■ What was your brightest moment from the memories of the 8th Anniversary?

 

[Event Schedule] 

9/3 (Thu) - 9/9 (Wed) 14:59 UTC

 

[How to Participate]

- Leave a comment following the format below to complete your entry! 

※Format: Nickname / Server / Screenshot of the「Shining Moments」event screen or a memorable moment from gameplay

* Comments that do not follow the format, or include special characters not specified in the format, may be excluded from the event. To ensure your participation is valid, please make sure to leave your comment in the format provided above.

 

[Event Participation Reward]

- All Participants: 2 Leif

* The rewards will be sent to your in-game mailbox on 2026/9/11 (Fri). (Storage Period: 7 Days)

 

[Please Note]   

- Make sure to write down your correct nickname and server info in order to claim your rewards.  

- Event participation will be based on the in-game nickname you provided.  

* Rewards may not be given out correctly if you change your nickname.  

- Participants can only win one event prize per account, and duplicate entries will be exempt from receiving rewards.  

(You cannot participate in the same event on other STOVE communities with different languages.)  

- For more details about our event policy, please visit our [Event Regulations] page.

 

Thank you.

1 / 2
STOVE109566045
04/09/2026
04/09/2026 11:54 PM (+09:00)
GoldSmoothie / Global / 
S1725271414761912
07/09/2026
08/09/2026 06:37 AM (+09:00)
SpeedHunter9 / Asia / 
S1740815338935911
10/09/2026
10/09/2026 12:14 PM (+09:00)
252 °C

ㅡㅡ

모바일유저만세
10/09/2026
10/09/2026 12:20 PM (+09:00)
저도 안댐 ** 오픈런 ㅈ망 했음 남들 다 치고나가네
S1741280097368611
10/09/2026
10/09/2026 12:15 PM (+09:00)
나도 그런데 이게뭐냐구 ㅆㅂ넘들아 
이클립스: 더 어웨이크닝Badge Icon
09/09/2026
09/09/2026 06:00 PM (+09:00)
9,689 °C

A new standard for MMORPGs

Hello. <Eclipse: The Awakening> here.

We are here to guide you on how to use coupons for <Eclipse: The Awakening>.

🎫 Guide on how to use coupons

1. Registering a coupon in-game [PC / AOS]

Path: [Menu] → [Settings] → [Account] → [Register Coupon]

* For iOS, please refer to the web page registration method below.

2. Using a coupon on the web page

· Coupon registration page → Enter coupon code → [Register] → Select character to receive rewards

🔗 Go to the coupon registration page 

* This web page will be available after 9/10 12:00.

* If there is no character created in the account, you cannot use the coupon you possess.

📌 Precautions

· KakaoTalk coupons issued during the pre-registration period can be checked within the chat room.

· Coupon rewards can be obtained via in-game mail for the selected character.

· Coupon rewards will be stored in the mailbox for 30 days after registration and will be deleted if not claimed within that period.

 * Expired mail due to failure to claim rewards cannot be recovered.

· Coupons cannot be used beyond their allowed usage limit.

· Coupons that have expired cannot be used.

· Coupons whose distribution period has ended cannot be issued or reissued.

Thank you.

1 / 3
MrzhijayMo
02/09/2026
02/09/2026 07:37 PM (+09:00)
2,010 °C

RANK GAME!

산타라이언
02/09/2026
02/09/2026 07:47 PM (+09:00)
33
S1777554202067311
10/09/2026
10/09/2026 02:59 PM (+09:00)
250 °C

It was made to be used, right?

S1733824346810511
10/09/2026
10/09/2026 03:20 PM (+09:00)
30분동안 시팔 두마리잡다가 삭제함
뫼퓌
10/09/2026
10/09/2026 03:03 PM (+09:00)
새로 직업명 생길듯 ~~~~~ 꿈지럭장인
카오스 제로 나이트메어Badge Icon
09/09/2026
09/09/2026 11:00 AM (+09:00)
218 °C

All despair toZero(0)! 

Hello. 『Chaos Zero Nightmare』 here.

New agents, the combatant Olga and her partner Emily, are coming to Chaos Zero Nightmare.

✨Rate-Up Rescue Period: After maintenance on September 9, 2026 ~ Before maintenance on September 30, 2026

Rescue the rate-up agents during the period and participate in the Chaos infiltration operation!

Thank you.

그것은Symian
09/09/2026
09/09/2026 02:41 PM (+09:00)
303 °C

Thanks, Crossfire Philippines!

1 / 2
Mikharubloom
09/09/2026
09/09/2026 03:39 PM (+09:00)
Awesome dude
그것은Symian
09/09/2026
09/09/2026 02:42 PM (+09:00)
Author
Got the Elite-AK47 Red Dragon 2x haha.
Acaios
20hr ago
11/09/2026 06:08 PM (+09:00)
323 °C

.

justZoomer
14hr ago
11/09/2026 11:38 PM (+09:00)
✨Cool
Scigant
16hr ago
11/09/2026 09:39 PM (+09:00)
Hello
크루 김유나
07/09/2026
07/09/2026 10:57 PM (+09:00)
331 °C

Hello everyone~! This is Gimyuna from the 3rd Stove Crew.

Today, I've brought the review of the September Crew Day!!!!

Following July, it's the September  Crew Day!!

Shall we go check out the review of this enjoyable Crew Day as well!!!

Before the Crew Day started, we gathered early

to prepare for the presentation and have lunch together!!

It was a place in front of Seohyeon Station,

and it seemed like a pretty good restaurant with a waiting line.

This Crew Day was held at the

Seohyeon Station office building where we came for the kickoff!

(I love this place so much)

We had time to look back on our activities so far

and had team presentations!

For our Team O, Yesol gave the presentation,

and we picked number 2, so we presented second!

After finishing the presentation like that,

the time to say goodbye to our dear Team O arrivedㅜㅜ

The new teams were formed

using the names of Smilegate's mascots,

and my team name is the passion-filled Flame!

We are Team Flame.

I will greet you as Team Flame from now on~!!

And they also gave us book gifts!!

I'm reading it diligently right now, hee hee!

(I'm so happy that we get gifts every Crew Day)

And then, with the new team members,

we had a hamburger party!!

It's a hamburger place in front of Pangyo Station

called Burger Oak!!! (It was super delicious)

After finishing the Crew Day like that,

I went to a board game cafe with people from other teams I'm close with.

Oh, it was so much fun that I want to go to Crew Day again !!

I'm really looking forward to the next Crew Day too!!

Well then, I'm off to work to play games now!!

1 / 10
크루 김준우
09/09/2026
09/09/2026 01:35 PM (+09:00)
또 같은 팀이야??
크루 마승완B
08/09/2026
08/09/2026 04:21 PM (+09:00)
새식구입니다
알카서스Badge Icon
10/09/2026
10/09/2026 06:00 PM (+09:00)
601 °C

PLAY THE ANIMATION! Epic Seven!

Hello. Arky is here~! This is GM Arky.

On August 29th, the Eternal Inheritance Festival concluded successfully amidst the passionate interest and support of our Heirs.

We sincerely thank all the Heirs who visited the venue and joined us!

At the Eternal Inheritance Festival, we were able to create special and joyful memories, from various events to the 'Call of Chaos' session with the developers.

Among them, we have gathered the honest and candid answers given by the developers to the various questions sent by our Heirs in one place for you to see in this Q&A !

We have also prepared answers to questions that we couldn't get to due to the limited time at the venue, so please check the details below!

Q. Are there any plans for reruns of collaboration heroes?

Tak Gwang-jin PD : We really wanted to proceed with it because you loved the previous collaboration so much, but unfortunately, due to a mismatch in timing between the IP holder and us, we have confirmed that it is not possible until 2027.

Even so, it feels like you would prefer a new collaboration over a rerun after 2028, so we are still discussing whether to proceed.

We don't want to give you false hope, so for now, we will say there are no plans for a rerun. 

Q. New and returning users have no way to obtain collaboration heroes, which makes it daunting to start. Are there any plans to release alternative heroes with the same performance or provide a permanent acquisition path? 

Tak Gwang-jin PD : Unfortunately, it is impossible to provide a permanent acquisition path due to the collaboration contract.

While it is positive to provide heroes in the same way as replacing collaboration artifacts with job-specific artifacts recently, we cannot confirm when or how they will be released. We will let you know as soon as a release is decided.

Q. Are you preparing a roadmap for external IP collaborations after this Kazena collaboration?

Heo Dae-gyun DD : We are constantly looking for external IP collaborations, and we are currently preparing for confirmed collaborations. 

We want to present them at a time when our Heirs will be happiest, but there are many situations to consider, so we are carefully adjusting the schedule.

We will share news about future collaborations with our Heirs without too much delay.

Q. The inventory has been increased to 1,100 slots, but the equipment storage is still at 700 slots, making equipment management difficult. Are there any plans to improve the storage method itself? 

Tak Gwang-jin PD : Since the inventory puts a burden on the DB, we are expanding it slowly while watching the trends rather than increasing it all at once. First, we plan to add another 100 slots in the next update, and we will continue to expand it as long as it does not affect game play due to DB load.

If there are any inconveniences in using the storage, we will prepare improvements.

Q. Are there any plans to adjust the speed of adding new sets and to integrate set change tickets and conversion stones by option? 

Tak Gwang-jin PD : Looking back after releasing new sets in June of this year, I think the interval between new set releases was short. Therefore, we plan to increase the interval between new set releases.

There are no immediate plans for the next set release, but we are thinking of the end of this year at the earliest, or early next year at the latest.

We are not considering set change tickets. If set change tickets were released, we think inventory space would be insufficient because you would have to keep many pieces of equipment in consideration of changing sets, so we will say that we have no plans to release set change tickets.

We haven't considered integrating conversion stones by option, but after receiving the question, I also thought there were too many types of conversion stones and sources. I will personally say that we will proceed with this.

Q. I am curious about the balancing philosophy to mitigate power inflation centered on turn-one and the gap between new and old characters.

Tak Gwang-jin PD : New heroes feel the same weight to us as releasing new content.

When analyzing the various gameplay indicators shown by our Heirs so far, we could see that the usability of heroes and the play tension of our Heirs were proportional.

When a powerful hero is released, there is high play tension, whereas when a hero that is not sufficiently satisfying is released, there is low play tension, meaning we have seen Heirs not finding the game fun,

So we are always balancing while worrying about the gap between our Heirs' play tension and hero inflation.

Some of you have mentioned nerfs, but we consider nerfs as the very last resort, so we are approaching them as carefully as possible.

And for old heroes with outdated performance to be used in the current meta, they need drastic buffs and improvements, and I think this brings about another kind of inflation, such as the release of even more powerful new heroes to keep the buffed old heroes in check.

In particular, we would love to reward the Heirs who have been playing Epic Seven for 8 years and love the old heroes, but we apologize for not being able to give a satisfactory answer due to various situations.

Even while writing this answer, I think the problem you mentioned is a very difficult one.

It may not be a satisfactory answer, but I would like to say that we are making balance issues with the utmost caution, and we will continue to listen to the opinions of our Heirs and operate todo our best.

Q. It's been almost 2 years since the last Specialty Change hero was released, are there any plans for new 3-star Specialty Change heroes? 

We see 3-star heroes on the same line as inflation caused by old hero buffs.

For 3-star heroes to be used in the current meta, they need really drastic upgrades such as rune effects, so while it is important for our Heirs to experience growing heroes, there are concerns about inflation.

First, we will try to prepare a Specialty Change sometime next year.

Q. Moonlight Coins pile up well, but the number of heroes in the shop rotation is small, and the selection range is still stuck at Heir Tae-yu. Are there any plans to expand the rotation width and selection range? 

Tak Gwang-jin PD : We have thought about this issue and looked at the data, and most of those who have many Moonlight Coins already owned all the heroes.

Therefore, we would like to provide benefits in terms of equipment or other areas rather than providing heroes through rotation and selection improvements.

The expansion of the selection hero pool that can be purchased through Moonlight Coins is scheduled to be updated about every 6 months along with the Moonlight Summon pool, and is scheduled to be expanded around the 8.6 or 8.7 version update.

Q. Are there any plans to expand the sources of Mystic Medals and ease the Mystic Summon BM? 

Tak Gwang-jin PD : To be very honest, I am very cautious about touching the BM.

Nevertheless, we fully agree that the Mystic Summon BM is expensive, so we tried to ease the burden slightly with the 30-pull discount feature,

Actually, I think Epic Seven has a somewhat high burden for 'obtaining' Moonlight heroes, but a relatively low burden in the breakthrough area. Still, I hope that by reducing the acquisition cost, more people will acquire heroes and have affection for them, but since BM reorganization cannot be undone once it is done, I apologize, but we will approach it carefully and try various attempts to ease the burden.

Q. When can we meet the unreleased Moonlight heroes Yuna and Tamarinne?

Heo Dae-gyun DD: Despite the long-standing popularity of Yuna and Tamarinne, most existing Moonlight heroes were released in connection with the Moonlight Theater, so there was no way to provide them as Moonlight heroes,

Recently, Moonlight heroes are being released as part of a way to further amplify the narrative of the episode, so we are thinking about when and through what content we should release them to have a dramatic effect.

After laying the foundation for existing heroes to fit into the world we are newly preparing, we will prepare to quench the thirst for heroes who have received high affection from our Heirs.

Q. When will we be able to know the conclusion of the Moonlight Theater and the whereabouts of the heroes who disappeared after the episode? 

Heo Dae-gyun DD : Runway Fighter and Days of Frost are preparing for a conclusion, and the stories of Conqueror of the Ocean and the Last Witch are still in progress.

We plan to focus on the episode progress first, and in the case of Moonlight Theater, we plan to proceed relatively gradually from the first half of next year.

In the case of heroes who disappeared in the episode... A lot of time has passed, and the person in charge of the story has changed. Therefore, it seems that the process of naturally incorporating the stories of existing heroes into the narratives of the heroes currently being developed is not easy. 

As many Heirs love the existing heroes, the scenario team is continuing to work hard so that all heroes can blend in well, and you will be able to meet some of the heroes who have disappeared through the second half of Episode 6 soon.

Q. Can you reorganize the filter so that it is possible to search and sort by gimmick or effect in the journal and hero list?

Tak Gwang-jin PD : The journal area is the one we haven't reorganized since the release of Epic Seven. We are currently preparing to renew the journal, and we plan to apply it around the second half of this year by upgrading the search and filter so that you can use them more comfortably.

Q. What criteria were used to design the play time and fatigue of the new roguelike 'Dimension Exploration'? 

Tak Gwang-jin PD : Since Dimension Exploration was created as a pure PvE content for challenge purposes, we do not plan to force you to play it every week like homework. You can play freely whenever you want, but since the roguelike content requires a build-up process, it will take about 30 to 40 minutes.

This is the first time we are introducing content with such a long play time as this Dimension Exploration, if you leave many opinions such as the feeling of playing, we will listen to all of them and make it content that you can enjoy playing. 

Q. Are there any plans to reorganize the Labyrinth, which has lost its use, in addition to adding higher floors to the Abyss or Automaton Tower?

Tak Gwang-jin PD : We plan to add higher floors to the Abyss. We planned to push forward with it from the beginning of this year, but since we were releasing other new battle content, there is no content currently in progress regarding the higher floors of the Abyss. However, we will definitely add them.

In the case of the Labyrinth, since it was content provided at the time of Epic Seven's release, it is better to create new content than to reorganize it, so there are no plans to reorganize it.

Q. I am curious about the development status of the long-term roadmap such as the Eastern Continent mentioned in the past.

Tak Gwang-jin PD : There are contents that we guided in the past, such as the Eastern Trade Ship or Guardian content, and that many users were looking forward to, but we would like to take this opportunity to inform you that although we proceeded to the planning stage, it was unfortunately canceled.

We should have informed you sooner, and we are very sorry that we are informing you only now, instead, we will repay you with more fun new content with this sorry heart.

Q. It is difficult to obtain friendship artifacts. Are there any plans to redistribute friendship/experience artifacts, which are essential for growth, or provide a permanent acquisition source? 

Tak Gwang-jin PD : Friendship or experience artifacts seem to have been distributed every anniversary, but since possessing those artifacts is like a symbol that you played during that anniversary, we do not plan to redistribute them.

We distributed friendship artifacts through this 8th anniversary event, and we will try to provide them more often in the future.

Q. Are you aware of the structure where the Emperor finish depends on match luck and abusing, and are there any sanction criteria?

Tak Gwang-jin PD : We are naturally aware of the content you mentioned. 

First of all, since the Emperor range is the top 100 guilds, we think some problems are emerging, so for the next Guild War season, we will increase the Emperor section to 300th place and then check and respond to the trends of inappropriate play patterns such as abusing.

Q. Are you planning to increase the Guild War closing rewards?

Tak Gwang-jin PD : We recently increased the closing rewards by adding Guild War season rewards, but there were opinions that competition overheated due to these rewards, increasing the fatigue of Guild War, so we do not plan to increase the rewards for now.

As I said, we plan to improve it by widening the Emperor section range to ease the burden of achieving the grade, and then continue to look at the opinions of our Heirs.

Q. Are there any plans for a 10-time batch fast battle for Arena NPC battles? 

Tak Gwang-jin PD : Since our Heirs want to play the regular Arena rather than NPC battles, unfortunately, there are no plans to add NPC battle batch fast battles.

Q. Are there any plans to expand the real-time Arena ban slots to 3? 

Heo Dae-gyun DD : As the number of heroes increases, we can consider expanding the ban slots. However, expanding the ban slot by one can drastically change the play pattern from before, and above all, for new Heirs who have relatively few heroes, the burden of playing real-time Arena increases, so we want to approach it very carefully.

Tak Gwang-jin PD : As you know, we tried some changes with Vanguard and opening rules, but we plan to go through various test processes through the pre-season to see if there is a better way, so we hope our Heirs will leave many opinions.

Q. Are there any measures being considered so that new users do not leave and can settle down well?

Heo Dae-gyun DD : A lot of new Heirs found Epic Seven during the last New ERA update and this 8th anniversary update, we are regularly looking at where new Heirs experience inconvenience in Epic Seven and where they lose interest. Through this, we are improving so that you can enjoy playing Epic Seven more, such as supporting settlement with rewards in specific sections or adjusting content flow.

Since Epic Seven has been in service for 8 years, there are difficulties in catching up with the growth gap between existing Heirs and new Heirs, we are focusing on balanced improvements such as equipment farming improvements so that new Heirs can grow quickly and narrow the gap without making existing Heirs feel deprived. 

Q. 8During the anniversary, only three Moonlight male hero skins were released. I am curious about the plans for releasing male hero skins and the release schedule for hero skins.

Heo Dae-gyun DD : In the case of male heroes, I think they must be really cool or the hero itself must be stylish to be loved by many Heirs, so we are more cautious in selecting skin production.

In the case of Epic Seven's hero skins, the skill cut-in and in-game model production process take almost the same amount of effort as the new hero production process, so we are calculating the schedule in consideration of the new hero production schedule. Therefore, the production of hero skins is relatively lower in priority than the production of new heroes.

I also agree with the purpose of the opinion you delivered, and we will review it from various aspects so that we can satisfy the diverse demands of our Heirs.

Q. 2How are you setting the direction for supporting the secondary creation ecosystem?

Heo Dae-gyun DD : Secondary creation is not an area that can be formed just because we want it, so we are creating an environment where those who truly love Epic Seven can be active. There are flea markets at the Eternal Inheritance Festival and the upcoming Illustar Fes Petit, etc., however, since the environment for global Heirs has many restrictions, we are continuously holding contests to support their activities.

We are always grateful and cherish the works created by talented people, and we will explore other ways besides contests so that more users can see, enjoy, and participate together.

Once again, we sincerely thank all the Heirs who have been with Epic Seven for the past 8 years and have sent us unchanging interest and affection.

The equipment produced through the Eternal Inheritance Festival ‘Equipment Crafting Showdown’ will be distributed to our Heirs after the 9/17 (Thu) maintenance, so please wait a little longer!

We will continue to work hard to create more stories and joyful memories with our Heirs.

We ask for your continued interest and support for the upcoming journey of Epic Seven.

Thank you.

 


1 / 2
대검빨DGBBadge Icon
10/09/2026
10/09/2026 08:59 PM (+09:00)
난 들었다, 릴리벳 붐은 온다
타카나시타치바나1
10/09/2026
10/09/2026 07:11 PM (+09:00)
몰락의대지는 작가분이 돌아가셔서 없나부네베르세르크 작가분처럼 이미작성한 원고같은거없나
디스이즈게임
03/03/2021
03/03/2021 11:42 AM (+09:00)
111 °C
[TIG 퍼스트룩] 골수 롯데 팬의 꿈을 이루게 한 게임, 'OOTP 21'

세상은 넓고 게임은 많습니다. 정보가 넘쳐나는 시대, 15년 역사의 게임 전문지 디스이즈게임에서 어떤 게임이 맛있는지, 맛없는지 대신 찍어먹어드립니다. 밥먹고 게임만 하는 TIG 기자들이 짧고 굵고 쉽게 여러분께 전해드립니다. TIG 퍼스트룩!



스포츠는 게임 시장에 있어 '단골 고객'으로 꼽히죠. 실제로 <위닝>, <피파>, <MLB 더 쇼> 등 다양한 스포츠 게임 시리즈들은 출시될 때마다 수많은 팬의 눈과 귀를 사로잡으며 큰 인기를 끌고 있습니다. 이러한 스포츠 게임은 크게 두 가지 타입으로 분류할 수 있는데요. 앞서 언급한 게임들은 모두 유저가 직접 선수를 컨트롤하는 게임입니다.


반면, 전혀 다른 스타일의 스포츠 게임도 존재합니다. 선수를 컨트롤할 순 없지만 전략, 전술을 세우고 그것을 관리하며 감독 역할을 수행하는 '매니저' 게임이 이에 해당하죠. 스포츠 경기를 보다 보면 선수에 대한 비판 못지않게 감독과 운영진에 대한 아쉬움이 터져 나올 때가 있는데요. 이러한 비판들은 자연스레 '내가 해도 저거보다 잘하겠다'는 상상으로 이어지곤 합니다.


오늘 소개할 게임은 이러한 상상을 현실로 옮길 수 있는 타이틀입니다. 그것도 '야구'에서도 말이죠! 투수나 타자가 되어 직접 경기를 뛰는 것 대신, 리그의 운영자가 되어 규칙을 수정하거나 트레이드를 진행하고 단장이나 감독으로써 구단 운영에 관여할 수 있는 현실판 <머니볼>을 체험할 수 있는 게임!


<OOTP 21>입니다.



<OOTP 21>은 전 세계 야구 리그 데이터를 제공하는 만큼, 눈에 익은 한미일 프로야구는 물론 대만이나 호주 독립리그 등 다양한 국가의 야구를 경험할 수 있습니다. 물론 정식 라이선스를 보유한 건 메이저리그뿐이지만, 유저 패치를 통해 얼마든지 현실성을 높일 수 있다는 점도 <OOTP> 시리즈의 강점입니다.


앞서 말했듯 <OOTP>의 가장 매력적인 부분은 '관리자가 될 수 있다'는 점인데요. 특히 감독을 넘어 리그 관리자인 '커미셔너' 자리에 앉을 수 있다는 건 야구팬들에겐 너무나 매력적인 요소입니다. 야구 팬이라면 한 번쯤 꿈꿨던 '리그 규칙 수정'이나 '일정 조정' 등 내가 원하는 대로 리그를 운영할 수 있기 때문이죠.


MLB부터 KBO는 물론, 체코나 스페인 등 생소한 리그도 플레이할 수 있다


조금 더 현실적인 부분에 관심이 있다면 특정 팀의 단장이나 감독 역할을 수행해보세요. 특히 <OOTP>의 단장 포지션은 야구팬들에겐 또 하나의 매력 포인트로 다가올 겁니다. 전략 전술에 개입하는 감독과 달리 단장은 팀을 위해 더 큰 그림과 계획을 세워야 합니다.


이를테면 예산과 전력을 쥐어짜 우승에 도전할지 아니면 유망주를 모아 미래를 그릴지를 정해야 하며, 티켓값을 결정하는 등 구단 운영에 관한 모든 것을 내 손으로 결정할 수 있죠. <머니볼>의 빌리빈 단장과 같은 드라마를 게임에서 써 내려갈 수 있는 셈입니다.


이에 더해 <OOTP 21>에서는 프로 리그뿐 아니라 국가대표팀 감독을 맡을 수도 있습니다.


프리셋으로 제공되는 WBC(라이선스로 인해 대회 명칭은 다르게 표기됩니다)는 물론, 유저가 원하는 대로 참가팀과 개최 시기, 조 편성 등을 자유롭게 세팅해 완전히 새로운 대회를 만들 수도 있죠. 특히 국가 대항전뿐만 아니라 리그를 초월한 클럽팀 간 대회에도 개최할 수 있어서 이른바 야구판 '챔피언스 리그' 같은 꿈의 대회를 플레이하는 것도 가능합니다.


팀의 미래와 즉시 전력을 맞바꾸는 '결단'을 내릴 수도 있다


<OOTP 21>의 야구 경기는 쿼터뷰 시점으로 전개됩니다. 유저는 1구 1구를 전부 지켜볼 수도 있고 그 공의 결과를 판가름하는 결정구만을 보거나, 이를 모두 스킵하고 결과만 확인할 수도 있습니다. 매니저 게임의 대표 주자 <풋볼 매니저> 시리즈와 비슷한 형태라고 생각하시면 됩니다.


유저들은 경기를 지켜보다가 선수들에게 전략적 지시를 내릴 수 있는데요.


득점권을 마주한 타자에게 번트 대신 믿음의 야구를 시전할 수도 있으며, 무사 만루에서 전진 수비로 승부수를 걸고 불펜 투수의 몸 푸는 시간을 벌기 위해 마운드에 방문해 투수와 이야기를 나누는 등 다양한 방법을 통해 경기 운영에 관여할 수 있습니다. 마치 '진짜 감독'처럼 말이죠.


믿음의 야구와 스몰볼을 두고 고민하는 스스로를 보게 될 것이다


<OOTP 21>의 또 다른 핵심 콘텐츠는 유저가 육성한 팀과 선수들의 '스탯'인데요.


시즌 중 투타별 최고의 성적을 내고 있는 선수를 디테일하게 확인할 수 있음은 물론 규정 타석이나 이닝을 채운 신인들 간의 성적을 비교해 신인왕을 예측해보는 것도 가능합니다. 또한, <OOTP 21>은 플레이 중인 시즌뿐만 아니라 선수 개개인의 연도별 스탯까지 꼼꼼하게 제공하고 있습니다.


예를 들어, 이대호의 역사 탭에 가면 2020년 이대호의 성적뿐만 아니라 그가 데뷔 시즌에 올린 성적과 함께 KBO에서 통산 몇 개의 홈런을 때렸는지 등을 손쉽게 확인할 수 있죠. 누구도 궁금해하지 않을(?) 이대호의 통산 '도루' 기록도 어렵지 않게 찾아볼 수 있습니다. 이러한 스탯 '구경'은 <OOTP 21>이 제공하는 또 하나의 특별한 콘텐츠입니다.

 

<OOTP 21>은 썩 괜찮은 야구 매니저 게임이지만, 한 가지 치명적인 문제로 인해 한국 유저들 사이에서 주류가 되지 못했는데요. 바로 '언어'입니다. 일례로 <풋볼 매니저> 시리즈는 <챔피언십 매니저 2002>부터 한국어를 공식적으로 지원하며 많은 유저를 확보하는 데 성공했습니다. 물론, 게임의 퀄리티에 대한 비판이 지속되고 있긴 하지만 기본적인 언어가 한글이라는 건 결코 무시할 수 없는 장점이죠.


냉정히 말씀드리자면 야구는 전 세계적으로 인기 있는 스포츠는 아닙니다. 즉 야구 게임을 플레이하는 국가가 그리 많지 않음에도 불구하고, 한국어 지원이 안 된다는 건 너무나 아쉬운 부분입니다.


OOTP 21 메인 화면. 온통 영어뿐이다 


게다가 <OOTP 21>은 생각 이상으로 많은 양의 텍스트가 등장하는 게임입니다. 경기 중계는 물론, 선수에 관한 크고 작은 소식들이 굉장히 세세하게 전해지기 때문이죠. 이처럼 많은 양의 영문 텍스트가 등장하는 <OOTP 21>은 야구 규칙에 대한 이해도나 영어 숙련도와 관계없이 일종의 진입장벽 역할을 합니다. 모국어가 아닌 이상에야 그만큼의 피로도와 거부감이 생길 수밖에 없는 것이죠.


게다가 예전 시리즈가 그러했듯 <OOTP 21> 역시 KBO 리그를 온전히 구현하는 데는 실패했습니다.


지금은 사라졌지만 한국판 룰5 드래프트인 '2차 드래프트'는 흔적도 없으며, 포스트시즌도 전혀 다른 구조로 진행되죠. 또한, 신인왕을 외국인 선수들이 싹쓸이하거나 라인업이 자동으로 바뀌는 버그 등은 매 시리즈 계속해서 이어져 오고 있는 '단골 문제점'으로 꼽힙니다. KBO 하나만 바라보고 타이틀을 구매하는 유저에겐 다소 아쉬움이 남을 수밖에 없는 셈이죠.


다만, 한 가지 희망적인 요소가 있긴 합니다.


컴투스는 지난해 <OOTP> 시리즈 개발사 OOTP를 인수했는데요. 특히 OOTP 대표 마르쿠스는 디스이즈게임과의 인터뷰에서 "컴투스 현지화 팀의 도움을 받아 이미 한글화 작업을 시작했다"라고 전하기도 했습니다.



[관련 기사]

[인터뷰] '마침내' 한글화 될 OOTP, "컴투스와 좋은 게임 만들 것"



따라서 향후 출시될 <OOTP 22>는 전작에 비해 진입 장벽이 대폭 줄어들 것으로 보입니다. 특히 한글 지원은 물론 다양한 KBO 게임을 개발한 컴투스와 손잡은 만큼, <OOTP> 속 KBO 역시 한층 개선된 모습으로 돌아올 가능성이 높습니다. 수년째 <OOTP> 시리즈를 즐긴 기자의 행복회로가 꿈틀대는 이유입니다.


기자가 처음 야구를 본 건 2005년이었습니다.


당시만 해도 롯데 자이언츠는 '비밀번호'를 써 내려가는 중이었고, 모두의 손가락질을 받는 팀이었죠. 이후 그들은 외국인 감독과 함께 전성기를 맞이했습니다. 특히 롯데 자이언츠의 '핵타선'은 모두의 부러움을 사는 공포의 존재이기도 했죠. 시간이 지나 롯데 자이언츠는 '하위권'이 익숙한 팀이 됐습니다. 젊은 단장이 부임해 팀을 고치고 있지만, 이런저런 암초에 부딪히며 힘겨운 항해를 이어가고 있는 상황입니다.


때문에 <OOTP> 시리즈는 늘 기자의 꿈을 이뤄주곤 했습니다. 현실에선 결코 일어날 수 없는 롯데 자이언츠의 패넌트레이스 1위나 코리안 시리즈 우승은 저의 세이브 파일에선 '연례행사'와 같았죠. 게임 속 롯데 자이언츠는 지금의 두산 베어스를 연상케 하는 '왕조'를 이룩한 한국 최고의 프로야구팀입니다.


만약 당신이 언더독을 응원하는 야구팬이라면, 오늘만큼은 <OOTP 21>에서나마 꿈에 그리던 '왕조'를 만들어보는 건 어떨까요? 대기열을 기다려 콘솔을 구매할 필요도 1%의 확률을 노려 카드를 뽑을 필요도 없습니다. 그저 상황을 냉철히 파악할 수 있는 '직감'만 있으면 됩니다.


준비되셨나요? 게임 속 선수들의 손을 잡고 녹색 그라운드를 향해 달려봅시다!



▶ 추천 포인트
1. 야구... 좋아하세요? 그렇다면 망설이지 마세요!
2. 현실에서 속 썩이는 응원팀, 게임 속에서나마 그 울분을 토할 수 있다

▶ 비추 포인트
1. 어디에서도 찾아볼 수 없는 한글
2. 몰입감을 떨어뜨리는 버그

▶ 정보
장르: 스포츠
개발: OOTP
가격: 20,500
한국어 지원: X
플랫폼: 스팀

▶ 한 줄 평

그 곳에서나마... 나의 꿈을 이뤄다오





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