
Everyone is off work
I hope you all have a fun Friday night..
I hope you have a fun Lost Ark day today, too.
[Thank you bean]
I've been playing almost all week.. so now
My homework is.. very backed up..
Ahem..
[Sad Roa-con]




12/13



"
Surviving in a cruel other world
"
Story
You were an ordinary villager living in a barren land, and today you were working with other people in the village to make a living day by day.
Then one day, something brought back by the warriors who returned to the village causes a stir in the quiet daily life.
It was a mysterious stone, and the stone moved the druids in the village.
You, who heard that it was a stone that could lead you to a prosperous world without hunger called "Drova",covered your hungry stomach and followed the druids.
One day, while following the druids, you finally saw two druids
moving secretly and immediately followed them.What you found while secretly following them was a dying druid and a druid despairing at the sight.
She was in despair because her master's ritual had failed.
Because this fog-covered forest was a place that could not be left by ordinary means.
Despair is only temporary... Defeating the swarming monsters
, you rush to complete the master's ritual, which is the way to escape this forest with the druid.At the end of the ritual, when you summon
something, you faint as if the world is collapsing.When you open your eyes, you see a dead druid and...
a world you've never been to before.
What kind of journey will you embark on in this world?
Good points
1. High-quality dot world
This was the most surprising part of playing this game. It is a world created with hand-crafted dots without placing each map as an asset.
It was a really well-made game, so I was very satisfied while playing the game.
2. Wide and vast map
A high-quality map made by hand... is made so huge.
3. Many NPCs and many quests
There are so many NPCs and side quests. I felt like I was playing Skyrim, Kingdom Come, and Witcher as a 2D dot game.
Cons
Unkindness
There was no proper tutorial provided, and the way to play was to kill you if you didn't know, so it was difficult to play the game.
However, there was also fun that went beyond being unkind, so it is also an attractive point.
In conclusion
It was an adventure RPG game that I enjoyed playing after a long time.
"I want to play an open world game, but if it's too big, I don't know what to do!"
If there are users who say this, I highly recommend it.
That's all
Drova - Forsaken Kin was.Go play it
하러가기


Experts, please give me a lot of feedback.




❄️ FlakeMission|December Day 12 #251212
Week 2 - Day 12 Started! Don't forget to check progress!



Please give us back the emoticons!!!



111




It's so hard to carve save data that I think I should just use Aether roughly and take a break.
The moment you slip up right before graduation while carving save data, you get a really bad sense of reality.
I think I should just keep mining potential memory fragments until the update and come back when the patch is released.
I'm tired, so tired.



Nothing big came out.


Magic is art! The Magus Circle is a survival roguelite game that combines Vampire Survivors-like elements.
Players cast spells by drawing magic crests themselves, and must grow into powerful wizards by combining various upgrades.
In playtimes ranging from as short as 1 minute to as long as 20 minutes or more, you must break through the waves of constantly rushing enemies and survive.
Genre - Casual
Creator/Publisher - By Witchlight
Rating - Ages 12 and up
Release Date - 2025.12.09
View Game Details
👉 https://store.onstove.com/ko/games/101507



아무래도 너무 한쪽 색이 강한거 같아서 수정하기로 했습니다!
많은 분들이 디자인 쪽에 의견을 주셨어요ㅋㅋ
그래서..

따란~!
크게 보면 이런 형태로 될거 같습니다!
여러 조언을 듣고 고민하면서 발전시켜보았습니다 :D

그리고 인벤 창 열었을때 대략 만들어 봤어요!
이제 점점 디테일을 잡아가면서 UX 적인 부분도 고민을 해야 겠더라구요..
버튼을 눌렀을때 눌렀다는 느낌을 주기위한 디테일을 추가하고 싶은데
어떻게 표현해야할지에 대해 깊은 고민을 했습니다.

하단 버튼을 눌렀을때 저런 인벤토리 창이 뜨는데,
누른 것의 색을 어둡게 해야할까?
아니면 누른것은 그대로 유지하고 다른 버튼들의 색을 어둡게 해야할까?

그리고 버튼을 눌렀을때 올라오는 UI 와 다른 창 패널(1,2,3,4,5)은 어떤색으로 해야할까?

맨 밑의 UI 버튼들을 더 버튼처럼 부각하기위해 흰색 테두리로 감싸야할까..??
맨밑의 버튼들이 현재는 화면에 붙어있는데 아예 공중에 띄워서 완전한 버튼 형태로 해야할까?
같은 고민들을 했어요. 정말 어려운거 같습니다 ㅜ-ㅜ

일단 마무리 형태! (낮,밤)

추가적으로 오른쪽에 위에 조리개 화살표 UI를 눌러서 풀다운 메뉴로 설정같은 옵션을 접었다 폈다 할 수 있도록 만들 예정입니다.
어떻게 보면 그냥 후딱 만드는게 맞긴 한데
디자이너 팀원도 있고 이왕 만드는거 잘해보고 싶다는 생각에 되게 오래 고민한거 같네요 ㅎㅎ..
UI/UX 전문가분들이 새삼 대단하다는 걸 많이 느꼈습니다ㅋㅋㅜㅜ
