
Check-in



It's really pretty :)
I hope everyone gets lucky with their gacha coupons.


Capsule gacha is in the negative for consecutive days, a total of -3,960 on the 3rd day
It hurts in a subtle way



I think I saw a post around last week saying it hadn't been distributed, but I'm not sure if it has been or not.
It's highly likely to be a duplicate for me anyway, though;;




I got an animated avatar, avatar frame, and animated sticker from the Choices Matter Festival currently being held on Steam.
Also, I got "Roll me Home" using the coupons I saved up on STOVE.
And I got "Right and Down" and "Hiveswap Friendsim" on Amazon Luna, but the list of free titles for August hasn't been released yet. I wonder what happened?




It was summer




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I just noticed something extremely frustrating after today's hotfix. Before this update, reaching Survival 5 through the season mechanic gave a solid triple bonus: · Morale 3 → +60% damage · Tenacity 3 → -60% damage taken · Resolve 3 → +60% shield effectiveness That was a meaningful reward for investing heavily into the Survival path. Now, after the hotfix, Survival 5 gives ONLY a +30% damage boost. No damage reduction. No shield bonus. Just a 30% – less than half of what it used to be in terms of offense, and absolutely zero defensive or utility value. And the worst part? This change was not mentioned anywhere – not in the patch notes, not in any dev log, not even in a simple in-game notification. It was quietly slipped in, as if players wouldn't notice. This is not a minor tweak. It completely destroys the viability of builds that relied on that survivability, and it wastes all the effort players put into stacking Survival cards this season. What makes this even worse is that, less than two months ago, after a major balance uproar, the devs publicly promised that they would "never let our time and effort go to waste." And now, right at the launch of the new season – the very moment when players are exploring new builds, testing synergies, and resetting their saves – they pull this kind of silent, unannounced change. This directly contradicts that promise and shows a complete disregard for everyone who trusted their words. This is a deliberate stealth nerf, plain and simple. There is no way this was accidental – it was a conscious decision to slash the numbers and remove two entire buffs, and then deliberately omit it from every communication channel. I am not against balance changes – but I am strongly against zero‑communication shadow patches. When changes are hidden like this, it gives the impression that player time and intelligence are not valued. We test, we theorycraft, we invest resources – and then the ground is pulled out from under us without a single word. This is unacceptable. Please do not treat the community as if we won't notice. We notice. And we are not happy.




Upvoted


The 4.5th Anniversary character "Saionji Rukia (CV. #우에다 Reina)"'s
ASMR "Bath Time with Rukia" has been officially released✨
We hope Rukia's whispers,
will bring a cozy healing to you, Captain——❤
Put on your earphones,
and enjoy a special time alone with Rukia🎧
🔽High-quality version
https://youtu.be/TFn_zm1IyPg
#마작일번가 #RiichiCity


정말 재미있게 플레이하였습니다!
게임이 더 잘 되길 바라며 리뷰를 남깁니다.
[리뷰]
1. 안전장치가 필요하다고 생각합니다.
초반에 일부러 양쪽 가로로 파보았는데요, 상반부에 땅이 없으니 복귀를 할 수 없게 되었습니다.
또한 입구쪽 땅을 모두 파내게 되더라도 마찬가지로 복귀할 수 없게 됩니다.
>> 현재 이게 건축물로 떼우는 방법밖에 없는걸까요?
새로 시작하기 버튼밖에 답이 없을 경우 허탈해졌습니다.
----
2. 일자로 파는 것을 아예 막은 것이 아쉽습니다.
대부분의 유저는 일자-세로 혹은 가로-로 팔거라고 생각합니다.
하지만 게임은 계단식 채굴을 유도하고 있습니다.
일자로 파는 순간
- 세로는 귀환이 어려워지고
- 가로는 지형이 무너져 깔려 죽고 맙니다.
특히 지형 무너짐이 난이도를 많이 높인다고 생각합니다.
만약 마인크래프트도 이렇게 땅이 잘 무너졌다면 유저들은 지하로 갈 생각을 안했을 것 같습니다.
그렇다고 위에서 아래로 차례로 파버리면 복귀 등의 문제로
(다시 1번 문제로 회귀하기에) 윗 부분 땅이 사라지면 안되는 게임입니다.
>>> 고려해야 할 것들이 계속 생기는 기분입니다.
----
3. 주식창이 엄청 고퀄인데, 만약 주 컨텐츠로 가져간다면!
지금 주식의 상방 하방 결정이 난수로 결정되는 듯한데,
>>> 예측할거리가 아예 없는게 아쉽습니다.
유저들에게 뉴스거리를 주어 어느정도 힌트를 제공한다면, 돈을 벌 때 성취감이 더 높아지지 않을까요?
----
아직까지는 주식 컨텐츠가 가장 큰 재미로 느껴졌습니다.
왜냐하면, 제가 땅을 더 내려가기가 힘든 지형으로 파버렸기 때문에
더 이상 컨텐츠를 즐길 수가 없었습니다. ㅠㅠ
----
[뉴비분들께]
Dididig을 하시는 분들, 꼭 귀환을 고려하고 땅을 파시길 추천드립니다!