Erin tried setting up Hotene.
Is Ae useful these days?




Saniyang Lab / Secret Seminar
Please come to Tales Shop's first offline event in 7 years.
Ticketing Page Open : April 17th (Fri)
Ticketing Start : April 20th (Mon) 20:00


Even after clearing it all, the level is still under 53...


The number of people quitting recently has really increased a lot...
Just looking at Baro-tem, the available items are... enormous.
I don't know about the new server, but the old server seems to be over now...



Hello.
This is Uggyeolham, writing my second game review after French Connection.
The Curriculum series unfolds its story in the order of Sisters Curriculum → Sisters Curriculum After Story → Secret Curriculum.
Secret Curriculum, which is effectively the last one, can be considered a separate story, focusing solely on Baek Seon-hwa, the mother's route from Sisters Curriculum.
“Having gone through the process of being a teacher, I learned to love and completed my family.”
This is a very fitting statement for this game.
The game's quality is beyond question, and I don't see any reason to provide specific feedback.
While French Connection was lacking by 2%, this game, with its narrative, exciting story development, and the incredible voice acting, has overcome that 2% and overflowed. The Curriculum series has largely compensated for the shortcomings, and instead, it's about a tutor who goes to tutor but ends up in a romantic relationship with the student.
It's a work that has interestingly woven
a story that is somewhat ordinary yet special.
The characters' narratives were sturdier and more robust than I expected, and the Curriculum series' uniquely chewy story progression, which makes you want to see the conclusion of the stories you were curious about in the later After Story, was captivating.
Honestly, if you just look at the plot, you might think it's nothing special, but the core of this game is its gameplay, which makes you want to quickly move to the next episode to see the next part of the story.
This is the part I want to praise the most.
"Familiar tastes can be dangerous."
Ramen is also a very basic dish(?), and its taste varies depending on who cooks it. I think this game is similar.
The buildup of the narrative, the chewy story, and the desire to see the end of this game's story and conclusion have led me to write a second review.
Wajajak Games is not a company to be underestimated.
First, Woo Yeon-hee's route in Sisters Curriculum.
She loves the protagonist, but she's also sometimes like a friend, sometimes like a child, and sometimes straightforward – an unpredictable type, but that's her charm.
In her past, she lived as her father's puppet, fulfilling what her father couldn't achieve, acting as a substitute for him at home.
Her own choices, heart, and emotions were ignored, and she lived according to her father's wishes, suppressing everything.
Then, she meets the protagonist, who accepts her whining and does as she asks, and falls in love.
The ending of After Story, where the protagonist follows Yeon-hee abroad as an exchange student and lives there, is a conclusion where Yeon-hee's choices are respected, and she is seen as a person, not a tool, which fits well with Yeon-hee's narrative.
(But honestly, the development of After Story is a bit disappointing...)
This is Woo Yu-ri's route.
She loves the protagonist blindly and relies on him heavily.
Honestly, the ending of Sisters Curriculum was fun, but the story became somewhat boring in After Story. However, the story progressed with the theme of a bucket list, and I was immersed in watching her check off the small things she wanted to do one by one.
(You've all written one at least once as a child, right? A bucket list ㅋㅋ)
And at the end of After Story, she modifies the bucket list to 101, stating that she will now write down the things she wants to do.
Yuri's narrative was that she had achieved nothing on her own.
In her past home, her father only paid attention to Yeon-hee, and Yuri was neglected.
She also liked drawing first.
Her older sister, Yeon-hee, took everything away.
And Yuri was naturally weak.
In such a home, Yuri's only sanctuary was her room.
She shut herself in her room, closing off her life.
However, after meeting the protagonist, who takes Yuri around and lets her do things based on her own choices, Yuri felt a sense of accomplishment, realizing she had done something on her own, and because the protagonist made that happen, she developed feelings and they became lovers.
In that sense, writing down the things she wants to do from now on seems like a fitting conclusion to Yuri's narrative.
And finally, the true heroine's route, Baek Seon-hwa - Secret Curriculum.
This is the route that will be the main focus of this review.
• A divorced woman.
• A housewife who continued her marriage without receiving love from her husband.
• A famous and capable CEO in the design field.
The second point seems to be the most important narrative for us to examine.
She gets divorced and raises two children on her own.
However, as explained earlier, the father is trash.
He saw Yeon-hee only as a tool, and Yuri was neglected.
The mother did not receive the attention and love she deserved as a spouse.
Because she is a mother, but also a woman.
Simply because she is a capable and famous CEO.
Her family was secondary, and she spent 364 days a year abroad.
Her father was only interested in work, power, and his own position.
In that regard, the protagonist's attention made Baek Seon-hwa rediscover emotions she had forgotten.
The emotion of love.
Realizing that she too was capable of being loved.
As expected from Secret Plus, the inclusion of R-19 elements enhances immersion, and it's these elements that complete the character of Baek Seon-hwa, who longed for love and attention as a woman.
Our mother, who works hard and even does cosplay...
Our mother, who works hard and even does cosplay...
Concluding the review.
I still believe it was a game I don't regret playing.
Wajajak Games is truly not a company to be underestimated.
I have high expectations for their future games.
The ending song, 'White Flower,' left a deep lingering impression until the very end.
It was a perfect conclusion.
Wajajak Games, perfect until the end, please show them your love.
https://youtu.be/C9ULqwHarCs?si=Qm-9-o4RAPk56Qxd
Thank you for reading my short review.
I will return with Wajajak Games' 'Who's is Manito?' later.
(I've been buying this company's games since French Connection, and I can't stop playing them, ah ㅋㅋ)
You will release Secret Curriculum After Story, right?
No, you absolutely must release it.
Day 1 of wishing for After Story
────────────────────
Writing Baek Seon-hwa's route After Story out of regret
• This novel is not official and is written solely out of personal regret.
“4 years of waiting, and the most perfect answer.”
“You passed.”
It had been 4 years since I heard those words. After being discharged from the military, returning to school, and dedicating myself to textbooks and design tools, sacrificing sleep. The reason I suffered from overwork to the point of dizziness, obtained certifications, and swept awards wasn't just because I was desperate for a job.
When I stood by her side, I wanted to make it so that no one could even utter the words 'unworthy' when looking at us.
And I wanted to be able to stand confidently before her myself.
#1. Broken Boundaries
And it was a quiet Saturday, with the interview just around the corner.
“Ugh... What’s wrong, my vision is blurry..”
The extreme fatigue I've been feeling lately.
Eyelids feeling like they're weighed down by lead.
“I have to endure... If I break down here, it won't be me...”
I hardened my resolve.
Because I can do anything for her.
Thinking this, I opened a caffeinated drink from the fridge and downed it in one go.
“Ahhh...”
The refreshing carbonation moistened my throat, and the caffeine revitalized my heart.
“Shall we go now?”
Today is the day I have a date with my mother.
She said she would treat me to a nourishing meal since the interview is close.
As I entered the house, my mother greeted me.
“Oh my? You’re here already? So fast... Oh, Teacher, your nose is bleeding!!”
My mother's expression was filled with surprise.
“Yes..?”
With these words, I lost consciousness.
Afterward, what woke me was the smell of disinfectant and the faint sound of breathing beside me. As soon as I opened my eyes, I saw Seonhwa's face, her eyes swollen like a child's, having set aside her dignity as the chairman.
“...Why did you push yourself this hard? Like a fool. Someone like a teacher... I could have... supported you even without these specs...”
Her voice trembled. I raised my hand, which had an IV needle inserted, and covered her cold hand.
“Yuri told me. That reality is cold. That in the end, Mother would be the one to get hurt.”
“......!”
“I hate seeing you get hurt because of me more than anything. I wanted to be more than just a lucky kid dating ‘Chairman Baek Seon-hwa,’ I wanted to be a man who could stand proudly beside you.”
Did my sincerity reach her? Her face instantly turned bright red. Her usually composed demeanor was replaced by flustered embarrassment. She buried her face in my chest and shed tears.
“You really are... a foolish person... a fool... a fool....”
I held her without a word.
Because an indescribable emotion flowed into me.
#2. A Feast of Revelation
On my first payday after joining the company, I gathered my family in the same place as 4 years ago. The venue was the same high-class restaurant. But this time, the reservation was under my name, not hers.
Yuri and Yeon-hee were wielding their forks, unaware of what was happening. I quietly took out my employee ID from my pocket and placed it in the center of the table.
“Yuri, you said before, didn't you? That our relationship would hurt Mom.”
“...Why are you bringing that up all of a sudden?”
Yuri's eyes wavered. I tapped my employee ID and continued.
“So, I joined Mom’s company. That ‘reality’ you were worried about, this is my first step. The reason I collapsed from overwork last time was because I was preparing for this.”
Silence fell over the table for a moment. Tears welled up in the eyes of the sharp-tongued Yuri, and then began to fall.
“Seriously... you’re so annoying. Who told you to go that far? Just being by her side would have been enough...”
Yeon-hee, on the side, tried to lighten the mood by saying, “Oh~ As expected! Different class!” but Yuri kept her head down, her shoulders shaking for a long time.
#3. Full Stop, New Beginning
As it was time for dessert, the restaurant lights began to dim one by one. In the darkness, the chef respectfully presented a dish. The name of the dish, illuminated by the soft light, was 'Eterno'.
Love, and eternity.
I stood up and turned towards her. My heart pounded so loudly I could hear it in my ears. From my pocket, I took out the ring case I had held in my heart for 4 years.
“Seonhwa-ssi.”
The sparkling diamond shattered the light. She was already trembling, holding back tears.
“I intend to end the time I spent hiding behind the title of 'Mother.' I want to live as a husband who protects you from now on. Seonhwa-ssi, will you marry me?”
A moment later, she extended her trembling hand. Her face, tear-streaked but beaming, was more perfect than any design I had ever seen.
“Yes... gladly.”
The moment I slipped the ring onto her finger, Yeon-hee and Yuri, who had been watching, sniffled and said,
“Oh, seriously... it took you long enough, you turtle couple!”
Yeon-hee's cheers, Yuri's grumbling, and Seonhwa-ssi sharing warmth in my arms. The anxious boy from 4 years ago was gone. Before me lay only a brilliant future with her.
Love is about filling each other's shortcomings.
Even a teacher doesn't know everything.
At first, he was a tutor, but later he learned to love and started a family.
This is the end of my story.
- Secret Curriculum After Story -


Recently, the new Umbra Persona mechanic was introduced to the game, where you can create your own card, but in my opinion, it's just more of a deck flood than a truly useful card.
Given the game's structure, the more cards in your deck, the worse it is, due to optimization, so why did they add another card That's the question.
What are your opinions about this?


It came out on the second try
It's a godsend for non-paying players




I have about 4000 Daissa.
Should I keep buying Azam until I get damage reduction and check it?
Or can I just use Black Thorn with random options? Please let me know..
Thank you in advance.




I'm a newbie starting this time.
I've raised two accounts.
Account 1: Notos. Banghwa-yeong. Simpine. Diribet. Jewel Bar. Ruel
Account 2: Cheonju. Gio. Sapabel. Simpine. Ruel
The moonlight I got for both accounts is like this, which account would be better??




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원하는 대로 칠할 수 있는 백지를 제공하다
같은 학교에 다녔던 두 소년이 설립한 '지팡이게임즈'는 2016년부터 한 게임을 개발했다. 4천 년 주기, 4개의 요소로 세상이 창조되고 멸망하는 아즈텍의 천지창조 전설을 기반으로 한 퍼즐 어드벤쳐 게임 <턴 택>이다.
그런데 이 게임, 직접 플레이해보면 굉장히 불투명하고 추상적이다. 주인공과 스토리에 대한 구체적인 설명은 물론 퍼즐 진행을 도와줄 그 흔한 힌트조차 없이 게임이 전개되기 때문이다. 유저로 하여금 새하얀 백지를 채우도록 유도하는 '뿌연 안개 같은' 게임, <턴 택>을 소개한다. / 디스이즈게임 이형철 기자

# 뿌연 안개 속에서 퍼즐을 풀자
사실 <턴 택>은 지팡이 게임즈가 과거 개발했던 게임의 이름이다. 당시 <턴 택>은 변신과 전투 중심의 퀘스트를 바탕으로 앞서 해보기까지 출시됐지만, 뚜렷한 방향성을 잡지 못한 채 표류했다. 지팡이 게임즈 조학현 개발자는 디스이즈게임과의 인터뷰에서 당시를 이렇게 회상했다.
"사실, 우리가 과거 개발한 게임이 하나 있었는데 이것의 이름도 <턴 택>이었다. 당시 앞서 해보기 형태로까지 개발했으나 결과는 실망스러웠다. 게임의 재미를 위해 다양한 곳을 분석, 참고하려 노력했고 시안도 여러 가지 만들었다. 당시 정해진 방향이 변신과 전투를 주요소로 퀘스트를 진행하는 것이었는데 방향성도 뚜렷하지 못했고 두 명이 개발하기에는 너무 큰 소재더라." |
그래서인지 정식 출시된 <턴 택>은 전투나 변신 등 다른 요소를 최대한 배제한 체 오롯이 퍼즐에 집중한 인상이다. 유저들은 빛이 나는 머리카락을 지닌 '플라로'를 조작해 그녀를 제물로 바치려는 아즈텍으로부터 도망치며 그녀를 둘러싼 비밀을 밝히는 여정을 떠나며 그 속에서 다양한 퍼즐을 풀어야 한다.
<턴 택>은 크게 물, 바람, 불, 땅 등 4개의 정수를 주제로 한 스테이지와 이들이 결합하여 펼쳐지는 마지막 장으로 구성되어 있다. 그만큼, 스테이지별 특성도 뚜렷하다.
이를테면 물 스테이지는 필드 곳곳에 오염된 물과 악어 등 말 그대로 물과 관련된 오브젝트들이 등장해 게임 진행을 방해한다. 또한, 바람을 다루는 스테이지는 공기가 오염되어 특정 스폿에서만 정상 플레이가 가능하고 불이 등장하는 스테이지에서는 뜨거운 용암을 피해 이야기를 풀어가야 한다.
이처럼 게임의 배경이 어두운 만큼, <턴 택>의 전반적인 분위기도 그리 밝지는 않다. 아니, 어쩌면 시작부터 엔딩까지 희망차거나 유쾌한 장면이 단 하나도 없다고 말하는 게 맞는 표현일 것이다. 그만큼 <턴 택>은 뿌연 안개 같은 이야기와 분위기로 유저들을 맞이한다.

플라로는 시작부터 죽을 위기에 처한다

기괴하고 뿌연 느낌이 게임 내내 이어진다
<턴 택>의 게임 플레이는 매우 심플하다. 필요한 조작키는 방향키와 스페이스 바, 상호작용에 쓰이는 버튼 하나뿐이다. 아즈텍 문명을 차용한 세계관과 다양한 원소를 주제로 한 스테이지 등 얼핏 보면 꽤 복잡한 게임처럼 느껴지지만, 그 속에는 굉장히 단순한 플레이가 담겨있는 셈이다.
다만, 그 내용이나 구상까지 단순하거나 심심한 건 아니다. 필드에 존재하는 지형지물을 밀고 당겨 올바른 길을 찾는 단순한 퍼즐부터, 개구리나 정체를 알 수 없는 '문양이 새겨진 돌멩이', 정확한 내용을 알 수 없는 그림 등 <턴 택>에는 유저들의 머리를 아프게 할 다양한 퍼즐들이 준비되어 있다.
이중 가장 눈에 띄는 건 '돌멩이'를 활용한 퍼즐이다.
유저들은 특정 스테이지에서 돌멩이를 통해 의문의 영혼을 조종할 수 있으며, 이를 활용해 퍼즐을 해결해야 한다. 이를테면 돌멩이로 절벽 반대편에 있는 영혼을 불러낸 뒤 그곳에 위치한 오브젝트와 상호작용하는 형태다. 특히 이 과정에서 뜨거운 촉수와 악어 등 게임 진행을 방해하는 요소들도 신경 써가며 스테이지를 돌파해야 한다. 마냥 쉬운 구조는 아니다.

유저들은 게임 내내 의문의 돌멩이를 활용하게 된다

뜨거운 용암도 돌멩이와 함께라면 쉽게 돌파할 수 있다
# 어떠한 힌트나 목표도 제시하지 않는 턴 택이 매력적인 이유
<턴 택>의 분위기에 대한 이야기도 해보자. <턴 택>은 과장 조금 보태 '꿈도 희망도 없는' 우중충한 분위기를 띈다. 더군다나 주인공 플라로는 자신을 제물로 바치려는 이들에게서 도망치며 비밀을 밝혀야 하는 가녀린 소녀다. 배경 이야기 자체가 암울한 만큼, 등장하는 스테이지 역시 어둡고 축축한 느낌이 짙다.
이러한 게임의 분위기는 <턴 택>의 추상적임과 어우러져 독특한 색깔을 풍긴다.
<턴 택>은 게임 진행에 있어 유저들에게 어떠한 힌트나 단서도 제공하지 않는다. 물론 퍼즐에 참고할 수 있는 벽화가 등장가힌 하지만, 이마저도 몹시 추상적이다. 심지어 스토리를 이해하는 데 도움을 줄 흔한 텍스트나 제대로 된 컷씬도 없다. 이처럼 <턴 택>은 어두운 이야기에 추상적인 분위기가 얹어진, 너무나 '뿌옇디뿌연' 게임이다.

컷씬의 분위기는 제법 괜찮은 편이지만, 이해하기 어려울 때가 적지 않다
한편으로는 지팡이 게임즈가 이를 의도한 게 아닌가 싶은 생각도 있다.
앞서 말했듯, <턴 택>은 유저에게 어떠한 것도 알려주지 않고 특정 목표를 제시하지도 않는다. 그저 유저의 플레이를 가만히 지켜볼 뿐이다. 따라서 유저들은 자신이 원하는 데로 게임을 플레이할 수 있고 나름의 기준을 통해 이야기를 바라보게 된다. 개발사의 색으로 칠해진 도화지 대신, 유저들이 직접 채울 수 있는 순백의 여백을 제공한 느낌이다.
따라서 빠른 템포로 진행되는 퍼즐 게임이나 명쾌한 결말과 해석을 갖춘 게임을 원한다면 <턴 택>은 다소 취향과 동떨어진 타이틀이 될 수도 있다. 반면, 추상적인 분위기를 즐기고 스스로 이야기에 색을 입히는 걸 선호하는 유저에게는 완벽한 취향 저격 게임이 될 가능성이 높다.
# 최소한의 가이드라인에 대한 아쉬움
<턴 택>을 개발한 지팡이게임즈는 지난 4월, 디스이즈게임과의 인터뷰를 통해 "내러티브가 담긴 독특한 퍼즐 어드벤쳐를 만들고자 노력했다. 퍼즐부터 스토리, 연출까지 장르와 플레이 경험을 위해 모든 것에 집중했다"라고 전한 바 있다.
[관련 기사]
지팡이게임즈 턴 택 "내러티브가 담긴, 독특한 퍼즐 어드벤쳐"
그래서인지 정식 출시된 <턴 택>은 예전에 비해 많은 것이 달라져 있었다. 변신과 전투로 인해 다소 애매하게 느껴졌던 게임의 색깔은 온전히 퍼즐 쪽에 맞춰져 있었고 비주얼 측면에서도 과거에 비해 상당히 개선된 인상이 강했다.
반면 아쉬운 부분도 있다. <턴 택>의 추상적인 느낌은 누군가에겐 심각한 진입장벽이 될 수 있다. 기자 역시 전반적인 게임 분위기에 크게 만족했고 개발사의 의도도 충분히 이해했지만, 간혹 지나치다는 느낌을 지울 수 없었다. 가령 퍼즐을 클리어하면서도 어떻게 깬 건지 알 수 없을 때가 종종 있었고 게임의 비언어적인 힌트나 스토리가 어렵게 다가올 때도 적지 않았다.
물론 유저들이 원하는 대로 자신의 색을 칠할 수 있는 '백지'라는 점은 분명 매력적이다. 다만, 그럼에도 불구하고 최소한의 가이드 정도는 제공했으면 어땠을까 하는 아쉬움은 남는다. 최소한 '여기까지가 칠할 수 있는 한계점입니다' 정도의 테두리 정도만 존재했더라도 훨씬 좋았을 법했다.

최소한의 테두리 정도만 존재했다면 하는 아쉬움은 있다
그럼에도 불구하고 <턴 택>은 썩 괜찮은 게임이다. 화려한 그래픽이나 웅장한 연출과는 거리가 멀지만, 소박한 구성만으로도 특유의 뿌연 분위기를 맛깔나게 담아냈다. 이에 더해, 생소한 아즈텍 문명과 원소를 다루는 퍼즐은 <턴 택>을 한 번쯤 시간 들여 플레이할 만한 가치가 있는 게임으로 만들어준다.
당신이 주어진 이야기에 자신의 해석을 입히고 분위기를 즐기는 퍼즐 마니아라면 <턴 택>은 당신의 게임 라이프에 오래도록 남을 좋은 타이틀이 될 것이다. 만약 당신이 앞서 언급한 유형의 게이머라면, 오늘만큼은 플라로의 손을 잡고 아즈텍 문명의 세계로 떠나보자.



퍼즐 플래포머 게임중에서 퍼즐 쪽에 좀 더 치중한 게임이더군요. 발판을 끌고 오거나 주위 물건을 이용해야 하는...