KhadafiGans
15/08/2026
16/08/2026 02:14 AM (+09:00)
123 °C

z

KhadafiGans
15/08/2026
16/08/2026 02:14 AM (+09:00)
Author
z

Check-in~!!!

타락한주유
14/08/2026
15/08/2026 01:02 AM (+09:00)
광복절 출석~!!!

Check-in~!!!

말뚝박고
14/08/2026
15/08/2026 01:08 AM (+09:00)
140 °C

https://loajoa.pages.dev  (Loajoa)
[Main Account + Alt Account Daily/Weekly Task Management]
- 'Raid' Management
  + "Improved Gold Acquisition Visualization"
  + "Clear Medal" display
  + Added memo per character
    - In memo, Q4321:1/2/3/4. (Cube 4321 stage auto-calculation)
- 'Weekly Task' Management
  + "Participation settings unlimited / Gold acquisition limited to max 3 times" (Gold raid, material raid settings available)
- Bidding Auction Calculator
#로스트아크 #로아 #좋아해 #로아joa #낙원 #2026 #loajoa #리센느 #원이 #미나미 #리브 #제나 #메이 #러브어택 #LOVE_ATTACK #데자뷰 #DEJA_VU #프리티걸 #PrettyGirl #런어웨이 #RunAway #핀볼 #PinBall

aishu
14/08/2026
15/08/2026 02:41 AM (+09:00)
ㅊㅊ
말뚝박고
14/08/2026
15/08/2026 01:08 AM (+09:00)
Author
'아비도스/상비도스 제작 계산기'https://loajoa.pages.dev/popup/popup-abydos-calc
타스티에라Badge Icon
15/08/2026
15/08/2026 08:30 PM (+09:00)
12 °C

 I was so startled I thought my heart stopped...😱

Dog team - Icarusia, Moti, and Neva all got wiped, lol

The game is so damn fun these days

The dog team just melted under the solo order, great comeback~

S1756731799869012
15/08/2026
16/08/2026 01:51 AM (+09:00)
71 °C

t

S1756731799869012
15/08/2026
16/08/2026 01:52 AM (+09:00)
Author
t
S1729690662849008
16/08/2026
16/08/2026 06:44 PM (+09:00)
30 °C

#Flakeshop

크루 김유나
15/08/2026
15/08/2026 06:25 PM (+09:00)
321 °C

This review contains some spoilers.

Yu-ha~!

Hello~! I'm Gimuna, a member of the 3rd Stove Crew.

Ah, today I'm finally playing the one I've been waiting and waiting for!!!!

The sequel to Lonely Broadcast!!!!!!

Lonely Broadcast: Heart I've brought you my gameplay review!!

I really wanted to play it so badly that

I was just waiting for the store page to open!!!

I've brought it along with a video today too!!

Shall we head into the review together?!

Story

In a water park where both water and people have disappeared, a live broadcast of the dead begins.

The protagonist of the previous game was Yuna! This time, Suji is the protagonist!

After a mental hospital, this time it's a water park!

(It was fascinating because I've never encountered horror set in a water park before)

It's explained concisely!

If you're playing without having played the previous game!

I also recommend checking out my old Lonely Broadcast review as well!!

>Go to review<

Visual novel and RPG Maker horror mixed together,

it's a game with impressive fan service scenes, story, and mini-games!!

Let's talk about the details while we play!

Stove Crew member Chaeyeon also posted a review!!

>Go to Chaeyeon's review<

The start begins with senior streamer Yuna.

It's nice to see Yuna after a long time haha.

Suji says she doesn't believe in ghosts right next to Yuna, who was traumatized by an abandoned house experience!

(You can see Yuna's expression lol)

And so, Suji leaves for an outdoor broadcast abandoned house experience!!

As a pro streamer, she even got filming permission haha.

It's Block Island, one of the 5 major haunted houses!

The staff who worked here have all experienced psychic phenomena at least once.

It really seems like an ominous place.

The controls haven't changed much from Lonely Broadcast!

If there's something added, you can view the map with the M key!!

(Actually, in the previous game, the way you had to go into options and use the camcorder

was a bit disappointing!

It feels like it's been fixed really well)

And if you press A, Suji dances!!!

(She dances while still being a pixel character)

And this time, vending machines have been added so you can buy drinks.

My guess is that the monsters chasing you in this series feel a bit tougher,

so you end up using more ade, which is why they placed them more often!

(If you can collect them, collect as many as you can!!)

You look at the map when you first enter!

Everyone, make sure to look at the map carefully when you find and enter the water park!!

(I wasted a lot of time going wherever I wanted without looking at the map)

Suddenly, she has to find incense.

The manager said she hid it,

(At this point, I wonder if the manager is invincible)

Seeing that there's a hidden thatched house,

it feels like Suji is definitely going to go there!!!

It's in locker number 22.

I drag the chair that was below over.

Huh?

She reaches her hand up...!

Yeah... Suji is also a beginner streamer.

She doesn't care about camera angles.

(I covered it because I'm afraid of getting demonetized)

And so Suji gets the incense.

She moves again to place the incense!!

One of the things that changed compared to the previous game is

that many simple interaction elements have been added.

(If you clear away posters with the decision key, clues appear)

There are newspapers like this throughout,

which I think makes the story's connectivity more solid.

And so she arrives in front of the thatched house and places the incense!

But suddenly, a mission appears!

Enter the thatched house while saying "The deity has descended!"

(Suji is a tough girl, she doesn't back down from things like this)

When I went in, there was a strange jar.

It looked like something you shouldn't open, but she opened it.

Inside were fish bones and such.

Suji runs away immediately!!

On her way out, she even steps on a rat tail.

At that moment!!!

A strange phenomenon occurs in the thatched house!

Let's escape quickly.

(I thought it was over here)

When she comes back out, the water has turned green.

(It's a game that feels quite scary, more than I thought)

Avoiding the monster running towards her,

I hid under the desk.

(This game guides you in the direction you need to go

by blocking off other open areas!)

Suji looking at the broadcast window.

The broadcast won't turn off?

But the viewers keep chatting.

Who are these viewers?

.

.

.

.

.

.

.

.

Find out in the game!!!

First, I'll leave a review from the perspective of someone

who played the first Lonely Broadcast!

(I'll also include some comparisons)

Spoiler alert!

If you don't like spoilers, scroll down until you see the next yellow part!!

First of all, a joint broadcast with Yuna from the start!!!

Ah, I love it so much!!!!!!! (Story connectivity is very good)

The chemistry with Yuna that appears throughout stood out,

so I was able to play it even more happily.

Ramji, who was mentioned when Yuna went to the abandoned hospital in the original Lonely Broadcast!

I thought it was really novel that it revealed who that Ramji was.

I really love that connectivity that continues from the previous story!

(I still have lingering feelings, so I'm going to have a lot to say)

And the part where the "Rough Fairy" actually appeared,

I was truly amazed!!!!

First of all, the character design was so good,

and the shock from the story still hasn't faded!

You can read from here on!

What if I played Heart without playing Lonely Broadcast?

I'll write a review from that perspective as well!

(A bit of TMI, but when I watched Avatar, I watched the 3rd one, then the 2nd, then the 1st)

The first thought I had was that there wouldn't be any difficulty in understanding the story!

The early story was structured so that even first-time players could understand it well,

and with the addition of a friendly interface, I think you'll be able to play much more easily!!

(However, if you only follow the pop-ups floating above, you might get lost!)

Oh, and the fan service scenes everyone is curious about!!!

Yes, they are no joke haha!!

Compared to the first game, I felt that the puzzles in the second game were a bit richer!

(It was a bit difficult)

There were many mini-game elements that required quick reflexes,

and it requires a bit of control!!

 (There's a Chicken Mode, so it's fully coverable!)

And the added feature,

Mission!!

Mission appears on the right tab when you press that green object!!

There are also images you can get by completing missions!!

(It seems to be an element that makes you want to play again)

My playtime took about 4 and a half hours,

so you can expect about 4-5 hours!!

It hasn't been long since I played Lonely Broadcast,

and the sequel came out,

and I played it as soon as it was released,

so I was really happy and had a lot to say!!

And if you happen to play Heart first!

I would definitely recommend playing the first one too!!

Click the image above to go to the store!!

Thank you for reading my review to the end today~!!

Now I'm off to work to play the game!!

1 / 47
DeadReactive
16/08/2026
16/08/2026 08:25 PM (+09:00)
70 °C

L

A

K

E

S

!

GameChosun
01/02/2021
01/02/2021 10:18 AM (+09:00)
158 °C
아즈텍 신화 담은 추리 퍼즐 어드벤처 '턴택(TurnTack)'

 


지팡이게임즈의 퍼즐 플랫포머 인디게임 '턴택'이 스토브를 통해 정식 출시했다. 턴택은 19년도에 얼리 엑세스를 통해 게이머에게 미리 선보인 바 있으나 퍼즐 플랫포머라는 형식만 유지한 채 주인공의 설정과 게임의 스토리를 바꾸어 정식 출시했다.


정식 출시한 턴택의 스토리는 아즈텍 신화에서 차용했다. 4천년의 주기마다 물, 바람, 불, 땅에 의해 순서대로 멸망하고 다시 탄생되기를 반복한 다섯 번째 세계는 이제 또다시 멸망의 주기로 접어들고 만다. 태양이 빛을 잃은 세계에서 다시 세상을 환하게 하기 위해선 흰머리의 사람을 제물로 바쳐야 한다.


자신을 제물로 바치려하는 사람들에게 도망치는 소녀 = 게임조선 촬영


빛을 잃은 세계인 만큼 게임 내내 꽤 어두운 화면을 보게 된다. 이런 어둠 속, 도망치는 소녀의 흰머리는 아예 빛을 발산하고 있으며 자신을 노리는 사람들뿐만 아니라 동식물까지 목숨을 앗아간다. 어떤 지역은 오래 노출되면 숨이 막혀 사망할 정도로 공기마저 오염되어 있다.


이런 암울한 상황에서 소녀는 달리고 또 달린다. 과거에 세상을 멸망케 한 네 가지 요소인 물, 바람, 불, 땅과 연관된 지역을 순차적으로 순회하며 자신을 둘러싼 세상의 비밀을 파헤쳐 간다.


물, 바람, 불, 땅과 연관된 스테이지가 준비되어 있다 = 게임조선 촬영


게임을 시작하면 사원에서 자신을 제물로 바치려는 사람들을 피해 흰머리의 소녀가 달리기 시작한다. 연약한 소녀가 할 수 있는 일은 그저 좌우로 달리고 약간씩 높이 뛰며 뭔가 집을 수 있는 물체가 있으면 질질 끌거나 들어 다른 곳에 옮기는 일뿐이다.


이를 반영해 조작 버튼이 단 4개밖에 존재하지 않는다. 좌로 이동, 우로 이동, 점프, 상호 작용까지 총 네 개로 한정된 조작 체계는 수동적으로 움직일 수밖에 없는 소녀의 심정이 느껴질 정도로 상당히 제한적인 움직임을 보여준다.


자신의 목숨 하나 건지기 힘든 연약한 소녀 = 게임조선 촬영



유적지의 수수께기를 풀어가며 앞으로 전진한다 = 게임조선 촬영


다만 풀어야 하는 퍼즐은 단순하지 않다. 턴택의 퍼즐은 단순히 나무를 밀거나 당겨 지나갈 수 있는 길을 만드는 간단한 퍼즐부터 시작해 개구리나 돌이 발산하는 영역 안에서만 움직일 수 있어 끊임없이 위치를 옮겨가며 신중하게 전진해야 하는 지역, 벽화를 보고 알맞은 돌을 배치해야 하는 퍼즐 등 한 번쯤은 머리를 써봐야 하는 퍼즐이 준비되어 있다.


이 중 가장 퍼즐을 풀기 힘들게 만드는 요소는 두 번째 스테이지부터 바로 등장한다. 바닥에 알 수 없는 신비한 문양이 새겨져 있는 돌을 들면 근처를 떠도는 영혼이 소녀의 움직임에 반응하기 시작하는 데 이를 조정해 반대쪽의 사물을 조작하여 넘어가야 한다.


소녀의 동작을 똑같이 따라하는 영혼을 통해 풀어야하는 기믹이 대다수 = 게임조선 촬영



영혼이 영혼을 조작하게 하는 경우도 있다 = 게임조선 촬영


이때 단순히 소녀의 움직임에 반응하는 것뿐만 아니라 소녀가 어디 위치했는지에 따라 형상까지 바뀌며 심지어 영혼을 통해 또 다른 영혼을 조작해야 하는 경우도 있다. 문제는 소녀가 움직일 수 있는 이동 반경이 위험한 지형지물로 제한되어 있어 전략적인 움직임을 요구해 게이머를 이중 삼중으로 골치 아프게 한다.


이를 더욱 알 수 없게 만드는 것은 게임 내에서 일체의 설명이 없다는 것이다. 심지어 등장인물끼리 대사조차 없다. 게임을 플레이하면서 문자를 보는 순간은 오로지 게임 시작 전 메인화면과 종료 후 뜨는 스태프롤 뿐이다. 퍼즐을 마주했을 때 어떻게 움직여야 할지 알려주는 건 어쩌다 마주치는 추상적인 벽화들뿐이며 이마저도 직접적인 힌트를 제공해 주지 않는다.


추상적인 벽화가 이 게임 퍼즐의 유일한 힌트 = 게임조선 촬영


하지만 이러한 불투명한 요소들이 오히려 턴택만의 매력으로 다가온다. 퍼즐 파훼에 실패하거나 죽어도 바로 직전에서 살아나기 때문에 흰머리를 가진 자신이 조작하는 캐릭터를 제외하면 눈에 확 띄는 것 없이 어둡고 침침한 배경 속에서 끊임없이 차분하게 재도전하며 퍼즐을 풀어가는 재미를 느낄 수 있다.


게임 내에 배치된 추상적인 벽화와 시네마틱 연출 또한 공통된 주제를 반복하고 있음과 동시에 뚜렷한 스토리 해석을 해주지 않는다. 이는 한 번 볼 땐 담긴 의미를 파악하기 힘들지만 곱씹어 생각해 보며 게임 내에서 소녀가 왜 도망가고 세계를 둘러싼 비밀이 무엇인지 자신만의 추리로 정리해볼 수 있다.


아즈텍 신화를 차분하게 추리해보며 경험해볼 수 있는 플랫포머로 출시된 '턴택'은 현재 스토브 인디를 통해 플레이할 수 있다.


여정 끝에 제단에 다시 돌아오는 소녀의 마지막을 직접 확인해보자 = 게임조선 촬영


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