


August 5th~!!! It's hot, but checking in today too~!!!


Hello!
I'm Won Jeong-jae, a member of the 3rd Stove Crew!
As it happens
I've been writing reviews
mainly focusing on visual novels...
The game I'd like to introduce to you this time is
[Remember Me]!
Genre: Visual Novel
Price: 7,000 KRW
[Remember Me] is not a story where you
romance a heroine!
Instead, it depicts the daily life
shared with 'Sua', a girl who suddenly appeared one day.
Sometimes you watch Sua sleeping,
and on days when cherry blossoms fall,
you spend time together.
Whether this happiness can continue,
and what kind of fun this game holds,
let's find out together!
Perhaps our own story
One day, my childhood friend Sua
comes to visit, saying she ran away from home.
She ran away because she was tired of being nagged
at home for not preparing for employment.
Sua, who slept comfortably in someone else's house,
complains that the room is dirty as soon as she wakes up.
The protagonist had a job, but
due to certain reasons, couldn't endure it,
and is currently a young man resting at home,
so he didn't mind Sua's nagging.
Like that, we make pasta for breakfast,
clean up,
and watch television together,
spending an ordinary day.
Sua looks for part-time jobs, but
just like us,
it doesn't seem easy to find even a part-time job.
Nevertheless, every night
Sua asks the protagonist.
Even though we didn't do anything grand,
just woke up, ate,
and spent time together,
how wasyour day today?
As if she were a being
who appeared just for the protagonist,
to lead him out into the worldfrom the isolation he lived in.
The protagonist has deep-seated
wounds that are hard to talk about,
but with Sua's help,
he takes a step toward the world.
Even if you get hurt and fall,
this story of being comforted and moving forward againis
a story that I thought might be our own.
The fact that even someone who gives comfort like Sua
is actually just a person too.
And the fact that reality is not always
happy,
and even if it's not happy,
we must move forward,
we have no choice but to move forward,,
I felt it was a story containing our reality.
The bitterness and twists of reality
that come after happiness and excitementare
something I hope you check out for yourself in the game!
Quietly offered comfort
[Remember Me] throughout the work
I thought it was conveying words of comfort to us.
No matter how hard the day was,
even if you were busy or depressed,
whenever you hear the question,
how was your day today?
you naturally pause for a moment.
Is it okay for me to have a day like this?
Anxiety about oneself and the future
might be an inseparable existence
for us living in this era.
Suato the protagonist,
or to us,
and to herself
offers words of comfort.
You're on the subway after work right now.
That subway is running along the end of the Han River.
Look out the window, what do you see?
The Han River?
Then what about the end of it?
Cars? I see traffic.
That's right, the cars are emitting colorful lights.
Then do the drivers know that the lights from their cars are this beautiful?
It's the same for you.
People who see you feel your beautiful light, but you don't know it yourself.
I hope you don't forget that you are also a shining existence like the car lights.
How is it? Good words, right?
There might be a 'Sua' for us too who offers comfort.
Even if it's not family or friends, for some, it could have been an anime or a game.
In a reality that is getting colder,
why not recall your own 'Sua'
who offered pure comfort?
The way to meet Sua is this way!
https://store.onstove.com/ko/games/104909
Lastly, I will conclude this review by summarizing the arc of fun in [Remember Me]. <
I hope you enjoy the story filled with excitement, twists, and the bitterness and comfort of reality!
The arc of fun in [Remember Me]: Quiet comfortoffered to us in reality




Play games currently in development and leave feedback to
receive rewards at INDIE BOOST LAB.
Here are the games currently in progress!
Play demo games,
help indie creators, and get rewards. 🎁
(Basic reward of 3,000 KRW per game, up to 30,000 KRW for best feedback!)
* Developer notices can be viewed immediately after writing a greeting in the INDIE BOOST LAB community.
🔎 Learn more about INDIE BOOST LAB
🖐️ Join the INDIE BOOST LAB community


The last comment was a brutal truth bomb lol






I'm exhausted from Lineage-style games, and I think it's time for me to quit Lord Nine, the last RPG I've been playing.
They said they would communicate with users and wouldn't betray us , but has even one of those promises been kept?
I'm truly exhausted. Whose idea was the level 130 cap anyway?
The biggest mistake of Lord Nine is not resolving issues one by one, but rather burying them when something goes wrong
and trying to solve them with an even bigger mistake. They appeared on a broadcast, throwing out rewards and claiming they would communicate? From the moment I saw them looking at the live chat with a face like they'd just eaten something rotten ,
I thought, 'This person is truly stubborn,' but this is just too much user deception.
While other games manage to balance their dynamics and progress the game story, isn't this just too extreme?
Do you think the current war dynamics in this game are normal? Even if it's a 50/50 split, the management makes people farm, so is this really
a game structure that people can enjoy? Ever since the release of 'Hangmaryeok' (Resistance), the development process has been completely disconnected from the users.
They said they would create in-server hunting grounds for resistance, but they ended up being worse than the lakes, with mobs scattered all over the place .
You said you play the game, right? Is this really how you understand the game? You guys are truly amazing. I haven't spent as much money as the top-tier players,
but I give up. I've reached my limit. How exactly are we supposed to keep up? Throwing out a bait with copy events and enhancement events, only to betray us again, truly
you guys are amazing. You've all worked hard, and I'll be taking my leave now.


Dear Heirs,!
This is GM Kaka!
Are you looking for a special place to enjoy thrilling matches in your busy daily life?
Yufine invites all Heirs to her secret hot spot!
The place Yufine quietly arrived at is the Secret Arena!
Here, the Red Team and Blue Team are engaged in a fierce battle that rivals the Arena.
Predict the winning team to earn "Arena Gold Coins,"
and use the coins you've earned to challenge the Lucky Box filled with exciting rewards~!
Please refer to the details below.
■ Yufine's Private Life: Arena Outcome Prediction Event
1>Schedule : 8/11 (Tue) 11:00 ~ 8/27 (Thu) 10:59 UTC
- Tue/Thu/Sat: Battle analysis and prediction
- Wed/Fri/Sun: Result confirmation and coin settlement
※ No prediction event on Mondays.
2>How to Participate
- Check the Hero's stats, equipment, exclusive equipment, artifacts, and all other battle information to predict the outcome.
- There are 2 matches every day, and you can freely bet your points (excluding the minimum 10p).
※ You must complete the registration after making your prediction to participate in the event.
※ This event can be accessed in-game via [Lobby > Event > Yufine's Private Life > Arena Outcome Prediction].
3>Select Difficulty
- You can choose between Normal or Challenge mode.
* Normal: Basic mode to predict the winning team
* Challenge: Choose 1 or more from the 4 provided options.
(However, if you fail, the bet points will be lost.)
Mode
Criteria
SuccessReward
FailureReward
Normal
Correctly predict the winner
Based on base oddsCoins awarded
Invested points1:1exchange
Challenge
Correctly predict all selected options(1~4options)
Based on high odds of selected predictionsCoins awarded
Invested points lost
【Detailed Explanation of Options】
- Winning Team: Choose the team you expect to win.
- First Kill: Determined by the team that kills an enemy hero first.
* Example) Among the 8 heroes of RED and BLUE teams, if the first hero to die belongs to the BLUE team, the RED team is credited with the First Kill (i.e., when the RED team completes the first kill).
- Perfect: Determined if all 4 heroes of the winning team are alive at the end of the battle.
* Revival during battle counts as alive.
- Turns: Determined by the cumulative turn count at the end of the battle.
* If 11 turns or more, it is SLOW; if 10 turns or less, it is FAST.
4> Check Results
- You can check the results after the match ends.
- Click "Check Match" to watch the match that took place.
* Yufine's commentary will play automatically during the match.
- You can check the final match results after watching.
【Exchange-Lucky Box】
- You can use the Arena Gold Coins earned in <Yufine's Private Life: Arena Outcome Prediction> to exchange for various items.
【HonorRewards】
- Honor reward badges will be issued based on the number of successful Challenge mode predictions within a specific match period.
Rank
Requirement
Arena Prediction God
14 successful Challenge predictions in a single "Yufine's Private Life" season
Arena Prediction Veteran
10 successful Challenge predictions in a single "Yufine's Private Life" season
Arena Prediction Expert
6 successful Challenge predictions in a single "Yufine's Private Life" season
Thank you!

❄️ FlakeMission|August Day 07 #260807
Week 1 - Day 7 Started! Don't forget to check progress!



help



소희가 행복할 수 있게 해 주세요.
이 소개말이 제 마음을 울리고, 이 게임을 선택하게 된 것 같습니다.
2시간 남짓한 플레이타임이지만, 소희의 삶을 플레이어로서 엿본 과정은 결코 가볍지 않았습니다.
너무나도 아름다운 픽셀아트만의 분위기와 현실적인 이야기가 자연스럽게 어우러져 주인공의 삶을 함께 걸어가는 듯한 몰입감을 느낄 수 있었습니다. 단순히 슬픈 이야기를 들려주는 것이 아니라, 상처를 안고도 앞으로 나아가는 주인공의 용기와 곁에 있는 사람들의 소중함을 담담하게 전해 주는 작품이었습니다.
중간중간 등장하는 연출과 음악이 게임과 너무나도 잘 어울렸고, 특히 이 게임이 '뮤지컬'을 주제로 전반적으로 스토리를 이끌어 나가기 때문에 뮤지컬과 관련된 여러 요소들을 넣은 점들이 인상 깊었습니다. 플레이를 마친 뒤에는 자연스럽게 제 주변 사람들과 지금의 일상을 다시 떠올리게 되었습니다.
조금 더 다양한 연출과 분량이 있었다면 하는 생각은 들었지만, 오히려 꼭 필요한 이야기만 담아낸 덕분에 끝까지 집중해서 즐길 수 있었습니다. (개인적으로 짧은 시간 안에 강렬한 임팩트를 주었다면 성공한 방법이라고 생각하는 편입니다,)
화려한 시스템이나 긴 플레이타임보다 게임이란는 매체를 통해 좋은 이야기를 경험하고 싶은 분이라면 자신 있게 추천하고 싶습니다. 엔딩 크레딧이 올라간 뒤에도 한동안 마음속에 남아 있는, 오래 기억될 인디게임이라고 생각됩니다!