
On the day one more lantern in the charcoal village went out,
Dorasyeoda 2.0.1 updatehas been applied.
You can check the fixes and improvements for this update below.
Improvements
The game has been improved to allow for deeper immersion into the world and a more comfortable investigation experience.
Changed the display order so that the conversation log UI is not obscured by the mission UI. Adjusted the timing for obtaining Gilchan's character information so it does not overlap with map transitions. Removed some meta-information from the encyclopedia. Improved the conversation log so that long speaker names do not wrap in the middle. Improved the transition from the newspaper screen to conversation so the background changes to color smoothly. Improved the newspaper screen to fade out when closed. Added a cinematic effect where the camera zooms in on the crime scene tape when first introducing a crime scene. Adjusted the screen composition for the zoom-in effect on the sensory room and the telephone. Reduced the intensity of the film grain and adjusted it based on brightness. Added crime scene tape indicating the victim's location in the sensory room. Improved the phonograph in the sensory room so it plays sound even when clicking the body of the device.Bug Fixes
Various in-game bugs and errors have been fixed.
Fixed an issue where the game would not proceed normally if you started a new game or loaded a save without exiting the game after viewing the ending. Fixed an issue where some new notification icons already checked would reappear when loading saved data. Fixed an issue where a thin black horizontal line was visible in the center of the conclusion start screen. Fixed an issue where character tooltips could be seen before picking up the receiver in the conclusion. Fixed an issue where the description of the 'Sensory Room Access Record' was entirely highlighted. Fixed an issue where the animations for the 'Next' and 'Main' buttons in the deduction results were not visible. Fixed an issue where the tooltip name and description would overlap when hovering over Ha Doseop in the conclusion and map. Fixed an issue where there was no space after the period in some description texts. Fixed an issue where the main building door would appear closed when loading a save file from a point after the door had been opened in the factory site. Fixed an issue where the intro video would play sound even when the master volume was set to 0. Now, video sound is affected by the background volume.Known Issues
You can check the known issues at the link below.
Check Known Issues
We support your investigation in finding the truth within the order.
May the glory of Narin be with you ─
Thank you.
From Merlin's Attic




z



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Complete daily flake mission tasks. Site: https://reward.onstove.com/en
Get random flakes from the 'draw' tab. Site: https://reward.onstove.com/en/event
Buy games using flakes. Site: https://reward.onstove.com/en/shop



Have a great day



[Flower Survivors] Are you satisfied with the Hero-Trait system added in the 1.8.0 update?
We are starting a survey on the difficulty of the Flower Survivors game based on the current version.😀
Has the game become easier with the addition of the new [Hero-Trait] system?
If you have any feedback you would like to share, please feel free to leave it in the comments!



Hello, I'm Yoon Ye-jin from the 3rd Stove Crew!
Today, in the sweltering heat, from the comfort of your room, for free!
I'd like to introduce a game where you can visit
a European art museum (^0^)
It is [Touch Your Masterpiece 2] is
[Touch Your Masterpiece 2 Stove Store Page]
https://store.onstove.com/games/105326
[Video Review]
As the name suggests, this game!
is a game where you interact by touching the artworks directly.
Basically, it's based on hidden object gameplay.
You just need to find the objects indicated above within the painting,
and you'll be moving between paintings to find them.
Since you can tell how many are left,
and whether they are on this page by the light bulb indicator,
the difficulty is really easy.
The charm of this game is wandering around the paintings,
admiring the texture and atmosphere of the works,
(The textures really seem to pop out of the monitor, leaving you mesmerized...)
What makes you feel like you're actually inside the painting is that
every painting has!! different sound effects and background music.
For example,
when passing by a painting of a pile of trash like this,
you can actually hear flies buzzing and squelching sounds,
and if it's a painting of a banquet hall,
you can hear people laughing and chatting,
(Click the video review above for detailed sound impressions)
so it really feels like you're inside the painting.
The immersion was really, really high.
There are 6 chapters in total,
and I cleared them all in 1 hour.
It's a simple point-and-click game,
but it was a game that truly delighted my eyes and ears,
and the quality was so, so good that I kept thinking,
"Wait, this is a free game..?"
For those who love art,
and those who want to get a European art museum vibe at home,
I recommend it to everyone!!!!
(It's only $0, so there's no reason not to play it!!!!!!)
>> Touch Your Masterpiece 2 Store Page <<



Checking in for August 10th~!!! Typhoon... please blow away the heat~!!!




It really depends, honestly. What their avatar, class, or whatever is


50,000 flakes is delicious...!!
May the blessing of the flakes be with all Stove Indie members



Look solid to me. Makes no difference whatsoever in my ability to create new decks and adapt as changes occur. Personally, I think it's a positive thing. I enjoy making new teams to adapt again. After all, rogue like games are meant for recycling runs and learning.
I'm not super active in player chats and conversations but I have zero issues clearing the games content to an entirety and that's even after these changes, which being frank I didn't even notice until the discord notifications went haywire. Just know that you have one player at least who still appreciates the angles you approach from. I'm sure myself (and every player stating they are "quitting" the game) will adapt.
PS please rerun nine... She's one of the last e6s I need! Please? :3

Agreed. i would certainly favor re-adapting to new changes to characters over bosses and events having "unique" skills that make most party members useless to compensate for something that could have been fixed or adjusted simply so we can keep OP cards in a deck. every TCG game ever has a ban list for a reason. personally I enjoy trying the most ineffective teams and seeing how much I can clear just for fun. that's part of the challenge. This game already does more than most in trying to keep older characters fresh, it's foolish to believe that as more depth is introduced that they would never have to make changes to things... including characters, mechanics or cards. Comes with the territory of a game that features RNG and rogue-like elements. Glad I am not alone in this. :)

I'm not a big spender but i did get Heidemarie, Sylvia and spend heaps of time in S3 to get great decks (150ish delegation + 30ish manual). However, I also think the nerfs are well deserved, albeit late and not comunicated well. Tbh im pleasantly surprised that a great whale like yourself didn't mind it, and yes, the more balanced the game is, the more motivation there is to explore different characters and decks, including revisiting past seasons. Also essential for long term health of the game and player retention!

I'm not going to surprise if stixx suddenly cover about this

Hi