
RewardCheck-in🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
❄️ 1,000 FlakesRiichi City Check-in


https://store.onstove.com/en/games/5020
https://store.onstove.com/en/games/3515
https://store.onstove.com/en/games/1866
https://store.onstove.com/en/games/1981
https://store.onstove.com/en/games/4314



I felt something was off since last week, but trying it again now, Bellona seems to charge her S3 every time she gets hit, and the conclusion is she summons a Bloop every turn.ㅡㅡ
The strategy for this floor is to kill the Bloop first and then take down Bellona, but if she summons one every turn, are we supposed to fight her forever??
If they're going to summon one every turn, shouldn't they have low defense or HP so we can kill one per turn? It's impossible to kill them every turn, so how does it make sense that one keeps getting summoned? Whether it's a bug or an intentional stealth patch, these guys are crazy.
Also, I can clearly feel that the defense of most mobs has increased significantly. I've cleared floor 100 on over 10 different accounts, and with the same team composition and the same 'school uniform' gear you guys provide, it's hard to see 20,000 damage now. I remember it used to deal 50,000-60,000, but now it's under 20,000... Why is that?




❄️ FlakeMission|August Day 10 #260810
Week 2 - Day 10 Started! Don't forget to check progress!



No matter how much Mythic avatars like Orphe the Inviter
even if they don't have a bond
Legendary bond 92% attack speed
Mythic no bond 100% attack speed
Does this make any sense?
The stats are bad and they are 100 times harder to pull than Legendary ones.
They should at least give about 120 attack speed for no bond and increase the stats.




Lately, I've been deeply immersed in "Granblue Fantasy: Relink," which received DLC last month, and "Stellar Blade," focusing my playtime on these two titles.
Personally, I haven't been very drawn to the "Monster Hunter" series because of its slow tempo and the long time required for each quest. On the other hand, "Relink" was one of the ARPGs I enjoyed, as I could finish a quest in under 15 minutes.
The DLC added various features, including 'The Final Vision,' a mode that blends roguelike elements with an atmosphere similar to "Exit 8." It was impressive that Lyria, who didn't play a major role in the main story, now supports in combat, and that you can finish off with Bahamut or others after using an Ougi. Also, being able to directly control boss monsters faced in previous quests made for a much richer gameplay experience.
Lucilius, Beelzebub, and The World, which were hidden bosses in the main game, also played a part in enjoying the game. Beelzebub and The World were manageable, but Lucilius boasted brutal patterns. I remember struggling quite a bit to clear it, especially in online play, because of Lucilius's patterns.
Although I unlocked up to 'Infinity,' the DLC story was not easy to clear even on 'Chaos++,' and I gave up because I could easily imagine myself sobbing if I attempted Infinity. Still, overall, it was a game I really enjoyed.
Next, "Stellar Blade" stood out with even more refreshing combat action than "Relink," an impressive OST, and the fun of growing the character by collecting skill points. I also liked the attractive outfits and various collectibles, and I ended up playing it enough to achieve all the trophies.
I think the character Eve was designed so well that I couldn't take my eyes off her while playing, and the story, which reminded me of the Nier series, left me with a sense of grandeur once again.
I think the OST was just as excellent as the story.
The emotional OST, 'Everglow' that played when looking at Earth from space, and the exclusive OST that appeared during the battle with Raven, while not fitting the battle perfectly, had a strangely addictive charm that made it memorable.
Nier&Automata DLC, winter season updates, etc., can be toggled on&off in the settings
I felt it was a plus that it prevents the flow from being broken during the first playthrough.
However, the character's movement speed and some convenience features were disappointing. While the movement speed could be somewhat compensated for with mods, I felt that the basic controls and convenience aspects could use some improvement.
As someone who loves the ARPG genre, it's just gratifying to see games in this genre continue to evolve.
I'm wondering what would be a good next ARPG to play,
but I think I'll resume once my computer, which broke down and was sent for repairs less than two months after I built it, arrives.



...
Just giving streaming a try...
Just saying....
Not that I want you to pay attention to me...
I'm streaming in the hopes that people will take more interest in Lilibet than in me, if anything,,,,



😖



8/10
10*16 = 160
100*10 = 1000
1000*3 = 3000
3000*1 = 3000
7160-3000 = 4160


Hello, I'm Yoon Ye-jin from the 3rd Stove Crew!
Today, in the sweltering heat, from the comfort of your room, for free!
I'd like to introduce a game where you can visit
a European art museum (^0^)
It is [Touch Your Masterpiece 2] is
[Touch Your Masterpiece 2 Stove Store Page]
https://store.onstove.com/games/105326
[Video Review]
As the name suggests, this game!
is a game where you interact by touching the artworks directly.
Basically, it's based on hidden object gameplay.
You just need to find the objects indicated above within the painting,
and you'll be moving between paintings to find them.
Since you can tell how many are left,
and whether they are on this page by the light bulb indicator,
the difficulty is really easy.
The charm of this game is wandering around the paintings,
admiring the texture and atmosphere of the works,
(The textures really seem to pop out of the monitor, leaving you mesmerized...)
What makes you feel like you're actually inside the painting is that
every painting has!! different sound effects and background music.
For example,
when passing by a painting of a pile of trash like this,
you can actually hear flies buzzing and squelching sounds,
and if it's a painting of a banquet hall,
you can hear people laughing and chatting,
(Click the video review above for detailed sound impressions)
so it really feels like you're inside the painting.
The immersion was really, really high.
There are 6 chapters in total,
and I cleared them all in 1 hour.
It's a simple point-and-click game,
but it was a game that truly delighted my eyes and ears,
and the quality was so, so good that I kept thinking,
"Wait, this is a free game..?"
For those who love art,
and those who want to get a European art museum vibe at home,
I recommend it to everyone!!!!
(It's only $0, so there's no reason not to play it!!!!!!)
>> Touch Your Masterpiece 2 Store Page <<




INFINITE CLASS MMORPG
尊贵的洛德,您好。
本次维护现已顺利完成,特此通知。
感谢各位洛德在此期间的耐心等待。
■ 更新维护完成说明
- 维护日程:7月29日(星期三)09:00 ~ 14:00(UTC+8)[完成]
- 维护补偿
:高阶奖励箱 x3
:高级艾尔塞拉食物箱 x5
我们将竭尽全力提供更稳定的游戏环境。
感谢您的理解与支持。
INFINITE CLASS MMORPG
尊贵的洛德,您好。
为进行版本更新,LORDNINE将于7月29日(星期三)09:00(UTC+8)展开定期维护。
维护期间将无法登录游戏,请参考下方维护日程及详情,
提前做好准备,合理安排游戏时间。
■ 更新维护安排
- 时间:7月29日(星期三)09:00 ~ 14:00(UTC+8)
- 影响范围:届时将无法登录游戏
■ 维护内容预告
1. 新增内容
- 新增装备镰刀。
- 新增成就。
- 新增称号。
- 新增1周年特别增益道具。
- 新增3种英雄品质时装。
- 新增幸运抽奖轮次安排。
2. 平衡/优化更新
- 调整原有9种武器的技能及被动技能平衡。
- 调整原有能力的平衡。
- 昵称变更券价格进行调整。[前往公告]
- 适用其他优化内容。
3. 全新活动及商品
- 开启赫蕾娜世界开放纪念活动。
- 开启1周年纪念活动。
- 开启全新道具记录活动。
- 新增全新坐骑[夜之振翅莫尔弗]。
- 新增11种商品。
→ 缘分时装召唤礼包、英雄神器组合礼包、光辉的时装轻量礼包、
光辉的时装助推礼包、光辉的神器轻量礼包、光辉的神器助推礼包、
赫蕾娜的成长全能礼包、灿烂的坐骑强化礼包、灿烂的升级书礼包、被净化的强化石选择礼包、
1周年幸运抽奖券礼包、上线纪念:坐骑箱
→ 赫蕾娜的成长全能礼包、上线纪念:坐骑箱仅可在赫蕾娜世界购买。(*赫蕾娜世界商品无法通过PlayPark网页商店购买。)
- 新增10种进阶礼包。
→ 全新进阶礼包无法通过PlayPark网页商店购买。
- 战斗通行证第22季上线。
- 战斗通行证:1周年上线。
4. 下架活动及商品
- 7月15日(星期三)更新的活动记录活动将结束。
→ 通过该活动获得的能力值及所有效果将全部移除。
- 召唤商店内[沙漠的孤独者卡达尔]召唤结束。
→ 通过PICK UP召唤累计的召唤次数在该时装PICK UP召唤结束时一并重置。
- 商店内部分商品的出售时间结束。
→ 灿烂的时装助推礼包、光辉的时装助推礼包、灿烂的神器助推礼包、光辉的神器助推礼包、光辉的召唤全能礼包、饰品强化支援礼包、幸运的幸运抽奖礼包、闪耀的升级书礼包、魔力的召唤进阶第1~5阶段
5. 错误修复
- 修复了游戏内其他错误。
建议各位洛德在维护开始前,将角色停留在安全区域并正常退出游戏。
根据实际情况,维护可能提前结束或延长。
若更新维护发生变动,我们将通过本公告进行说明。
我们会持续努力打造更愉快的游戏环境和稳定的服务体验。
感谢您的理解与支持。