Dog team - Icarusia, Moti, and Neva all got wiped, lol

The game is so damn fun these days

The dog team just melted under the solo order, great comeback~

S1743866591105112
16/08/2026
16/08/2026 02:30 PM (+09:00)
321 °C

8/15
10*21 = 210
100*8 = 800
5000*1 = 5000
6010-3000 = 3010

DeadReactive
16/08/2026
16/08/2026 08:25 PM (+09:00)
70 °C

L

A

K

E

S

!

Go to purchase the game 《PakoStep》
https://store.onstove.com/ko/games/2796

Content Review

Q. Why did you use the expression 'The Direction of Hardcore Gameplay'?

It is because the level design was difficult.

I thought it would start easy and gradually get harder, but it felt like it started at the difficulty level the developer intended and ended up being quite challenging.

So, I felt that the game was crafted with a hardcore direction, which is why I chose this title.

Q. What was your first impression of this game?

I originally like games that require control, and platformers are one of the genres I enjoy playing.

I happened to find a well-made platformer, but after playing it, I felt it was harder than I expected.

Nevertheless, I was able to reach the ending while grasping the developer's intentions.

It was so difficult in the middle that I turned on beginner mode to play.

<I couldn't handle the hardcore nature and eventually had to turn on beginner mode...>

Q. Were there any disappointing aspects?

This part can be explained by the reason I turned on beginner mode.

- The reverse system made it difficult to adapt to the game.

I felt that the game included conflicting systems that made the controls feel unintuitive.

For example, in the case of the High Dash, you can jump higher if you jump after dashing downwards.

Paradoxically, this means you have to be holding the down button to jump over high sections.

<You have to press the down button + dash + jump key to perform a High Dash>

The downside of this system is that you have to press the control keys multiple times to change the direction you are going, which increases the difficulty of the controls.

In other words, if you press the dash key while holding the down key, launch up with a High Dash, and then press dash again, you are likely still holding the down key, which means you end up crashing downwards instead of jumping over.

It is a core system in the game, and I think the failure to properly consider the side issues is significant.

It would have been better if it were a structure that launched you when holding the dash, which is a shame.

- Level design that forces you away from core objects

When moving objects, it induced them to move in the exact opposite direction, increasing the distance.

You can understand it if you think of it as the law of action and reaction.

<The object is ejected in the opposite direction of where I want to move>

You have to perform inefficient actions to move objects to the desired location, and stress easily accumulates when you fail.

Demanding control is natural, but the controls didn't feel natural, and I felt the level design was lacking.

I think it could have been more fun if the structure was intentionally more comfortable and easier to play.

Q. Nevertheless, how would you like to introduce this game?

It is a game I would recommend to those who like pixel art or difficult games.

You can definitely feel the 'It's hard!' vibe, so I think it would be a fun game for those who overcome such pain(?).

This concludes the review of 《PakoStep》.

I will return with a good game in the next review.

Thank you!

▼Go to purchase the game 《PakoStep》▼
https://store.onstove.com/ko/games/2796


1 / 11

The Ga Team is not the only user of Garbana.

Our S-Alliance is also a group of users who play a part as the anti-king faction, and although our numbers may be smaller than the Ga Team,

I believe we have enough members as well.

I wish you would operate the game by looking at our perspective, not just from the Ga Team's point of view.

We have been playing the game and developing our characters diligently since the beginning of the server,

If it weren't for Dokgo, who is sincere about the Lord Nine Garbana server, our S-Alliance wouldn't have made it this far.

I believe all our alliance members think the same way, and others would think so too.

I hope Smilegate clearly understands this point and operates the game accordingly 

Dokgo may be one of many promotional BJs, but as for a BJ who loves Lord Nine and plays the game passionately, 

it seems Dokgo is the only one. He sincerely plays the game for over 20 hours a day, communicates with alliance members, and manages the alliance,

so while the Ga Team may have their thoughts, I hope you also carefully consider the opinions of our General Commander Dokgo when operating the game 

I don't think there is any game as fun as Lord Nine, so please, I hope you operate it with some thought.

I am just a mere user who loves Lord Nine and plays it diligently, but I hope the server becomes more fun and active.

S1758945532550212
15hr ago
17/08/2026 11:44 PM (+09:00)
독고 짤렸놐ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
미스111
15/08/2026
16/08/2026 03:35 AM (+09:00)
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
가격파괴핫세일
15/08/2026
16/08/2026 08:39 AM (+09:00)
382 °C

Seriously, that outfit is dangerous in the literal sense, I highly approve.

Hurry up, it's too plain.

Also, please apply the skin in-game. I don't see why I should buy it.

It just feels like I paid for an extra illustration. 

lisalone02
22hr ago
17/08/2026 05:22 PM (+09:00)
70 °C

q

S1764263464641112
21hr ago
17/08/2026 05:29 PM (+09:00)
hi
시크스타일
15/08/2026
15/08/2026 10:19 PM (+09:00)
81 °C

.

페아노
15/08/2026
15/08/2026 10:21 PM (+09:00)
.

It's disgusting, honestly, how they play dumb and pretend to be nice.

Their acting skills are truly terrifying.


1 / 2
DeadReactive
16hr ago
17/08/2026 10:31 PM (+09:00)
131 °C

L

A

K

E

S

!

Donutson
16hr ago
17/08/2026 11:13 PM (+09:00)
REAL!!!!
팡파팡
17/02/2021
17/02/2021 01:29 PM (+09:00)
261 °C
헤어샾 게임 #14 정립한 NPC머리스타일들!







안녕하세요 스토브 여러분~!  오늘도 잊지않고 돌아온 헤어샾입니다ㅎㅎ

전에 NPC 헤어를 맛보기로 보여드렸었는데, 

이번에는 이 헤어스타일들 디자인의 진척 상황에 대해서 좀 더 자세히 보여드리려고 해요!




그 때 이후로 헤어스타일 다양화에 대해서 여러 방향으로 고민해봤고

정말 여러가지 스타일을 만들어낼 수 있었어요ㅋㅋ

처음부터 의도하고 만들어진 헤어가 대부분이지만..

의도치 않게 러프를 그리다가 나온 형태에서 따로 파생되어 나온 헤어들도 있었습니다!

그런게 도트의 매력이 아닌가 싶어요ㅋㅋ

















따란!



*물음표 표시한건 스포일러라서 가린 친구들이에요ㅋㅋㅋ 출시하면 다운받아서 확인해주세요!!ㅎㅎ




성별별로는 대략 실패머리 포함 8~10종류 정도의 머리를 만든 것 같습니다

그래서 총합 20종의 헤어를 확보한 상태예요 ;D













이제 형태는 만들었으니 염색을 구현해야하는데요,

그래서 어떤 컬러로 할거냐...!?

























따란~!

이런식으로 10가지의 색상 팔레트를 만들었습니다.



저 위의 이미지에 있는 헤어스타일들을 종류별로 전부 10가지씩 다 만들었어요..

필터를 씌울까하다가 아무래도 색이 안어울려서 그냥 제작을 했어요.



이걸 다 합치면

머리종류 * 머리색 10개 * 애니메이션...ㅋㅋㅋㅋ

이렇게 여러 스타일 뽑아내고 컬러에 애니메이션까지 하느라 작업량이 상당히 많았네요ㅠㅠ

고생했다 우리팀...ㅜㅜ








그리고 머리 컷팅하다 실패하면 뜨는 '실패머리'들이 있는데,

이게 도트로 표현하기가 생각보다 상당히 까다롭더라구요;;

해상도가 작다보니 아예 예쁜 머리, 숱 많은 머리, 결 좋은 머리는 표현이 용이한데

가닥가닥이 보인다거나, 뻗친 머리라거나, 떡졌다거나.. 그런걸 표현하는 건 정말 어려웠습니다.



아무리 실패한 머리지만 너무 징그럽게 만들면 자칫 게임의 흉물이 될 수 있어서ㅠㅠ

아무튼 이렇게 디자인 고안 자체의 어려움도 있었지만, 

실패머리는 데자뷰성 웃김(?)도 위트 요소로 한 몫 할 거라 

생각했기 때문에 짤 자료를 다양하게 참고해봤어요ㅋㅋㅋ














어떤가요?ㅋㅋㅋㅋ여자,남자 실패머리중 하나입니다ㅋㅋㅋ

그래픽이 흉하진 않지만 망한 머리라는 느낌이 잘 들었으면 좋겠네요!













그리고 담엔 실제 게임에 적용한 부분들을 보여드릴게요!












요런 에픽 NPC들을 준비해서 간단한 퀘스트도 넣어보려고 합니다ㅎㅎ

끗! 오늘도 봐주셔서 감사합니다 :)














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STOVE194003
17/02/2021
17/02/2021 05:16 PM (+09:00)

실패머리 가 더 탐나네요. 느낌있어요 ㅋㅋ

팡파팡
09/03/2021
09/03/2021 11:43 AM (+09:00)
Author

앗ㅋㅋㅋ 그런가요 더 실패처럼 보여야할텐데 고민해봐야겠습니다