
Hello, this is Action Taimanin.
We are writing to provide an update on the current progress regarding the Apple review.
The new build submitted by our company has been reviewed, but on August 12, 2026, we received a response from the Apple review team stating that some modifications are required to comply with their guidelines.
Accordingly, we have modified the relevant content and have immediately requested a re-review of the submitted build.
We will do our best to provide a normal update as soon as possible.
Thank you.

Stove attendance today as well


I won't say I have nothing to do anymore
I won't say that lightly
It was a series of suffering
I feel like I'm going to produce sarira from my body
One summer operation left
The constellation is almost finished too
Phew, me too
I'm almost done!




Attempting Act 4 with a Dimension Baby when I haven't even mastered the basics yet.
However
I couldn't quite cross the threshold of the first gate, distinguishing the shadows.
Like this
Like that
Ta-da
(You can see from the Just Guard area that I failed to find the Echidna acting like the shadow.)
After tasting defeat repeatedly, I finally cleared it.
Tasting failure is part of the charm of raid content, after all.
And I finally received the mascot costume box from the summer LOA ON coupon, and since there was a playful face among the Cony faces, I chose that one.
The body is 1004 Cony.
The Prison of Agony skill is used for the joy of seeing the face.
And the second gate
Failed by falling to my death
Failed because I couldn't dodge a powerful attack
Failed the same pattern repeatedly
It told me to go behind the rock, but I was like, 'Where is the rock!!!!' and then it ended.
I'll try again this week.




Your history begins here
Thank you for playing "Lord Nine".
This is the "Lord Nine" operation team.
Due to the scheduled world integration, Arena records will be reset.
To prevent confusion for our Lords, we are providing advance notice regarding the relevant details, so please
be sure to check the following information.
■ Advance Notice of Arena Record Reset
- Target Season: Monday, August 17th - Monday, August 31st
- Scheduled World Integration Date: Wednesday, August 26th
[Notice Regarding Arena Record Reset]
- Arena records will be reset due to the world integration.
- Arena records from Monday, August 17th to the world integration on Wednesday, August 26th will not be carried over, and records for this period will not be subject to season reward calculations.
- Arena season rewards will be distributed based on records from after the world integration on Wednesday, August 26th through Monday, August 31st.
[Reward Information]
- Eligible Servers: World Integration Servers (Ricard, Media, Horatio, Yvonne, Douglas, Santiago)
- Distribution Schedule: After maintenance on Wednesday, August 26th
Item Name
Quantity
Arena Proof
24,000
Amun
1
Dark Amun
1
Proof of Unity
7,000
※ For the Sven and Helena servers, which are not subject to world integration, the Arena season will proceed as normal.
(As it will proceed as normal, the above rewards will not be distributed.)
We ask for the understanding and cooperation of all our Lords regarding the changes accompanying the world integration.
We will continue to strive to provide a more stable service.
Thank you for your continued support of "Lord Nine".


4-panel comic created with @tare_nu is now available!
Come check out Lenore 👀



I was drawn to the oriental painting style and decided to play it; it's a game with decent overall quality, not just in graphics but also in its story and puzzles.
I especially liked how the story of the girl and the nine-tailed fox unfolded naturally as I solved the puzzles, making me curious about what would happen next.
The sound, which fits the game's atmosphere well, added to the experience, making it overall very relaxing to play.
While the controls for the puzzles are simple, new gimmicks are added in each chapter, so I had to solve them in more diverse ways than I expected.
With over 100 stages, it seemed like a lot at first, but the gameplay changed little by little, so it didn't feel boring at all.
There are also collection elements where you get rewards based on the number of moves, which made it fun to challenge myself again after clearing a stage.
I felt the hint system also did a great job of preserving the fun of solving puzzles on my own, as it shows the process rather than just giving the answer right away.
However, it was a bit disappointing that some gimmicks lacked explanation, which could lead to some confusion at first.
Overall, it's a game that combines beautiful oriental-style graphics with a well-crafted story and puzzles,
and I would like to recommend it to anyone looking for a puzzle game that is lighthearted yet requires a moderate amount of brainpower!!
so it's nice


❄️ FlakeMission|August Day 13 #260813
Week 2 - Day 13 Started! Don't forget to check progress!



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리듬게임과 어드벤쳐, 비주얼 노벨이 조화롭게 구성되어있습니다.
리듬게임에 걸맞게 음악도 좋았고 스토리도 다음이 궁금할 때 쯤 끊어지는게
사람들이 궁금증을 유발하기에 딱 맞았습니다.
다만 아래의 보완점만 손보면 될 것 같습니다.
보완점
1. 타이틀의 메뉴버튼이 너무 큽니다.
타이틀의 게임로고 밑이나 옆으로 정렬되어있으면 좋을 것 같습니다.
2. 음량 설정이 세분화 되었으면 합니다.
예를 들어 전체음/배경음/효과음으로 나뉘어 설정 할 수 있으면 합니다.
3. 마우스 포인터의 일부 수정이 필요합니다.
일반 포인터와 게임 포인터가 동시에 나타나고 있습니다.
게임 내 마우스 포인터가 실제 마우스를 따라오는 움직임이 둔합니다
4. 요즘엔 자동 대사 기능이 필수입니다. 추후에 추가 되었으면 합니다.
5. 개인적으로 조작키 커스텀이 가능 했으면 합니다.
위 아래 세로 정렬의 조작보단 가로 정렬 키조작이 한 손 조작에 편합니다.
대부분 UX UI의 보완점이고 이외에 큰 문제는 없었습니다.
다음 내용이 궁금하네요.
좋은 게임 감사합니다.