뀨뱀
11hr ago
13/07/2026 01:46 AM (+09:00)
120 °C

yeah

꼼장어_SV_1
10hr ago
13/07/2026 02:10 AM (+09:00)
ㅊㅊ
까까먹는부폰
11/07/2026
11/07/2026 10:46 AM (+09:00)
749 °C

Eugene, I'm really looking forward to your performance on the 26th :)
I wanted to share a song with you today, so I'm leaving it here!

까까먹는부폰
11/07/2026
11/07/2026 10:46 AM (+09:00)
Author
오늘하루도 행복합시다 :) 행복이 별거인가요!
Acaios
19hr ago
12/07/2026 05:38 PM (+09:00)
122 °C

.

ArchelonGaming
10hr ago
13/07/2026 02:14 AM (+09:00)
62 °C

#grounded #groundedgame #survival #archelongaming #gamingarchelon #gaming #archelon #games #videogames #linuxgaming #linuxgames #fun #gamer #gameplay #playthrough #letsplay #gamingvideos #groundedgameplay #groundedvideos #groundedletsplay #buildinggame #craftinggame #survivalgame #adventure

ArchelonGaming
10hr ago
13/07/2026 02:14 AM (+09:00)
Author
멀린의다락방
17hr ago
12/07/2026 07:05 PM (+09:00)
141 °C

※ The currently prepared update will be applied immediately once STOVE's internal review is completed. We apologize for the inconvenience and will do our best to bring it to you as quickly as possible.

One day, as the sound of the steam locomotive's whistle fades away,
Dorasherda 2.0.0 Update We would like to inform you of the details.

You can check the fixes and improvements in this update below.

Major Update Details 

Worldview overhaul

To deliver a more immersive world to you, we have revamped the entire worldview setting of Dorasherda.

With the cultural, economic, religious, technological, and political systems of New Joseon firmly established, the mystery unfolds against a backdrop that is even more solid and persuasive.

The most important change in this worldview revamp is the foundation of the new Joseon. Reorganization of the 'class system'no see.

existing Red·Blue·Yellow·Black The class structure is Lack of social persuasivenessThere was a limitation in that.

high-status person Red and blueclass BlackThere was a problem in that the social classes were extremely polarized, with only Yellow Machine Humans—who could hardly be considered members of society—existing in between. We concluded that more realistic social stratification was necessary to develop the story that lies ahead.

Accordingly, the new commoner class that will become the backbone of the new Joseon society rustBy adding Red, Blue, Green, BlackA new class system has been established. Now, each class will have a more distinct role and position within the worldview.

enemysilver God's representativeConveying his words as, Examine and command the order of the new Joseondo.jeansilver enemyHelp Controlling the details of the countryAnd, it creates a flow of order.rustsilver The basis of orderAs ordinary people who become this, according to the flow of order productIt produces.Blacksilver The lowest level of all orderLocated in, serving a higher class to atone for the original sin of a past life, Foundation of orderforms.

In addition, the existing ones that safeguarded the order of New Joseon sulfur(Machine human), reflecting its essence more clearly, signifies the form or mask of a human. human skinIt is newly defined under the name.

human skinAs an existence outside the class system, Remove what runs counter to the flow of order in accordance with the will of the heavenly gods.do.

With this class system reform, the ones that could be found in Chapter 0 Yesoand Gilchansilver rust It has been adjusted by rank.

In addition, we revised the existing dialogue scripts throughout to enhance consistency with the worldbuilding.

From now on, it will be difficult to find awkward scenes where a higher rank uses honorifics when addressing a lower rank.The act of the lower class rebelling against the upper class or not following God's order, too, Narin's Order No longer allowed below. 

You can get a glimpse of the hidden backstories or detailed settings of the new ship through the revamped loading screen.

UI/UX Improvements 

We have improved the tutorial structure to move away from guide screen-style tutorials that disrupted the flow of gameplay, allowing you to understand the system through natural gameplay.

Also, most of the in-game UI resources have been replaced.

It includes everything from resources that maintain the form while enhancing the details, to UIs that have been changed in a different direction from the existing ones.

Added factory site map

Previously, since the incident began immediately inside the main factory building right at the start of the game, there was an internal assessment that immersion in the world felt somewhat abrupt.

Therefore, to allow users to step into the world of Shinjoseon more naturally, there is a section that can be passed through before entering the main story. Added a new 'Factory Site (Outside the Main Factory Building)' mapI did.

Once you complete the gameplay in that area, you will naturally be connected to the interior map of the factory main building, where the main events unfold.

Complaint Improvement 

There was an internal assessment that the existing 'reporting' system did not align with the worldview, as it operates through gears rather than being connected to the Police Bureau, and involves a third party unrelated to the case filing the report.

Accordingly, to be more suitable for the role of an investigator, the existing Changed the name of the 'Report' system to 'Decision'.I did.

In addition, rather than conventional decorative gears, Deokryulpung and the underground pneumatic pipes connected to itThe decision is processed using [this].

If you speak to the person in the Choraengi mask in front of Deokryulpung, the Gyeol-an begins.If you pick up the receiver and contact the Podocheong, a cloakroom will be prepared in the underground pneumatic system.Explain the details of the case you deduced by answering the five key questions with characters/evidence.If you place the contents in the binding container and send it down through the pneumatic tube, the binding is completed.

Improved conversation convenience 

We have newly added a skip button to quickly skip through conversations you have already seen, and an end conversation button to immediately wrap up the situation.

Skip: Skip button or Left Ctrl If you press and hold The dialogue moves at high speed.End conversation: Immediately stop the current conversation and return to the newspaper screen. Since this is a mid-term termination, it will not be auto-saved.

※ This button is not displayed during the first conversation.

Save and Load  

To prevent the flow of gameplay from being interrupted or progress from being lost in unexpected situations Auto-save functionWe introduced .

Also, for the convenience of save management Rename storage slot functionclass Slot deletion functionWe added together.

We have improved the system to allow saving even while a conversation is in progress.

We have integrated STOVE's cloud storage feature.

Other new features 

System settings

General - Added settings reset / saved data reset functions.Conversation - Added text speed / auto-progress speed adjustment features.Screen - Added Vertical Sync / Resolution / Graphic Quality settings.Volume - Added overall volume control function.

Convenience

We have added a confirmation popup to prevent the game from unintentionally closing when clicking Exit on the title screen.We have added a feature to check the currently collected record figures and recording rates in the Character, Evidence, and Encyclopedia tabs within the Mystery Notebook, respectively.You can rotate the camera with Q/E in a precision inspection environment.

etc

We have added a verse animation at the start of each chapter to enhance immersion.Modified so that the fiction disclaimer is displayed after the opening logo. Added a skip function if necessary.We have introduced a new outline highlighting system to easily identify interactive objects in a mobile survey environment.

Important Notice 

Things you need to check regarding the changes in this update Important NoticeWe will deliver...

Guide to save file compatibility

In this update, to improve the completeness of Chapter 0 and secure long-term development stability The task of improving the core structure of the gameThis is included.

We conducted various technical reviews until the very end to preserve valuable existing gameplay records, but due to fundamental structural changes The conclusion that it is technically impossible to make previous version save files compatible with the new system.We ended up lowering it.

thus After this update, existing save files will no longer be available.

I feel very heavy-hearted that I was unable to fully preserve the time and records you have built up over the years.
We ask for your understanding regarding this unavoidable measure taken after careful consideration to ensure stable future development.

Guide to Character Voices

While preparing this update to deliver a more immersive worldview and narrative Extensive revision and supplementation of the scenarioThis was accomplished.

As the story progression and dialogue were revised, the existing recordings could not be used, and to improve the voice quality, to match the new dialogue Decided to re-record the entire thingI did.

However, if we were to re-record that portion and complete all post-production work before updating, you would have to wait even longer than you do now. Rather than making those who have already waited for such a long time wait even longer, We concluded that it would be best to showcase the improved gameplay and story first, and provide the improved voices through a future update.I lowered it.

Accordingly, in the previous version, full voice acting was applied to some sections, reading the entire dialogue, but In this version, only short voices in the form of interjections are applied.It works.

We sincerely apologize for not being able to deliver a level of quality worthy of your patience all at once. We have done our utmost to prepare a revamped story and gameplay for you to enjoy, so we would appreciate your understanding.

Improvements 

We have improved the game to allow you to immerse yourself even more deeply in the world and continue your investigation more comfortably.

Common UI and System Overhaul

We have changed the game's main font and replaced most UI resources.Improved screen transition animations and loading animations.Overall improvements to UI interaction presentation.Added an effect that turns the background black and white to enhance focus when specific UI is displayed on the screen.Improved so that new notifications appear on menu tabs when new information is added.We have improved the aspect ratio to enhance immersion when the video plays.We have revamped the acquisition notification UI so that notifications are displayed sequentially without overlapping when multiple items are acquired simultaneously.The existing Gallery has been changed to a Picture Album and integrated into the Collectibles menu, and improvements have been made to allow you to check your current collection rate at a glance.Improved the collectibles menu so that it can be viewed even while paused in-game.We have revamped the Pause (ESC) menu so that if you press ESC while a sub-popup is open, only the popup closes first instead of the game.We improved the loading screen design and added random flavor text that showcases the worldview to prevent boredom.The full-screen outline system has been improved to display more natural outlines.We have added notice text to the Tumblbug/Funding reward screen stating that it is unrelated to the game content.

Scenario and Worldview

To enhance the justification for Saegyeol's investigation, his affiliation has been changed from 'Hojo' to 'Byeongjo'.The dialogue throughout the story has been polished for smoother phrasing. The existing 'Sajang' has been changed to 'Gamgwan'.Some place names have been changed to better fit the background, and the rank information of related characters has also been improved. The name of the existing "Hwang" (Machine Human) has been changed to "Indugeop," which signifies a human form or mask.

Game Start and Main Menu

Improved the animation direction of the main title screen.Modified so that the fiction disclaimer is displayed after the opening logo.Letterboxing was added to the bottom of the intro video and subtitles were placed alongside it to improve visibility.Improved the skip UI and features for the intro video.

Tutorial

The tutorial guide has been improved by applying an effect that darkens the screen and highlights only the necessary parts.We have reinforced the overall flow and guidance structure so that the tutorial follows the early gameplay flow and can be naturally understood.To prevent system glitches during the tutorial, we have added necessary constraints, such as limiting the visibility of the Mystery Notebook tab step-by-step.Improved the flow when opening and closing the mystery notebook during the tutorial.

Mystery Notebook

We have completely revamped the Mystery Notebook UI and added animations for when it is opened.We have improved the navigation so that when you open the Mystery Notebook, the tab you were checking immediately opens right away, rather than the first page every time.Improved the feature to remember the previous scroll position when switching tabs within the Mystery Notebook.We have improved the method by displaying notifications for newly acquired evidence instead of graying out already verified evidence.Improved visibility of locked indicators for unacquired characters and evidence. Introduced color-coded names by rank to clearly distinguish character ranks.Improved so that the conversation history button is displayed only to NPCs that are available for conversation.We have revamped the evidence system, where information is updated based on the investigation results.We have improved the detailed description style of the Map tab by changing it to a tooltip format for concise viewing.I have organized the display order and content of the Encyclopedia tab.

conversation

Improved so that name colors are displayed differently depending on the character's rank.We added character movement animations to prevent specific evidence or choices from being obscured when they appear on the screen.Separated names and content by character in the conversation log, and improved alignment when a character speaks multiple times.Improved by highlighting important words and dialogue to make it easier to look up in the encyclopedia.Improved the handling of pausing and resuming automatic conversations.

newspaper

The existing term 'simmun' has been changed to 'sinmun'.Improved the system to remember the tab state immediately before presenting a person or evidence, so that it is restored to that state after the conversation ends.The control flow has been improved so that clicking a character or evidence button immediately enters the relevant dialogue, and hovering the mouse reveals information.Improved the frustrating scrolling speed.

Environment and Interaction

We have enhanced the visual quality through an overall map remodel.Added some interactive elements and FX to enhance immersion.We have improved the system so that the actual locations of NPCs within the environment are adjusted according to the situation. We have reinforced transparent walls to prevent players from straying outside the intended map boundaries.The way clues for puzzles in the sensory room are provided has been intuitively improved.Added an animation that plays when the lock on the sensory room drawer is unlocked.

Conclusion

Improved so that fragments are displayed immediately upon clicking the People and Evidence button.Improved so that thumbnails are displayed while dragging pieces. Added an effect where the piece naturally tilts according to the dragging movement and speed.You can remove an equipped piece by right-clicking the slot where a person or evidence is mounted.Added decorative elements that are displayed when all conclusion conditions are met or the deduction result is correct.Improved so that unacquired individuals and evidence are not visible in the resolution environment.

sound

BGM fade has been applied so that the background music flows smoothly without changing abruptly.

Error Correction 

Various in-game bugs and errors have been fixed.

Game Progression and Save Related

Fixed an issue where the game would freeze if there was no ongoing mission data when loading.Fixed an issue where opening the Mystery Notebook during the tutorial would prevent the tutorial screen from displaying correctly or cause progress to stall.Fixed an issue where the Mystery Notebook would not open when selecting the dialogue option for Saegyeol's assigned duties.Fixed an issue where the game would freeze when attempting to talk to Yeso or when a new conversation started during a conversation.Fixed an issue where the character was not moving during the "Approach Gilchan" mission.Fixed an issue where the notification stating that a 'leather piece' was acquired was displayed duplicately when the 'decorative gear' was presented repeatedly to the Grape Officer.

UI related

Fixed an issue where the full-screen resolution was displayed incorrectly.Fixed the flicker issue where a ghost image flickered behind the black screen when switching screens.Fixed an issue where button animations were not displayed correctly on the title screen.Fixed an issue where the Collectibles (formerly Gallery) layer was displaying abnormally and where unacquired photos were being displayed in advance.Fixed an issue where the character information for the police officer was not displayed correctly in the Characters tab of the Mystery Notebook.Fixed an issue where unobtainable slots were displayed in the Character and Evidence tabs of the Mystery Notebook.Fixed an issue where characters you have already met were displayed as '???' in the map tab of the Mystery Notebook.Fixed an issue where the close input in the Mystery Notebook would intermittently fail to function properly and be ignored.Fixed an issue where previously selected evidence remained open when presenting evidence in the interrogation screen.Fixed an issue where the evidence could appear not to be presented when presenting the 'photo of a woman' to 'Yeso'.Fixed an issue where dragging was inconvenient because the range for equipping pieces on the complaint screen was too small.Fixed an issue where adjacent numbers were incorrectly selected on the complaint screen, causing pieces to be inserted differently than intended.Fixed an issue where tooltips would blink rapidly when moving the mouse cursor over a person or evidence in the accusation screen.Fixed an issue where the game would freeze if you pressed the Exit button after pressing ESC when closing the complaint screen.Fixed an issue where some of the dialogue text was not displayed immediately after 'The Full Story of the Incident' was printed.

Environment and Object Related

Fixed an issue where players would slide unnaturally on slopes.Fixed an issue where the game would freeze or move twice during portal travel.Fixed an issue where certain evidence items would reappear at the original location if the location was moved after acquisition.Fixed an issue where you had to solve the puzzle again after visiting another map following the completion of the puzzle.Fixed an issue where the player could move freely even while a cutscene was playing.Fixed an issue where the position could become strange if the drawer was tapped repeatedly.Fixed an issue where the acquisition order of the safe and photos in the management room was incorrect.Fixed an issue where some objects disappeared from the corners of the screen when zooming in during a close-up view.

Sound related

Fixed an issue where the character's voice did not stop even after the conversation ended, ensuring that the voice stops completely upon the conversation's conclusion.Fixed an issue where voice was outputting duplicates or playing twice.Fixed an issue where sound effects (SFX) were playing redundantly and repeatedly when clicking or closing the management office safe.Fixed an issue where footstep sounds were not affected by volume settings.

Known problems

You can check known issues at the link below.

Check for known issues

I support your investigation in seeking the truth within order.

May Narin's glory be with you ─

thank you

Sincerely, Merlin's Attic

1 / 15
정어리MK2
17hr ago
12/07/2026 07:54 PM (+09:00)
정말 오랜만 이군요 도라셔다 업데이트 기대하도록 하겠습니다.
솔플러1
1hr ago
13/07/2026 11:52 AM (+09:00)
cc
161287968
11/07/2026
11/07/2026 06:07 PM (+09:00)
243 °C

Hello.

It is the same as the title, but even though I have the catalyst remaining while changing the engraving, it won't let me change it or unlock the slot.

What kind of situation is this...?

하리요
11/07/2026
11/07/2026 06:22 PM (+09:00)
저도 뉴비 인데 왼쪽에 남은 횟수를 다 써서 그래요 100회 안에 원하는 옵션 완성 해야 됩니다. 초기화해서 다시 하셔야 해요
한잔V
11/07/2026
12/07/2026 04:52 AM (+09:00)
S1720776914530900
13hr ago
12/07/2026 10:57 PM (+09:00)
172 °C

1

S1720776914530900
13hr ago
12/07/2026 10:58 PM (+09:00)
Author
감사한입
각산
13hr ago
12/07/2026 10:57 PM (+09:00)
ㅊㅊ
무등산막걸리
11/07/2026
11/07/2026 03:23 PM (+09:00)
132 °C

Preseason is great~

MoJz
19hr ago
12/07/2026 05:39 PM (+09:00)
150 °C

Hello, STOVE members! This is Mojo Games.

On July 12th, the beautiful fanatic nun, [Saint], has been released!

With her silver-shining beauty and powerful divine authority,

try playing as the Saint yourself!

[1.6.0 Update]

-New DLC Hero [Saint]

   -The beautiful nun who serves a mysterious god, [Saint], joins the battle!

   -Unique Effect: Max HP -10%, generates a holy wave that deals damage to enemies when using skills

-New Faith [Mountain God Karaniku]

  -A hearty mountain god of the Drones who protects his followers.

   He will be very pleased if you offer him alcohol (especially beer) as a tribute...!

-Cloud saving modified to apply upon 'Hero Death' or 'Dungeon Clear'

[Play!]

https://store.onstove.com/games/105180

모조게임즈Badge Icon
19hr ago
12/07/2026 05:41 PM (+09:00)
34 °C

Hello, STOVE member! This is Mojo Games.

On July 12th, the beautiful nun of fanaticism, [Saint], was released!
With her silver-shining beauty and powerful divine authority,

try playing as the Saint yourself!

[1.6.0 Update]

-New DLC Hero [Saint]

  -The beautiful nun who serves a mysterious god, [Saint], joins the battle!

  -Unique Effect: Max HP -10%, generates a holy wave that deals damage to enemies when using skills

-New Faith [Mountain God Karaniku]

 -A hearty mountain god of the Dronfs who protects his followers.

   He will be very pleased if you offer him alcohol (especially beer) as a tribute...!

-Cloud saving modified to apply upon 'Hero Death' or 'Dungeon Clear'
[Play!]

https://store.onstove.com/games/105180

1 / 4
게임메카
18/01/2021
18/01/2021 05:52 PM (+09:00)
70 °C
발파리스, 개복치처럼 죽지만 기세만큼은 둠가이다


▲ 발파리스 대기화면 (사진: 게임메카 촬영)

2D 슈팅 플랫포머(런앤건) 장르 ‘발파리스’는 헤비메탈 감성이 충만한 게임이다. 대기화면에서부터 묵직한 헤비메탈 리듬이 울려 펴지는데, 피가 절로 끓어오르는 느낌이 든다. 화면 한가운데 서있는 지옥에서 돌아온 듯한 주인공은 흡사 둠가이 같다. 

이 같은 광경을 본 플레이어의 머리 속에는 게임 시작 전부터 ‘적들을 어떻게 찢을까?’하는 생각만 맴돌 것이다. 허나, 한가지 유의할 점이 있으니 예상보다 높은 난이도다. 런앤건 장르가 익숙하지 않은 게이머는 ‘무조건 돌격’을 삼가야 한다. 그렇지 않을 경우 적을 찢는 것보다 본인이 찢겨지기 때문이다.

▲ 스토브로 나온 런앤건 게임 '발파리스' 소개 영상 (영상출처: 스토브 인디게임 공식 유튜브 채널)

마음만은 둠가이와 존 윅 못지 않다!

발파리스는 해외 소규모 인디 개발팀 스틸 맨티스의 두 번째 게임이다. 첫 게임은 슬레인: 백 프롬 헬(Slain: Back from Hell, 이하 슬레인)로 헤비메탈 음악에서 영감을 얻은 런앤건 장르라는 점은 발파리스와 동일하다. 차이점은 슬레인이 고딕 다크 판타지인 반면, 발파리스는 괴생물체로 가득한 머나먼 우주의 행성이 무대라는 것이다.

게임을 시작하면 우주선에 탄 주인공이 함선 인공지능과 대화를 나눈다. 아버지인 ‘브롤’에게 죄값을 치르게 하겠다는 꽤 심각하고도 패륜적 내용이다. 한국어 자막을 지원하기에 내용 이해에는 지장이 없지만, 대기화면에서부터 헤비메탈 음악에 심취한 플레이어에게는 눈에 잘 들어오지 않을 것이다. 한시바삐 행성에 착륙해 앞 길을 막아서는 적들을 도륙 낼 생각으로 가득 차 있기 때문이다.

▲ 아버지 게 섯거라! (사진: 게임메카 촬영)

도착한 행성은 그야말로 지옥과 다를 바 없다. 장르는 다르지만 전반적인 분위기는 둠과 닮았다. 수많은 잔해가 널브러져 있는 폐허, 마셨다가는 염라대왕과 대면할 것 같은 물웅덩이가 있는 밀림, 호시탐탐 주인공을 노리는 병사와 괴상망측한 동/식물들. 평소였다면 혐오스러웠겠지만, 헤비메탈 음악과 함께하는 플레이어에게는 그저 때려 부숴야 하는 존재에 불과하다.

발파리스는 배경에 흐르는 헤비메탈 음악과 화려한 액션, 잔인한 연출 덕분에 적을 쏘고 자르는 맛이 일품이다. 초반부터 3가지 무기(일반 원거리 무기, 칼, 특수무기)를 사용할 수 있어 다채로운 액션을 즐길 수 있으며, 또한 게임을 진행하면 할수록 새로운 무기를 얻게 되기에 단조로울 틈이 없다. 새 무기를 얻을 때마다 주인공이 격렬한 헤드뱅잉을 하는데, 게임을 하는 플레이어도 덩달아 따라 하게 될 만큼 ‘락 스피릿’이 충만하다.

▲ 지옥 같은 분위기의 행성에 도착 (사진: 게임메카 촬영)

▲ 괴상한 생물체와 (사진: 게임메카 촬영)

▲ 무서움을 모르는 병사들과 싸워야 한다. 물론 주인공을 가로막는 이들은 싸늘한 시체가 될 운명이다 (사진: 게임메카 촬영)

▲ 격렬한 헤드뱅잉! (사진: 게임메카 촬영)

▲ 무기 이름도 인상적이다 (사진: 게임메카 촬영)

이 모든 것을 100% 느끼려면 한가지 조건이 있다

여기까지만 본다면 발파리스의 주인공은 둠가이, 존 윅 같은 무적의 사나이처럼 느껴진다. 만약 플레이어가 록맨, 메탈슬러그, 콘트라 등 런앤건 장르에 익숙한 이라면 이는 현실이 된다. 그러나 해당 장르 자체가 낯선 이라면 수시로 바닥에 드러눕는 주인공 때문에 큰 스트레스를 받을 것이다.

발파리스의 주인공은 맨손으로 악마를 이등분시킬 수 있는 외형을 지녔다. 하지만 이처럼 당당한 체구와 달리 심각한 유리몸이라 적에게 몇 대만 맞아도 생사의 기로에 서게 된다. 심지어 조작법을 알려주는 튜토리얼 스테이지에서조차 방심할 경우 싸늘한 시체가 될 수 있다.

▲ 의외로 나약한 발파리스 주인공 (사진: 게임메카 촬영)

발파리스는 무기 업그레이드는 가능하지만, 체력 또는 에너지 게이지를 늘릴 수 있는 방법이 없다. 무기 업그레이드 역시 극적인 변화가 있는 것은 아니기에 결국 플레이어의 컨트롤이 가장 중요하다. 적이 공격을 감행하기 전에 제거하거나 회피 또는 실드를 활용한 막기/반격에 공을 들여야 한다. 특히 실드 활용 타이밍에 적응하는 것이 쉽지 않다. 등장하는 적 중에는 실드를 사용해 기절시켜야 하는 것도 존재하는데, 컨트롤에 자신 없다면 싸우기보다 도망치는 것을 추천한다.

이처럼 런앤건 장르에 낯선 이에게는 잦은 죽음 때문에 게임 진행이 시원스럽지 않아 금새 흥미를 잃을 수 있다. 그래도 다행인 점은 체크포인트 간격이 매우 짧다는 것이다. 무수히 많은 체크포인트는 제작진의 배려처럼 느껴지는데, 덕분에 넘쳐 흐르는 헤비메탈 감성이 마음에 쏙 든다면 낯선 장르더라도 충분히 끝까지 달릴 수 있다.

▲ 적의 공격은 매우 아프다 (사진: 게임메카 촬영)

▲ 일명 '오지마 사격' (사진: 게임메카 촬영)

▲ 그나마 체크포인트가 많다는 것이 다행이다 (사진: 게임메카 촬영)

스팀서 호평 받은 발파리스, 스토브에 상륙

발파리스는 콘셉트나 장르 면에서 대중적인 게임은 아니다. 하지만 헤비메탈 애호가이자 런앤건게임 팬이라면 이보다 더 취향에 맞는 게임은 없을 것이다. 도트 그래픽으로 만들어진 지옥 같은 무대, 힘차게 울려 퍼지는 헤비메탈 사운드, 그리고 파괴적인 액션 등 고전적이면서 거친 야성으로 무장한 게임이다.

발파리스는 지난 2019년 10월 스팀에 나왔으며, 18일 현재 리뷰 집계 사이트 오픈크리틱 평점 81점(총 41개 리뷰), 스팀 유저 평가 ‘매우 긍정적(749개 리뷰 중 91%가 긍정적)’을 기록 중이다. 이처럼 평단과 게이머 모두에게 호평 받은 발파리스는 지난 13일, 스마일게이트 스토브 인디게임 상점에도 상륙해 헤비메탈과 런앤건 마니아와의 만남을 기다리고 있다.


#발파리스 #리뷰



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