DESTROYERNP
14/01/2026
14/01/2026 03:04 PM (+09:00)
70 °C

h

ZCastieL
14/01/2026
14/01/2026 03:10 PM (+09:00)
zxc
STOVE91562360
13/01/2026
13/01/2026 11:53 PM (+09:00)
370 °C

It's okay 

Sitou
14/01/2026
14/01/2026 09:33 AM (-NaN:NaN)
무난 조아~
CybNoid
12/01/2026
13/01/2026 02:45 AM (+09:00)
64 °C

...

PastelBunny
20hr ago
14/01/2026 11:52 PM (+09:00)
72 °C

(Please, take the time to read, think about it, and talk  about it, I would like to call all those who read the updates, who will see the comments, who read them, thank you very much.)

I never write originally, but with what’s happening, I ask myself questions,

The developers communicated a few weeks earlier that they were going to rework the role, the usefulness of the heroes in the future, for example, a tank character will be satisfied only with his role, tank. A DPS character, will only be able to DPS, we are talking about specific heroes, for a specific role.

ML Arunka being the perfect example of the character 'I do everything'; CR Push, no possibility to hit another hero than the character, additional damage, big shield.

But now ML Diene makes its appearance, and already breaks the entire beginning of the speech that the developers could have made, it’s strange... Maybe the character was already planned before and that the following ones might finally be balanced?

They also talked about adjusting the current characters to go more in that direction. I think of Lady of Scale, who is the top-banned character, in more than 70% of cases, regardless of the rank in the arena, because it makes the arena experience unpleasant. They therefore want to reconstruct the current meta by, as I was saying, readjusting the existing characters, ensuring that the upcoming characters respect and do not only fit their role. (No more character like Arunka. Lady Of The Scales, etc...)

There are also specific characters who counter who only serve to counter other specific characters, the countering heroes are often limited, sometimes we need their artifact, other times, their exclusive equipment., for example Shennah young originally, only serves to counter Harsetti. (She also against some other characters, but that’s not the subject).  These characters will be reajusted to ensure that their kit can counter a particular mechanism instead of a particular hero.

We are in an era where, all the moonlight heroes who come out, must be more powerful, more useful, more OP than the previous ones,

For some of you, you have already filled out 80-90% of the hero’s journal, so you may or may not have certain characters that fit into the meta, but think about new players for once, who discover the game, enjoy it, continue to play it, and come across our problems, while they have even less resources than us, what can they do? What are they going to do?

They also talked about the Leif, with the new sets, the leifs are consumed quite quickly, it’s a currency for the whales, who can farm the new set without real restrictions. Later, we will apparently have more means, and events to obtain leifs.

Fingers crossed, and let’s hope they follow this path, which promises to be healthier.

Having done this, let’s go back to the present, and talk about today’s update, that of January 14, 2026.

For those who do not remember or were not there in time, the astrium stone that allows us to have equipment according to our choices and a bit of gambling, was originally free, there was a 'reforging event' that asked us for one thing, which was already problematic, the energy, (so of the leifs), the event is back, but I find that there is something strange, why make us pay for skystone? And not just a little, 1900 skystones for the 'premium EpicPass', and 3500 for the 'Special Upgrade'.

Remember, originally the event was free in time, we just have stones that allow us to reset a +15 equipment that makes the difference.

Why increase the price, already it’s quite complicated for the new characters, limited, not limited, and even moonlight?

I don’t know what to think about all that, it’s quite confusing in my head, and I think you’ll see it when you read all this.

I no longer think I can keep up with all this, between my skystones, my summons and you? How do you feel? How is your progession going in the game?

Here is some useful information, I’ll put it there, just in case.

Thank you for your time.

https://page.onstove.com/epicseven/global/view/11481890

https://page.onstove.com/epicseven/global/view/11489545

쟤동네바보래
20hr ago
14/01/2026 11:56 PM (+09:00)
cc

Right !

펙스프
21hr ago
14/01/2026 10:39 PM (+09:00)
623 °C


Looking at the 1st and 2nd

it seems like they are having game sales to coincide with the coupon period

I'm curious to see how much the 3rd and 4th sales will be

1 / 2
널뛰는할매
10hr ago
15/01/2026 09:27 AM (-NaN:NaN)

yes yes

무난이다옹Badge Icon
12/01/2026
12/01/2026 10:16 PM (+09:00)
256 °C

Pretty

1 / 2
짱써니
12/01/2026
12/01/2026 10:18 PM (+09:00)
코코볼5
8hr ago
15/01/2026 12:09 PM (+09:00)
ㅊㅊ
GrielCreatorBadge Icon
18hr ago
15/01/2026 01:26 AM (+09:00)
87 °C

Level 10 Affinity with Narja

쟤동네바보래
16hr ago
15/01/2026 03:56 AM (+09:00)
cc
Sojeob
13/01/2026
13/01/2026 10:26 PM (+09:00)
850 °C

I'm curious and also nervous about how the permanent event will be reorganized and return..

I'm curious and also nervous about how the permanent event will be reorganized and return..

dbtn67
13/01/2026
13/01/2026 11:24 PM (+09:00)
이제 없지 않을까요
okizoki
27/12/2020
28/12/2020 01:15 AM (+09:00)
12 °C
튜토리얼이 없어서 어떻게 하는건지 여러번 죽어서 알아냈습니다. 마우스 드래그를 통해 반대방향으로 슬라임이 튕겨나가며 드래그 거리를 통해 파워조절이 가능하며, 이를 반복적으로 수행하여 이동하는게 이 게임의 특징이였는데 소개영상 마지막 부분이 높은 난이도를 체감할수 있는 이유. 조작 자체도 방향조절 파워조절에 시간이 필요한데 조작자체가 이미 어려운 게임에 기믹의 속도마저도 너무 빠른터라 게임의 적응할 시간조차 주지않고 포기하게 만들더군요 보스전 BGM은 매우 흥겨웠으며 어느정도 도전욕구를 불러일으켰으나 결국엔 클리어못하고 이 글을 쓰네요 추가적으로 게임내옵션설정에 BGM크기조절이 제대로 적용안되는 버그가있었으며(설정하러들어가면 0에 세팅되어있는데 이를 수정하고 나와도 수정이 안된상태로 유지됨. 기획의도인지 총99개의 목숨을 모든스테이지에서 소모하면 게임오버가 뜨게끔 되어있더군요. 물론 이후 다시 99개의 목숨을 받아서 플레이 가능했습니다만 게임플레이의 흐름이 끊겨서 거기까지만 했습니다.
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