
Hello, this is Midnight Snack, fighting a cold.
Did everyone go to the recent Beaver Rocks? I'm glad I could at least be vicariously satisfied with the reviews from the crew..
Actually, I was thinking of skipping this week's review because I'm sick, but since I'm going to play the game even if I'm sick, I thought I'd just record it and ended up writing the review anyway, lol.
The game I brought this time is a pixel graphic action roguelike game. It's a game that's easy to enjoy with a fairly easy difficulty thanks to a special feature.
Let's start the Time Snatcher Handy review.
Game Information
Title - Time Snatcher HandyTime Snatcher Handy is an action roguelike game where you steal a weapon with strange abilities, the hands of a clock, from a museum and aim to escape the museum.
Taking advantage of the characteristic of clock hands, the basic attack is a stab, and if you hold the left click, the surrounding time stops, so it has a strange system that allows you to avoid attacks or move to a favorable position.
Because of this, automatic attacks are not possible and it is often quite difficult to avoid bullet hell patterns, but it was fun to clear the stage while using cheat abilities alone.
However, the fact that health is money and only time is consumedis very simple but also a considerable restriction, requiring strategic play, making it a more difficult game than expected.
Handy, who was bound by time rather than stealing it, but can he safely escape by borrowing (?) various tools from the clock hands and the museum, which are such fraudulent weapons?
Key points of the game
The fun of roguelike is matching your own build with a combination of random abilities and items.
In this game, you can also purchase items using time at a store called the Time Vending Machine.
Always be aware that time is money and life, and it is important to purchase only the necessary items rather than overspending.
In particular, the item abilities of the Time Vending Machine sometimes contain traps, so be sure to read the descriptions.
Items can be replaced later, and you can't return them after looking at their performance once, so be careful when choosing traps.
I thought I could look at the performance and replace it again, but it wasn't... Thanks to that, that run was ruined.
There are maps where you simply defeat enemies in the battle map, but there were also various maps with special gimmicks.
Even in rooms where you simply defeat enemies, there are patterns where you can overcome bullet hell with time abilities, so it was a very fun experience because the battle was not boring.
Of course, people with good physical skills can clear the stage without using time abilities?
The pink pieces that drop when you defeat enemies in battle recharge Handy's time, so eat them right away unless your time is full.
Unless you use museum items, the pieces will disappear over time.
No matter how much you mix it up with various builds and controls, if you run out of time and the game is over, more items will be unlocked depending on the progress after the settlement.
Because of this, you can try a different build with the newly unlocked items and play the game again.
When you start the game for the first time, you start with normal difficulty, but you can increase the difficulty in later tries, so if you are confident, you can try a higher difficulty.
In particular, the title's encyclopedia contains explanations of the museum staff who appear as enemies, as well as the items you have acquired, so I think it's an element that people who like encyclopedias will like.
However, unlike the explanations of ordinary employees, the stories of the boss employees are long, so it would be nice to have a slight readability patch. For example, if you click, a separate post-it-like UI is added?
As another collection element, you can unlock achievements to acquire various Handy costumes.
Except for the very last costume, you can check what the challenge is, so if you keep headbutting it, you'll eventually get it.
But since I haven't gotten all the costumes yet, I still like the basic costume the most.
It was a fun game that seemed difficult? Not really?
In particular, I think the various gimmick solutions that bring the characteristics of a puzzle game while being an action roguelike were also an attractive point.
In particular, I was even more impressed by the fact that the stories that briefly appear when encountering bosses and the settings of the enemies in the encyclopedia were small details.
Since it's a game that hasn't been released for very long, it's currently on sale for 9,900 won, so if you like pixel graphic action roguelikes, I recommend it.
✅[Time Snatcher Handy Store Page]



#스토브게임순위툰 #매드프록 #프라이멀슬라이디DX #기가배시 #펠씰
#CHAPAGO #노른자용사 #yolkheroes #트라인 #던전드래프터 #건도그
#나의별난스트리머 #테라포머스 #언더더블루호라이즌아쿠아리움 #골목길귀혼


※This review contains some spoilers.
Another domestic visual novel new release that fits the trend has been released.
It is <My Unique Streamer!>, which is about internet broadcasting.
To briefly explain the synopsis of the game,
It depicts the story of a job seeker protagonist who actually meets a small-time VTuber he enjoys watching.In the process, the protagonist meets other internet broadcasters, and each of their circumstances are gradually revealed.
그 과정에서 주인공은 다른 인터넷 방송인들과도 만남을 가지게 되고 각자의 속사정이 점점 드러나게 됩니다.
I played the game with the cheeky imagination of what the realistic appearance of my favorite streamer outside of broadcasting might be like, something I might have imagined at least once,
and a secret relationship between me and the streamer that viewers don't know about.
The visuals are a pass!
Basically, the Live2D (Spine animation) effect makes it feel lively, which was good.
I especially liked that the effect was applied not only to general standing illustrations but also to CGs.
It was easy to immerse myself in the game because the characters' expressions, gestures, and outfits were diverse and changed to suit the situation.
And personally, what impressed me was that the production is unique.The point is.
The above is a scene from an episode in the game where the streamer female lead participates in a large Minecraft server.
It was nice that the actual background was filmed directly in Minecraft and inserted into the game, making it look like you were watching a real game being played.
I liked that even the mini-games were designed with the screen configured to match the concept of each game.
On the other hand, while most existing visual novel games tend to consist of point-and-click mini-games,
this game was fun because of its active nature, where users can directly control the character and play.
In addition, I liked the details such as decorating the main screen like a computer wallpaper and the chat going up like a broadcast screen when the characters appear to be broadcasting.
But the most important story...
*From here on out, there will be direct spoilers about the story, so if you haven't played it yet, we recommend going back.
To put it bluntly, the story is very, very disappointing.
I'll break down the reasons into three main categories.
1. Incomplete stories of each character
First, let's summarize the background of each character.
Protagonist - Job seeker, succeeds in getting a job in the middle of the story, but is worried because people in the department ostracize him
Ha Eun-bi - Small-time VTuber, started broadcasting to practice conversation due to her timid personality
Cha Eun - Streamer who used to be successful in the past, on indefinite hiatus due to some incident
In this situation, if you think about the story development or ending of these characters, which is obvious but generally expected,
Protagonist - Overcomes the ostracism of people in the department, shows his skills, is recognized, and succeeds, or moves to another company and does even better
Ha Eun-bi - The number of viewers skyrockets due to participation in a large server, and gradually trends upward, and her conversation skills improve.
Cha Eun - It is revealed that the incident was unfair, and interest in the comeback broadcast increases, and then maintains hot popularity
That's the standard and neat way to go, but when you actually play this game,
Protagonist - Romance ending with no mention of the company story at some point
Ha Eun-bi - Romance ending without any broadcasting narrative following participation in a large server
Cha Eun - Even though it's been a long time since she's been on the air, she broadcasts as naturally as if she's been broadcasting all the time, and the incident is resolved like a happening, and then a romance ending
Because of this, I felt strongly that each of their stories felt incomplete, the ending of the story was not clean, and only questions lingered.
2. Sudden romance narrative
Of course, if you look at the beginning and middle of the story, you can see that there are many situations where the protagonist and the female lead accidentally have skinship, which lays the groundwork to some extent,
but as the story progresses, there are more blatant skinship situations or a sudden expression of affection for each other, which felt rushed.
The titles and honorifics for each other were also described as changing like lovers at some point.
Especially in Eun-bi's ending, there were episodes and CGs that were too focused on that, which made me feel repulsed.
Overall, it felt like they became lovers without the common stage of flirting, so I think this part needs to be supplemented.
3. Some skipped settings
While playing the game, I strongly felt that some story-important parts were skipped or missing.
Even though I didn't skip the story while playing, there was a line that the protagonist was suddenly caught faking a headache,
or you could find out on the in-game SNS that the protagonist's workplace went on strike,
or Cha Eun suddenly reveals why she left the broadcasting industry at an unexpected time, etc.
I wondered if I had missed something in the story, and there were many parts that made me wonder.
On the other hand, Cha Eun's conflict episode was an incident that caused her to take a break from broadcasting for several years,
but she happened to meet the perpetrator in the game and fought, and another broadcaster broadcasted it, causing the other person to fall from grace and resolve... well,
I think the conflict appeared and was resolved too weakly.
As such, regardless of whether the story is good or bad overall, I got the impression that many parts were empty, and as a result, I felt that the completeness was very lacking.
And to add one more thing, the story in the large Minecraft server was the main focus in the mid-to-late part, and the pace was long, which made it boring.
Conclusion
"If it's a visual novel but the novel is disappointing, hmm..."
The visual aspects were really good, but I was disappointed that the story became disorganized and unfinished as it went on.
The developer has announced that the story before the ending is being supplemented,
and I think the evaluation will change depending on whether the story is completed to some extent when I play it again at that time.



<If you enter the building south of the tavern>
<Boris gives you a quest.>
<It's about getting a package from Asmus in Nemetone>
<Be sure to buy the Red Mushroom Liquor recipe. It will be useful in the future.>
<I also met the colleagues who were kidnapped and rescued.>
<They say I can't just go in this time either>
<But this time, they're assigning someone to guide me right away.>
[Georg Farm]
<If you go to Georg Farm, they tell you to meet Delaney.>
<Delaney tells you to bring the farmer's meal.>
<Two are working in the wheat field>
<Two are working near the bridge>
<They say two are working in the barn to the east.>
<Note: Only bring enough to make 7 servings>
<35 wheat, 21 mushrooms, 14 eggs.>
<If you bring it to the two people working in the wheat field>
<Yerji asks you to get 6 pieces of swamp iron.>
<Swamp iron is in the wheat field, but it's hard to see.>
<If you bring it, the quest is complete.>
<Yurek gives you a hat if you give him beer.>
<Two people repairing the bridge>
<They say a monster stole a shoe.>
<Let's bring the food first and go find the shoes.>
<Roughly at this location on the map>
<There is a cave.>
<Defeat the foxes in the cave and take the shoes.>
<If you bring the shoes, the quest is complete.>
<Finally, if you give it to the two people working in the barn>
<They give you a reward.>
<As an additional request, they ask you to deliver a letter.>
<If you complete a total of 3 quests, including the additional quest you received>
<They will let you enter Nemetone.>
<There is another way, if you go to this location>
<The merchant says he lost his bag.>
<Roughly at this location on the map>
<There is the bag the merchant lost and enemies.>
If you take more materials when working at Georg's farm, or if you farm additional materials in the field and make more than 7 farmer's meals, they will think you stole the materials and will not give you a reward. And please note that they will not give you additional requests.
If you make red mushroom liquor with the Kala mushrooms and herbs you get here, recovery will be much easier, so there is no need to make extra farmer's meals, so we recommend that you be satisfied with one until the quest is completed.
And Georg's farm gives an additional request to destroy the bloodsucking fly nest, but I thought it wasn't necessary to write it down, so I omitted it.




Dear Heirs of the Covenant!
I am Editor Kaka!
The 《Epic Seven》 website will undergo temporary maintenance. Please refer to the information below.
You can still play the game normally during the temporary website maintenance,
but some services will be temporarily unavailable. We apologize for the inconvenience.
Please check the following for more details.
■ 12/10 (Wed) Temporary Website Maintenance Information
1. Date: 12/10 (Wed) 08:00 ~ 12:00 Taiwan Time
2. Details: Maintenance to improve website server stability
3. Impact: The following websites will be inaccessible during the maintenance period
- 《Epic Seven》 Official Brand Website
- Serial Number Input Page
- STOVE Strategy & Tips 《Epic Seven》 Knowledge Can Page
- Equipment Set Application Status and Artifact Wear Status Page
- Check Battle Records Website
※ Please Note
- The maintenance time and details are subject to change depending on the situation. If there are any changes, we will notify you again through this announcement.
We apologize for any inconvenience this may cause to your gaming experience.
We will do our best to repay you with better service in the future.
Thank you.




Recruiting boyfriends starting today!
My favorite is looking for a boyfriend on SNS?! (Running to the interview)
But why are there three of you..?
<My Favorite Person in Thirds> 10% off STOVE release
👉 https://store.onstove.com/ko/games/102465
If you write a review after playing, you'll get a voice actor's signed poster and acrylic goods?!
-----
The tedious supervisor is finally gone!
The first summer vacation has finally arrived!
You, a hardcore fan of the popular web novel writer 'Na Seong-han'
discover a strange post on SNS.
[Boyfriend. Recruiting.]
The writer was a woman?
No. But why are you looking for a boyfriend on SNS?
And why did I come to see a boyfriend interview...
Why are there three of you?!?!?!?
A dopamine-fueled romantic comedy visual novel where you can't predict what's next!
Starting now!


This is the first time I've experienced such vividness, other than playing Beat Saber in VR...


Is this a game or a 19+ trash game?




fr real legend class...


12/8
10*19 = 190
100*6 = 500
1000*2 = 2000
3000*2 = 6000
5000*1 = 5000
13690-3000 = 10690



개인적으로 게임 제목에 숫자가 늘어나면서 시리즈가 길어지는 것을 경계하는 편이다. 시리즈가 지속되면서 큰 발전을 보여주지 못한 채 동일한 모습만을 보여줘 시리즈에 식상함을 느낄 여지도 있고, 반대로 변화를 위해 무리수를 던지다가 그것이 뇌절로 이어져 기존의 매니아 층이 등을 돌릴 여지도 다분하기 때문이다. (보통은 세번째 작품을 기점으로 이런 현상이 수면 위로 드러나기 시작한다. 오죽하면 세번째 작품에 대한 강력한 징크스가 존재할 정도다.) 역사적으로 대다수의 게임들이 시리즈가 길어지는 과정에서 이런 과정을 한 번씩 거쳐오기도 했고, 어느 유명 게임사는 이를 두려워하기라도 하듯 아예 두번째 작품에서 시리즈를 끝내는 강박에 가까운 모습을 보여주기까지 한다.
이러한 시리즈가 길어지는 것에 대한 위험 부담은 인디 게임이라고 해서 예외가 될 수는 없을 것이다. 방탈출 계열 게임의 대표주자로 손꼽히는 더 룸 시리즈는 2012년 처음 모바일을 통해 출시됐던 첫번째 작품인 더 룸(The Room)을 시작으로 어느덧 네번째(작년에 출시된 VR용 게임을 포함한다면 다섯번째) 게임을 완성하며 시리즈의 명맥을 이어나가고 있다. 2012년 당시 더 룸이 BAFTA에서 최고의 영국 게임 부문의 상을 받는 등 그 작품성을 널리 인정받았고, 세번째 작품까지는 충분히 발전된 게임성을 보여주며 시리즈의 평판을 무난히 쌓아왔다.
그렇다면 최근 스팀을 통해 출시된 네번째 작품 더 룸 4 : 올드 신즈(The Room 4 : Old Sins) 또한 시리즈에 대한 식상함이나 뇌절이 없이 또 다른 새로운 모습을 보여줄 수 있을 것인가.

십년이 넘도록 방탈출 계열의 권위자로 군림하고 있는 더 룸 시리즈. [더 룸 2(The Room Two)]
수상하고 신비로운 인형의 집이 놓인 네번째 다락방. 더 룸 4 : 올드 신즈(The Room 4 : Old Sins)
더 룸 4 : 올드 신즈는 방탈출 게임의 대가이자 권위자라 불리는 더 룸(The Room) 시리즈의 네번째 작품으로, 다락방 한가운데에 놓여있는 낡고 기묘한 인형의 집을 조사해 인형의 집에 숨겨진 비밀을 샅샅이 파헤쳐내야 한다. 2018년 모바일로 먼저 출시됐으며, 3년이 흐른 지금 그래픽의 향상을 거친 뒤 스팀을 통해 재출시된 게임이기도 하다. 작은 방의 풍경과 퍼즐을 풀고 장치를 작동시킴에 따라 드러나는 정교한 움직임을 세밀히 반영한 그래픽은 두 말이 필요없을 정도로 뛰어난 퍼포먼스를 보여주며, 시리즈 대대로 내려오는 특유의 음침하고 미스테리한 분위기와 방을 조사하고 아이템을 획득하며 복잡해보이는 장치를 작동하는 방탈출 방식의 게임플레이는 여전하다고 할 수 있을만큼 건재하다.

이번에도 모바일 버전과 3년의 터울을 두고 PC로 출시됐다.

숨겨진 것들을 볼 수 있는 특유의 렌즈 시스템도 건재.
이 정도 그래픽이라면 그래픽 좋은 것에 대해 더 말해 무엇하겠는가,
이번 더 룸 4 : 올드 신즈는 다락방 한 가운데 놓인 큰 인형의 집을 조사하는 것을 시작으로 인형의 집 속의 부엌과 공부방, 예술방 등 여러 작은 방들을 이리저리 돌아다니는 방식으로 진행된다. 이를테면 한 방에서 획득한 물건을 그 방이 아닌 다른 방에서 활용해야 하는 상황이 꽤 있어 그 동안 지나온 모든 방의 구조를 제대로 인지하고 있어야 한다. 또한 하나의 방에서 특정 장치를 작동시킨 것이 해당 방 근처의 다른 방의 상태에도 영향을 끼친다. 하나의 건물에 속해 있는 여러 방의 유기적인 관계를 굉장히 정밀하게 구현해낸 것이다. 단순히 여러 개의 방을 만드는 것에서 그친 것이 아니라 여러 방이 서로에게 영향을 끼치는 구조를 구현해 보다 입체적인 게임플레이를 보여준다.
이는 단 하나의 방을 배경으로 한 시리즈의 첫번째 작품이나 챕터별로 다른 방을 배경으로 한 두번째 작품과는 또 다른 컨셉이라 신선하게 다가온다. 또한 시리즈의 세번째 작품인 더 룸 3(The Room Three)가 확연한 장소의 변화로 방이라는 핵심 요소가 크게 부각되지 못했던 것을 감안해보면, 이번 네번째 작품에서 방이라는 요소를 다시금 부각시키는 컨셉을 들고왔다고도 볼 수 있을 것이다.

여러 방을 돌아다니는 방식으로 회귀해 다시금 게임 이름 값을 한다.
그래도 층간 소음은 없습니다, 고객님.
다만 게임의 무대가 복합적인 구조를 보여주는만큼 게임의 난이도는 한 층 어려워졌다. 퍼즐의 난이도가 어려워졌다기보단 어디로 가서 무엇을 해야할지를 제대로 파악하기가 까다로워졌기 때문이다. 한 번에 이동할 수 있는 방이 많아졌다는 것은 다르게 보면 기억 속에 남겨둬야 할 정보가 그만큼 많아졌다는 의미이기도 하다. 여기에 새로운 방의 입구를 찾기 위해선 작은 방에서 벗어나 큰 인형의 집에도 신경을 써야한다. 이로 인해 진행이 일시적으로 막혀 무엇을 해야할지 파악하거나 획득한 물건의 활용처를 찾기 위해 여러 방을 이리저리 돌아다니게 되는 상황이 꽤나 빈번하게 발생한다. 그나마 일정 시간이 지나면 화면 좌측 상단에 다음 진해엥 대한 힌트가 등장해 어느 정도 보완이 되긴 하지만, 아쉬움은 여전히 남는다. 거대한 인형의 집 속의 여러 방을 돌아다니는 방식에 따른 숙명적인 문제라 할 수 있겠지만, 하나의 상황을 해결한 이후 다음 전개에 대해 보다 명확히 알려줘더라면 어땠을까 싶다.

개발자 여러분, 게이머들은 생각보다...... 기억력이 그다지 좋지 못합니다.

힌트의 존재 이유. 뭘 해야 할지 몰라서가 아니라 어디로 가야할 지 알기 위해.
그래도 장치를 작동시키는 과정에서 즐기게 되는 미니 게임 형태의 퍼즐은 제법 간결하고 깔끔한 편이다. 어떻게든 다음에 해야할 일을 파악하고 게임의 흐름을 잘 따라가면 퍼즐에서 시간을 오래 허비할 일은 거의 없다고 봐도 좋다. 퍼즐을 풀기 위한 단서도 눈에 띄게 잘 제공돼있고, 렌즈 활용이 요구되는 곳이 명확히 표시돼있다. 여기에 인형의 집에 존재하는 여러 방의 테마가 명확하게 나뉜다는 점을 적극 반영하기라도 하듯 각 방의 테마에 걸맞는 퍼즐이 다양하게 갖춰져있는데, 일부 퍼즐은 레이튼 교수 시리즈에서나 나올 법한 수수께끼에 가까운 퍼즐도 있어 퍼즐을 푸는 재미가 쏠쏠하다. 게다가 앞서 언급했듯이 퍼즐의 디자인이 간결해 퍼즐의 난이도도 적절히 배분돼있다. 퍼즐을 푼 뒤 해당 장치가 정교하게 작동되는 연출로 퍼즐을 해결한 것에 대한 보상과 게임에 대한 몰입을 심어주는 것은 덤이다.
한편 게임의 스토리는 전작보다 단순하게 흘러가고 퍼즐의 종류가 다양해졌음에도 불구하고 전작처럼 멀티 엔딩이 있는 것도 아니다보니 플레이타임은 전작에 비해 살짝 짧아졌는데, 이는 게임의 컨텐츠가 줄어들었다기보단 게임의 볼륨을 효율적으로 압축한 결과라고 보는 편이 더 타당할 듯하다. 애초에 스토리의 비중이 그리 큰 게임도 아닌 데다가 상상력과 창의력을 동원해야 하는 방탈출 게임의 특성 상 2회차 이상 플레이의 신선도가 크게 떨어진다는 점을 감안해보면 도리어 1회차 플레이에 모든 것을 끝마칠 수 있게끔 만드는 게 플레이어의 입장에서도 도리어 효율적으로 다가올 것이다.

특히 렌즈를 활용한 퍼즐이 더 깔끔해졌다.

레이튼 교수 시리즈에서 보일 법한 수수께끼성 퍼즐이 많이 보인다.

단순한 스토리. 엔딩 단 하나. 어차피 2회차의 신선도가 크게 떨어진다는 걸 감안해보면 오히려 이 쪽이 낫다.
더 룸 4 : 올드 신즈는 시리즈의 이전작들이 보여줬던 방탈출 게임에 대한 탄탄한 기본기를 바탕으로 하나의 건물에 여러 방을 돌아다닌다는 새로운 컨셉을 세밀하게 풀어낸 좋은 방탈출 게임이다. PC로 이식되는 과정에서 향상된 그래픽의 퀄리티는 엄청나고, 퍼즐을 풀어 무언가를 작동시킬 때마다 나타나는 정교한 연출은 여전히 경이로운 수준이다. 비록 게임의 컨셉으로 인해 진행이 막혀 헤메는 상황이 늘어난 것이 조금 걸리긴 하지만, 퍼즐의 다양성과 완성도가 한 층 올라가 퍼즐을 푸는 재미는 더욱 좋아졌다. 방탈출 게임의 권위자라는 평가가 괜히 달리는 것이 아니라 할 정도로 완벽에 가까운 모습을 보여주는 게임이니 꼭 더 룸 시리즈의 매니아가 아니라도 방탈출 게임을 선호하는 이들에게는 당연히 추천할 만한 게임이다.
개인적으로 게임 제목에 숫자가 늘어나면서 시리즈가 길어지는 것을 경계하는 편이다. 시리즈가 지속되면서 큰 발전을 보여주지 못한 채 동일한 모습만을 보여줘 시리즈에 식상함을 느낄 여지도 있고, 반대로 변화를 위해 무리수를 던지다가 그것이 뇌절로 이어져 기존의 매니아 층이 등을 돌릴 여지도 다분하기 때문이다. 역사적으로 대다수의 게임들이 시리즈가 길어지는 과정에서 이런 과정을 한 번씩 거쳐오기도 했고, 어느 유명 게임사는 이를 두려워하기라도 하듯 아예 두번째 작품에서 시리즈를 끝내는 강박에 가까운 모습을 보여주기까지 한다. 다만 더 룸 시리즈만큼은 여기서 시리즈가 좀 더 길어져도 괜찮을 것 같다는 생각이 들었다. 이번 더 룸 4 : 올드 신즈가 보여줬듯 방탈출이라는 핵심을 바탕으로 매번 새로운 모습을 보여줄 수만 있다면, 앞으로 나올 더 룸 시리즈의 신작에 충분히 기대를 걸어봐도 괜찮지 않을까.

