『カオゼロ』運営チームBadge Icon
13/04/2026
13/04/2026 05:30 PM (+09:00)
202 °C

All despair (Chaos),Zero.
“ChaosZero Nightmare” (hereinafter referred to as “KaoZero”) Management Team.
Diana, the idol who spreads love, appears!
We are releasing a celebratory illustration from Hiya/Hiya-sensei!

Extinct
13/04/2026
14/04/2026 04:06 AM (+09:00)
42 °C

The study of trees is an interesting branch of science, the fruits of which do not fall far from the tree. As the experts say, an apple a day keeps the doctors away, and Newton at bay. However, one thing branches out infinitely more than botany, and that is the love and support of the global BTS fans. This feeling blossoms towards BTS Cooking On STOVE.

Chaos Zero NightmareBadge Icon
13/04/2026
13/04/2026 05:30 PM (+09:00)
228 °C

Zero Out All Despair! 
Hello. This is the Chaos Zero Nightmare Team. 
The love-spreading idol, Diana!Celebration illustration by ひや/Hiya revealed!

아이라잌쉬림프
13/04/2026
13/04/2026 03:48 PM (+09:00)
466 °C

Already, from the first activity of Stove Crew to the subsequent activities... almost a year has passed... 

Following the 1st term I participated in, the 2nd term has also ended, and

since the 3rd term will be recruited soon for those interested, I will provide information on acceptance reviews & activity details & and other miscellaneous... things you might be curious about.

I plan to briefly provide an overall retrospective. 

I originally only focused on programming and coding activities, not game development, and

wanting to try new activities, I decided to participate in crew activities, which involve content creation. 

Based on the 1st term, I wrote my self-introduction letter based on the following main items for the application.

1. Information about the social media you operate (follower count, scale, etc.)

2. Reason for applying to Stove Crew

3. Your favorite game and the reason why

4. Three games on the Stove Store that match your taste

5. Express your strengths in a fun way

 

In addition to the above, there were questions asking how much you actually purchase games & and if you have any games you spend money on, how much you have spent over the months, etc.

 

I play gacha games a lot, but compared to the "real" players, I'm a light(?) user.

I pondered how to write an application that would sell myself as a content creator... and wrote it accordingly. 

 

So, I decided to leverage my experience in other external activities and my sense of responsibility (if you just tell me to do it, I'll do my best)... and submitted my application...

To my delight, I was accepted!

 

The acceptance notification came via email, followed by an exciting kickoff!

We visited the Smilegate Megaport building, where the Stove platform is operated, and received a general explanation about the activities. 

 

Based on the 1st term I participated in, 30 people were selected to participate, and we received the following main guidance 

1. Divide into 5 teams and select team leaders

2. Team missions & Individual mission guidance

4. Other detailed activity protocols 

and so on. We interacted(?) with the selected crew members, and what I remember is... 

 

As an ice-breaking program "Crew as judged by HQ"was explained. 

What this means is... based on the self-introduction letter & interviewcontent, we had a session to explain ' the company's assessment of me' in one to two sentences.

 Generally, in external activities or programs like this, it's common to introduce yourself to the point of embarrassment, but...

presenting the HQ's assessment in this organized manner during the program was truly memorable...

and it was a procedure I wanted to utilize elsewhere later on. 

 

In fact, most of these activities involve receiving self-introduction letters or applications, so

it's something that can be done if you put in the effort, but 

doing it this way requires a lot of resources and effort,

and it involves carefully reviewing the self-introduction and interview content to summarize it into one or two words for each of the N participants, but...

the fact that they did this made me feel it was amazing and truly novel.

 

And it gave me a strong feeling that they were thinking about us and caring for us...

so I strongly felt that I absolutely had to use this concept later on!

 

And in the one line that evaluated me...

the core message I tried to convey in my self-introduction was perfectly captured, so I felt internally that my message had been well-received...

Also, they created a banner for uploading reviews, and thus began the official activities.

From the selection of the photo for the banner to the fact that it could be seen as a form of 'comment squad' or 'fake review team'...

even though it's an activity where you get paid to write reviews, I got the impression that it was okay to write quite freely? And with that, the onboarding was completed. 

Giving away visual novel merchandise and figures as gifts

an external activity for a game company...

Amazing...

The main activities of Stove Crew were

creating content for the Stove community + team missions.

 

1. Creating content for the Stove community

 

To revitalize the Stove community (https://page.onstove.com/quarter/kr), we were asked to write reviews of released games and

create posts freely to foster community engagement.

 

For game reviews, the cost of the games was, of course(?), provided for free, 

and thanks to the games I originally wanted to try on Stove, I was able to play them for free.

In this way, I could choose the games I wanted and post reviews,

and there was also a board where I could write freely without any specific topic or rules...

Especially regarding this part, at first, I wondered if I could talk about other games, but

since there was no intervention, I really wrote freely about other games too.

 

Creating content on various topics like these was the main activity, and next was 

2. Team Missions

Once a month, we conducted team projects where we analyzed the UX/UI and redesigned the Stove platform with the teams formed at the beginning...

It wasn't easy to assign tasks and prepare presentations for people who don't see each other every day and are physically far apart, but 

all the team members worked hard, so we were able to finish it without any major issues.

I thought a lot about the UX and UI as a platform while working on the assignment,

and the process of gathering team members' opinions and incorporating the points of consideration into the UI was not simple at all...

 

And seeing the materials and presentations from other team members, I realized that college students nowadays create really beautiful presentation materials...

I always ended up just explaining code execution and software structure, and 

seeing materials with added aesthetic sense made me feel a little intimidated.

The final team mission in May was not a presentation, but a task to film a vlog during a visit to PlayX4 held at KINTEX...

The PlayX4 video posted was also uploaded to the official Stove YouTube channel, and the team activities concluded.

And so,after completing the aforementioned activities, a closing ceremony was held on May 30th.

 At the closing ceremony, we had a screening(?) of the PlayX4 visit videos filmed by each team, and it was very fun to watch...

And there were so many people at PlayX4 on the day, but I thought they really filmed well amidst the crowd...

And seeing how well they edited, even though they were all college students, was impressive...

 

 Our team initially thought we were uploading independently, so

we filmed the entire video vertically with the intention of uploading it as a short-form content. However, we later confirmed the requirement to submit a 10-minute long-form video...

With tears in our eyes, we submitted a 10-minute vertical long-form(?) video. (Thinking about it now, it's still such a shame...)

 

After the video screening, we held our own awards ceremony.

Awards were given for various achievements such as review/daily content creation, team missions, and community participation.

(The HQ really prepared a wide variety of awards.)

 

The 1st place winner, with the highest overall score, was given the opportunity to do an internship at Smilegate Megaport.

2nd place received a prize of 1 million won.

 

Given the nature of our activities, we could see the activities of all the other crew members (content creation, team missions), so

the people who won 1st and 2nd place were somewhat expected. (The amount and quality of content created... I felt an immense gap.)

Amidst this, fortunately(?), I won the 'Best Leader' award. 

In terms of content creation, I honestly felt an overwhelming difference in capabilities, so I thought it would be difficult to win an award, but

I was very happy to win an award, and I was very grateful to my team members.

It concluded with a pizza party afterwards...

For more details about the closing ceremony, you can find more information on the Stove posting.

I naturally thought I wouldn't be selected for Stove Crew, as I didn't have any particularly impressive content creation, 

but during the 3 months of activity, I gained material benefits (free games, salary, event prizes, merchandise, etc.) and learned a lot.

Although I continue to write reviews as part of the Crew Plus activity after the official activities ended, the activities themselves concluded on May 30, 2025.

It was great to meet many friends with similar interests and many friends who are passionate about games. 

 

Also, by writing several review-style content pieces and getting used to it... I feel like I can now seriously start blogging, something I've put off for 20 years.

Every Friday, I had team missions, played games, wrote reviews,

and with schoolwork and other external activities overlapping, it was incredibly busy, but I'm really glad I applied and participated.

If you are hesitating about applying for the crew, I highly recommend giving it a try. It was so much fun for 3 months. 

If you are interested in game development, it might not be directly related, but if you are interested in game business, PM, content, or marketing...

There couldn't be a better opportunity than this...

 

(What external activity gives you money and makes friends just by writing game reviews... lol)

I am also attaching a link to the original blog post, which is a bit longer...

[External Activity] Smilegate Stove Crew 1st Term Retrospective and Review: https://blog.naver.com/ilikeshrimpburger/224229220843

1 / 16
blacksheep77
13/04/2026
14/04/2026 08:55 AM (+09:00)
👍️
STOVE79058655
23hr ago
14/04/2026 08:01 PM (+09:00)
142 °C

For reference, I'm an early adopter (but I quit for about a year because I was upset that I didn't get Our Hyung and Tama when there was no pity, and I've been playing consistently since then)
For those who are lazy, I'll give you a one-line summary instead of a three-line summary.
1) If you said you'd give it,  give it to me quickly with good grace.

I really think Epic Seven is doing well since Gwangjin hyung came along,

From the previous Giras event to this Gwanghwi milestone, I wrote this thinking 'Wow, this isn't right;'
Honestly, balance?

Even comparing it to LoL, which is going to the Olympics, balancing is? It's absurd.

It's natural for a company to run by selling this character and that character in a live service game,

After reading many posts, I saw one that said, 'How can new players join without Frieren?'

In the past, Rimuru was actually called one of the 'Seven Deadly Sins,' and Elric was also considered a must-have back then.  
Who uses them now? I think Frieren will be the same later.

The currently hot engraving wheel?

Actually, for those who play Siriena,  it was changed because there was a problem after they quickly used their fodder to go there, but

Looking at the comments, it feels like people who haven't actually been harmed are writing comments just because they see others being harmed~ (This is my personal opinion, and if you disagree, you are right)

But the real problem I think...

They said they'd give at least 10 Moonlight summons, but what the heck... Are you kidding me??

Although I've attached a screenshot, I opened 3 of my own diamond boxes, and it takes about 18 fodder to open one box.

Let's say I have 500 fodder because I've played for a long time, but for new users, do they have 18 fodder to open one, or

Do they have that much energy?

What's more frustrating is that even though I've played for a long time and want to get a character I don't have, I got duplicates in all 3 Moonlight summons.

1) I'm hesitant to use Special Mystics because I'm worried about when it might come out later.

2) I'm worried that if I choose a selection instead of opening a box, the box will be a duplicate later.

Even with the Giras event before, they said they'd give a 5-star, but it took existing users 3 weeks, and they must have heard complaints.

This time too, they said they'd give 10 Moonlight summons (although there's no deadline), and while getting duplicates might be bad luck,  

It takes too long to open the boxes.
Just give them quickly   so that new players can taste Siriena and existing users can get characters they don't have in a collection RPG and raise them.

It's not just at the level of 'Another duplicate? This is annoying...' but rather, let us get 10 first so we can plan the rest...

Epic Seven is truly a game with a good Siriena system. Last time, they said 'Come~ Come~' to give Giras,

and then made us wait 3 weeks to get it. This time too, they said 'We'll give you 10~' and then made us spend a lot of energy.
(Even more so, it takes too long to farm by running one-shot decks for hunts than to spend energy.)

Please make it so that when people come, they can settle in properly...  

파벨사랑
21hr ago
14/04/2026 10:05 PM (+09:00)
솔직히 지쳐서 나가떨어져서 유입되기 힘들거같아요
무등산막걸리
22hr ago
14/04/2026 08:16 PM (+09:00)
상자 다 먹으려면 내년까지 해야될듯 

❄️ FlakeMission|April Day 15 #260415

Week 3 - Day 15 Started! Don't forget to check progress!

⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯

👉 Drop the first word that comes to your mind in the comments!

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🔗 View Mission : https://reward.onstove.com/

🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476

84412334
12/04/2026
13/04/2026 01:25 AM (+09:00)
417 °C

The game with all the scantily females are killing the game. Why risk the game been flag and reported? This game deserve proper dressing with male characters 

GrielCreatorBadge Icon
13/04/2026
14/04/2026 03:56 AM (+09:00)
Unfortunatly they said in the like that in this next season we are not getting a male character again... and they doesnt have plans to add it.
엔젤건
13/04/2026
13/04/2026 04:43 PM (+09:00)
ㅊㅊ
S1721357768433011
13/04/2026
13/04/2026 05:18 PM (+09:00)
223 °C

Odin... Is it going to be a game with no difference from other mass-produced mmorpgs now...

막시무스죠
14/04/2026
14/04/2026 10:25 AM (+09:00)

❄️ FlakeMission|April Day 14 #260414

Week 2 - Day 14 Started! Don't forget to check progress!

STOVE97388711
13/04/2026
14/04/2026 01:50 AM (+09:00)
hi
STOVE인디Badge Icon
10/12/2020
10/12/2020 11:06 AM (+09:00)
493 °C
긴장감을 한계까지 끌어올려보고 싶었습니다! - 스커지브링어 개발사 "Flying Oak Games" 인터뷰

   

1. “Flying Oak Games”와 “E-Studio”를 한국 유저에게 소개해주세요!

 

“Flying Oak Games”는 프랑스에 본사를 둔 작은 2인 스튜디오로, 7년째 아케이드 스타일의 게임을 만드는 데 주력하고 있습니다. 우리는 이전에 <Neuro Voider>이라는 게임을 제작했으며, 또한 다른 스튜디오들의 게임을 폴리싱하거나 포팅하는 작업을 도왔습니다.

“E-studio”는 <Broforce>, <Noita>, <Downwell> 등의 다양한 인디 게임에 참여한 사운드 디자이너인 ‘Joonas Turner’가 근무하고 있는 사운드 스튜디오입니다. ‘Joonas’는 <ScourgeBringer>에 사용돤 배경음과 효과음을 모두 디자인했습니다. 

  


2. STOVE에 <ScourgeBringer>를 출시한 소감을 말씀해주세요. 그리고 STOVE 유저들에게 인사 한 말씀 부탁드립니다.

 

<ScourgeBringer>의 출시로 우리는 매우 열광하고 있습니다! 우리는 우리 게임을 STOVE에 출시하게 되어 매우 설렙니다. 우리는 우리가 게임을 만들기 시작한 이래 아시아의 게임 유저들이 가장 열성적이라는 사실을 잘 알고 있기 때문에, 여러분들에게 더 다가가기 위해 노력하는 것은 매우 당연하다고 생각합니다.

  


3. <ScourgeBringer>에 대해 간략하게 소개해주세요!

 

ScourgeBringer는 매우 빠른 템포의 로그라이트 플랫포머 게임입니다. 움직임이 매우 매끄럽고 공중 전투에 집중된 아케이드 게임 느낌을 가지고 있으며, 엔딩까지 자신을 갈아 넣는 것 대신 플레이어의 스킬을 잘 활용하는데 초점을 맞춘 게임입니다.

 

 

4. 게임의 가장 큰 특징이 빠른 진행과 액션인 것 같은데, 게임에서 가장 중점적으로 신경을 쓴 부분은 어느 곳인가요?

 

우리는 게임의 날아갈 것 같은 느낌을 살리기 위해 믿을 수 없을 정도로 엄청나게 많은 시간을 들였습니다. 예를 들어, 우리는 거의 1년 내내 물리적 움직임과 컨트롤을 미세하게 조정하는데 시간을 보냈는데, 우리는 게임의 확장을 생각하기 전에 핵심 게임 플레이 방식이 가능한 만족스럽고 반응성이 뛰어나기를 원했습니다. 우리는 이것이 <ScourgeBringer>를 다른 게임들과 다를 수 있게 만드는 방법이라고 믿고 있습니다.

 

 

5. 로그라이크 게임이다 보니, 다른 유사 장르의 게임에서 영감을 조금 받았을 것으로 생각됩니다. 어떤 게임을 가장 인상 깊게 플레이 하셨나요?

 

우리는 꽤 많은 요소에서 영감을 받았습니다. 가장 눈에 띈 게임으로는 컨트롤이 아주 촘촘하게 설계된 플랫포머인 <Celeste>, 로그라이트 게임의 느낌에서는 <Dead Cells>, 공중 전투에서는 <Devil May Cry>, 로그라이트의 경계에서는 <Monolith> 등이 있습니다.

 

 

6. 전체적인 개발 시간은 얼마나 소요되었나요? 개발하면서 가장 기억에 남았던 에피소드가 있다면 이야기해주세요.

 

게임 개발을 완료하는데 총 2.5년 정도가 걸렸습니다. 가장 기억에 남는 일은 우리 커뮤니티와 관련이 있습니다. 조크, 위키, 팬아트 등 게임에 대한 밈이 생성될 때는 정말 특유의 느낌이 있습니다. 이 때 우리가 무언가를 성취했다는 느낌을 받는 순간입니다. 그와 동시에 게임이 스스로 존재하게 되고, 더 이상 우리만의 것이 아니게 됩니다. 우리는 이렇게 유저들과 게임으로 소통하게 된다는 것이 정말 기쁘고 자랑스럽습니다. 

 

 

7. 다음 업데이트나 앞으로의 개발 계획을 알려주실 수 있나요?

 

우리는 현재 많은 유저들의 취향을 맞추기 위해 적응형 난이도 시스템을 도입하는 것과 같이 모난 부분을 부드럽게 만드는 폴리싱 작업에 초점을 맞추고 있습니다. 또한 우리는 게임에 더 많은 옵션과 게임의 품질 향상으로 컨텐츠 수명을 늘릴 수 있는 방법을 위해 노력하고 있습니다. 일단 우리는 유저들이 요구하는 더 많은 컨텐츠에 대해 주의를 기울일 예정입니다. 우리는 런칭 준비만 하다보니, 앞일에 대해서는 깊게 고민하지는 못했지만, 그에 대한 아이디어는 있습니다!  

  




 


#스커지브링어 #Scourgebringer #창작자 #인터뷰




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