
I found something strange while wandering around to buy cards from the wandering merchant.
I bought cards in South Bern and was about to go to Punika.
South Bern->Punika
North Bern->Punika
No, geographically, the port of South Bern is closer than the North.
Why is the regular ship fare more expensive from the South? Why?
Even if you add up all the Square Hole costs,
it's cheaper to take it from the North. Why?
What on earth is the basis for setting the regular ship fare?
Monopoly is bad
The company should reflect. Wooooooo😠😠😠😠😠👎
I thought they charged based on distance until now...
I should have looked carefully before getting on the ship...
I didn't expect that of Arkesia, it's a scary continent......




ALL CLASS MMORPG Lord Nine
Hello. This is GM Yubar.
Lord Nine, which has walked with Lords, has now reached its 2nd anniversary.
We sincerely thank you for the great interest and support you have shown for Lord Nine during the past time,
and to commemorate the 2nd anniversary, we have prepared LORD-MAP 2nd Anniversary Pre-registration Eventto communicate more closely with Lords.
Please feel free to leave any questions you've had while playing Lord Nine, or any opinions you want to share about the future direction of Lord Nine!
We will select some of the questions and opinions you send LORD-MAP 2nd Anniversary Live Broadcastand answer them directly.
Additionally, we will send Lord Nine merchandise as a gift to Lords whose questions are selected, as a token of our gratitude. We ask for your great interest and participation.
Please check the details of the event below.
[LORD-MAP 2nd Anniversary Pre-registration Event]
◆ Event Period : 6/11 (Thu) 11:00 ~ 6/17 (Wed) 23:59
◆ Broadcast Date and Time : 6/23 (Tue) 20:00
◆ How to Participate :Write your questions through the LORD-MAP 2nd Anniversary Pre-registration page.
▶ LORD-MAP 2nd Anniversary Pre-registration (Go to Link)
◆ Event Rewards
Eligibility
Recipients
Reward
Raffle
Lords whose questions are selected
2 types of Lord Nine merchandise
(Homunculus Cushion, Desk Mat)
◆ Winner Announcement: 6/30 (Tue)
※ Precautions
- You can only participate in the event once. (If you participate multiple times, only one participation will be recognized.)
- Rewards will be given based on the character information used to participate in the event.
(Please participate in the event with a game character that actually plays the game.)
- For event winners, personal information such as [Name/Address/Phone Number] will be required for prize delivery.
- The delivery schedule for prizes may change or be slightly delayed due to the circumstances of the shipping company.
- The number of event winners may be adjusted depending on participation.
- If personal information is not entered within the period or if someone else's personal information is entered, the prize will be canceled.
- If the quantity of event prizes is exhausted, they may be replaced with other items.
- We cannot assist with lost prizes due to the winner's negligence.
- Rewards will be given based on the Stove account information used to participate in the event.
- This event is conducted in accordance with Smilegate's ["Event Terms and Conditions"]proceeds.




Anybody successful with these?



Hello, I am Thanatonote, Commander of Tillada.
Before I begin, I would like to state that we called for a guild defense inspection an hour before the start of the Guild War, and all 30 members participated. All members were deployed to the Guardian Citadel.
This season, we encountered many strong opponents and have been fluctuating between 40th and 100th place. Before the Guild War on Wednesday, our rank was around 124th.
With the Guild Wars on Wednesday and Friday being so crucial, we are now in a situation where we have been harmed by a bug, received no response, and our rank has dropped to 146th. We can no longer aim for the top ranks, and I feel extremely sorry for the guild members who worked hard together all season.
Even I, who has been playing this game consistently for over 7 years without a break, have lost a lot of my affection for the game due to this incident. Please provide an announcement regarding a Guild War rollback or appropriate compensation measures.
Please take action so that the time and money spent playing Epic Seven for 7 years does not feel wasted.




i❤️


It appeared once for 3,000


Content Optimization
Enhancement Mode Buff Update:(Applies immediately after update.)Super Sect Bag:All bags dropped will be replaced with 'All-Purpose Patch'. This patch expands the capacity of the Sect Bag and cannot be moved once placed. Ultimately, you can complete a massive Sect Bag of 7*9 size.Two Round Things:The amount of coins acquired while moving doubles.The difficulty (strength) of all Sect Masters appearing in Enhancement Mode has been lowered.Bug Fixes
Fixed a critical error where Hong Qigong would stop acting with a certain probability during combat.Fixed an issue where the map would freeze with low probability upon reaching the summit of Mount Hua.New Items
Snake Eye Jade (Common Accessory):Deals damage each time the opponent loses an enhancement effect, dealing more powerful damage when actively dispelling or stealing effects.Black Sky Rice Bowl (Common Polearm Weapon):Damage increases each time an opponent's enhancement effect is dispelled or stolen, and can remove the effect with the highest stack count among the opponent's current enhancements.Mara Samadhi Staff Technique (Five Poisons Staff Technique Skill):Critical damage increases each time an enhancement effect is dispelled or stolen, and critical hit rate increases with the number of unique enhancement types the opponent does not possess.Item Modifications and Redesigns
Stinky Tofu:Cooldown reduced from 5.5 seconds to 5 seconds, and the number of dispelled enhancement stacks increased from 1 to 2.Douzhier:Cooldown reduced from 5.5 seconds to 4 seconds, and dispelled stacks increased from 1 to 2. The crafting recipe has been changed to 'Stinky Tofu + Heavenly Heart Powder', and a new effect has been added that dispels all of the opponent's enhancements by 1 stack each upon activation 3 times. (The existing effect of a 40% chance to dispel upon hitting a star skill has been removed.)Spiritual Net Technique:Changed from a Sect-exclusive skill to a common skill. Cooldown reduced from 6.5 seconds to 6 seconds, and power has been adjusted. After using the skill, consuming 4 points of Yin Qi will halve the opponent's highest stack enhancement, and new effects have been added where damage of this skill and star skills increases each time an opponent's enhancement is dispelled by 1 stack. (The existing effect of dispelling all enhancements by 1 stack after consuming Yin Qi and the effect of speed increase proportional to the number of pills have been removed.)Heavenly Heart Powder:Changed from a Sect-exclusive item to a common item. Activation threshold adjusted from 10 to 12, and dispelled stacks adjusted from 6 to 12 respectively.Poisonous Organ:Changed to a new effect that grants 1 stack of poison each time the opponent loses 1 stack of enhancement. (The existing effect of a 20% chance to inflict poison when the opponent's item activates has been removed.)Mandarin Duck Five Treasures Pill:Cooldown reduced from 9.2 seconds to 8 seconds, and the acquisition rate of all enhancement stacks increased from 1 to 2.We deeply appreciate your valuable and sincere feedback, players! In this June 11th update, we have focused on resolving the map freezing bugs that occurred with Hong Qigong and at the summit of Mount Hua. Additionally, we have eased the difficulty of Enhancement Mode Masters, completely redesigned the dispel system content (Stinky Tofu, Douzhier, Spiritual Net Technique, etc.), and added new common equipment and skills for the snake series.
If this patch has made your adventure more comfortable and enjoyable, please support our development team with warm recommendations and good ratings! Your encouragement is a great driving force for continuous optimization. We will continue to actively gather feedback to present a more perfect balance and gameplay.
The above is yesterday's patch notes from the neighboring game,
Based on in-game comparison, it seems the same latest version as the neighboring game has been applied.



Four-panel comic in collaboration with author @nanoda_jun is now public!
Come and see the story of [Tiphira] 👀


What is this now??




I heard many knight orders couldn't go to the tournament because of the Danjeon bug?





와일드스피어(WildSphere)의 플랫포머 게임 나트(Naught) = 게임조선 촬영
이전까지는 인디 게임 역시 일반적인 플랫폼 게임처럼 게임을 자체적으로 배포하거나 실제 상품을 제작 판매하는 등의 코스트가 높았으나, 구글 플레이스토어나 애플 앱스토어와 같은 모바일 플랫폼은 물론 스팀이나 스토브 인디 같은 PC 플랫폼을 통해서도 비교적 손쉽게 인디 게임을 접할 수 있는 만큼 인디 게임 시장 역시 치열해졌다.
이런 치열한 시장 속에서 최근 인디 게임은 퀄리티 높고 풍성한 콘텐츠의 게임을 제작하기보다는 그 게임만이 가지는 독특한 '가치'를 극대화하는데 집중을 하는 경우가 많다. 하나의 장르 안에서도 새로운 경험을 제공하기 위한 여러 요소가 들어있어 최근 인디 게임은 그야말로 숨은 나만의 맛집처럼 사람을 끌어당기는 독특한 요소를 필수로 내세우고 있다.
스토브 인디를 통해 한국에 정식 출시한 인디 게임 '나트(Naught)' 역시 플랫포머 게임과 퍼즐 스테이지 게임을 하나로 묶은 후, 나트만이 가지는 독특한 플레이 방식을 얹어내 도전 욕구를 자극하고 있다.

맵을 90도 돌려 뛰어내릴 수 있도록 환경을 바꾸었다. = 게임조선 촬영
나트는 미로 속을 탈출하기 위해 맵을 회전시켜야 한다는 독특한 형태의 플랫포머 게임이다. 플랫포머 게임을 떠나서 일반적인 캐릭터 게임은 캐릭터를 움직이는 것이 기본이지만, 나트는 그러한 발상을 뒤집어 미로 자체를 360도 회전시켜가며 나트를 이동시켜 출구까지 도착시켜야 하는 게임이다.
맵의 각도를 잘 조절해, 때론 경사를 타고 이동시키고, 때론 화면을 순식간에 180도 회전시켜 낙하시키는 등 세세한 조작이 나트의 최대 강점이다. 단순 맵 회전 외에도 나트는 점프를 통해 적재적소 장애물을 넘길 수 있어 맵 회전과 동시에 점프까지 신경을 써야 한다.

나트 자체는 이동이 안되므로 전진시키려면 맵을 비스듬하게 기울여야 한다. = 게임조선 촬영
스테이지에 따라서 나트뿐만 아니라 구체형의 오브젝트 같은 별도의 오브젝트를 조종하기도 해 신규 스테이지마다 새로운 재미를 준다.
또한, 단순 맵을 뒤집어가며 플레이하는 것뿐만 아니라 닿으면 안 되는 장애물과 적 몬스터도 등장을 하기 때문에 이들을 피해서 온전히 출구까지 이동시켜야 하는 만큼 난이도 높은 퍼즐을 경험할 수 있다. 나트 자체는 점프 외에 별다른 행동을 할 수 없기 때문에 방향을 잘 인식하고 경사와 낙하를 이용한 전략적인 플레이가 필수다.

레벨로 이루어진 스테이지 = 게임조선 촬영
또한, 일반적인 플랫폼에서 볼 수 있는 이동하는 발판 같은 경우 어떤 방향에서 이 발판을 이용하느냐에 따라 전혀 다른 도움을 주기 때문에 같은 스테이지더라도 새로운 방식으로 길을 찾아가는 것이 가능한 경우가 많다. 특히, 초반과 다르게 스테이지가 해금될수록 단순한 일 방향 길이 아닌 여러 갈래의 길에서 자신만의 길을 개척할 수 있는 경우가 많아 같은 스테이지더라도 색다른 재미, 색다른 공략으로 플레이할 수 있는 것이 매력 포인트다.

가로로 눞이면 일반 플랫포머의 발판처럼 타고 이동할 수 있다. = 게임조선 촬영

세로로 눞히면 나트가 발판에 기대어 미끄러질 수 있다. = 게임조선 촬영
한편, 게임 플레이 요소를 제외하더라도 나트는 독특한 매력을 뽐낸다. 흑백의 이미지 속에서 그림자 형태의 다양한 괴물들, 그리고 특정 스테이지를 클리어 시 볼 수 있는 흑백의 스토리북 등은 단순히 적을 물리치는 형태의 플랫포머 게임과는 다른 서정적인 스토리를 보여준다. 스테이지를 클리어할수록 해당 스토리 역시 점점 해금돼 나트가 도대체 왜 이런 미로에 있는지, 그리고 왜 배경은 흑백인지 등에 대해 여러 상황을 유추할 수 있도록 만들어 준다.

게임 진행도에 따라 스토리를 확인할 수 있다. = 게임조선 촬영

게임 내에서 다이아몬드를 모으거나 레벨을 달성해 스토리를 해금할 수 있다. = 게임조선 촬영
나트는 기존 없었던 방식의 독특한 플랫포머 게임인 만큼 플레이 초기 익숙지 않은 조작감에 당황할 수 있지만, 마치 테트리스의 도형을 어떤 식으로 연결하면 더 쉽게 클리어할 수 있는지 알게 되는 것처럼 나트 역시 어떤 형태의 장애물을 어떠한 방식으로 넘기면 좋은지 익숙해지면 보다 쉽게 클리어할 수 있다. 때문에 초반 조금 힘들더라도 계속해서 플레이하다 보면 어느새 적응한 자신을 볼 수 있을 것이다.
몰입감과 조작감, 도전 욕구를 한곳에 잘 버무린 나트는 현재 스토브 인디를 통해 공식 한국어판을 지원하고 있다.