S1763035947307412
13/11/2025
13/11/2025 09:15 PM (+09:00)
219 °C

I made a save data capacity calculation tool, so please try it out.

https://nightmare.aosns.com/%E3%82%BB%E3%83%BC%E3%83%96%E3%83%87%E3%83%BC%E3%82%BF%E8%A8%88%E7%AE%97%E3%83%84%E3%83%BC%E3%83%AB

142740599
14/11/2025
14/11/2025 09:55 AM (-NaN:NaN)
職人様ぱないいつも潜ってもこんな感じで脱出感謝感謝!
PreKrit
13/11/2025
14/11/2025 06:23 AM (+09:00)
This is fking amazing... you are a god for doing this... this makes things a lot easier to understand and I hope your divine works spreads around. I didn't even know how any of the save stuff worked and honestly its fun to play around while a bit annoying but tbh thats fun too, I wish they explained it a bit better but thanks to you they may not have to though, they still should...
70300895
14/11/2025
14/11/2025 09:20 AM (-NaN:NaN)
308 °C

So this is how the incomprehensible reason why the captain carries onions is revealed ㅋㅋㅋㅋㅋㅋ

Ah ㅋㅋㅋ Onions are essential for a chewy captain ㅋㅋㅋㅋㅋ

스토리안봄
14/11/2025
14/11/2025 10:13 AM (+09:00)
감칠맛올라서 칼리페가 맛나게 두입한거네
Sitou
14/11/2025
14/11/2025 10:01 AM (+09:00)
트라우마엔 양파지!

Let's just keep going like this!!

Eolssu!!

Ah, is this kkwaenggwari not enough?


1 / 3
PreKrit
13/11/2025
14/11/2025 05:39 AM (+09:00)
Man, I just dont understand other cultures memes and i'd like to...
82810179
16/11/2025
16/11/2025 10:13 AM (+09:00)
440 °C

No-show, got scratched, and is now using abusive language again..

They've been using abusive language since the first day, so this is the kind of alliance they are, right?

S1744804235270612
23hr ago
16/11/2025 01:29 PM (+09:00)
서로 패드립 하는 모습 너무 보기 좋네요.  한쪽만 했을리 만무하니 재미있게 게임 하셔요~
599076
23hr ago
16/11/2025 01:12 PM (+09:00)
.
난그네
20hr ago
16/11/2025 05:03 PM (+09:00)
287 °C

I cleared it with these 3
Veronica and Lynn are 1 star
The boss is the boss, but in front of the boss, the summoning magic (?) normal mobs
I almost died lol, 2000 HP cut in one hit, what;
Normal mobs seem stronger than the boss..
There's no need to do stage 11, it's better to spin 8-9 and open cards

1 / 3
blueliteflyfish
20hr ago
16/11/2025 05:09 PM (+09:00)
...? 뭔 이벤트 카오스가 12단까지 있음? 11단까지 있을텐데?
20789037
16hr ago
16/11/2025 08:24 PM (+09:00)
잠재력이랑 기억조각은 어케되있음?
선아G
14/11/2025
14/11/2025 09:31 PM (+09:00)
401 °C

Hello. This is Seon-ah.
I'm going to write about what I felt after playing Dungeon Settlers: Seed Edition.
Everyone may feel differently, so I think it would be good to just keep it in mind.
Please understand that there may be some spoilers.
Advantages
1. Numerous Contents
Various crafting, battles utilizing various skills, and characters with different passives mix together to create numerous contents.
Characters also vary depending on how you utilize their skills, and there are also skills within the weapons themselves, so there are many combat variables.
2. Pause
Combat doesn't utilize just one character, and it proceeds in real-time, making combat progress complex.
However, by setting the battle in more detail through pausing, you can save what would have died and catch what you couldn't catch.
Even in everyday crafting content, you can utilize all characters by setting them up differently.
3. Detailed Explanation
There are many explanations, and they are explained in detail.
It is good to check the explanations through the Q key while playing.
There is detailed content in the tutorial in the upper right corner, and there is also a search bar, making it easy to find.
Disadvantages
1. Early Access
Many contents are not yet unlocked.
You should think of it as playing with anticipation.
2. Disappointing Skill Utilization
It is difficult to check the skill cooldown time for each character during battle.
You have to stop in the middle to use skills one by one, or memorize the cooldown time and proceed.
It would be nice if it became a little more user-friendly.
There is automatic collection and automatic acquisition, but it would be nice to have automatic skill use as well.
TIPS
The difficulty varies greatly depending on the use of pause.
There are many stats to check, so it's a bit messy. (Head, torso damage / hunger / mood, etc.)
Enemies may appear even in places you have already cleared when playing in the dungeon.
Review
This is a game that shows a state that seems like it will be really fun when it is completed in the future.
It's showing all sorts of content, and if it all works as it comes out, I think you'll be able to enjoy it enough.
If you ask right now, 'Is it okay to buy it?', I think it's okay.
If it suits your taste, you can enjoy both combat and crafting to some extent.
The randomness is also strong here, so even the same character can proceed in a different direction.
I think it's good enough for these reasons.
Summary Score (5 points max / 1 point: ♥ / 0.5 points: ♡)
Story: ♥♥ (It seems like there's something, but I don't know yet.)
Graphics: ♥♥♥♡ (It's a plain dot graphic, so it can be a matter of taste.)
Sound: ♥♥ (There are still some parts that seem a little less polished.)
Content: ♥♥♥♥ (If you set your mind to enjoy it, you can enjoy it for a long time, but it's a pity that it's still unfinished.)
Convenience: ♥♥♥ (It seems quite convenient, but there are parts that stand out that are not.)
Disappointment: ♥♥♥♥♥ (I'm looking forward to when Early Access ends.)
Impressions may vary from person to person as it is written based on personal standards.
Thank you for reading the long post.

1 / 7
한성검
15/11/2025
16/11/2025 06:37 AM (+09:00)
Nice!
다나1
15/11/2025
15/11/2025 01:49 PM (+09:00)
421 °C

I'm starting to feel like I'm not the only one who thinks it's bad

Is it okay because it's a group dealer??

Haru is good at both single and group attacks.

Beryl, Mayrin, Veronica, Hugo, etc.?? 

Whether it's 1 or 3, they're good at attacking even without the terrible buff.

If it's the first update after the controversy, it should be better than Haru, even if it's not a scam....

If you want to keep the remaining users who (the game is fun), you need to get a feel for it, right??

Even though I'm like (Why do I do Kazena??), I enjoyed this update with affection, thinking it would be different..

But please patch this without being stubborn

Don't let all the remaining users leave and then say, "The next pickup is well made!  Please buy it!"~~~

STOVE144300312
15/11/2025
15/11/2025 03:22 PM (+09:00)
공짜로 준 픽업재화 유키로 털고 한정캐 내려고 하겠지  
20789037
15/11/2025
15/11/2025 02:51 PM (+09:00)
그냥 ㅈ병신 호구새기들 낚아서 돈쫙 빤다음에다음픽업 개사기캐 만들어서 강제로 현질또하게 만드는 그런구조?
S1750581069483012
14/11/2025
15/11/2025 04:51 AM (+09:00)
301 °C

GG

S1750581069483012
14/11/2025
15/11/2025 04:51 AM (+09:00)
Author
ㅊㅊ
JGeunny
15/11/2025
15/11/2025 09:31 AM (-NaN:NaN)
ㅊㅊ
S1761702314508311
15hr ago
16/11/2025 10:01 PM (+09:00)
290 °C

This article is https://arca.live/b/chaoszeronightmare/153965511?mode=best&p=1 I brought this from Arca Live

-------------------------------------------------- -------------------------------------------------- ---------------

Rin was Isold, what about the sword,

Then I have no choice but to see Rin again.

I happen to have 

Muye Dobo Tongji.

It is divided into parts with explanations of movements in Chinese characters and illustrations,

and parts with only explanations of movements in Korean,

but now you only need to look at the 'pictures' that describe the movements.

What we need to see is 'Yedobo',

It is known to have been used as Joseon military swordsmanship.

Then, looking at the pictures of Yedobo and Rin's battle motions,

we may find out even more shitty things.

The first page tells you about the standing position and the first cut, but it's not very interesting.

Oh right.

Since Joseon Dynasty books are written from right to left and vertically, you should look at the picture on the right first.

Then, in the right motion, you have the sword on your shoulder, right?

The next movement on the left is to swing it around and strike it down. 

After swinging down, raise the sword to chest height,

turn around again as it is 

Slash down at the waist.

And it's a picture of aiming the sword in the direction you're turning and pulling it back towards your body.

Spinning around, right?

And you're doing a motion of cutting the waist height with rotational force, right?

She also pulls it close while aiming the sword tip in this standing position, 

and then,

turn.

And it draws a relatively downward cutting trajectory and lifts the sword up. 

This is the finishing motion,

After lowering the sword,

do you come back to this position?

How about it? The height of the sword is different, but the key point in the last Yedobo picture, 'pulling it close and aiming again', is

clearly visible.

The overall movement has a little more rotation, 

and the SD motion is fixed in the direction facing the enemy, so there is no left-right switching,

1. Pull the sword close to your body,

2. Create rotational force while taking a step,

3. It seems that the concept of strongly cutting the midsection and waist line with that is well maintained. 


The following Yedobo movement involves taking a step, pulling it back down, and

using this posture to check and cut in all directions,

and after doing that, the left picture says in the vernacular that it is hitting the bibi.

It seems like the interpretation is a bit different,

the picture is at the top, right?

It says to hit the head and sweep, and then hit the waist with the left leg and left arm.

In this way, Yedobo generally has a slightly lower point of impact.

People who have learned Kendo would have hit from top to bottom, diagonally, saying head! head! waist!

Yedobo is characteristically composed of movements that involve bringing the sword close to the body and then turning the body to strike.

In that sense,

"This body as a sword!"

The expression seems really symbolic.

It seems to be expressing the movement of moving forward while turning the body with all its might. 

Look at this.

It was a motion of striking upwards from below. 

Heukun Ohui: Myeol action,

the sword is also at the bottom here, 

You cut twice, right?

And look closely at the height of the cut.

You can see that it is Rin's waist height when she is bending over.

The fact that you cut twice means that the first cut is 'turning the body',

and the movement seems to be composed of turning back and cutting again while reversing that turn,

and such a composition itself seems to be one of the characteristics of Yedobo. 

Heukun Ohui: It's the middle motion of Cham.

You can feel the figure actively turning the body, right?

And this trajectory can be said to be the appearance of coming down again due to the reaction from when it was raised upwards from below.

Before moving on to 'the next movement is like this' in Yedobo, the lowered posture after swinging once seems to be reflected a little.

After launching it like that,

finish with a double sword downward strike.

The upward strike in the middle itself has a Yeokrinse feeling, although I didn't upload the Yedobo picture,

Yeokrinse stabs the neck from below,

and Rin's Heukun swordsmanship is focused on cutting, so it seems okay to think that only the feeling of the movement is a little similar.

Anyway,

While looking at the sword design story on the way home from work,

I thought I should take out Muye Dobo Tongji and take a look,

and the feeling was subtly similar and characteristic things were easily attached,

so it was a little fun. 

-------------------------------------------------- ---------------------------

Did they create this mess because they ground down the people who made these details and didn't know about them?

1 / 19
20789037
15hr ago
16/11/2025 10:09 PM (+09:00)
ㅅㅂ ㅋㅋㅋㅋㅋ 대단하다 대단해 진짜 ㅋㅋㅋㅋㅋ역대급게임 ㅅㅂㅋㅋㅋㅋㅋ
소차슴
15hr ago
16/11/2025 10:04 PM (+09:00)
의혹이 하나씩 나오고 증거가 사실로 다가올때마다 진짜 분노가 차오르네요어떻게 이렇게 사람 같잖은 것들이 모여서 어후...
S1756270501763111
15hr ago
16/11/2025 10:01 PM (+09:00)
142 °C

Stressed

S1746003486335911
15hr ago
16/11/2025 10:04 PM (+09:00)
Sorry to hear that. Be brave.
S1756270501763111
15hr ago
16/11/2025 10:02 PM (+09:00)
Author
Life *****


블로그 원문: https://gameforgame.tistory.com/8



안녕하세요. 스토브인디 크리에이터즈 팀 E-SNOW입니다.


오늘은 추리/어드벤처/미스터리/오컬트/비주얼 노벨 게임, "노베나 디아볼로스"의 공략입니다!



구매 링크: indie.onstove.com/ko/games/18/





전면에 공략캐릭터를 내세운 광고에 미연시인줄 알았다가 생각보다 까다로운 난이도에 당황하신 분들이 많으실 겁니다. 캐릭터 신뢰도 쌓으랴, 마물 추리하랴... 사실 엔딩수집모드(선택하는 캐릭터가 무조건 인간이다.)를 사용하면 어떻게든 해피엔딩을 봐야겠다! 하시는 분들은 아래 글로 해결됩니다!


우선 알아야 할 것이 있습니다.


1) 해피엔딩을 보기 위해 갖춰야 할 것

 > 마물이 아닌 진짜 인간의 정체

 > 진짜 인간과의 신뢰도


2) 해피엔딩을 볼 수 있는 신뢰도

 > 데리고 나가려면 그 인간과 6회 이상을 만나야 한다.



그렇다면 위 두 가지를 알아내기 위해서는 어떻게 해야 할까요?






- 마물이 아닌 진짜 인간의 정체

기본적으로 플레이어에게는

        > 총 4번의 사건에 각각 6가지의 특징과

        > 총 16개의 마물 정보가 제공됩니다.

 다만 마물 정보는 랜덤으로 제공되며, 운이 나쁘면 마물 정보가 한 쪽으로 쏠려 원활한 추리가 힘들 수 있습니다. 좀 더 자세히 살펴보면 각 마물에 대한 정보는 6가지이며, 등장하는 마물은 다섯이기 때문에 30개의 정보 중 16개를 제공받는다는 것을 알 수 있습니다. 때문에 정말 최악의 경우, 두 마물의 모든 정보와 한 마물의 대략의 정보를 파악하고 나머지 두 마물에 대한 정보를 아예 제공받지 못할 수 있다는 결론이 나옵니다. 이 경우에는 절대로 추리를 성공할 수 없습니다. 하지만 랜덤 배치이기 때문에 반대로 이런 경우는 가설에 가까울 정도로 확률이 낮기 때문에 신경쓰지 않아도 됩니다.

 게임을 하다보면 진짜 인간의 정체는 늦어도 4번째 사건을 조사하고, 마지막 선택을 하기 전까지는 알게 됩니다. 몇 개의 사건을 먼저 해결하고 보면, 마물이 중복해서 사건을 저지르지 않기 때문에 소거법으로 진짜 인간이 누군지 알게 됩니다. 이때 중요한 것은, 아예 신뢰도 작업을 하지 않은 대상이라면 그때부터 만나서는 해피엔딩을 볼 수 없습니다. 결국 해피엔딩을 보기 위해서는 적당한 신뢰도 작업이 중요한 요소인 것입니다.


-해피엔딩을 볼 수 있는 신뢰도

 해피엔딩의 조건은 6회 이상의 만남 포인트를 소비해야 합니다. 만남 포인트는 처음부터 18번의 기회가 있다는 것을 알려줍니다. 노베나 디아볼로스는 총 9일, 그 중에서 첫째, 둘째 날과 마지막 날은 만남을 선택할 수 없기 때문에 6일 중 최소한 6번을 만나야 합니다. 하루에 3번씩 4일을 만난 뒤, 선택 2일 전에는 4회, 마지막 날에는 2회가 주어지는데 겹치는 시간대에는 같은 인물을 선택할 수 없었던 것과 다르게 마지막 날은 2회를 같은 사람에 투자할 수 있습니다. 최소한 4회까지는 만나놓아야 겨우 해피엔딩을 볼 수 있다는 의미입니다.

 그렇다면 18번의 만남 포인트는 적당히 분배를 해 놓아야한다는 것을 알 수 있습니다. 모두 4회씩 포인트를 가져가게 하고 싶어도, 5인에 4포인트면 20포인트로 최대 포인트를 넘었습니다. 그리고 우리는 마지막 2회를 제외한 16포인트를 배분해야 한다는 것 또한 잊지 말아야 합니다. 그렇다면 가장 이상적인 해결책은 무엇일까요. 모든 정보를 고루 나눠 얻고, 이를 통해 안전하게 소거해 나가는 방법이 있을테지만, 정보가 결과적으로는 균등하게 분배되었어도 초반에 일부 마물 집중된다면 정말 힘겨운 게임이 될 것입니다.


그래서 아래와 같은 표를 사용할 필요가 있습니다. 




5일차까지는 한 명을 제외한 모든 히로인들에게 2회 이상의 만남 포인트를 투자하고, 이후는 추리 결과에 따라 조절하는 것입니다. 가장 합리적인 방법으로, 5일차까지 지나면 높은 확률로 마물 정보로 한 명 정도는 마물을 확정할 수 있습니다. 이에 따라 후반부를 각자 조율하면 효과적인 플레이가 가능합니다. 






(초반에 구미호와 서큐버스와 관련된 단서가 많이 나와 둘이 마물임을 확정 짓고 나머지 셋에 투자한 모습)


이렇게 하면 7회 만남 스토리까지는 보기 힘들다는 단점이 있긴 하지만, 추리만 틀리지 않는다면 확실하게 해피엔딩을 볼 수 있습니다. 또 7회 이상 만나면 그냥 "~가 인간임을 다시금 확신했다."라는 스크립트만 뜨기 때문에 효율성도 떨어집니다. 반대로 무조건 두 명의 인물만 파서 최대 신뢰도까지 끌어올린 다음 확실하게 베드엔딩을 보는 방식으로 응용할 수도 있습니다!


지금까지 <반드시 해피엔딩 보는 법!> 이었습니다.





#인디게임 #게임리뷰 #리뷰 #노베나디아볼로스 #ESNOW #이스노우 #크리에이터즈 #스토브인디




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